< GGXRD-R2
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[[File:GGXRD-R_Faust_Portrait.png| | [[File:GGXRD-R_Faust_Portrait.png|350x500px|center]] | ||
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||{{CharData-GGXRD-R2 | ||{{CharData-GGXRD-R2 | ||
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Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master. | Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master. | ||
===Strengths=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Great range on many normals | *Great range on many normals | ||
*Random items keeps opponent guessing | *Random items keeps opponent guessing | ||
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*Weird hitbox | *Weird hitbox | ||
*Has a crawl to low profile | *Has a crawl to low profile | ||
= | | style="width: 50%;"| | ||
*Average defense and large hitbox in hitstun means he dies relatively quickly | *Average defense and large hitbox in hitstun means he dies relatively quickly | ||
*Random items lead to inconsistent reward | *Random items lead to inconsistent reward | ||
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*Long wake up time | *Long wake up time | ||
*Longer range attacks suffer lengthy recoveries and many can be low profiled easily | *Longer range attacks suffer lengthy recoveries and many can be low profiled easily | ||
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<br clear=all/> | <br clear=all/> | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=34 |tension=264 |risc=7 |prorate=Initial: 90% |level=2 |guard=Mid | |damage=34 |tension=264 |risc=7 |prorate=Initial: 90% |level=2 |guard=Mid | ||
|cancel=S |roman=YRP |startup= | |cancel=S |roman=YRP |startup=11 |active=4 |recovery=18 |frameAdv=-8 |inv= | ||
|description=*Faust's most notorious poke gets even longer in Xrd. Has a long recovery, so watch for jumping and make sure it tags your opponent. Some characters can low profile or 6p it. Despite this, f.S is an absolute staple in Faust's arsenal. Cancelling max range f.S into item throw is a great way to get Faust's game started. | |description=*Faust's most notorious poke gets even longer in Xrd. Has a long recovery, so watch for jumping and make sure it tags your opponent. Some characters can low profile or 6p it. Despite this, f.S is an absolute staple in Faust's arsenal. Cancelling max range f.S into item throw is a great way to get Faust's game started. | ||
}} | }} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=16×8 |tension=100 / 60 |risc=7 |prorate= |level=2 |guard=Unblockable: 175000 | |damage=16×8 |tension=100 / 60 |risc=7 |prorate= |level=2 |guard=Unblockable: 175000 | ||
|cancel= |roman= | |cancel= |roman=RP |startup=5 |active=48 |recovery=12 |frameAdv= |inv= | ||
|description=*Whiff Total 40F | |description=*Whiff Total 40F | ||
*HackNSlash is a "proximity unblockable" which actually just functions as a handy command grab. The move activates(or whiffs) on the first frame, and will hit the opponent even if they jump. Can be followed into good damage in the corner. Also even though you treat it like a command grab, HackNSlash is burstable. | *HackNSlash is a "proximity unblockable" which actually just functions as a handy command grab. The move activates(or whiffs) on the first frame, and will hit the opponent even if they jump. Can be followed into good damage in the corner. Also even though you treat it like a command grab, HackNSlash is burstable. | ||
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|image=GGXRD_Faust_Donut.png | |image=GGXRD_Faust_Donut.png | ||
|caption= | |caption= | ||
|image2=GGXRD-R2_Faust_BigFood.png | |||
|caption2= | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Gold Hammer</font> ====== | |||
{{MoveData | |||
|image=GGXRD-R2_Faust_GoldHammer.png | |||
|caption= | |||
|name=Gold Hammer | |||
|data= | |||
{{AttackData-GGXRD-R2 | |||
|damage= |starter= |guard= | |||
|startup= |cancel= |active= |recovery= |frameAdv= |attribute= | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Chibi Faust</font>====== | ======<font style="visibility:hidden" size="0">Chibi Faust</font>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Faust</font> ====== | |||
{{MoveData | |||
|image=GGXRD-R2_Faust_BigFaust.png | |||
|caption= | |||
|name=Big Faust | |||
|data= | |||
{{AttackData-GGXRD-R2 | |||
|damage= |starter= |guard= | |||
|startup= |cancel= |active= |recovery= |frameAdv= |attribute= | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Bomb</font>====== | ======<font style="visibility:hidden" size="0">Bomb</font>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Fireworks</font> ====== | |||
{{MoveData | |||
|image=GGXRD-R2_Faust_Fireworks.png | |||
|caption= | |||
|name=Fireworks | |||
|data= | |||
{{AttackData-GGXRD-R2 | |||
|damage= |starter= |guard= | |||
|startup= |cancel= |active= |recovery= |frameAdv= |attribute= | |||
|description= | |||
*Similar to normal bomb, except rather than exploding on the ground, it flies into the air and detonates into, well fireworks. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Meteors</font>====== | ======<font style="visibility:hidden" size="0">Meteors</font>====== | ||
{{MoveData | {{MoveData | ||
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|description=*After a short delay, meteors fall from the sky towards your opponent. There is some tracking, but if they jump over or run towards you they've probably avoided it. Either way, try to catch them in whatever they are doing, because you have the field. | |description=*After a short delay, meteors fall from the sky towards your opponent. There is some tracking, but if they jump over or run towards you they've probably avoided it. Either way, try to catch them in whatever they are doing, because you have the field. | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Big Meteor</font> ====== | |||
{{MoveData | |||
|image=GGXRD-R2_Faust_BigMeteor.png | |||
|caption= | |||
|name=Big Meteor | |||
|data= | |||
{{AttackData-GGXRD-R2 | |||
|damage= |starter= |guard= | |||
|startup= |cancel= |active= |recovery= |frameAdv= |attribute= | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">100 Ton Weight</font>====== | ======<font style="visibility:hidden" size="0">100 Ton Weight</font>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">10,000 Ton Weight</font> ====== | |||
{{MoveData | |||
|image=GGXRD-R2_Faust_10,000ton.png | |||
|caption= | |||
|name=10,000 Ton Weight | |||
|data= | |||
{{AttackData-GGXRD-R2 | |||
|damage= |starter= |guard= | |||
|startup= |cancel= |active= |recovery= |frameAdv= |attribute= | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Drum Can</font>====== | ======<font style="visibility:hidden" size="0">Drum Can</font>====== | ||
{{MoveData | {{MoveData | ||
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*The following attacks will set off the oil: | *The following attacks will set off the oil: | ||
Axl: Artemis Hunter, Sickle Storm | Axl: Artemis Hunter, Sickle Storm | ||
Dizzy: For searing cod..., For roasting chestnuts..., Imperial Ray | |||
Elphelt: Berry Pine, Genoverse (When blocked or hit) | Elphelt: Berry Pine, Genoverse (When blocked or hit) | ||
Faust: Love, Bomb, Meteors | Faust: Love, Bomb, Meteors | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Black Hole</font>====== | ======<font style="visibility:hidden" size="0">Black Hole</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 21:14, 31 October 2017
Faust |
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Defense Modifier: x1.00 Guts Rating: 0
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Overview
Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths/Weaknesses
Strengths | Weaknesses |
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Rerere Thrust
Rerere Thrust 41236K |
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Hack n' Slash
Hack n' Slash 214H |
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Going My Way
Going My Way j.236H |
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From the Front/Behind/Above
From the Front/Behind/Above 214P/K/S |
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Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S |
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Pogo Movement
Pogo Movement Various commands on Pogo |
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Pogo Attacks
Pogo Attacks Various commands on Pogo |
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Love
Love j.236P |
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Taunt (Face FLASH!)
Taunt (Face FLASH!) Taunt |
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What Could This Be?
What Could This Be? 236P |
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Items
Food
Food |
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Hammer
Hammer |
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Gold Hammer
Gold Hammer |
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Chibi Faust
Chibi Faust |
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Big Faust
Big Faust |
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Bomb
Bomb |
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Fireworks
Fireworks |
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Meteors
Meteors |
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Big Meteor
Big Meteor |
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Poison
Poison |
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100 Ton Weight
100 Ton Weight |
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10,000 Ton Weight
10,000 Ton Weight |
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Drum Can
Drum Can |
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Jump Pad
Jump Pad |
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Black Hole
Black Hole |
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Helium Gas
Helium Gas |
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Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S |
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W-W-What Could This Be?
W-W-What Could This Be? 236236P |
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Instant Kill
This is...me? in IK mode: 236236H |
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