Overview
Dizzy is a mobile zoning character that relies on a wide variety of summons to set the pace of the match. In neutral, she's one of the most frustrating characters to pin down thanks to her fast double airdash, long-range normals, and anti-airs. Once she gets her projectile zoning started, Dizzy thrives at forcing the opponent into uncomfortable choices that let her establish more and more control. Once she finds a knockdown to start her offense, especially in the corner, Dizzy has a huge number of brutal mixups at her disposal that range from high-lows, left-rights, fuzzies, tick throws, and more.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Double airdash and a fast run - one of the most mobile characters in the game
- Large, diverse toolkit of very active projectiles for screen control
- Setplay in the corner is powerful and extremely free-flowing
- Very high damage potential with meter
- Amazing tick throw game, and her throw is highly rewarding
- Good options to anti-air and air-to-air
- Lots of great uses for YRC make neutral scary when she has 25 meter
- Extremely cute
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- Weak defensive options; go-to normal for abare is 6 frames and her invincible super is slow
- Lowest stun resistance in the game, below-average effective health
- Big hurtbox in the air and very tall while running
- Momentum dependent
- Summons are very slow and can lead to big counterhit punishes
- Normals are slow overall
- Meter hungry
- Damage off of a lot of her setplay conversions isn't great
- Most of her offense contains multiple gaps for the opponent to escape with active defense, Blitz in particular
- Demanding playstyle, since her many tools all vary wildly in application from player to player and matchup to matchup while still leaving no room for error
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Template:CharLinks-GGXRD-R2
Normal Moves
5P
5P
When you really need a hitbox in five frames
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5K
5K
Kick them into next week
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c.S
c.S
Your best friend for pressure
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f.S
4S
4S
Put their meter on ice
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5H
5D
5D
The oldest trick in the book
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6P
6P
One of the few things that's actually better compared to +R
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6H
6H
CHOMP
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48
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Mid
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14
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7
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34
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-
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-
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56
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High
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33
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7
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34
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-
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-
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2P
2P
Poke your problems away
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2K
2S
2H
2D
2D
You call that a sweep? THIS is a sweep
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j.P
j.K
j.K
Your best friend in airdash strings
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j.S
j.S
Freeze the competition air-to-air
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j.H
j.H
Where does the wing come from anyway
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36
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High / Air
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10
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4
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28
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-
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-
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j.D
j.D
Maware maware maware maware
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30,40
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High / Air
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8
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10,4
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16
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-
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-
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Universal Mechanics
Ground Throw
Ground Throw
Where the fun begins
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Air Throw
Air Throw
Why can't she just let them fall in the icicle like Magneto
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Dead Angle Attack
Dead Angle Attack
This will get low profiled and you will get sad
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Blitz Shield Charge Attack
Blitz Attack
Steal that burst
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Special Moves
Descriptions are highly preliminary; please update with more information as we learn more about the character.
Note that Dizzy has a restriction on having multiple summons of the same type on screen at the same time. You must wait a short period after the previous summon ends before summoning something of the same type. The types are:
Fish - 214P, 214K, 214S, 214H, 214D (and all air versions)
Spear/Dagger - 421S, 421H
Bubble - j.236P, j.236K
Scythe - 236P, 236K
I used this to catch fish
I used this to catch fish 236S
Your best friend
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For searing cod...
For searing cod... 236H
fire emoji fire emoji fire emoji
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I used this to pick fruit
I used this to pick fruit 421S
2 hits: on the way up and when it turns into a dagger
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40
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Mid
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22
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18(15)until fullscreen
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Total 37
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-
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-
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For roasting chestnuts...
For roasting chestnuts... 421H
Hold button for more daggers (max 3)
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40,25 (per dagger)
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Mid
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36
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18(17)until fullscreen (per dagger)
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Total 48 (uncharged)
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-
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-
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We talked a lot together
We talked a lot together 214P/K (Air OK)
Take a bite out of the opposition
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We fought a lot together
We fought a lot together 214S/H/D (Air OK)
Lasers! D version only attacks if it absorbs an attack
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For putting out the light...
For putting out the light... 236P
Take a moment to appreciate how cute Dizzy looks doing this move
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30
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All
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17
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36
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Total 50
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-
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-
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The light was so small in the beginning
The light was so small in the beginning 236K
Actually criminal how early you can YRC this
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20*3
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All
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33
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49
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Total 54
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-
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-
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Please, leave me alone
Please, leave me alone j.236P
Your most versatile tool
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What happens when i'm TOO alone
What happens when I'm TOO alone j.236K
how do you make a bubble out of fire anyway
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Overdrives
Imperial Ray
Imperial Ray 632146S [632146D]
More lasers!
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Don't be overprotective
Don't be overprotective 632146P
It's not coffin super, but it'll do
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Gamma Ray
Gamma Ray 64641236H
We know there's only one reason you're using this move Mostly used in setups where you disconect the opponent's controller
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13*2, 16*32
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All
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13+6
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6(24)6(45)46
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-
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-
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