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{{Description|6|text=*Usually a segue in gatlings and combos. Can be useful to end pressure on because it's +2 on block, but can strange to use raw because its input coincides with the much lengthier {{clr|3|f.S}}. | {{Description|6|text=*Usually a segue in gatlings and combos. Can be useful to end pressure on because it's +2 on block, but can be strange to use raw because its input coincides with the much lengthier {{clr|3|f.S}}. | ||
*Jump cancellable, and reverse gatlings to {{clr|1|5P}} | *Jump cancellable, and reverse gatlings to {{clr|1|5P}} | ||
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======<span style="visibility:hidden;font-size:0">f.S</span>====== | ======<span style="visibility:hidden;font-size:0">f.S</span>====== | ||
{{MoveData | {{MoveData |
Revision as of 22:07, 25 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Forums | Videos |
Overview
You can help by editing it.
Although Faust's appearance is bizarre, he's a fundamentals based spacing character that uses long ranged normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals and adaptation means he's also difficult to master.
Faust Faust is a spacing character that uses long ranged normals and random items to keep his opponent at bay.
- Great range on many normals.
- Random items keeps opponent guessing.
- Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low.
- Strong pressure with most moves being jump cancellable, huge blockstun on j.2K(drill) and corner control using anti-airs and items.
- Very strong anti-air and air-to-air attacks.
- Invincible 5D that can be YRC'ed.
- Weird hurtbox and can crawl to low profile many moves.
- Large hurtbox while getting hit makes him subject to many strong combos.
- Random items lead to inconsistent reward.
- His fastest normal has 6 frames of start up, which is 1 frame more than the average character.
- Slow airdash makes it hard to escape the corner and zoning.
- Long wake up time.
- Longer range attacks have lengthy recovery and many can be low profiled easily.
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Rerere Thrust
Rerere Thrust 41236K |
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Hack n' Slash
Hack n' Slash 214H |
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Going My Way
Going My Way j.236H |
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From the Front/Behind/Above
From the Front/Behind/Above 214P or 214K or 214S |
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Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S |
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Pogo Movement
Pogo Movement Various commands on Pogo |
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Pogo Attacks
Pogo Attacks Various commands on Pogo |
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Love
Love j.236P |
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Taunt (Face FLASH!)
Taunt (Face FLASH!) Taunt |
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What Could This Be?
What Could This Be? 236P |
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Items
General Item Notes:
- Each item's recovery refers to when you are able to throw another.
- Some items have Jackpot versions, which have different properties than their normal versions. Whenever you would throw the normal version, it has a small chance of being the Jackpot version instead (20% normally, 10% if thrown via W-W-What Could This Be?).
Script mining in October 2018 gave futher insight into the percentage chance each item has of being produced from a normal throw.
Although the exact percentage is not stated for each item, but the relationships between each item are accurate enough.
Hammer and mini-faust are the most likely items, poison/chocolate/doughnut all have the same chance, etc.
Food
Food |
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Hammer
Hammer |
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Chibi Faust
Chibi Faust |
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Bomb
Bomb |
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Meteors
Meteors |
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Poison
Poison |
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Weight
100 Ton Weight |
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Drum Can
Drum Can |
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Jump Pad
Jump Pad |
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Black Hole
Black Hole |
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Helium Gas
Helium Gas |
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Batting Items
Batting Items 236P > wait for reach > 5D |
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Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S [236236D] |
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W-W-What Could This Be?
W-W-What Could This Be? 236236P |
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Instant Kill
This is...me? in IK mode: 236236H |
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Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.