Overview
Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves a seal on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous.
Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.
Strengths
- Strong zoning options when properly set-up
- Unique 8-way airdash that can make it difficult to predict his movements
- Strong mix-up game and good pressure that can reset into itself
- Best walk speed in the game complimented by decent ground pokes
Weaknesses
- No meterless reversal options
- Limited neutral and pressure if he cannot get Deja Vu seals out
- Air movement is not fast
- Large and wide hitbox
- Went from having one of the best anti-airs in the game into having the worst one lmao
- Due to being a big and a slow character with poor reversal options Bedman really struggles against tight, oppressive rushdown and pressure in the corner
- Heavily reliant on the air, which loses to all 6P options (than Bedman's, because he doesn't have a functional 6P anymore lmao).
- Set-ups all loses to blitz shield, and needs YRC to be threatening.
- Weak damage until properly set-up.
Normal Moves
5P
5P
Is this a headbutt or a... Bedbutt
|
|
5K
5K
Low invulnerable poke.
|
|
c.S
c.S
The butter of all breads.
|
|
f.S
5H
5H
Swing everywhere. Maybe I'll hit them.
|
|
2P
2P
A man's best friend is a mash-able 2P
|
|
2K
2K
No longer gatlings into 5H. Just play Injustice 2 instead.
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|
2S
2S
As low as the bed will get.
|
|
2H
2H/1H/3H
Poke at them from three different spots of your choosing. Exciting. Just don't whiff.
|
40
|
Mid
|
15
|
14
|
29
|
-
|
-
|
45
|
Mid
|
15
|
14
|
25
|
-
|
-
|
35
|
Mid
|
19
|
14
|
33
|
-
|
-
|
|
j.P
j.P
good and fast air to air poke.
|
|
j.K
j.K
Your best air-to-ground normal, but still meh.
|
|
j.S
j.S
The move you'll learn to love after a neutral tech
|
28
|
High / Air
|
10
|
8
|
22
|
-
|
-
|
|
j.H
j.H
Use this on people you don't like. No one likes blocking this
|
14×6
|
High / Air
|
13
|
12
|
24
|
-
|
-
|
|
j.D
j.D
No one blocks this on reaction
|
50
|
High / Air
|
11
|
8
|
24
|
-
|
-
|
|
6P
6P
Used to be a reliable anti-air.
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|
6H
6H
Sting like a bee
|
24, 18
|
Mid
|
18
|
3(7)3
|
21
|
-
|
-
|
18, 24
|
Mid
|
4
|
3(11)3
|
16
|
-
|
-
|
|
2D
5D
5D
Lots of reward if you hit this in the corner
|
|
Universal Mechanics
Ground Throw
Ground Throw
Throw often to scare your foes
|
0,10,5x9,0
|
Ground Throw: 75250
|
1
|
|
|
-
|
-
|
|
Air Throw
Air Throw
Come on and slam and welcome to the jam!
|
0,60
|
Air Throw: 210000
|
1
|
|
|
-
|
-
|
|
Dead Angle Attack
Dead Angle Attack
LET ME PLAY NEUTRAL
|
|
Blitz Shield Charge Attack
Blitz Attack
|
50
|
Mid
|
(15-48)+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
50
|
Mid
|
50+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
|
Special Moves
Task A
Task A 236P (air OK)
Here, catch
|
35×2
|
All
|
18
|
90,Refer to notes
|
Total 49
|
-
|
-
|
35×2
|
All
|
18
|
90,Refer to notes
|
Total 49
|
-
|
-
|
|
Task A'
Task A' 236K (air OK)
The next dimension to your mix-ups. This is where the fun begins
|
35
|
All
|
37
|
|
Total 70
|
-
|
-
|
35
|
All
|
37
|
|
Total 70
|
-
|
-
|
|
Task B
Task B 236S (air OK)
Beyblades
|
14×4
|
All
|
14
|
4×4
|
26
|
-
|
-
|
14×3
|
All
|
12
|
6,6,4
|
8 After Landing
|
-
|
-
|
|
Task C
Task C 236H (air OK)
It's raining (bed)men.
|
30×2, 10
|
All, High / Air, All
|
11
|
8(17)10,10
|
13
|
-
|
-
|
30×2[30×2]
|
High / Air, All
|
21
|
Until Landing,10
|
11
|
-
|
-
|
|
Déjà Vu
Déjà Vu 214P/K/S/H
This is where things get confusing Four different seals are possible, based on the four special moves that Bedman has.
|
35×2
|
All
|
29
|
90,54
|
Total 30
|
-
|
-
|
35×2
|
All
|
29
|
90,56
|
Total 30
|
-
|
-
|
35
|
All
|
48
|
|
Total 30
|
-
|
-
|
35
|
All
|
48
|
|
Total 30
|
-
|
-
|
14×4
|
All
|
23
|
16
|
Total 30
|
-
|
-
|
26×4
|
All
|
23
|
16
|
Total 30
|
-
|
-
|
30×2, 10
|
All
|
30
|
8(17)10(6)10
|
Total 30
|
-
|
-
|
30×2[30×2]
|
All
|
28
|
Until Landing (6)10
|
Total 30
|
-
|
-
|
|
Air Movement
Air Movement
Bed-freaking-Neto
|
|
|
|
|
Total 45
|
-
|
-
|
|
|
|
|
Total 25
|
-
|
-
|
|
Ground Movement
Ground Movement
Fastest walking speed in the game. He also has a backwards and forwards crawl. Auto Guard Dash. Teleports behind opponent on successful auto-guard.
|
|
Overdrives
Sinusoidal Helios
Sinusoidal Helios 632146H
Real Bedman hours, hit that snooze button if you're up.
|
28×6
|
All
|
6+8
|
2×6
|
Total 39
|
-
|
-
|
|
Hemi Jack
Hemi Jack 632146S
The Sheep Lord demands a sacrifice.
|
0,15
|
Unblockable
|
17+183
|
536
|
Total 73
|
-
|
-
|
|
Theatre of Pain in IK mode: 236236H
I give this movie two thumbs up
|
DESTROY
|
All
|
9+12[5+9]
|
8
|
27
|
-
|
-
|
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