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{{Description|6|text=Special cancelable. Knockdown on normal hit. Ground bounce on CH. Huge normal that covers a wide area above and before her with quite a lot of active frames. Can be used as a preemptive AA or as a poke. Very dangerous on whiff with a relatively bad YRC window. However, it's an attack level 5 move so canceling it into {{clr|4|236H}} makes it + on block and canceling it into {{clr|1|236P}} makes it slightly -. Throw it out in neutral only if you're certain it will hit or be blocked. | {{Description|6|text=Special cancelable. Knockdown on normal hit. Ground bounce on CH. Huge normal that covers a wide area above and before her with quite a lot of active frames. Draws her hurtbox back slightly during startup, which can make some moves whiff at round start and then quickly whips forward. Can be used as a preemptive AA or as a poke. Very dangerous on whiff with a relatively bad YRC window. However, it's an attack level 5 move so canceling it into {{clr|4|236H}} makes it + on block and canceling it into {{clr|1|236P}} makes it slightly -. Throw it out in neutral only if you're certain it will hit or be blocked. | ||
Landing a counter hit with 6H leads to high damage and | Landing a counter hit with 6H leads to high damage and any setup you would want nearly anywhere on the screen. | ||
It also looks like Elphelt is airborne while doing it. This is not the case and you can be thrown so don't use it to bait throws. | It also looks like Elphelt is airborne while doing it. This is not the case and you can be thrown so don't use it to bait throws. | ||
}} | }} |
Revision as of 14:39, 22 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
Overview
Elphelt is a versatile character who has multiple weapons to get her opponents at any position. A shotgun used for close range bullying and dishing out monstrous damage, a free movement aim sniper rifle for picking opponents off at a distance, A handgun for normals, and her infamous grenade used to set up her offense game.
Lore: | Once the happy-go-lucky Valentine sister of Ramlethal, she was "activated" at the end of Xrd -SIGN- and fell under the control of the Universal Will, mother of the Valentines. Sol, Sin, and Ramlethal are now determined to free her. |
Voice: | Aya Suzaki |
Elphelt Valentine Elphelt Valentine is a character with versatile tools for many situations and effective okizeme.
- Great Normals: most of Elphelt's buttons have one or more of these traits: fast, has a strong hitbox, long range, or good cancel options.
- Great Corner Carry
- High Average Damage: Elphelt's combos can do considerable damage, especially when involving Miss Confire (shotgun).
- Powerful And Versatile OkizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups.: Elphelt has access to great oki thanks to j.D YRC, IADInstant Air Dash
An air dash performed from a standing position as fast and as low to the ground as possible. Done by pressing 956 to air dash forwards or 754 to air dash backwards. pineberry (grenade) safejumps, unblockables, and more. - Consistent Access To Knockdowns: Elphelt is able to convert most stray hits into a knockdown, especially with access to sufficient meter.
- Strong Anti-airs: buttons such as c.S give Elphelt abnormally fast and rewarding options to anti-air opponents.
- Great Risk-reward: In many scramble situations, the risk-reward of a trade or abareAn attack during the opponent's pressure, intended to interrupt it. is skewed in Elphelt's favor.
- Diverse And Powerful Toolbox: Elphelt access to a powerful option for almost any situation such as a strong meterless projectile, powerful mixups, zoning, unblockables, frame traps, and more.
- Looping Unblockables: Elphelt has access to unblockable setups, utilizing grenade and Miss Confire (sniper), that loop into themselves.
- Lacks Reliable Reversals: Elphelt's only invulnerable reversal is a super which becomes active after the superflash, and is very unsafe on block.
- Grenade-pull Can Be Detrimental: If Elphelt has pulled out a grenade and is forced to block at an inopprotune time for any reason, the grenade explosion can rob her of her turn.
- Prone To Trades on Anti-Air: because Elphelt's anti-airs are not tied to the universal 6P system, and as such do not have upper-body invulnerability, she is unusually prone to losing exchanges at certain jump angles, or trading at others.
Normal Moves
5P
5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6H
6H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Pineberry
Pineberry 236P (air OK) |
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Bridal Express
Bridal Express 214K (air OK) |
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Stance Moves
Miss Confire
Miss Confire 236S |
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Miss Travailler
Miss Travailler 236H |
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Miss Travailler Fire 236H~H |
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Miss Travailler Thrust 236H~P |
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Miss Travailler Roll 236H~K |
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Miss Travailler Launch 236H~S |
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Miss Travailler Demolish 236H~D |
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Overdrives
Judge Better Half
Judge Better Half 236236K / 236236D |
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Genoise
Genoverse 632146H |
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Instant Kill
Magnum Wedding in IK mode: 236236H |
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Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.