GGXRD-R2/Dizzy/Combos: Difference between revisions

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{{Combo Notation
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==Combo List==
==Combo List==
*  All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
*  All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.

Revision as of 06:54, 25 June 2020

  Overview   Combos   Strategy/Counter Strategy   Okizeme   Full Frame Data   Forums   Videos    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
MC = Mortal Counter
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
AN =  Answer
AX =  Axl Low
BA =  Baiken
BE =  Bedman
CH =  Chipp Zanuff
DI =  Dizzy
EL =  Elphelt
FA =  Faust
IN =  I-No
JA =  Jam
JC =  Jack-O'
JO =  Johnny
KU =  Kum Haehyun
KY =  Ky Kiske
LE =  Leo
MA =  May
MI =  Millia
PO =  Potemkin
RA =  Ramlethal
RV =  Raven
SI =  Sin Kiske
SL =  Slayer
SO =  Sol Badguy
VE =  Venom
ZA =  Zato-1

Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Entries listed in DarkKhaki are either optional or situational.
  • Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.

Standard Combos

c.S starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
2K/5K/2P > c.S > 5H > 2D > 236S any 92 15 all Very Easy
2K/5K/2P > c.S > 2H(2) > 236H any all crouching Very Easy
2K/5K/2P > c.S > 5H > 2D > 236S > RRC > 421H > late IAD > jK > 421H > jHS > j236K > jHS > j.236K > 236H any 151 -40 all Easy
2K/5K/2P > c.S > 5H > 2D > 236S > RRC > 421H > late IAD jK > 421H > j.H > j236K > jHS > dash 6[H] > 236H any 158 -30 all Medium
2K/5K/2P > c.S > 5H > 2D > 236S RRC > (66) 214H > 236H > 214H > 236H > 236S corner 153 -50 all Medium
2K/5K/2P > c.S > 5H > 2D > 236S RRC > w421H > late IAD j.K > 421H! > j.H > j.236K > j.H > dash 6[HS] > 421S > 6H/4S/f.S > 421S! > 236H mid-screen 164 -50 specific Hard
2K/5K/2P > c.S > 5H > 2D > 236S RRC > dash 6[HS] > 421H > dash 5H > 421H! > dash 6[HS] > 421H > dash 5H > 421H! > dash 6[HS] > delay 421S > 6H/4S > 421S! > 236H corner 187 -50 specific Hard

Combo Theory

Grounded

  • gatlings > Ice Pillar
  • gatlings > 2D > 236S/Summon
  • Throw > dash 2K > 4S >236S
  • Throw > dash 2P/5K > 6P > 6H > Summon
  • Throw > dash 2P/5K > 4S > 236S
  • Throw > dash 2P > 2P > 4S > 236S
  • Throw > dash 2P > 2P > 6P > 6H > Summon

Air

  • j.p> j.k> j.s> jump cancel> j.p> j.k> j.s> j.d
  • j.k> j.s> jump cancel> j.k > j.s> j.d
  • j.p> j.s> jump cancel> j.p> j.s> j.d
  • j.k> j.p> jump cancel> j.k> j.p> j.d
  • j.p> j.p> j.k> jump cancel> j.k> j.s> j.d
  • j.p> j.k> j.s> jump cancel> j.p> j.k> j.s> j.h
  • j.k> j.s> jump cancel> j.k > j.s> j.h
  • j.p> j.s> jump cancel> j.p> j.s> j.h

VS Crouching

  • 5K/2S/c.S > 2H > Fire Pillar
  • 5K/2S/c.S > 2H > Air Combo
  • 5K/2S/c.S > 2H > RRC Combo

Anti-Air

  • c.S > Air Combo
  • f.s> air combo/236S
  • 2s> air combo
  • 6P > 6[H] > Summon/236H
  • 6P> 6H > Summon
  • 4s> 236S

Counter Hit

  • CH J.h > 4S > 236S
  • CH j.h > 5K > f.s > 5H > 2D
  • CH j.h > 2p > 2k > 2D
  • CH j.h > 2D
  • CH J.d > Dash > j.s > j.k > j.s > j.d
  • c.s > 2H > 236H -[Sol DP (623H) punish]
  • 2H > 421S > j.236K > 421S! > j.H > 236H -[Chipp and Leo DP punish]
  • 2H > 421S > j.236K > 421S! > 236H > IAD j.K > j.p > j.D > 6H -[Ky RTL punish]
  • 2H > 421S > j.236K . 421S! > dash 6[H] > 236H -[Raven reversal punish]
  • 2H > 421S > j.236K . 421S! > dash 6[H] > 421S > 6H > 412S! > 236H > 2K/5K > 4S > 236S -[Raven corner reversal punish]
  • Mirror > 5D > 6H > 6H > 421S > c.s > 421S! > 5H > 2D > stun - [Meter Raven corner reversal punish]

Videos

https://www.youtube.com/playlist?list=PLbODQyuqXIOFqrL7_WX_q6tyQq6neOqAH - RTR06 youtube channel for Dizzy tech

https://www.youtube.com/playlist?list=PLbODQyuqXIOGXQhV4cTM0kZSUVd1gbEM1 - RTR06 youtube channel for Dizzy 2.1 tech

https://twitter.com/hashtag/%E3%83%87%E3%82%A3%E3%82%BA%E3%82%A3%E3%83%BC%E6%94%BB%E7%95%A5?src=hash - Japanesse tech twitter

https://www.youtube.com/playlist?list=PLSq9hRF0zPpWu5npH4gbjCYGS-Bpcnd - Mdesilva Dizzy footage

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