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==Combo List== | ==Combo List== | ||
* All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | * All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | ||
* Entries listed in <span style="color:DarkKhaki">DarkKhaki<span | * Entries listed in <span style="color:DarkKhaki">DarkKhaki</span> are either optional or situational. | ||
* Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated. | * Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated. | ||
Revision as of 17:07, 14 June 2019
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Entries listed in DarkKhaki are either optional or situational.
- Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.
Standard Combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2K/5K/2P > cS > 5H > 2D > 236S | any | 92 | 15 | all | [1] very easy | |
2K/5K/2P > cS > 2HS(2) > 236H | any | all crouching | [1] very easy | |||
2K/5K/2P > cS > 5H > 2D > 236S > RRC > 421H > late IAD > jK > 421H > jH > j236K > jHS > j.236K > 236H | any | 151 | -40 | all | [2] easy | |
2K/5K/2P > cS > 5H > 2D > 236S > RRC > 421H > late IAD jK > 421HS > j.H > j236K > jHS > dash 6[H] > 236H | any | 158 | -30 | all | [3] medium | |
2K/5K/2P > cS > 5H > 2D > 236S RRC > (66) 214H > 236H > 214H > 236H > 236S | corner | 153 | -50 | all | [2] easy | |
QQQ | corner | 123 | -25 | all | [5] hard |
Combo Theory
Grounded
- gatlings > Ice Pillar
- gatlings > 2D > Ice Pillar/Summon/OTG
Air
- gatlings > Bubble/Fish
VS Crouching
- 5K/2S/cS > 2H > Fire Pillar
- 5K/2S/cS > 2H > Air Combo
- 5K/2S/cS > 2H > RRC Combo
Anti-Air
- cS > Air Combo
- 6P > 6H > Summon/Spikes