|
|
Line 579: |
Line 579: |
| |damage=1,40 |tension=200 / 120 |risc=7 |prorate= |level=1,2 |guard=All | | |damage=1,40 |tension=200 / 120 |risc=7 |prorate= |level=1,2 |guard=All |
| |cancel= |roman=YRP |startup=21 |active=Until Landing (15)3 |recovery=Total 43 |frameAdv= |inv= | | |cancel= |roman=YRP |startup=21 |active=Until Landing (15)3 |recovery=Total 43 |frameAdv= |inv= |
| |description=*Love is Faust's one reliable projectile, and it covers a decent angle below you. It is vulnerable to run-under against most characters or air-to-airs, so don't throw it out often if they aren't dealing with items. | | |description=*Love is Faust's one reliable projectile, and it covers a decent angle below you. It is vulnerable to run-under against most characters or air-to-airs, so don't throw it out often if they aren't dealing with items. |
| | *'''Be aware that the explosion produced by "Love" can also hurt Faust.''' |
| }} | | }} |
| }} | | }} |
Overview
Although Faust's appearance is bizarre, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Great range on many normals
- Random items keeps opponent guessing
- Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
- Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
- Very strong anti-air and air-to-air attacks
- Invincible 5D combined with YRC
- Weird hitbox
- Has a crawl to low profile
|
- Average defense and large hitbox in hitstun means he dies relatively quickly
- Random items lead to inconsistent reward
- Has limited options on defense such as:
- His fastest normal has 6 frames of start up, which is 1 frame more than the average character
- Slow airdash makes it hard to escape the corner and zoning
- Long wake up time
- Longer range attacks suffer lengthy recoveries and many can be low profiled easily
|
|
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)
|
Normal Moves
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.S
|
32
|
High / Air
|
14
|
3
|
20
|
-
|
-
|
|
j.H
j.D
j.D
|
40
|
High / Air
|
13
|
11
|
21 / 4 Landing Recovery
|
-
|
-
|
|
6P
6H
6H
Might as well be unblockable.
|
|
j.2K
j.2K
|
35
|
All
|
12
|
Until Landing
|
4 After Landing / 4 Landing Recovery
|
-
|
-
|
|
2D
5D
Universal Mechanics
Ground Throw
Ground Throw
|
0,60
|
Ground Throw: 78750
|
1
|
|
|
-
|
-
|
|
Air Throw
Air Throw
|
0,55
|
Air Throw: 192500
|
1
|
|
|
-
|
-
|
|
Dead Angle Attack
Blitz Shield Charge Attack
Blitz Attack
|
50
|
Mid
|
(15-48)+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
50
|
Mid
|
50+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
|
Special Moves
Rerere Thrust
Rerere Thrust 41236K
|
20
|
Mid
|
21
|
12
|
18
|
-
|
-
|
|
|
|
|
|
-
|
-
|
40
|
Mid
|
7
|
12
|
12
|
-
|
-
|
|
|
|
|
Total 32
|
-
|
-
|
80
|
Mid
|
43
|
8
|
18
|
-
|
-
|
|
Hack n' Slash
Hack n' Slash 214H
|
16×8
|
Unblockable: 175000
|
5
|
48
|
12
|
-
|
-
|
|
Going My Way
Going My Way j.236H
GOOOINNG MYY WAAAAAAAAY!
|
18×4
|
All
|
11
|
28
|
8 After Landing
|
-
|
-
|
|
From the Front/Behind/Above
From the Front/Behind/Above 214P/K/S
|
44
|
All
|
63
|
2
|
25
|
-
|
-
|
44
|
All
|
63
|
2
|
25
|
-
|
-
|
38
|
High
|
52
|
Until Landing
|
32
|
-
|
-
|
|
Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S
|
|
Pogo Movement
Pogo Movement Various commands on Pogo
|
40
|
Mid
|
4
|
3
|
16
|
-
|
-
|
24
|
Mid
|
4
|
3
|
16
|
-
|
-
|
|
|
|
|
Total 16
|
-
|
-
|
20×n
|
All
|
21
|
68
|
25
|
-
|
-
|
|
|
|
|
Total 24
|
-
|
-
|
|
Pogo Attacks
Pogo Attacks Various commands on Pogo
Flowers can be charged by holding the button
|
32
|
High
|
10
|
3
|
8
|
-
|
-
|
36
|
Mid
|
7
|
6
|
23
|
-
|
-
|
52
|
Mid
|
24
|
10
|
23
|
-
|
-
|
36
|
Low
|
16
|
2
|
7
|
-
|
-
|
48
|
Low
|
32
|
10
|
7
|
-
|
-
|
12×4
|
All
|
13
|
28
|
23+3 After Landing
|
-
|
-
|
|
|
9
|
|
Total 17
|
-
|
-
|
|
Love
Love j.236P
|
1,40
|
All
|
21
|
Until Landing (15)3
|
Total 43
|
-
|
-
|
|
Taunt (Face FLASH!)
What Could This Be?
Items
Batting Items
Batting Items 236P > wait for reach > 5D
|
|
Items recovery corespond to the moment you are able to use "What Could This Be?" again :
Food
Food
|
16 [48] Heal
|
|
50
|
194
|
on disappearing
|
-
|
-
|
|
Hammer
Hammer
|
44
|
All
|
13
|
41
|
on disappearing
|
-
|
-
|
|
Gold Hammer
Gold Hammer
|
44
|
All
|
13
|
41
|
on disappearing
|
-
|
-
|
|
Chibi Faust
Big Faust
Bomb
Bomb
|
80
|
All
|
131
|
12
|
on disappearing
|
-
|
-
|
|
Fireworks
Fireworks
|
80
|
All
|
192
|
12
|
on disappearing (to test)
|
-
|
-
|
|
Meteors
Meteors
|
36×6
|
All
|
196~
|
0
|
on disappearing
|
-
|
-
|
|
Big Meteor
Big Meteor
|
36×7
|
All
|
196~
|
|
on disappearing
|
-
|
-
|
|
Poison
Poison
|
10
|
All
|
85
|
50
|
on landing
|
-
|
-
|
|
100 Ton Weight
100 Ton Weight
|
44,0
|
All, Unblockable
|
13
|
43,1
|
on disappearing
|
-
|
-
|
|
10,000 Ton Weight
10,000 Ton Weight
|
44, 0
|
All, Unblockable
|
13
|
43, 1
|
on disappearing
|
-
|
-
|
|
Drum Can
Drum Can
|
|
|
|
|
on barrel disappearing
|
-
|
-
|
80
|
All
|
11
|
20
|
|
-
|
-
|
|
Jump Pad
Jump Pad
|
0
|
Unblockable
|
87
|
196
|
on disappearing
|
-
|
-
|
|
Black Hole
Helium Gas
Helium Gas
The dictionary definition of broken
|
|
Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S
|
30,0,Refer to notes
|
Low
|
11+1
|
80
|
66
|
-
|
-
|
|
W-W-What Could This Be?
W-W-What Could This Be? 236236P
|
|
|
|
|
Total 46(Super Freeze 1)
|
-
|
-
|
|
|
|
|
Total 51(Super Freeze 1)
|
-
|
-
|
|