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| |cancel= |roman= |startup=85 |active=50 |recovery=on landing |frameAdv= |inv= | | |cancel= |roman= |startup=85 |active=50 |recovery=on landing |frameAdv= |inv= |
| |description=*Only active after startup, Poison... poisons on hit. It has good vertical reach, and it is great for tick throws because it has minimal blockstun. If they do take the poison, it could be frugal to play the lame game until the poison runs out, because it disappears if they hit you. | | |description=*Only active after startup, Poison... poisons on hit. It has good vertical reach, and it is great for tick throws because it has minimal blockstun. If they do take the poison, it could be frugal to play the lame game until the poison runs out, because it disappears if they hit you. |
| *Due to characters' [[GGACR/Damage|#Guts]] property, poison damages are much more effective on low health percentage. | | *Due to characters' [[GGACR/Damage#Guts|Guts]] property, poison damages are much more effective on low health percentage. |
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Overview
Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Great range on many normals
- Random items keeps opponent guessing
- Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
- Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
- Very strong anti-air and air-to-air attacks
- Invincible 5D combined with YRC
- Weird hitbox
- Has a crawl to low profile
|
- Average defense and large hitbox in hitstun means he dies relatively quickly
- Random items lead to inconsistent reward
- Has limited options on defense such as:
- His fastest normal has 6 frames of start up, which is 1 frame more than the average character
- Slow airdash makes it hard to escape the corner and zoning
- Long wake up time
- Longer range attacks suffer lengthy recoveries and many can be low profiled easily
|
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)
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Normal Moves
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.S
|
32
|
High / Air
|
14
|
3
|
20
|
-
|
-
|
|
j.H
j.D
j.D
|
40
|
High / Air
|
13
|
11
|
21 / 4 Landing Recovery
|
-
|
-
|
|
6P
6H
6H
Might as well be unblockable.
|
|
j.2K
j.2K
|
35
|
All
|
12
|
Until Landing
|
4 After Landing / 4 Landing Recovery
|
-
|
-
|
|
2D
5D
Universal Mechanics
Ground Throw
Ground Throw
|
0,60
|
Ground Throw: 78750
|
1
|
|
|
-
|
-
|
|
Air Throw
Air Throw
|
0,55
|
Air Throw: 192500
|
1
|
|
|
-
|
-
|
|
Dead Angle Attack
Blitz Shield Charge Attack
Blitz Attack
|
50
|
Mid
|
(15-48)+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
50
|
Mid
|
50+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
|
Special Moves
Rerere Thrust
Rerere Thrust 41236K
|
20
|
Mid
|
21
|
12
|
18
|
-
|
-
|
|
|
|
|
|
-
|
-
|
40
|
Mid
|
7
|
12
|
12
|
-
|
-
|
|
|
|
|
Total 32
|
-
|
-
|
80
|
Mid
|
43
|
8
|
18
|
-
|
-
|
|
Hack n' Slash
Hack n' Slash 214H
|
16×8
|
Unblockable: 175000
|
5
|
48
|
12
|
-
|
-
|
|
Going My Way
Going My Way j.236H
GOOOINNG MYY WAAAAAAAAY!
|
18×4
|
All
|
11
|
28
|
8 After Landing
|
-
|
-
|
|
From the Front/Behind/Above
From the Front/Behind/Above 214P/K/S
|
44
|
All
|
63
|
2
|
25
|
-
|
-
|
44
|
All
|
63
|
2
|
25
|
-
|
-
|
38
|
High
|
52
|
Until Landing
|
32
|
-
|
-
|
|
Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S
|
|
Pogo Movement
Pogo Movement Various commands on Pogo
|
40
|
Mid
|
4
|
3
|
16
|
-
|
-
|
24
|
Mid
|
4
|
3
|
16
|
-
|
-
|
|
|
|
|
Total 16
|
-
|
-
|
20×n
|
All
|
21
|
68
|
25
|
-
|
-
|
|
|
|
|
Total 24
|
-
|
-
|
|
Pogo Attacks
Pogo Attacks Various commands on Pogo
Flowers can be charged by holding the button
|
32
|
High
|
10
|
3
|
8
|
-
|
-
|
36
|
Mid
|
7
|
6
|
23
|
-
|
-
|
52
|
Mid
|
24
|
10
|
23
|
-
|
-
|
36
|
Low
|
16
|
2
|
7
|
-
|
-
|
48
|
Low
|
32
|
10
|
7
|
-
|
-
|
12×4
|
All
|
13
|
28
|
23+3 After Landing
|
-
|
-
|
|
|
9
|
|
Total 17
|
-
|
-
|
|
Love
Love j.236P
|
1,40
|
All
|
21
|
Until Landing (15)3
|
Total 43
|
-
|
-
|
|
Taunt (Face FLASH!)
What Could This Be?
Items
Batting Items
Batting Items 236P > wait for reach > 5D
|
|
Items recovery corespond to the moment when you are able to use "What Could This Be?" again :
Food
Food
|
16 [48] Heal
|
|
50
|
194
|
on disapearing
|
-
|
-
|
|
Hammer
Hammer
|
44
|
All
|
13
|
41
|
on disapearing
|
-
|
-
|
|
Gold Hammer
Gold Hammer
|
44
|
All
|
13
|
41
|
on disapearing
|
-
|
-
|
|
Chibi Faust
Big Faust
Bomb
Bomb
|
80
|
All
|
131
|
12
|
on disapearing
|
-
|
-
|
|
Fireworks
Fireworks
|
80
|
All
|
192
|
12
|
on disapearing (to test)
|
-
|
-
|
|
Meteors
Meteors
|
36×6
|
All
|
196~
|
0
|
on disapearing
|
-
|
-
|
|
Big Meteor
Big Meteor
|
36×7
|
All
|
196~
|
|
on disapearing
|
-
|
-
|
|
Poison
Poison
|
10
|
All
|
85
|
50
|
on landing
|
-
|
-
|
|
100 Ton Weight
100 Ton Weight
|
44,0
|
All,Unblockable
|
13
|
43,1
|
on disapearing
|
-
|
-
|
|
10,000 Ton Weight
10,000 Ton Weight
|
44, 0
|
All, Unblockable
|
13
|
43, 1
|
on disapearing
|
-
|
-
|
|
Drum Can
Drum Can
|
|
|
|
|
on barrel disapearing
|
-
|
-
|
80
|
All
|
11
|
20
|
|
-
|
-
|
|
Jump Pad
Jump Pad
|
0
|
Unblockable
|
87
|
196
|
on disapearing
|
-
|
-
|
|
Black Hole
Helium Gas
Helium Gas
The dictionary definition of broken
|
|
Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S
|
30,0,Refer to notes
|
Low
|
11+1
|
80
|
66
|
-
|
-
|
|
W-W-What Could This Be?
W-W-What Could This Be? 236236P
|
|
|
|
|
Total 46(Super Freeze 1)
|
-
|
-
|
|
|
|
|
Total 51(Super Freeze 1)
|
-
|
-
|
|