Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
System Data
Defense | |
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Guts | |
Weight | |
Stun Resistance | |
Prejump | |
backdash | |
Wakeup |
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H (1) | |||||||||||||
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5H (2-4) | |||||||||||||
5H (5) | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
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6P | |||||||||||||
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6H | |||||||||||||
2D | |||||||||||||
5D |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Pineberry 236P | |||||||||||||
Overhand Throw Pineberry>4P | |||||||||||||
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Underhand Throw Pineberry>2P | |||||||||||||
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Air Overhand Throw Pineberry>j.4P | |||||||||||||
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Pineberry Explosion (Normal) Throw Pineberry | |||||||||||||
Pineberry Explosion (Shoot) Shoot Pineberry | |||||||||||||
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Pineberry Self Explosion Don't Throw Pineberry or get hit | |||||||||||||
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Bridal Express 214K | |||||||||||||
Air Bridal Express j.214K | |||||||||||||
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Miss Confire 236S | |||||||||||||
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Fire Confire>P/K/S/H | |||||||||||||
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Fire (Powered Up) Confire>P/K/S/H | |||||||||||||
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Reload Confire Fire>46S | |||||||||||||
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Cancel Confire>D | |||||||||||||
Miss Travailler 236H | |||||||||||||
Fire Travailler>H | |||||||||||||
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Fire (Powered Up) Travailler>H | |||||||||||||
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Reload Travailler Fire>46H | |||||||||||||
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Thrust Travailler>P | |||||||||||||
Roll Travailler>K | |||||||||||||
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Launch Travailler>S | |||||||||||||
Demolish Travailler>D | |||||||||||||
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Cancel Travailler>236H | |||||||||||||
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Roll > Miss Travalier 236K |
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Judge Better Half 236236H | |||||||||||||
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Judge Better Half (Burst) 236236D | |||||||||||||
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Genoise 632146H | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Magnum Wedding During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P[+], 2P[+], 6P | 5K[+], 2K[+] | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
6P | - | - | - | - | - | Sp, Su |
5K | - | - | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp, Su |
2K | 6P | 5K | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 2D | Jump, Sp, Su |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | 5H(2-5) | - | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp, Su |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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SG.P | SG.P[+] | SG.K | SG.S | SG.h, SG.H | - | Sp |
SG.K | - | - | - | - | - | - |
SG.S | - | SG.K | - | - | - | Sp |
SG.h | - | - | - | - | - | Rel |
SG.H | - | - | - | - | - | Rel |
SG.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
- Rel = Reload
To edit frame data, edit values in GGXRD-R2/Elphelt Valentine/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.