GGXRD-R2/Faust: Difference between revisions

From Dustloop Wiki
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}}
}}


Items recovery corespond to the moment when you are able to use "What Could This Be?" again :
======<font style="visibility:hidden" size="0">Food</font>======
======<font style="visibility:hidden" size="0">Food</font>======
{{MoveData
{{MoveData
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=44 |tension=120 |risc=6 |prorate= |level=4 |guard=All
  |damage=44 |tension=120 |risc=6 |prorate= |level=4 |guard=All
  |cancel= |roman= |startup=13 |active=41 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=13 |active=41 |recovery=on disapearing |frameAdv= |inv=
  |description=*Hammer is a decent item that covers air space just above Faust's 6P range. Will sometimes catch approaching opponents and builds good stun. Also getting a hammer after a 6P hit on an aerial opponent lets you continue a combo meterless.
  |description=*Hammer is a decent item that covers air space just above Faust's 6P range. Will sometimes catch approaching opponents and builds good stun. Also getting a hammer after a 6P hit on an aerial opponent lets you continue a combo meterless.
  }}
  }}
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  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=44 |guard=All
  |damage=44 |guard=All
  |startup=13 |active=41 |recovery= |frameAdv=
  |startup=13 |active=41 |recovery=on disapearing |frameAdv=
  |description=
  |description=
Same as normal hammer but does 50% more stun
Same as normal hammer but does 50% more stun
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=25 |tension=120 |risc=7 |prorate= |level=2 |guard=All
  |damage=25 |tension=120 |risc=7 |prorate= |level=2 |guard=All
  |cancel= |roman= |startup=45 |active= |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=45 |active= |recovery=on landing |frameAdv= |inv=
  |description=*This should be one of your favorite items. Chibi Faust will float towards the ground, and start marching forward when he lands. It has a hitbox as soon as it starts floating, and it can be beat out by projectiles, but few can even hit it on the ground. Chibi Faust enables Faust's setplay and will either force your opponent on the defensive, or cause him to jump and potentially get caught by an anti-air.
  |description=*This should be one of your favorite items. Chibi Faust will float towards the ground, and start marching forward when he lands. It has a hitbox as soon as it starts floating, and it can be beat out by projectiles, but few can even hit it on the ground. Chibi Faust enables Faust's setplay and will either force your opponent on the defensive, or cause him to jump and potentially get caught by an anti-air.
*You can't throw any other items out untill Chibi Faust Touches the ground.
*You can't throw any other items out untill Chibi Faust Touches the ground.
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  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=25 |guard=All
  |damage=25 |guard=All
  |startup=45 |active= |recovery= |frameAdv=
  |startup=45 |active= |recovery=on landing |frameAdv=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=80 |tension=120 |risc=6 |prorate= |level=4 |guard=All
  |damage=80 |tension=120 |risc=6 |prorate= |level=4 |guard=All
  |cancel= |roman= |startup=131 |active=12 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=131 |active=12 |recovery=on disapearing |frameAdv= |inv=
  |description=*Bomb has no hitbox until it explodes, and will hurt you and the other guy. Getting the bomb is a good time to take to the sky and try to get an air throw or air-to-air. If they decide to block it on the ground, throw him some love and get some pressure, and if they get hit you get to follow up with a combo. Not a bad item to get
  |description=*Bomb has no hitbox until it explodes, and will hurt you and the other guy. Getting the bomb is a good time to take to the sky and try to get an air throw or air-to-air. If they decide to block it on the ground, throw him some love and get some pressure, and if they get hit you get to follow up with a combo. Not a bad item to get
*If Bomb is on the ground you can't throw another item out (without super).  
*If Bomb is on the ground you can't throw another item out (without super).  
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  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=80 |guard=All
  |damage=80 |guard=All
  |startup=192 |active=12 |recovery= |frameAdv=
  |startup=192 |active=12 |recovery=on disapearing (to test) |frameAdv=
  |description=
  |description=
*Similar to normal bomb, except rather than exploding on the ground, it flies into the air and detonates into, well fireworks.
*Similar to normal bomb, except rather than exploding on the ground, it flies into the air and detonates into, well fireworks.
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=36×6 |tension=120 |risc=10 |prorate= |level=4 |guard=All
  |damage=36×6 |tension=120 |risc=10 |prorate= |level=4 |guard=All
  |cancel= |roman= |startup=196~ |active=0 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=196~ |active=0 |recovery=on disapearing |frameAdv= |inv=
  |description=*After a short delay, meteors fall from the sky towards your opponent. There is some tracking, but if they jump over or run towards you they've probably avoided it. Either way, try to catch them in whatever they are doing, because you have the field.  
  |description=*After a short delay, meteors fall from the sky towards your opponent. There is some tracking, but if they jump over or run towards you they've probably avoided it. Either way, try to catch them in whatever they are doing, because you have the field.  
  }}
  }}
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  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=36×7 |guard=All
  |damage=36×7 |guard=All
  |startup=196~ |active= |recovery= |frameAdv=
  |startup=196~ |active= |recovery=on disapearing |frameAdv=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=10 |tension=120 |risc=7 |prorate= |level=1 |guard=All
  |damage=10 |tension=120 |risc=7 |prorate= |level=1 |guard=All
  |cancel= |roman= |startup=85 |active=50 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=85 |active=50 |recovery=on landing |frameAdv= |inv=
  |description=*Only active after startup, Poison... poisons on hit. It has good vertical reach, and it is great for tick throws because it has minimal blockstun. If they do take the poison, it could be frugal to play the lame game until the poison runs out, because it disappears if they hit you.  
  |description=*Only active after startup, Poison... poisons on hit. It has good vertical reach, and it is great for tick throws because it has minimal blockstun. If they do take the poison, it could be frugal to play the lame game until the poison runs out, because it disappears if they hit you.  
  }}
  }}
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=44,0 |tension=120 |risc=6 |prorate= |level=4 |guard=All,Unblockable
  |damage=44,0 |tension=120 |risc=6 |prorate= |level=4 |guard=All,Unblockable
  |cancel= |roman= |startup=13 |active=43,1 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=13 |active=43,1 |recovery=on disapearing |frameAdv= |inv=
  |description=*The weight is very similar to the hammer, but drops much quicker and is unblockable for you and your opponent when it hits the ground (still blockable in the air). So jump and see if you can't get an air-to-air. Also getting a weight after a 6P hit on an aerial opponent lets you continue a combo meterless.
  |description=*The weight is very similar to the hammer, but drops much quicker and is unblockable for you and your opponent when it hits the ground (still blockable in the air). So jump and see if you can't get an air-to-air. Also getting a weight after a 6P hit on an aerial opponent lets you continue a combo meterless.
*When the Weight hits the ground, any character that touches the ground is swept (no damage taken though).
*When the Weight hits the ground, any character that touches the ground is swept (no damage taken though).
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  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=44, 0 |guard=All, Unblockable
  |damage=44, 0 |guard=All, Unblockable
  |startup=13 |active=43, 1 |recovery= |frameAdv=
  |startup=13 |active=43, 1 |recovery=on disapearing |frameAdv=
  |description=
  |description=
*List what the move is used for
*List what the move is used for
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |version=Oil |damage= |tension= |risc= |prorate= |level= |guard=
  |version=Oil |damage= |tension= |risc= |prorate= |level= |guard=
  |cancel= |roman= |startup= |active= |recovery= |frameAdv= |inv= }}
  |cancel= |roman= |startup= |active= |recovery=on barrel disapearing |frameAdv= |inv= }}
{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |header=no
  |header=no
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=0 |tension=120 |risc=8 |prorate=70 |level=0 |guard=Unblockable
  |damage=0 |tension=120 |risc=8 |prorate=70 |level=0 |guard=Unblockable
  |cancel= |roman= |startup=87 |active=196 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=87 |active=196 |recovery=on disapearing |frameAdv= |inv=
  |description=*The jump pad will fall to the ground, and will launch either player if they touch it. Also, both players can be launched simultaneously if they are both touching the pad when activated. On hit it'll launch one high into the air in an untechable state. If you are hit, you can tech when you are falling, which I suggest doing as soon as they try to catch you in the air, otherwise you are vulnerable to typical anti-air tactics.  
  |description=*The jump pad will fall to the ground, and will launch either player if they touch it. Also, both players can be launched simultaneously if they are both touching the pad when activated. On hit it'll launch one high into the air in an untechable state. If you are hit, you can tech when you are falling, which I suggest doing as soon as they try to catch you in the air, otherwise you are vulnerable to typical anti-air tactics.  
*If you use a meaty above the jump pad or otherwise push the opponent into it, it is possible to combo after the hit. You have very little time however, and the damage is heavily prorated.  
*If you use a meaty above the jump pad or otherwise push the opponent into it, it is possible to combo after the hit. You have very little time however, and the damage is heavily prorated.  
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage= |guard= |guard=
  |damage= |guard= |guard=
  |startup= |active=180 |recovery= |frameAdv=
  |startup= |active=180 |recovery=on landing |frameAdv=
  |description=*Black hole pulls Faust, the opponent, and any items on the field into it. While this can be useful in a few situations, generally it just forces Faust into close range with their opponent which against some characters can be a very bad thing. Jumping will be abbreviated, and most air combos will fail. You get a few extra combo routes while the black hole is out however, so it isn't altogether bad.  
  |description=*Black hole pulls Faust, the opponent, and any items on the field into it. While this can be useful in a few situations, generally it just forces Faust into close range with their opponent which against some characters can be a very bad thing. Jumping will be abbreviated, and most air combos will fail. You get a few extra combo routes while the black hole is out however, so it isn't altogether bad.  
  }}
  }}
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{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage= |tension= |risc= |prorate= |level= |guard=
  |damage= |tension= |risc= |prorate= |level= |guard=
  |cancel= |roman= |startup=112 |active=425 |recovery= |frameAdv= |inv=
  |cancel= |roman= |startup=112 |active=425 |recovery=on landing |frameAdv= |inv=
  |description=*A joke item. The first character to touch it while it's sitting on the ground has the pitch of their voice elevated. That's it.
  |description=*A joke item. The first character to touch it while it's sitting on the ground has the pitch of their voice elevated. That's it.
  }}
  }}

Revision as of 15:55, 1 January 2018

Faust
GGXRD-R Faust Portrait.png
Defense Modifier: x1.00

Guts Rating: 0
Weight: Medium
Stun Resistance: 65
Prejump:
Backdash Time 13F / Invul: 1-7F
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Air Dash, Dash Type: Run
  

Overview

Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.

Strengths/Weaknesses

Strengths Weaknesses
  • Great range on many normals
  • Random items keeps opponent guessing
  • Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
  • Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
  • Very strong anti-air and air-to-air attacks
  • Invincible 5D combined with YRC
  • Weird hitbox
  • Has a crawl to low profile
  • Average defense and large hitbox in hitstun means he dies relatively quickly
  • Random items lead to inconsistent reward
  • Has limited options on defense such as:
  • His fastest normal has 6 frames of start up, which is 1 frame more than the average character
  • Slow airdash makes it hard to escape the corner and zoning
  • Long wake up time
  • Longer range attacks suffer lengthy recoveries and many can be low profiled easily


Ambox warning.png This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)

Normal Moves

5P
5P
GGXRD Faust 5P.png
10 Mid 6 4 6 - -
5K
5K
GGXRD Faust 5K.png
30 Mid 7 8 11 - -
c.S
c.S
GGXRD Faust c.S.png
30 Mid 8 6 6 - -
f.S
f.S
GGXRD Faust f.S.png
34 Mid 11 4 18 - -
5H
5H
GGXRD Faust 5H.png
24×3 Mid 9 2,2,2 17 - -
2P
2P
GGXRD Faust 2P.png
12 Low 7 2 7 - -
2K
2K
GGXRD Faust 2K.png
12×3 Low 7 3,3,6 5 - -
2S
2S
GGXRD Faust 2S.png
28 Mid 9 9 12 - -
2H
2H
GGXRD Faust 2H.png
40 Low 14 2 25 - -
j.P
j.P
GGXRD Faust j.P.png
13 High / Air 7 6 6 - -
j.K
j.K
GGXRD Faust j.K.png
20 High / Air 7 5 18 - -
j.S
j.S
GGXRD Faust j.S.png
32 High / Air 14 3 20 - -
j.H
j.H
GGXRD Faust j.H.png
50 High / Air 9 8 12 - -
j.D
j.D
GGXRD Faust j.D.png
40 High / Air 13 11 21 / 4 Landing Recovery - -
6P
6P
GGXRD Faust 6P.png
32 Mid 7 3 23 - -
6H
6H
GGXRD Faust 6H.png
Might as well be unblockable.
70 High 25 9 45 - -
j.2K
j.2K
GGXRD Faust j.2K.png
35 All 12 Until Landing 4 After Landing / 4 Landing Recovery - -
2D
2D
GGXRD Faust 2D.png
Surprise!
38 Low 13 3 23 - -
5D
5D
GGXRD Faust 5D.png
25 High 26 2 15 - -


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Faust GroundThrow.png
0,60 Ground Throw: 78750 1 - -
Air Throw
Air Throw
GGXRD Faust AirThrow.png
0,55 Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Faust 6P.png
25 All 9 4 20 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Faust BlitzAttack.png
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Rerere Thrust
Rerere Thrust
41236K
GGXRD Faust Rerere.png
GGXRD Faust Hello.png
GGXRD Faust HelloAgain.png
20 Mid 21 12 18 - - - - 40 Mid 7 12 12 - - Total 32 - - 80 Mid 43 8 18 - -
Hack n' Slash
Hack n' Slash
214H
GGXRD Faust HackNSlash.png
16×8 Unblockable: 175000 5 48 12 - -
Going My Way
Going My Way
j.236H
GGXRD Faust GoingMyWay.png
GOOOINNG MYY WAAAAAAAAY!
18×4 All 11 28 8 After Landing - -
From the Front/Behind/Above
From the Front/Behind/Above
214P/K/S
GGXRD Faust FromThe.png
GGXRD Faust FromThe2.png
44 All 63 2 25 - - 44 All 63 2 25 - - 38 High 52 Until Landing 32 - -
Spear Point Centripetal Dance
Spear Point Centripetal Dance
236S
GGXRD Faust SpearPointCentripetalDance.png
44 Mid 17 4 7 - -
Pogo Movement
Pogo Movement
Various commands on Pogo
GGXRD Faust PogoMovement.png
GGXRD Faust DoctorCopter.png
40 Mid 4 3 16 - - 24 Mid 4 3 16 - - Total 16 - - 20×n All 21 68 25 - - Total 24 - -
Pogo Attacks
Pogo Attacks
Various commands on Pogo
GGXRD Faust PogoAttacks1.png
Flowers can be charged by holding the button
GGXRD Faust PogoAttacks2.png
GGXRD Faust PogoAttacks3.png
32 High 10 3 8 - - 36 Mid 7 6 23 - - 52 Mid 24 10 23 - - 36 Low 16 2 7 - - 48 Low 32 10 7 - - 12×4 All 13 28 23+3 After Landing - - 9 Total 17 - -
Love
Love
j.236P
GGXRD Faust Love.png
1,40 All 21 Until Landing (15)3 Total 43 - -
Taunt (Face FLASH!)
Taunt (Face FLASH!)
Taunt
GGXRD Faust Taunt.png
0 Mid 55 92 56 - -
What Could This Be?
What Could This Be?
236P
GGXRD Faust WhatCouldThisBe.png
Total 23 - -


Items

Batting Items
Batting Items
236P > wait for reach > 5D
GGXRD Faust WhatCouldThisBe.png
GGXRD Faust 5D.png
- -

Items recovery corespond to the moment when you are able to use "What Could This Be?" again :

Food
Food
GGXRD Faust Donut.png
GGXRD-R2 Faust BigFood.png
16 [48] Heal 50 194 on disapearing - -
Hammer
Hammer
GGXRD Faust Hammer.png
44 All 13 41 on disapearing - -
Gold Hammer
Gold Hammer
GGXRD-R2 Faust GoldHammer.png
44 All 13 41 on disapearing - -
Chibi Faust
Chibi Faust
GGXRD Faust ChibiFaust.png
25 All 45 on landing - -
Big Faust
Big Faust
GGXRD-R2 Faust BigFaust.png
25 All 45 on landing - -
Bomb
Bomb
GGXRD Faust Bomb.png
80 All 131 12 on disapearing - -
Fireworks
Fireworks
GGXRD-R2 Faust Fireworks.png
80 All 192 12 on disapearing (to test) - -
Meteors
Meteors
GGXRD Faust Meteors.png
36×6 All 196~ 0 on disapearing - -
Big Meteor
Big Meteor
GGXRD-R2 Faust BigMeteor.png
36×7 All 196~ on disapearing - -
Poison
Poison
GGXRD Faust Poison.png
10 All 85 50 on landing - -
100 Ton Weight
100 Ton Weight
GGXRD Faust 100TonWeight.png
44,0 All,Unblockable 13 43,1 on disapearing - -
10,000 Ton Weight
10,000 Ton Weight
GGXRD-R2 Faust 10,000ton.png
44, 0 All, Unblockable 13 43, 1 on disapearing - -
Drum Can
Drum Can
GGXRD Faust DrumCan.png
GGXRD Faust OilCombustion.png
on barrel disapearing - - 80 All 11 20 - -
Jump Pad
Jump Pad
GGXRD Faust JumpPad.png
0 Unblockable 87 196 on disapearing - -
Black Hole
Black Hole
GGXRD Faust BlackHole.png
180 on landing - -
Helium Gas
Helium Gas
GGXRD Faust HeliumGas.png
The dictionary definition of broken
112 425 on landing - -


Overdrives

Stimulating Fists of Annihilation
Stimulating Fists of Annihilation
236236S
GGXRD Faust StimulatingFists1.png
GGXRD Faust StimulatingFists2.png
GGXRD Faust StimulatingFists3.png
30,0,Refer to notes Low 11+1 80 66 - -
W-W-What Could This Be?
W-W-What Could This Be?
236236P
GGXRD Faust W-W-WhatCouldThisBe.png
Total 46(Super Freeze 1) - - Total 51(Super Freeze 1) - -


Instant Kill

This is...me?
in IK mode: 236236H
GGXRD Faust ThisIsMe.png
GGXRD Faust ThisIsMe2.png
DESTROY All 9+8[5+5] 6 31 - -



Template:Navbar-GGXRD-R2