< GGXRD-R2
(→6P) |
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|cancel=SJ |roman=YRP |startup=9 |active=3 |recovery=25 |frameAdv=-14 |inv=1~3 Above Knees,4~11 Low Profile | |cancel=SJ |roman=YRP |startup=9 |active=3 |recovery=25 |frameAdv=-14 |inv=1~3 Above Knees,4~11 Low Profile | ||
|description=*used mostly as an anti-air and against specific attacks where upper body invulnerability is needed (such as Sol's Riot Stamp) | |description=*used mostly as an anti-air and against specific attacks where upper body invulnerability is needed (such as Sol's Riot Stamp) | ||
*Goes under quite a few fireballs from frame 1. | |||
*Horribly long total duration and recovery make this move extremely risky - be very careful when to use it, especially when attempting an anti-air | *Horribly long total duration and recovery make this move extremely risky - be very careful when to use it, especially when attempting an anti-air | ||
*Chains into 6HS, but only combos into it on Counter Hit | *Chains into 6HS, but only combos into it on Counter Hit | ||
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*Overhead | *Overhead | ||
*launches on hit, can be followed up with a juggle combo | *launches on hit, can be followed up with a juggle combo | ||
*very unsafe on block, use | *very unsafe on block and crouching CH recovery, use sparingly | ||
}} | }} | ||
}} | }} |
Revision as of 08:06, 17 October 2018
Chipp Zanuff |
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Defense Modifier: Guts Rating:
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Overview
Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in Xrd, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Alpha Blade
Alpha Blade 236P (air OK) |
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Beta Blade
Beta Blade 623S (air OK) |
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Gamma Blade
Gamma Blade 41236H |
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Tsuyoshishiki Meisei
Tsuyoshishiki Meisei 214K |
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Tsuyoshishiki Ten'i
Tsuyoshishiki Ten'i 22P/K/S/H |
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Genrouzan
Genrouzan 63214S |
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Resshou
Resshou 236S |
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Rokusai
Rokusai Resshou > 236S |
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Senshuu
Senshuu Resshou > 236K Rokusai > 236K |
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Shinkirou
Shinkirou 623H |
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Shuriken
Shuriken j.214P |
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Wall Cling
Wall Cling Near Wall > 64 |
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Overdrives
Zansei Rouga
Zansei Rouga 632146H |
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Ryuu Yanagi
Ryuu Yanagi j.214214K |
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Banki Mesai
Banki Mesai 236236K |
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Instant Kill
Raisetsudan in IK mode: 236236H |
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