< GGXRD-R2
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A great normal that reaches half-screen and stuff a LOT of things in neutral. Extremely fast for the range it covers and the 5 hits alone do 76 damage(Sol). With an RC, you can corner carry, get big damage and still have your knockdown which is quite easy considering the 5 hits for hitconfirming it. | A great normal that reaches half-screen and stuff a LOT of things in neutral. Extremely fast for the range it covers and the 5 hits alone do 76 damage(Sol). With an RC, you can corner carry, get big damage and still have your knockdown which is quite easy considering the 5 hits for hitconfirming it. | ||
In several matchups, getting around it can be a pain for the opponent so make sure to watch your spacing and throw it out sometimes to annoy them. It can easily be low profiled by some moves and on block, the opponent can crouch block to make it completely whiff. | In several matchups, getting around it can be a pain for the opponent so make sure to watch your spacing and throw it out sometimes to annoy them. It can easily be low profiled by some moves and on block, the opponent can crouch block to make it completely whiff. | ||
However, the YRC window frame is particularly lenient and seems to go up to the end of the active frames. Add the fact that it's self cancelable and with 25% tension, you got a huge window to YRC it for safety and potentially punish the opponent if he tried to low profile it. | However, the YRC window frame is particularly lenient and seems to go up to the end of the active frames. Add the fact that it's self cancelable and with 25% tension, you got a huge window to YRC it for safety and to potentially punish the opponent if he tried to low profile it. | ||
Keep in mind however that despite triggering pineberry and looking like a projectile, it is considered to be a normal attack and will thus lose against any projectile. Also, it extends her hurtbox by quite a bit. Roughly half of the hitbox is actually her hurtbox. The vertical hitbox isn't | Keep in mind however that despite triggering pineberry and looking like a projectile, it is considered to be a normal attack and will thus lose against any projectile. Also, it extends her hurtbox by quite a bit. Roughly half of the hitbox is actually her hurtbox. The vertical hitbox isn't as big as it looks like, so it will only beat IAD but any other kind of air approach will make it whiff. | ||
Overall, a very strong neutral tool that becomes a nightmare for your opponent if you have 25% tension or more. | Overall, a very strong neutral tool that becomes a nightmare for your opponent if you have 25% tension or more. | ||
It's possible to use an OS with it thanks to the lenient YRC window which is {{clr|4|5H}}>{{clr|2|214K}}~YRC. If {{clr|4|5H}} whiffs, you will get a YRC. If it gets blocked or it hits, you will do {{clr|2|214K}} instead. Unless you're quite close, {{clr|4|5H}}>{{clr|2|214K}} on block is + and {{clr|4|5H}} CH>{{clr|2|214K}} combo even at max range allowing to get a knockdown. | It's possible to use an OS with it thanks to the lenient YRC window which is {{clr|4|5H}}>{{clr|2|214K}}~YRC. If {{clr|4|5H}} whiffs, you will get a YRC. If it gets blocked or it hits, you will do {{clr|2|214K}} instead. Unless you're quite close, {{clr|4|5H}}>{{clr|2|214K}} on block is + and {{clr|4|5H}} CH>{{clr|2|214K}} combo even at max range allowing to get a knockdown. |
Revision as of 14:38, 22 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
Overview
Elphelt is a versatile character who has multiple weapons to get her opponents at any position. A shotgun used for close range bullying and dishing out monstrous damage, a free movement aim sniper rifle for picking opponents off at a distance, A handgun for normals, and her infamous grenade used to set up her offense game.
Lore: | Once the happy-go-lucky Valentine sister of Ramlethal, she was "activated" at the end of Xrd -SIGN- and fell under the control of the Universal Will, mother of the Valentines. Sol, Sin, and Ramlethal are now determined to free her. |
Voice: | Aya Suzaki |
Elphelt Valentine Elphelt Valentine is a character with versatile tools for many situations and effective okizeme.
Pros
Cons
- Great Normals: most of Elphelt's buttons have one or more of these traits: fast, has a strong hitbox, long range, or good cancel options.
- Great Corner Carry
- High Average Damage: Elphelt's combos can do considerable damage, especially when involving Miss Confire (shotgun).
- Powerful And Versatile OkizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups.: Elphelt has access to great oki thanks to j.D YRC, IADInstant Air Dash
An air dash performed from a standing position as fast and as low to the ground as possible. Done by pressing 956 to air dash forwards or 754 to air dash backwards. pineberry (grenade) safejumps, unblockables, and more. - Consistent Access To Knockdowns: Elphelt is able to convert most stray hits into a knockdown, especially with access to sufficient meter.
- Strong Anti-airs: buttons such as c.S give Elphelt abnormally fast and rewarding options to anti-air opponents.
- Great Risk-reward: In many scramble situations, the risk-reward of a trade or abareAn attack during the opponent's pressure, intended to interrupt it. is skewed in Elphelt's favor.
- Diverse And Powerful Toolbox: Elphelt access to a powerful option for almost any situation such as a strong meterless projectile, powerful mixups, zoning, unblockables, frame traps, and more.
- Looping Unblockables: Elphelt has access to unblockable setups, utilizing grenade and Miss Confire (sniper), that loop into themselves.
- Lacks Reliable Reversals: Elphelt's only invulnerable reversal is a super which becomes active after the superflash, and is very unsafe on block.
- Grenade-pull Can Be Detrimental: If Elphelt has pulled out a grenade and is forced to block at an inopprotune time for any reason, the grenade explosion can rob her of her turn.
- Prone To Trades on Anti-Air: because Elphelt's anti-airs are not tied to the universal 6P system, and as such do not have upper-body invulnerability, she is unusually prone to losing exchanges at certain jump angles, or trading at others.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack |
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Special Moves
Pineberry 236P (air OK) |
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Bridal Express 214K (air OK) |
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Stance Moves
Miss Confire 236S |
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Miss Travailler 236H |
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Miss Travailler Fire 236H~H |
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Miss Travailler Thrust 236H~P |
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Miss Travailler Roll 236H~K |
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Miss Travailler Launch 236H~S |
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Miss Travailler Demolish 236H~D |
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Overdrives
Judge Better Half 236236K / 236236D |
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Genoverse 632146H |
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Instant Kill
Magnum Wedding in IK mode: 236236H |
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