GGXRD-R2/Dizzy: Difference between revisions

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;Play-style
;Play-style
:Zoning, Setups, Footsies
:Zoning, Setups, Footsies
;Similar to
:Dhalsim (Street Fighter V), Dormammu (Marvel vs. Capcom Infinite)
|}
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Revision as of 04:47, 12 January 2019

Dizzy
GGXRD-R Dizzy Portrait.png
Defense Modifier:

Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Movement Options
  • Double Jump
  • Double Airdash
  • Dash Type: Run
Play-style
Zoning, Setups, Footsies

Overview

Dizzy is a mobile zoning character that relies on a wide variety of summons to set the pace of the match. In neutral, she's one of the most frustrating characters to pin down thanks to her fast double airdash, long-range normals, and anti-airs. Once she gets her projectile zoning started, Dizzy thrives at forcing the opponent into uncomfortable choices that let her establish more and more control. Once she finds a knockdown to start her offense, especially in the corner, Dizzy has a huge number of brutal mixups at her disposal that range from high-lows, left-rights, fuzzies, tick throws, and more.

Strengths/Weaknesses

Strengths Weaknesses
  • Double airdash and a fast run - one of the most mobile characters in the game
  • Large, diverse toolkit of very active projectiles for screen control
  • Setplay in the corner is powerful and extremely free-flowing
  • Very high damage potential with meter
  • Amazing tick throw game, and her throw is highly rewarding
  • Good options to anti-air and air-to-air
  • Lots of great uses for YRC make neutral scary when she has 25 meter
  • Extremely cute
  • Weak defensive options; go-to normal for abare is 6 frames and her invincible super is slow
  • Lowest stun resistance in the game, below-average effective health
  • Big hurtbox in the air and very tall while running
  • Momentum dependent
  • Summons are very slow and can lead to big counterhit punishes
  • Normals are slow overall
  • Meter hungry
  • Damage off of a lot of her setplay conversions isn't great
  • Most of her offense contains multiple gaps for the opponent to escape with active defense, Blitz in particular
  • Demanding playstyle, since her many tools all vary wildly in application from player to player and matchup to matchup while still leaving no room for error

Template:CharLinks-GGXRD-R2

Normal Moves

5P
5P
GGXRD-R Dizzy 5P.png
When you really need a hitbox in five frames
10 Mid 5 2 12 - -
5K
5K
GGXRD-R Dizzy 5K.png
Kick them into next week
16 Mid 7 4 14 - -
c.S
c.S
GGXRD-R Dizzy cS.png
Your best friend for pressure
24 Mid 6 2 11 - -
f.S
f.S
GGXRD-R Dizzy fS.png
Beware of skeleton
32 Mid 9 6 21 - -
4S
4S
GGXRD-R Dizzy 4S.png
Put their meter on ice
20*5 Mid 8 14 12 - -
5H
5H
GGXRD-R Dizzy 5H.png
Just wing it
38 Mid 13 6 15 - -
5D
5D
GGXRD-R Dizzy 5D.png
The oldest trick in the book
20 High 27 14 15 - -
6P
6P
GGXRD-R Dizzy 6P.png
One of the few things that's actually better compared to +R
26 Mid 10 4 19 - -
6H
6H
GGXRD-R Dizzy 6H.png
CHOMP
48 Mid 14 7 34 - - 56 High 33 7 34 - -
2P
2P
GGXRD-R Dizzy 2P.png
Poke your problems away
8 Mid 6 3 9 - -
2K
2K
GGXRD-R Dizzy 2K.png
Your best friend
18 Low 7 4 9 - -
2S
2S
GGXRD-R Dizzy 2S.png
Get low
28 Mid 7 3 22 - -
2H
2H
GGXRD-R Dizzy 2H.png
Chop chop
36*2 Mid 15 2,4 25 - -
2D
2D
GGXRD-R Dizzy 2D.png
You call that a sweep? THIS is a sweep
34 Low 12 3 33 - -
j.P
j.P
GGXRD-R Dizzy jP.png
poke poke poke
12 High / Air 6 4 10 - -
j.K
j.K
GGXRD-R Dizzy jK.png
Your best friend in airdash strings
16 High / Air 7 6 12 - -
j.S
j.S
GGXRD-R Dizzy jS.png
Freeze the competition air-to-air
28 High / Air 9 4 16 - -
j.H
j.H
GGXRD-R Dizzy jH.png
Where does the wing come from anyway
36 High / Air 10 4 28 - -
j.D
j.D
GGXRD-R Dizzy jD.png
Maware maware maware maware
30,40 High / Air 8 10,4 16 - -

Universal Mechanics

Ground Throw
Ground Throw
GGXRD-R Dizzy GroundThrow.png
Where the fun begins
55 - -
Air Throw
Air Throw
GGXRD-R Dizzy AirThrow.png
Why can't she just let them fall in the icicle like Magneto
55 - -
Dead Angle Attack
Dead Angle Attack
GGXRD-R Dizzy 6P.png
This will get low profiled and you will get sad
25 All 10 4 19 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Dizzy BlitzAttack.png
Steal that burst
40 Mid - - 40 Mid - -

Special Moves

Descriptions are highly preliminary; please update with more information as we learn more about the character.

Note that Dizzy has a restriction on having multiple summons of the same type on screen at the same time. You must wait a short period after the previous summon ends before summoning something of the same type. The types are:

Fish - 214P, 214K, 214S, 214H, 214D (and all air versions)

Spear/Dagger - 421S, 421H

Bubble - j.236P, j.236K

Scythe - 236P, 236K

I used this to catch fish
I used this to catch fish
236S
GGXRD-R Dizzy ToCatchFish.png
Your best friend
45 Mid 13 8 Total 62 - -
For searing cod...
For searing cod...
236H
GGXRD-R Dizzy ForSearingCod.png
fire emoji fire emoji fire emoji
50 Mid 26 8 Total 63 - -
I used this to pick fruit
I used this to pick fruit
421S
GGXRD-R Dizzy ToPickFruit.png
GGXRD-R Dizzy ToPickFruit2.png
2 hits: on the way up and when it turns into a dagger
40 Mid 22 18(15)until fullscreen Total 37 - -
For roasting chestnuts...
For roasting chestnuts...
421H
GGXRD-R Dizzy ForRoastingChestnuts.png
Hold button for more daggers (max 3)
GGXRD-R Dizzy ForRoastingChestnuts2.png
40,25 (per dagger) Mid 36 18(17)until fullscreen (per dagger) Total 48 (uncharged) - -
We talked a lot together
We talked a lot together
214P/K (Air OK)
GGXRD-R Dizzy WeTalkedALot.png
Take a bite out of the opposition
10,10,10 Mid 40 3(23)3(24)3 Total 36 (air 45) - -

Template:AttackDataNoHeader-GGXRD-R2

We fought a lot together
We fought a lot together
214S/H/D (Air OK)
GGXRD-R Dizzy WeFoughtALot.png
Lasers!
GGXRD-R Dizzy WeFoughtALotD.png
D version only attacks if it absorbs an attack
45 Air 73 (air 53) 41 Total 36 (air 45) - -

Template:AttackDataNoHeader-GGXRD-R2 Template:AttackDataNoHeader-GGXRD-R2

For putting out the light...
For putting out the light...
236P
GGXRD-R Dizzy ForPuttingOutTheLight.png
Take a moment to appreciate how cute Dizzy looks doing this move
30 All 17 36 Total 50 - -
The light was so small in the beginning
The light was so small in the beginning
236K
GGXRD-R Dizzy TheLightWasSoSmall.png
Actually criminal how early you can YRC this
20*3 All 33 49 Total 54 - -
Please, leave me alone
Please, leave me alone
j.236P
GGXRD-R Dizzy PleaseLeaveMeAlone.png
Your most versatile tool
157 Total 24 - -

Template:AttackDataNoHeader-GGXRD-R2

What happens when i'm TOO alone
What happens when I'm TOO alone
j.236K
GGXRD-R Dizzy WhenI'mTOOAlone.png
how do you make a bubble out of fire anyway
148 Total 29 - -

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Overdrives

Imperial Ray
Imperial Ray
632146S
[632146D]
GGXRD-R Dizzy ImperialRay.png
More lasers!
35*10 All 7+1 10*10 - -
Template:AttackDataNoHeader-GGXRD-R2
Don't be overprotective
Don't be overprotective
632146P
GGXRD-R Dizzy Don'tBeOverprotective.png
It's not coffin super, but it'll do
100 All 14+2 5 20 - -
Gamma Ray
Gamma Ray
64641236H
GGXRD-R Dizzy GammaRay.png
We know there's only one reason you're using this move
GGXRD-R Dizzy GammaRay2.png
Mostly used in setups where you disconect the opponent's controller
13*2, 16*32 All 13+6 6(24)6(45)46 - -

Instant Kill

Emotional Gamma Ray
in IK mode: 236236H
GGXRD-R Dizzy EmotionalGammaRay.png
GGXRD-R Dizzy EmotionalGammaRay2.png
GGXRD-R Dizzy EmotionalGammaRay3.png
SURRENDER All 22+5 (10+5) 14 15 - -



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