(Template) |
|||
Line 47: | Line 47: | ||
<br clear=all/> | <br clear=all/> | ||
==Combo List== | ==Combo List== | ||
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | * All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | ||
*Damage values listed for combos with | * Entries listed in <span style="color:DarkKhaki">DarkKhaki<span style="color:Black"> are either optional or situational. | ||
* Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated. | |||
=== Standard Combos === | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ | |+ cS starter | ||
|- | |- | ||
! | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | | AAA || any || 123 || 123 || middle weights standing || <span style="color:DarkTurquoise">[1] very easy || | ||
| | |- | ||
|- | | JJJ || corner || 123 || 123 || all crouching || <span style="color:blue">[2] easy || | ||
|- | |||
| EEE || any || 123 || 123 || all <span style="color:DarkRed">-heavy weights || <span style="color:green">[3] medium || | |||
|- | |||
| KKK || midscreen || 123 || 123 || lightweights || <span style="color:LimeGreen">[4] tricky || | |||
|- | |||
| QQQ || corner || 123 || <span style="color:DarkRed">-25 || all || <span style="color:orange">[5] hard || | |||
|} | |} | ||
Revision as of 14:22, 8 April 2019
Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Entries listed in DarkKhaki are either optional or situational.
- Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.
Standard Combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
AAA | any | 123 | 123 | middle weights standing | [1] very easy | |
JJJ | corner | 123 | 123 | all crouching | [2] easy | |
EEE | any | 123 | 123 | all -heavy weights | [3] medium | |
KKK | midscreen | 123 | 123 | lightweights | [4] tricky | |
QQQ | corner | 123 | -25 | all | [5] hard |
Combo Theory
Grounded
- gatlings > Ice Pillar
- gatlings > 2D > Ice Pillar/Summon/OTG
Air
- gatlings > Bubble/Fish
VS Crouching
- 5K/2S/cS > 2H > Fire Pillar
- 5K/2S/cS > 2H > Air Combo
- 5K/2S/cS > 2H > RRC Combo
Anti-Air
- cS > Air Combo
- 6P > 6H > Summon/Spikes