Combo Notation Guide | |||||||||
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Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Entries listed in DarkKhaki are either optional or situational.
- Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.
Standard Combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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AAA | any | 123 | 123 | middle weights standing | [1] very easy | |
JJJ | corner | 123 | 123 | all crouching | [2] easy | |
EEE | any | 123 | 123 | all -heavy weights | [3] medium | |
KKK | midscreen | 123 | 123 | lightweights | [4] tricky | |
QQQ | corner | 123 | -25 | all | [5] hard |
Combo Theory
Grounded
- gatlings > Ice Pillar
- gatlings > 2D > Ice Pillar/Summon/OTG
Air
- gatlings > Bubble/Fish
VS Crouching
- 5K/2S/cS > 2H > Fire Pillar
- 5K/2S/cS > 2H > Air Combo
- 5K/2S/cS > 2H > RRC Combo
Anti-Air
- cS > Air Combo
- 6P > 6H > Summon/Spikes