(replace category with category template) |
|||
(24 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{MFlag|cleanup}} <!-- Some combos lack colour formatting and some of the combos need to be moved to tables. --> | ||
{{NavTabs|game=GGXRD-R2|chara=Dizzy|okizeme=yes|forums=http://www.dustloop.com/forums/index.php?/forums/forum/366-Dizzy/|videos={{HoribunaXRDLink|DI}}|active=combos}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Notation- | {{Combo Notation | ||
| game=GGXRD-R2 | |||
}} | |||
==Combo List== | ==Combo List== | ||
* All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | * All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | ||
Line 11: | Line 15: | ||
=== Standard Combos === | === Standard Combos === | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ | |+ {{clr|3|c.S}} starter | ||
|- | |- | ||
! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| 2K/5K/2P > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|5|2D}} > {{clr|3|236S}} || any || 92 || 15 || all || {{clr|1|Very Easy}} || | ||
|- | |- | ||
| 2K/5K/2P > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|2H}}(2) > {{clr|4|236H}} || any || || || all crouching || {{clr|1|Very Easy}} || | ||
|- | |- | ||
| 2K/5K/2P > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|5|2D}} > {{clr|3|236S}} > RRC > {{clr|4|421H}} > late IAD > jK > {{clr|4|421H}} > {{clr|3|jHS}} > {{clr|2|j236K}} > {{clr|3|jHS}} > {{clr|2|j.236K}} > {{clr|4|236H}}|| any ||151 || <span style="color:DarkRed">-40 || all || {{clr|2|Easy}} || | ||
|- | |- | ||
| 2K/5K/2P > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|5|2D}} > {{clr|3|236S}} > RRC > {{clr|4|421H}} > late IAD jK > {{clr|4|421H}} > {{clr|4|j.H}} > {{clr|2|j236K}} > {{clr|3|jHS}} > dash 6[H] > {{clr|4|236H}} || any || 158 || <span style="color:DarkRed">-30 || all || {{clr|3|Medium}} || | ||
|- | |- | ||
| 2K/5K/2P > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|5|2D}} > {{clr|3|236S}} RRC > (66) {{clr|4|214H}} > {{clr|4|236H}} > {{clr|4|214H}} > {{clr|4|236H}} > {{clr|3|236S}} || corner || 153 || <span style="color:DarkRed">-50 || all || {{clr|3|Medium}} || | ||
|- | |- | ||
| 2K/5K/2P > c.S > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|5|2D}} > {{clr|3|236S}} RRC > w{{clr|4|421H}} > late IAD {{clr|2|j.K}} > {{clr|4|421H}}! > {{clr|4|j.H}} > {{clr|2|j.236K}} > {{clr|4|j.H}} > dash 6[HS] > {{clr|3|421S}} > {{clr|4|6H}}/{{clr|3|4S}}/{{clr|3|f.S}} > {{clr|3|421S}}! > {{clr|4|236H}} || mid-screen || 164 || <span style="color:DarkRed">-50 || specific || {{clr|4|Hard}} || | ||
|- | |- | ||
| 2K/5K/2P > c.S > | | {{clr|2|2K}}/{{clr|2|5K}}/{{clr|1|2P}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|5|2D}} > {{clr|3|236S}} RRC > dash 6[HS] > {{clr|4|421H}} > dash {{clr|4|5H}} > {{clr|4|421H}}! > dash 6[HS] > {{clr|4|421H}} > dash {{clr|4|5H}} > {{clr|4|421H}}! > dash 6[HS] > delay {{clr|3|421S}} > {{clr|4|6H}}/{{clr|3|4S}} > {{clr|3|421S}}! > {{clr|4|236H}} || corner || 187 || <span style="color:DarkRed">-50 || specific || {{clr|4|Hard}} || | ||
|} | |} | ||
Line 33: | Line 37: | ||
=== Grounded === | === Grounded === | ||
* gatlings > Ice Pillar | * gatlings > Ice Pillar | ||
* gatlings > 2D > 236S/Summon | * gatlings > {{clr|5|2D}} > {{clr|3|236S}}/Summon | ||
* Throw > dash 2K > 4S >236S | * Throw > dash {{clr|2|2K}} > {{clr|3|4S}} >{{clr|3|236S}} | ||
* Throw > dash 2P/5K > 6P > | * Throw > dash {{clr|1|2P}}/{{clr|2|5K}} > {{clr|1|6P}} > {{clr|4|6H}} > Summon | ||
* Throw > dash 2P/5K > 4S > 236S | * Throw > dash {{clr|1|2P}}/{{clr|2|5K}} > {{clr|3|4S}} > {{clr|3|236S}} | ||
* Throw > dash 2P > 2P > 4S > 236S | * Throw > dash {{clr|1|2P}} > {{clr|1|2P}} > {{clr|3|4S}} > {{clr|3|236S}} | ||
* Throw > dash 2P > 2P > 6P > 6H > Summon | * Throw > dash {{clr|1|2P}} > {{clr|1|2P}} > {{clr|1|6P}} > {{clr|4|6H}} > Summon | ||
=== Air === | === Air === | ||
Line 51: | Line 55: | ||
=== VS Crouching === | === VS Crouching === | ||
* 5K/2S/ | * {{clr|2|5K}}/{{clr|3|2S}}/{{clr|3|c.S}} > {{clr|4|2H}} > Fire Pillar | ||
* 5K/2S/ | * {{clr|2|5K}}/{{clr|3|2S}}/{{clr|3|c.S}} > {{clr|4|2H}} > Air Combo | ||
* 5K/2S/ | * {{clr|2|5K}}/{{clr|3|2S}}/{{clr|3|c.S}} > {{clr|4|2H}} > RRC Combo | ||
=== Anti-Air === | === Anti-Air === | ||
* | * {{clr|3|c.S}} > Air Combo | ||
* f.s> air combo/236S | * f.s> air combo/{{clr|3|236S}} | ||
* 2s> air combo | * 2s> air combo | ||
* 6P > 6[H] > Summon/236H | * {{clr|1|6P}} > 6[H] > Summon/{{clr|4|236H}} | ||
* 6P> 6H > Summon | * {{clr|1|6P}}> {{clr|4|6H}} > Summon | ||
* 4s> 236S | * 4s> {{clr|3|236S}} | ||
=== Counter Hit === | === Counter Hit === | ||
*CH J.h > {{clr|3|4S}} > {{clr|3|236S}} | |||
*CH j.h > {{clr|2|5K}} > f.s > {{clr|4|5H}} > {{clr|5|2D}} | |||
*CH j.h > 2p > 2k > {{clr|5|2D}} | |||
*CH j.h > {{clr|5|2D}} | |||
*CH J.d > Dash > j.s > j.k > j.s > j.d | |||
*c.s > {{clr|4|2H}} > {{clr|4|236H}} -[Sol DP ({{clr|4|623H}}) punish] | |||
*{{clr|4|2H}} > {{clr|3|421S}} > {{clr|2|j.236K}} > {{clr|3|421S}}! > {{clr|4|j.H}} > {{clr|4|236H}} -[Chipp and Leo DP punish] | |||
*{{clr|4|2H}} > {{clr|3|421S}} > {{clr|2|j.236K}} > {{clr|3|421S}}! > {{clr|4|236H}} > IAD {{clr|2|j.K}} > j.p > {{clr|5|j.D}} > {{clr|4|6H}} -[Ky RTL punish] | |||
*{{clr|4|2H}} > {{clr|3|421S}} > {{clr|2|j.236K}} . {{clr|3|421S}}! > dash 6[H] > {{clr|4|236H}} -[Raven reversal punish] | |||
*{{clr|4|2H}} > {{clr|3|421S}} > {{clr|2|j.236K}} . {{clr|3|421S}}! > dash 6[H] > {{clr|3|421S}} > {{clr|4|6H}} > {{clr|3|412S}}! > {{clr|4|236H}} > {{clr|2|2K}}/{{clr|2|5K}} > {{clr|3|4S}} > {{clr|3|236S}} -[Raven corner reversal punish] | |||
*Mirror > {{clr|5|5D}} > {{clr|4|6H}} > {{clr|4|6H}} > {{clr|3|421S}} > c.s > {{clr|3|421S}}! > {{clr|4|5H}} > {{clr|5|2D}} > stun - [Meter Raven corner reversal punish] | |||
==Videos== | |||
https://www.youtube.com/playlist?list=PLbODQyuqXIOFqrL7_WX_q6tyQq6neOqAH - RTR06 youtube channel for Dizzy tech | |||
https://www.youtube.com/playlist?list=PLbODQyuqXIOGXQhV4cTM0kZSUVd1gbEM1 - RTR06 youtube channel for Dizzy 2.1 tech | |||
= | https://twitter.com/hashtag/%E3%83%87%E3%82%A3%E3%82%BA%E3%82%A3%E3%83%BC%E6%94%BB%E7%95%A5?src=hash - Japanesse tech twitter | ||
https://www.youtube.com/playlist?list=PLSq9hRF0zPpWu5npH4gbjCYGS-Bpcnd - Mdesilva Dizzy footage | |||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:GGXRD-R2/Dizzy/Data|Links}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} | ||
Revision as of 14:12, 28 July 2020
This page has been marked for cleanup.
This can be for a variety of reasons including but not limited to: spelling mistakes, unnecessary information, poor formatting, and other metrics per common sense reasoning.
Consider helping rewrite it.
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
|
Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Entries listed in DarkKhaki are either optional or situational.
- Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.
Standard Combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2K/5K/2P > c.S > 5H > 2D > 236S | any | 92 | 15 | all | Very Easy | |
2K/5K/2P > c.S > 2H(2) > 236H | any | all crouching | Very Easy | |||
2K/5K/2P > c.S > 5H > 2D > 236S > RRC > 421H > late IAD > jK > 421H > jHS > j236K > jHS > j.236K > 236H | any | 151 | -40 | all | Easy | |
2K/5K/2P > c.S > 5H > 2D > 236S > RRC > 421H > late IAD jK > 421H > j.H > j236K > jHS > dash 6[H] > 236H | any | 158 | -30 | all | Medium | |
2K/5K/2P > c.S > 5H > 2D > 236S RRC > (66) 214H > 236H > 214H > 236H > 236S | corner | 153 | -50 | all | Medium | |
2K/5K/2P > c.S > 5H > 2D > 236S RRC > w421H > late IAD j.K > 421H! > j.H > j.236K > j.H > dash 6[HS] > 421S > 6H/4S/f.S > 421S! > 236H | mid-screen | 164 | -50 | specific | Hard | |
2K/5K/2P > c.S > 5H > 2D > 236S RRC > dash 6[HS] > 421H > dash 5H > 421H! > dash 6[HS] > 421H > dash 5H > 421H! > dash 6[HS] > delay 421S > 6H/4S > 421S! > 236H | corner | 187 | -50 | specific | Hard |
Combo Theory
Grounded
- gatlings > Ice Pillar
- gatlings > 2D > 236S/Summon
- Throw > dash 2K > 4S >236S
- Throw > dash 2P/5K > 6P > 6H > Summon
- Throw > dash 2P/5K > 4S > 236S
- Throw > dash 2P > 2P > 4S > 236S
- Throw > dash 2P > 2P > 6P > 6H > Summon
Air
- j.p> j.k> j.s> jump cancel> j.p> j.k> j.s> j.d
- j.k> j.s> jump cancel> j.k > j.s> j.d
- j.p> j.s> jump cancel> j.p> j.s> j.d
- j.k> j.p> jump cancel> j.k> j.p> j.d
- j.p> j.p> j.k> jump cancel> j.k> j.s> j.d
- j.p> j.k> j.s> jump cancel> j.p> j.k> j.s> j.h
- j.k> j.s> jump cancel> j.k > j.s> j.h
- j.p> j.s> jump cancel> j.p> j.s> j.h
VS Crouching
- 5K/2S/c.S > 2H > Fire Pillar
- 5K/2S/c.S > 2H > Air Combo
- 5K/2S/c.S > 2H > RRC Combo
Anti-Air
- c.S > Air Combo
- f.s> air combo/236S
- 2s> air combo
- 6P > 6[H] > Summon/236H
- 6P> 6H > Summon
- 4s> 236S
Counter Hit
- CH J.h > 4S > 236S
- CH j.h > 5K > f.s > 5H > 2D
- CH j.h > 2p > 2k > 2D
- CH j.h > 2D
- CH J.d > Dash > j.s > j.k > j.s > j.d
- c.s > 2H > 236H -[Sol DP (623H) punish]
- 2H > 421S > j.236K > 421S! > j.H > 236H -[Chipp and Leo DP punish]
- 2H > 421S > j.236K > 421S! > 236H > IAD j.K > j.p > j.D > 6H -[Ky RTL punish]
- 2H > 421S > j.236K . 421S! > dash 6[H] > 236H -[Raven reversal punish]
- 2H > 421S > j.236K . 421S! > dash 6[H] > 421S > 6H > 412S! > 236H > 2K/5K > 4S > 236S -[Raven corner reversal punish]
- Mirror > 5D > 6H > 6H > 421S > c.s > 421S! > 5H > 2D > stun - [Meter Raven corner reversal punish]
Videos
https://www.youtube.com/playlist?list=PLbODQyuqXIOFqrL7_WX_q6tyQq6neOqAH - RTR06 youtube channel for Dizzy tech
https://www.youtube.com/playlist?list=PLbODQyuqXIOGXQhV4cTM0kZSUVd1gbEM1 - RTR06 youtube channel for Dizzy 2.1 tech
https://twitter.com/hashtag/%E3%83%87%E3%82%A3%E3%82%BA%E3%82%A3%E3%83%BC%E6%94%BB%E7%95%A5?src=hash - Japanesse tech twitter
https://www.youtube.com/playlist?list=PLSq9hRF0zPpWu5npH4gbjCYGS-Bpcnd - Mdesilva Dizzy footage