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| *All items do the '''same amount of damage on hit''' as there base use damage (cf: items list below). | | *All items do the '''same amount of damage on hit''' as there base use damage (cf: items list below). |
| *You can't "force feed" someone by throwing them food this way ; the food item will simply pass through the other character and won't be consumable untill it reachs the ground. | | *You can't "force feed" someone by throwing them food this way ; the food item will simply pass through the other character and won't be consumable untill it reachs the ground. |
| *'''Hammers and food can only be hit if you charge "What Could This Be?"''' ; the normal pitch sends the item too far from you to hit it in time with 5D - even with RC to rush right after you throw them (the only possible with normal throw to RC are Black Hole, Helium Gas and Drum Can). | | *'''Most items can only be hit if you charge "What Could This Be?"''' ; the normal pitch sends the item too far from you to hit it in time with 5D - even with RC to rush right after you throw them (the only possible with normal throw to RC are Black Hole, Helium Gas and Drum Can). |
| *'''Keep in mind you won't be able to use "What Could This Be?" untill the object eventualy touchs the ground / disapear''' - depends on it's original property (cf: items list below). | | *'''Keep in mind you won't be able to use "What Could This Be?" untill the object eventualy touchs the ground / disapear''' - depends on it's original property (cf: items list below). |
| *Batting Items is an optionnal feature and should be considered as is. '''It will - most of the time, won't be optimal!''' Chibi Faust - as an example, will be much more usefull walking on the ground than being a projectile : its sole passive presence makes him a great threat as an opener to your opponent ; stacking them walking would reduce the space accessible to your match up, potentialy weakening them. Batting it only improves your aggressive potential on the moment, but would actively reduce your map control in the mean run. | | *Batting Items is an optionnal feature and should be considered as is. '''It will - most of the time, won't be optimal!''' Chibi Faust - as an example, will be much more usefull walking on the ground than being a projectile : its sole passive presence makes him a great threat as an opener to your opponent ; stacking them walking would reduce the space accessible to your match up, potentialy weakening them. Batting it only improves your aggressive potential on the moment, but would actively reduce your map control in the mean run. |