GGXRD-R2/Faust/Frame Data: Difference between revisions

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{{#lsth:GGXRD-R2/Faust/Data|5D Full}}
{{#lsth:GGXRD-R2/Faust/Data|5D Full}}
|-
|-
{{Description|14|*On successful reflect, immediately creates a Reflect Projectile
{{Description|14|text=*On successful reflect, immediately creates a Reflect Projectile
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|5D Reflect Full}}
{{#lsth:GGXRD-R2/Faust/Data|5D Reflect Full}}
|-
|-
{{Description|14|*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
{{Description|14|text=*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Ground Throw Full}}
{{#lsth:GGXRD-R2/Faust/Data|Ground Throw Full}}
|-
|-
{{Description|14|*Stun: 30
{{Description|14|text=*Stun: 30
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Air Throw Full}}
{{#lsth:GGXRD-R2/Faust/Data|Air Throw Full}}
|-
|-
{{Description|14|*Stun: 27
{{Description|14|text=*Stun: 27
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Full}}
{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
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{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Max Charge Full}}
{{#lsth:GGXRD-R2/Faust/Data|Blitz Attack Max Charge Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
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{{#lsth:GGXRD-R2/Faust/Data|Re-re-re Thrust > 4 Full}}
{{#lsth:GGXRD-R2/Faust/Data|Re-re-re Thrust > 4 Full}}
|-
|-
{{Description|14|*Frame Advantage is on hit
{{Description|14|text=*Frame Advantage is on hit
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Can't Hear You! > 236P Full}}
{{#lsth:GGXRD-R2/Faust/Data|Can't Hear You! > 236P Full}}
|-
|-
{{Description|14|*Stun: 160
{{Description|14|text=*Stun: 160
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|214H Full}}
{{#lsth:GGXRD-R2/Faust/Data|214H Full}}
|-
|-
{{Description|14|*On whiff, total animation 40F
{{Description|14|text=*On whiff, total animation 40F
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|j.236H Full}}
{{#lsth:GGXRD-R2/Faust/Data|j.236H Full}}
|-
|-
{{Description|14|*Landing recovery becomes 0F if all hits touch opponent
{{Description|14|text=*Landing recovery becomes 0F if all hits touch opponent
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|236P Full}}
{{#lsth:GGXRD-R2/Faust/Data|236P Full}}
|-
|-
{{Description|14|*Item startup at 13F [25F]
{{Description|14|text=*Item startup at 13F [25F]
*Values in [ ] are for Charged version
*Values in [ ] are for Charged version
  }}
  }}
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{{#lsth:GGXRD-R2/Faust/Data|214S Full}}
{{#lsth:GGXRD-R2/Faust/Data|214S Full}}
|-
|-
{{Description|14|*Startup to hit standing Sol is 64F
{{Description|14|text=*Startup to hit standing Sol is 64F
*Switches to Bounce Recovery Animation on hit or block
*Switches to Bounce Recovery Animation on hit or block
*Bounce Recovery Animation: Until landing+6
*Bounce Recovery Animation: Until landing+6
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{{#lsth:GGXRD-R2/Faust/Data|236S Full}}
{{#lsth:GGXRD-R2/Faust/Data|236S Full}}
|-
|-
{{Description|14|*25F onwards can cancel into followup attacks
{{Description|14|text=*25F onwards can cancel into followup attacks
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|Pogo > K Full}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > K Full}}
|-
|-
{{Description|14|*Stun value 64
{{Description|14|text=*Stun value 64
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Pogo > [K] Full}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > [K] Full}}
|-
|-
{{Description|14|*Stun value 96
{{Description|14|text=*Stun value 96
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|Pogo > S Full}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > S Full}}
|-
|-
{{Description|14|*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|Pogo > [S] Full}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > [S] Full}}
|-
|-
{{Description|14|*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Pogo > 8 Full}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 8 Full}}
|-
|-
{{Description|14|*Up input active frames: 84F
{{Description|14|text=*Up input active frames: 84F
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|Pogo > 2 Full}}
{{#lsth:GGXRD-R2/Faust/Data|Pogo > 2 Full}}
|-
|-
{{Description|14|*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|j.236P Full}}
{{#lsth:GGXRD-R2/Faust/Data|j.236P Full}}
|-
|-
{{Description|14|*Explodes on self also(Self-blow up damage 30)
{{Description|14|text=*Explodes on self also(Self-blow up damage 30)
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Donut/Chocolate Full}}
{{#lsth:GGXRD-R2/Faust/Data|Donut/Chocolate Full}}
|-
|-
{{Description|14|*Both items are functionally identical
{{Description|14|text=*Both items are functionally identical
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Donut Box/Large Chocolate Full}}
{{#lsth:GGXRD-R2/Faust/Data|Donut Box/Large Chocolate Full}}
|-
|-
{{Description|14|*Both items are functionally identical
{{Description|14|text=*Both items are functionally identical
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Hammer Full}}
{{#lsth:GGXRD-R2/Faust/Data|Hammer Full}}
|-
|-
{{Description|14|*Stun: 88
{{Description|14|text=*Stun: 88
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Golden Hammer Full}}
{{#lsth:GGXRD-R2/Faust/Data|Golden Hammer Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Stun: 132
{{Description|14|text={{ColumnList |text=*Stun: 132
*Hitstop 20F
*Hitstop 20F
  }}
  }}
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{{#lsth:GGXRD-R2/Faust/Data|Gigantic Meteor Full}}
{{#lsth:GGXRD-R2/Faust/Data|Gigantic Meteor Full}}
|-
|-
{{Description|14|*Hits standing Sol on 277F
{{Description|14|text=*Hits standing Sol on 277F
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|100 Ton Weight Full}}
{{#lsth:GGXRD-R2/Faust/Data|100 Ton Weight Full}}
|-
|-
{{Description|14|*Stun: 88, 0
{{Description|14|text=*Stun: 88, 0
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|10000 Ton Weight Full}}
{{#lsth:GGXRD-R2/Faust/Data|10000 Ton Weight Full}}
|-
|-
{{Description|14|*Stun: 88, 0
{{Description|14|text=*Stun: 88, 0
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|Drum Can Full}}
{{#lsth:GGXRD-R2/Faust/Data|Drum Can Full}}
|-
|-
{{Description|14|*Oil startup 124F,Stays for 420F
{{Description|14|text=*Oil startup 124F,Stays for 420F
  }}
  }}
|-
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{{#lsth:GGXRD-R2/Faust/Data|Black Hole Full}}
{{#lsth:GGXRD-R2/Faust/Data|Black Hole Full}}
|-
|-
{{Description|14|*68F onwards pulls in characters and items towards Black Hole
{{Description|14|text=*68F onwards pulls in characters and items towards Black Hole
  }}
  }}
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{{#lsth:GGXRD-R2/Faust/Data|236236S Full}}
{{#lsth:GGXRD-R2/Faust/Data|236236S Full}}
|-
|-
{{Description|14|*Values in [ ] are for Burst version
{{Description|14|text=*Values in [ ] are for Burst version
*Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0
*Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0
  }}
  }}
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{{#lsth:GGXRD-R2/Faust/Data|236236P Full}}
{{#lsth:GGXRD-R2/Faust/Data|236236P Full}}
|-
|-
{{Description|14|*Item startup at 7,17,27,42
{{Description|14|text=*Item startup at 7,17,27,42
  }}
  }}
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{{#lsth:GGXRD-R2/Faust/Data|236236236P Full}}
{{#lsth:GGXRD-R2/Faust/Data|236236236P Full}}
|-
|-
{{Description|14|*Item startup at 4,8,12,16,20,24,28,32,36,40
{{Description|14|text=*Item startup at 4,8,12,16,20,24,28,32,36,40
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Faust/Data|IK Full}}
{{#lsth:GGXRD-R2/Faust/Data|IK Full}}
|-
|-
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
*IK Mode Activation: 82F [5F+5F]
*IK Mode Activation: 82F [5F+5F]
  }}
  }}

Revision as of 01:21, 23 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.H
j.D
6P
6H
j.2K
2D
5D
  • On successful reflect, immediately creates a Reflect Projectile
Reflect Projectile
  • Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Stun: 30
Air Throw
  • Stun: 27
Dead Angle Attack
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Special Movement
1 or 3
Taunt (Face FLASH!)
Taunt
Re-re-re Thrust
41236K
Pull Back
Re-re-re Thrust > 4
  • Frame Advantage is on hit
Hello!
Pull Back > 236P
Can't Hear You!
Holler! > 236P
Hello Again!
Can't Hear You! > 236P
  • Stun: 160
Hack n' Slash
214H
  • On whiff, total animation 40F
Going My Way
j.236H
  • Landing recovery becomes 0F if all hits touch opponent
What Could This Be?
236P
  • Item startup at 13F [25F]
  • Values in [ ] are for Charged version
From The Front
214P
From Behind
214K
From Above
214S
  • Startup to hit standing Sol is 64F
  • Switches to Bounce Recovery Animation on hit or block
  • Bounce Recovery Animation: Until landing+6
  • Frame advantage is against Sol
Spear Point Centripetal Dance
236S
  • 25F onwards can cancel into followup attacks
Just A Taste!
on Pogo > P
→Growing Flower
on Pogo > K
  • Stun value 64
Growing Flower (Charged)
on Pogo > [K]
  • Stun value 96
See? I'm A Flower!
on Pogo > S
  • On YRC, becomes a Projectile that can be blocked Mid
See? I'm A Flower! (Charged)
on Pogo > [S]
  • On YRC, becomes a Projectile that can be blocked Mid
→Going My Way (Pogo)
on Pogo > H
→What Could This Be? (Pogo)
on Pogo > D
→Forward
on Pogo > 66
→Backward
on Pogo > 44
→Small Jump
on Pogo > 9
Doctor-Copter
on Pogo > 8
  • Up input active frames: 84F
Cancel
on Pogo > 2
  • Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Love
j.236P
  • Explodes on self also(Self-blow up damage 30)

Items

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Donut/Chocolate
  • Both items are functionally identical
Donut Box/Large Chocolate
  • Both items are functionally identical
Hammer
  • Stun: 88
Golden Hammer
  • Stun: 132
  • Hitstop 20F
Chibi Faust
Large Faust
Bomb
Fireworks
Meteors
Gigantic Meteor
  • Hits standing Sol on 277F
Poison
100 Ton Weight
  • Stun: 88, 0
10000 Ton Weight
  • Stun: 88, 0
Drum Can
  • Oil startup 124F,Stays for 420F
Oil Combustion
Jump Pad
Black Hole
  • 68F onwards pulls in characters and items towards Black Hole
Helium Gas

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Stimulating Fists of Annihilation
236236S
[236236D]
  • Values in [ ] are for Burst version
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0
W-W-What Could This Be?
236236P
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
This is... Me?
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 82F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Template:Navbar-GGXRD-R2

To edit frame data, edit values in GGXRD-R2/Faust/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.