https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&feed=atom&action=history
GGXRD-R2/Faust - Revision history
2024-03-28T20:40:24Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=451054&oldid=prev
Foffrz: given faust his colours
2024-03-26T22:57:18Z
<p>given faust his colours</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:57, 26 March 2024</td>
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Foffrz
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=432605&oldid=prev
Ewber: /* Navigation */
2023-12-25T04:57:35Z
<p><span dir="auto"><span class="autocomment">Navigation</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:57, 25 December 2023</td>
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Ewber
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=426579&oldid=prev
Kisequé: /* Navigation */clean up, replaced: | → |size=
2023-12-13T05:31:13Z
<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:31, 13 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|GGXRD-R2|Faust|42px}}</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|GGXRD-R2|Faust|<ins style="font-weight: bold; text-decoration: none;">size=</ins>42px}}</center></div></td></tr>
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Kisequé
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=424742&oldid=prev
TheSpoon: Minor grammatical error on the helium item, changed "don't" to "doesn't"
2023-12-12T14:28:11Z
<p>Minor grammatical error on the helium item, changed "don't" to "doesn't"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:28, 12 December 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A joke item. The first character to touch it while it's sitting on the ground has the pitch of their voice elevated. That's it. Thankfully, item lockout will only occur while it's in the air, so Faust <del style="font-weight: bold; text-decoration: none;">don</del>'t have to pick it up to keep playing.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A joke item. The first character to touch it while it's sitting on the ground has the pitch of their voice elevated. That's it. Thankfully, item lockout will only occur while it's in the air, so Faust <ins style="font-weight: bold; text-decoration: none;">doesn</ins>'t have to pick it up to keep playing.</div></td></tr>
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TheSpoon
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=420920&oldid=prev
Shtkn at 22:39, 26 November 2023
2023-11-26T22:39:02Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:39, 26 November 2023</td>
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Shtkn
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=414180&oldid=prev
Whatgoat: syntax pass
2023-10-12T19:55:37Z
<p>syntax pass</p>
<a href="https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=414180&oldid=414176">Show changes</a>
Whatgoat
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=414176&oldid=prev
Dqflynn: fixed my own poor writing, looks a little neater
2023-10-12T19:33:59Z
<p>fixed my own poor writing, looks a little neater</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:33, 12 October 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Combos into {{clr|3|f.S}} or {{clr|4|5H}} off any raw hit (though Faust can't be in range to hit with the first and do {{clr|S|f.S}}). Will ONLY combo to {{clr|5|2D}} on counter-hit, and only if it was the third hit. Links into {{clr|1|2P}} for combo after the third hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Combos into {{clr|3|f.S}} or {{clr|4|5H}} off any raw hit (though Faust can't be in range to hit with the first and do {{clr|S|f.S}}). Will ONLY combo to {{clr|5|2D}} on counter-hit, and only if it was the third hit. Links into {{clr|1|2P}} for combo after the third hit.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each hit of {{clr|K|2K}} can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > {{clr|K|j.2K}} FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless <del style="font-weight: bold; text-decoration: none;">Defense </del>Drill Cancel)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each hit of {{clr|K|2K}} can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > {{clr|K|j.2K}} FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless Drill Cancel)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if Faust is too close to the opponent.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if Faust is too close to the opponent.</div></td></tr>
</table>
Dqflynn
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=414173&oldid=prev
Whatgoat: /* {{clr|2|2K}} */
2023-10-12T19:06:50Z
<p><span dir="auto"><span class="autocomment">{{clr|2|2K}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:06, 12 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l161">Line 161:</td>
<td colspan="2" class="diff-lineno">Line 161:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each hit of {{clr|K|2K}} can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > {{clr|K|j.2K}} FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless Defense Drill Cancel)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each hit of {{clr|K|2K}} can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > {{clr|K|j.2K}} FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless Defense Drill Cancel)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if <del style="font-weight: bold; text-decoration: none;">you're </del>too close to the opponent</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if <ins style="font-weight: bold; text-decoration: none;">Faust is </ins>too close to the opponent<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Faust can whiff cancel the ending frames into {{clr|1|2P}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Faust can whiff cancel the ending frames into {{clr|1|2P}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[{{PAGENAME}}/Frame_Data#Gatling_Table|Gatling Options]]: {{clr|3|f.S}}, {{clr|4|5H}}, {{clr|5|5D}}, {{clr|5|2D}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[{{PAGENAME}}/Frame_Data#Gatling_Table|Gatling Options]]: {{clr|3|f.S}}, {{clr|4|5H}}, {{clr|5|5D}}, {{clr|5|2D}}</div></td></tr>
</table>
Whatgoat
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=414172&oldid=prev
Whatgoat: /* {{clr|2|2K}} */ Seperating into its own paragraph since this is a bit too much info for a bulletpoint. FDC is also "Faultless Defense Cancel", not "
2023-10-12T19:05:24Z
<p><span dir="auto"><span class="autocomment">{{clr|2|2K}}: </span> Seperating into its own paragraph since this is a bit too much info for a bulletpoint. FDC is also "Faultless Defense Cancel", not "</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:05, 12 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l155">Line 155:</td>
<td colspan="2" class="diff-lineno">Line 155:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=2K</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=2K</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{clr|K|2K}} has 3 parts that all hit low. It's Faust's best {{keyword|meaty}}, great for frame traps, can be used on occasion as an anti-air, and can even be used to bait bursts. It's the epitome of versatility with its only downside being that it really doesn't function as a poke.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|K|2K}} has 3 parts that all hit low. It's Faust's best {{keyword|meaty}}, great for frame traps<ins style="font-weight: bold; text-decoration: none;">, mixups</ins>, can be used on occasion as an anti-air, and can even be used to bait bursts. It's the epitome of versatility with its only downside being that it really doesn't function as a poke.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Combos into {{clr|3|f.S}} or {{clr|4|5H}} off any raw hit (though <del style="font-weight: bold; text-decoration: none;">you </del>can't be in range to hit with the first and do f.S). Will ONLY combo to {{clr|5|2D}} on counter-hit, and only if it was the third hit. Links into {{clr|1|2P}} for combo after the third hit.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Combos into {{clr|3|f.S}} or {{clr|4|5H}} off any raw hit (though <ins style="font-weight: bold; text-decoration: none;">Faust </ins>can't be in range to hit with the first and do <ins style="font-weight: bold; text-decoration: none;">{{clr|S|</ins>f.S<ins style="font-weight: bold; text-decoration: none;">}}</ins>). Will ONLY combo to {{clr|5|2D}} on counter-hit, and only if it was the third hit. Links into {{clr|1|2P}} for combo after the third hit.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Each hit of {{clr|K|2K}} can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > {{clr|K|j.2K}} FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless Defense Drill Cancel)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*All hits can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless Drill Cancel)</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if you're too close to the opponent</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if you're too close to the opponent</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Faust can whiff cancel the ending frames into {{clr|1|2P}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Faust can whiff cancel the ending frames into {{clr|1|2P}}</div></td></tr>
</table>
Whatgoat
https://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Faust&diff=414171&oldid=prev
Dqflynn: fixing the link again, should be the last one
2023-10-12T18:59:22Z
<p>fixing the link again, should be the last one</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:59, 12 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l159">Line 159:</td>
<td colspan="2" class="diff-lineno">Line 159:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Combos into {{clr|3|f.S}} or {{clr|4|5H}} off any raw hit (though you can't be in range to hit with the first and do f.S). Will ONLY combo to {{clr|5|2D}} on counter-hit, and only if it was the third hit. Links into {{clr|1|2P}} for combo after the third hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Combos into {{clr|3|f.S}} or {{clr|4|5H}} off any raw hit (though you can't be in range to hit with the first and do f.S). Will ONLY combo to {{clr|5|2D}} on counter-hit, and only if it was the third hit. Links into {{clr|1|2P}} for combo after the third hit.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*All hits can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > FDC > {{clr|K|j.K}} <del style="font-weight: bold; text-decoration: none;">(</del>([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]]<del style="font-weight: bold; text-decoration: none;">) </del>for more information on Faultless Drill Cancel)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*All hits can be jump cancelled, which gives Faust easy access to high-low mixups through {{clr|K|2K}} > jc > FDC > {{clr|K|j.K}} ([[GGXRD-R2/Faust/Strategy#Tips_and_Tricks|see general strategy]] for more information on Faultless Drill Cancel)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if you're too close to the opponent</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Gatling to {{clr|3|f.S}} won't come out if you're too close to the opponent</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Faust can whiff cancel the ending frames into {{clr|1|2P}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Faust can whiff cancel the ending frames into {{clr|1|2P}}</div></td></tr>
</table>
Dqflynn