GGXRD-R2/Dizzy/Combos

From Dustloop Wiki
Jump to: navigation, search
Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
JC = Jump Cancel
DJC = Double Jump Cancel
SJC = Super Jump Cancel
JI = Jump Install
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Answer
AX = Axl
BA = Baiken
BE = Bedman
CH = Chipp
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O
JO = Johnny
KU = Haehyun
KY = Ky
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin
SL = Slayer
SO = Sol
VE = Venom
ZT = Zato

Combo List[edit]

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Entries listed in DarkKhaki are either optional or situational.
  • Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.

Standard Combos[edit]

cS starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
2K/5K/2P > cS > 5H > 2D > 236S any 92 15 all Template:DifficultyVeryEasy
2K/5K/2P > cS > 2HS(2) > 236H any all crouching Template:DifficultyVeryEasy
2K/5K/2P > cS > 5H > 2D > 236S > RRC > 421H > late IAD > jK > 421H > jHS > j236K > jHS > j.236K > 236H any 151 -40 all Template:DifficultyEasy
2K/5K/2P > cS > 5H > 2D > 236S > RRC > 421H > late IAD jK > 421HS > j.H > j236K > jHS > dash 6[H] > 236H any 158 -30 all Template:DifficultyMedium
2K/5K/2P > cS > 5H > 2D > 236S RRC > (66) 214H > 236H > 214H > 236H > 236S corner 153 -50 all Template:DifficultyMedium
2K/5K/2P > c.S > 5HS > 2D > 236S RRC > w421HS > late IAD j.K > 421HS! > j.HS > j.236K > j.HS > dash 6[HS] > 421S > 6HS/4S/f.S > 421S! > 236HS mid-screen 164 -50 specific Template:DifficultyHard
2K/5K/2P > c.S > 5HS > 2D > 236S RRC > dash 6[HS] > 421HS > dash 5HS > 421HS! > dash 6[HS] > 421HS > dash 5HS > 421HS! > dash 6[HS] > delay 421S > 6HS/4S > 421S! > 236HS corner 187 -50 specific Template:DifficultyHard

Combo Theory[edit]

Grounded[edit]

  • gatlings > Ice Pillar
  • gatlings > 2D > 236S/Summon
  • Throw > dash 2K > 4S >236S
  • Throw > dash 2P/5K > 6P > 6HS > Summon
  • Throw > dash 2P/5K > 4S > 236S
  • Throw > dash 2P > 2P > 4S > 236S
  • Throw > dash 2P > 2P > 6P > 6H > Summon

Air[edit]

  • j.p> j.k> j.s> jump cancel> j.p> j.k> j.s> j.d
  • j.k> j.s> jump cancel> j.k > j.s> j.d
  • j.p> j.s> jump cancel> j.p> j.s> j.d
  • j.k> j.p> jump cancel> j.k> j.p> j.d
  • j.p> j.p> j.k> jump cancel> j.k> j.s> j.d
  • j.p> j.k> j.s> jump cancel> j.p> j.k> j.s> j.h
  • j.k> j.s> jump cancel> j.k > j.s> j.h
  • j.p> j.s> jump cancel> j.p> j.s> j.h

VS Crouching[edit]

  • 5K/2S/cS > 2H > Fire Pillar
  • 5K/2S/cS > 2H > Air Combo
  • 5K/2S/cS > 2H > RRC Combo

Anti-Air[edit]

  • cS > Air Combo
  • f.s> air combo/236S
  • 2s> air combo
  • 6P > 6[H] > Summon/236H
  • 6P> 6H > Summon
  • 4s> 236S

Counter Hit[edit]

  • CH J.h > 4S > 236S
  • CH j.h > 5K > f.s > 5H > 2D
  • CH j.h > 2p > 2k > 2D
  • CH j.h > 2D
  • CH J.d > Dash > j.s > j.k > j.s > j.d
  • c.s > 2H > 236H -[Sol DP (623H) punish]
  • 2H > 421S > j.236K > 421S! > j.HS > 236H -[Chipp and Leo DP punish]
  • 2H > 421S > j.236K > 421S! > 236H > IAD j.K > j.p > j.D > 6H -[Ky RTL punish]
  • 2H > 421S > j.236K . 421S! > dash 6[H] > 236H -[Raven reversal punish]
  • 2H > 421S > j.236K . 421S! > dash 6[H] > 421S > 6H > 412S! > 236H > 2K/5K > 4S > 236S -[Raven corner reversal punish]
  • Mirror > 5D > 6H > 6H > 421S > c.s > 421S! > 5H > 2D > stun - [Meter Raven corner reversal punish]

Videos[edit]

https://www.youtube.com/playlist?list=PLeeagkY84ib91POU0QcaUeh7GVFkcGP0m - Sword Rev 1 Dizzy combos

https://www.youtube.com/playlist?list=PLeeagkY84ib8I29D2H66RAmAp3aEJjf6i - Sword Rev 2 Dizzy combos

https://www.youtube.com/playlist?list=PLbODQyuqXIOFqrL7_WX_q6tyQq6neOqAH - RTR06 youtube channel for Dizzy tech

https://www.youtube.com/playlist?list=PLbODQyuqXIOGXQhV4cTM0kZSUVd1gbEM1 - RTR06 youtube channel for Dizzy 2.1 tech

https://twitter.com/hashtag/%E3%83%87%E3%82%A3%E3%82%BA%E3%82%A3%E3%83%BC%E6%94%BB%E7%95%A5?src=hash - Japanesse tech twitter

https://www.youtube.com/playlist?list=PLSq9hRF0zPpWu5npH0K4gbjCYGS-Bpcnd - Mdesilva Dizzy footage

Navigation[edit]


Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc