< GGXRD-R2
(→j.2K) |
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|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=16×3 |tension=144 |risc=8 |prorate= |level=0 |guard= | |damage=16×3 |tension=144 |risc=8 |prorate= |level=0 |guard=High / Air | ||
|cancel= |roman=YRP |startup=8 |active=Until Landing |recovery=0 |frameAdv= |inv= | |cancel= |roman=YRP |startup=8 |active=Until Landing |recovery=0 |frameAdv= |inv= | ||
|description=*Multi-hit and attack level 0 make this a decent but risky okizeme tool. For example in the corner, you can use it low enough to have only one hit connect, then immediately link a 2K, which is a hard to block setup, especially when you would usually do a 2-hit j.HS. This setup is risky however because it can easily be backdashed. Also, if you try to land more than one hit of j.2K and your opponent uses faultless defense, you will be pushed back so much that the last hit of j.K might whiff, which means your opponent will recover before you and will throw you. | |description=*Multi-hit and attack level 0 make this a decent but risky okizeme tool. For example in the corner, you can use it low enough to have only one hit connect, then immediately link a 2K, which is a hard to block setup, especially when you would usually do a 2-hit j.HS. This setup is risky however because it can easily be backdashed. Also, if you try to land more than one hit of j.2K and your opponent uses faultless defense, you will be pushed back so much that the last hit of j.K might whiff, which means your opponent will recover before you and will throw you. | ||
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|name=Tsuyoshishiki Ten'i | |name=Tsuyoshishiki Ten'i | ||
|input=22P/K/S/H | |input=22P/K/S/H | ||
|image=GGXRD_Chipp_TsuyoshishikiTeni.png |caption= | |image=GGXRD_Chipp_TsuyoshishikiTeni.png |caption= Could be used to play mind games, until it gets predictable | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=Shinkirou | |name=Shinkirou | ||
|input=623H | |input=623H | ||
|image=GGXRD_Chipp_Shinkirou.png |caption= | |image=GGXRD_Chipp_Shinkirou.png |caption= Alternate ending to Rekka, use varies | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=Shuriken | |name=Shuriken | ||
|input=j.214P | |input=j.214P | ||
|image=GGXRD_Chipp_Shuriken.png |caption= | |image=GGXRD_Chipp_Shuriken.png |caption= Always remember which version is gonna come out | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=Banki Mesai | |name=Banki Mesai | ||
|input=236236K | |input=236236K | ||
|image=GGXRD_Chipp_BankaiMesai.png |caption= | |image=GGXRD_Chipp_BankaiMesai.png |caption= "FUJIYAMA GEISHA!" | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 |
Revision as of 09:22, 27 May 2018
Chipp Zanuff |
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Defense Modifier: x1.30 Guts Rating: 4
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Overview
Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in Xrd, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.
Strengths/Weaknesses
Strengths | Weaknesses |
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Alpha Blade
Alpha Blade 236P (air OK) |
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Beta Blade
Beta Blade 623S (air OK) |
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Gamma Blade
Gamma Blade 41236H |
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Tsuyoshishiki Meisei
Tsuyoshishiki Meisei 214K |
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Tsuyoshishiki Ten'i
Tsuyoshishiki Ten'i 22P/K/S/H |
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Genrouzan
Genrouzan 63214S |
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Resshou
Resshou 236S |
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Rokusai
Rokusai Resshou > 236S |
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Senshuu
Senshuu Resshou > 236K Rokusai > 236K |
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Shinkirou
Shinkirou 623H |
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Shuriken
Shuriken j.214P |
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Wall Cling
Wall Cling Near Wall > 64 |
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Overdrives
Zansei Rouga
Zansei Rouga 632146H |
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Ryuu Yanagi
Ryuu Yanagi j.214214K |
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Banki Mesai
Banki Mesai 236236K |
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Instant Kill
Raisetsudan in IK mode: 236236H |
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