< GGXRD-R2
(→Food) |
(→Items) |
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Items recovery corespond to the moment when you are able to use "What Could This Be?" again : | |||
======<font style="visibility:hidden" size="0">Food</font>====== | ======<font style="visibility:hidden" size="0">Food</font>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=44 |tension=120 |risc=6 |prorate= |level=4 |guard=All | |damage=44 |tension=120 |risc=6 |prorate= |level=4 |guard=All | ||
|cancel= |roman= |startup=13 |active=41 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=13 |active=41 |recovery=on disapearing |frameAdv= |inv= | ||
|description=*Hammer is a decent item that covers air space just above Faust's 6P range. Will sometimes catch approaching opponents and builds good stun. Also getting a hammer after a 6P hit on an aerial opponent lets you continue a combo meterless. | |description=*Hammer is a decent item that covers air space just above Faust's 6P range. Will sometimes catch approaching opponents and builds good stun. Also getting a hammer after a 6P hit on an aerial opponent lets you continue a combo meterless. | ||
}} | }} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=44 |guard=All | |damage=44 |guard=All | ||
|startup=13 |active=41 |recovery= |frameAdv= | |startup=13 |active=41 |recovery=on disapearing |frameAdv= | ||
|description= | |description= | ||
Same as normal hammer but does 50% more stun | Same as normal hammer but does 50% more stun | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=25 |tension=120 |risc=7 |prorate= |level=2 |guard=All | |damage=25 |tension=120 |risc=7 |prorate= |level=2 |guard=All | ||
|cancel= |roman= |startup=45 |active= |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=45 |active= |recovery=on landing |frameAdv= |inv= | ||
|description=*This should be one of your favorite items. Chibi Faust will float towards the ground, and start marching forward when he lands. It has a hitbox as soon as it starts floating, and it can be beat out by projectiles, but few can even hit it on the ground. Chibi Faust enables Faust's setplay and will either force your opponent on the defensive, or cause him to jump and potentially get caught by an anti-air. | |description=*This should be one of your favorite items. Chibi Faust will float towards the ground, and start marching forward when he lands. It has a hitbox as soon as it starts floating, and it can be beat out by projectiles, but few can even hit it on the ground. Chibi Faust enables Faust's setplay and will either force your opponent on the defensive, or cause him to jump and potentially get caught by an anti-air. | ||
*You can't throw any other items out untill Chibi Faust Touches the ground. | *You can't throw any other items out untill Chibi Faust Touches the ground. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=25 |guard=All | |damage=25 |guard=All | ||
|startup=45 |active= |recovery= |frameAdv= | |startup=45 |active= |recovery=on landing |frameAdv= | ||
|description= | |description= | ||
*List what the move is used for | *List what the move is used for | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=80 |tension=120 |risc=6 |prorate= |level=4 |guard=All | |damage=80 |tension=120 |risc=6 |prorate= |level=4 |guard=All | ||
|cancel= |roman= |startup=131 |active=12 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=131 |active=12 |recovery=on disapearing |frameAdv= |inv= | ||
|description=*Bomb has no hitbox until it explodes, and will hurt you and the other guy. Getting the bomb is a good time to take to the sky and try to get an air throw or air-to-air. If they decide to block it on the ground, throw him some love and get some pressure, and if they get hit you get to follow up with a combo. Not a bad item to get | |description=*Bomb has no hitbox until it explodes, and will hurt you and the other guy. Getting the bomb is a good time to take to the sky and try to get an air throw or air-to-air. If they decide to block it on the ground, throw him some love and get some pressure, and if they get hit you get to follow up with a combo. Not a bad item to get | ||
*If Bomb is on the ground you can't throw another item out (without super). | *If Bomb is on the ground you can't throw another item out (without super). | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=80 |guard=All | |damage=80 |guard=All | ||
|startup=192 |active=12 |recovery= |frameAdv= | |startup=192 |active=12 |recovery=on disapearing (to test) |frameAdv= | ||
|description= | |description= | ||
*Similar to normal bomb, except rather than exploding on the ground, it flies into the air and detonates into, well fireworks. | *Similar to normal bomb, except rather than exploding on the ground, it flies into the air and detonates into, well fireworks. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=36×6 |tension=120 |risc=10 |prorate= |level=4 |guard=All | |damage=36×6 |tension=120 |risc=10 |prorate= |level=4 |guard=All | ||
|cancel= |roman= |startup=196~ |active=0 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=196~ |active=0 |recovery=on disapearing |frameAdv= |inv= | ||
|description=*After a short delay, meteors fall from the sky towards your opponent. There is some tracking, but if they jump over or run towards you they've probably avoided it. Either way, try to catch them in whatever they are doing, because you have the field. | |description=*After a short delay, meteors fall from the sky towards your opponent. There is some tracking, but if they jump over or run towards you they've probably avoided it. Either way, try to catch them in whatever they are doing, because you have the field. | ||
}} | }} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=36×7 |guard=All | |damage=36×7 |guard=All | ||
|startup=196~ |active= |recovery= |frameAdv= | |startup=196~ |active= |recovery=on disapearing |frameAdv= | ||
|description= | |description= | ||
*List what the move is used for | *List what the move is used for | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=10 |tension=120 |risc=7 |prorate= |level=1 |guard=All | |damage=10 |tension=120 |risc=7 |prorate= |level=1 |guard=All | ||
|cancel= |roman= |startup=85 |active=50 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=85 |active=50 |recovery=on landing |frameAdv= |inv= | ||
|description=*Only active after startup, Poison... poisons on hit. It has good vertical reach, and it is great for tick throws because it has minimal blockstun. If they do take the poison, it could be frugal to play the lame game until the poison runs out, because it disappears if they hit you. | |description=*Only active after startup, Poison... poisons on hit. It has good vertical reach, and it is great for tick throws because it has minimal blockstun. If they do take the poison, it could be frugal to play the lame game until the poison runs out, because it disappears if they hit you. | ||
}} | }} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=44,0 |tension=120 |risc=6 |prorate= |level=4 |guard=All,Unblockable | |damage=44,0 |tension=120 |risc=6 |prorate= |level=4 |guard=All,Unblockable | ||
|cancel= |roman= |startup=13 |active=43,1 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=13 |active=43,1 |recovery=on disapearing |frameAdv= |inv= | ||
|description=*The weight is very similar to the hammer, but drops much quicker and is unblockable for you and your opponent when it hits the ground (still blockable in the air). So jump and see if you can't get an air-to-air. Also getting a weight after a 6P hit on an aerial opponent lets you continue a combo meterless. | |description=*The weight is very similar to the hammer, but drops much quicker and is unblockable for you and your opponent when it hits the ground (still blockable in the air). So jump and see if you can't get an air-to-air. Also getting a weight after a 6P hit on an aerial opponent lets you continue a combo meterless. | ||
*When the Weight hits the ground, any character that touches the ground is swept (no damage taken though). | *When the Weight hits the ground, any character that touches the ground is swept (no damage taken though). | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=44, 0 |guard=All, Unblockable | |damage=44, 0 |guard=All, Unblockable | ||
|startup=13 |active=43, 1 |recovery= |frameAdv= | |startup=13 |active=43, 1 |recovery=on disapearing |frameAdv= | ||
|description= | |description= | ||
*List what the move is used for | *List what the move is used for | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=Oil |damage= |tension= |risc= |prorate= |level= |guard= | |version=Oil |damage= |tension= |risc= |prorate= |level= |guard= | ||
|cancel= |roman= |startup= |active= |recovery= |frameAdv= |inv= }} | |cancel= |roman= |startup= |active= |recovery=on barrel disapearing |frameAdv= |inv= }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=0 |tension=120 |risc=8 |prorate=70 |level=0 |guard=Unblockable | |damage=0 |tension=120 |risc=8 |prorate=70 |level=0 |guard=Unblockable | ||
|cancel= |roman= |startup=87 |active=196 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=87 |active=196 |recovery=on disapearing |frameAdv= |inv= | ||
|description=*The jump pad will fall to the ground, and will launch either player if they touch it. Also, both players can be launched simultaneously if they are both touching the pad when activated. On hit it'll launch one high into the air in an untechable state. If you are hit, you can tech when you are falling, which I suggest doing as soon as they try to catch you in the air, otherwise you are vulnerable to typical anti-air tactics. | |description=*The jump pad will fall to the ground, and will launch either player if they touch it. Also, both players can be launched simultaneously if they are both touching the pad when activated. On hit it'll launch one high into the air in an untechable state. If you are hit, you can tech when you are falling, which I suggest doing as soon as they try to catch you in the air, otherwise you are vulnerable to typical anti-air tactics. | ||
*If you use a meaty above the jump pad or otherwise push the opponent into it, it is possible to combo after the hit. You have very little time however, and the damage is heavily prorated. | *If you use a meaty above the jump pad or otherwise push the opponent into it, it is possible to combo after the hit. You have very little time however, and the damage is heavily prorated. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage= |guard= |guard= | |damage= |guard= |guard= | ||
|startup= |active=180 |recovery= |frameAdv= | |startup= |active=180 |recovery=on landing |frameAdv= | ||
|description=*Black hole pulls Faust, the opponent, and any items on the field into it. While this can be useful in a few situations, generally it just forces Faust into close range with their opponent which against some characters can be a very bad thing. Jumping will be abbreviated, and most air combos will fail. You get a few extra combo routes while the black hole is out however, so it isn't altogether bad. | |description=*Black hole pulls Faust, the opponent, and any items on the field into it. While this can be useful in a few situations, generally it just forces Faust into close range with their opponent which against some characters can be a very bad thing. Jumping will be abbreviated, and most air combos will fail. You get a few extra combo routes while the black hole is out however, so it isn't altogether bad. | ||
}} | }} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage= |tension= |risc= |prorate= |level= |guard= | |damage= |tension= |risc= |prorate= |level= |guard= | ||
|cancel= |roman= |startup=112 |active=425 |recovery= |frameAdv= |inv= | |cancel= |roman= |startup=112 |active=425 |recovery=on landing |frameAdv= |inv= | ||
|description=*A joke item. The first character to touch it while it's sitting on the ground has the pitch of their voice elevated. That's it. | |description=*A joke item. The first character to touch it while it's sitting on the ground has the pitch of their voice elevated. That's it. | ||
}} | }} |
Revision as of 15:55, 1 January 2018
Faust |
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Defense Modifier: x1.00 Guts Rating: 0
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Overview
Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths/Weaknesses
Strengths | Weaknesses |
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Rerere Thrust
Rerere Thrust 41236K |
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Hack n' Slash
Hack n' Slash 214H |
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Going My Way
Going My Way j.236H |
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From the Front/Behind/Above
From the Front/Behind/Above 214P/K/S |
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Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S |
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Pogo Movement
Pogo Movement Various commands on Pogo |
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Pogo Attacks
Pogo Attacks Various commands on Pogo |
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Love
Love j.236P |
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Taunt (Face FLASH!)
Taunt (Face FLASH!) Taunt |
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What Could This Be?
What Could This Be? 236P |
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Items
Batting Items
Batting Items 236P > wait for reach > 5D |
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Items recovery corespond to the moment when you are able to use "What Could This Be?" again :
Food
Food |
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Hammer
Hammer |
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Gold Hammer
Gold Hammer |
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Chibi Faust
Chibi Faust |
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Big Faust
Big Faust |
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Bomb
Bomb |
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Fireworks
Fireworks |
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Meteors
Meteors |
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Big Meteor
Big Meteor |
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Poison
Poison |
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100 Ton Weight
100 Ton Weight |
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10,000 Ton Weight
10,000 Ton Weight |
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Drum Can
Drum Can |
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Jump Pad
Jump Pad |
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Black Hole
Black Hole |
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Helium Gas
Helium Gas |
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Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S |
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W-W-What Could This Be?
W-W-What Could This Be? 236236P |
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Instant Kill
This is...me? in IK mode: 236236H |
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