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Character Index
Character Comparisons
Defense Values
Defense Values
Character
|
Defense Modifier |
Weight |
R.I.S.C. Inertia |
R.I.S.C. Gain Rate |
Stun Resistance |
Guts Rating
|
Answer
|
1.03 |
[100] Medium |
5 |
36 |
55 |
0
|
Axl
|
1.06 |
[100] Medium |
5 |
32 |
60 |
1
|
Baiken
|
1.12 ※1 |
[105] Light |
5 |
32 |
55 |
4
|
Bedman
|
0.98 |
[96] Heavy |
4 |
28 |
60 |
0
|
Chipp
|
1.30 |
[100] Medium |
5 |
36 |
50 |
4
|
Dizzy
|
1.06 |
[105] Light |
6 |
28 |
50 |
1
|
Elphelt
|
1.03 |
[105] Light |
5 |
32 |
60 |
0
|
Faust
|
1.00 |
[100] Medium |
6 |
26 |
65 |
0
|
Haehyun
|
0.96 |
[94] Super Heavy |
4 |
32 |
70 |
2
|
I-No
|
1.06 |
[105] Light |
5 |
32 |
55 |
1
|
Jack-O'
|
1.03 |
[105] Light |
5 |
32 |
60 |
2
|
Jam
|
1.06 |
[105] Light |
5 |
25 |
65 |
3
|
Johnny
|
1.00 |
[98] Slightly Heavy |
5 |
28 |
70 |
3
|
Ky
|
1.03 |
[100] Medium |
5 |
32 |
60 |
2
|
Leo
|
1.00 |
[98] Slightly Heavy |
5 |
28 |
70 |
3
|
May
|
1.06 |
[105] Light |
5 |
32 |
70 |
3
|
Millia
|
1.21 |
[105] Light |
6 |
40 |
55 |
3
|
Potemkin
|
0.93 |
[94] Super Heavy |
4 |
32 |
80 |
3
|
Ramlethal
|
1.06 |
[105] Light |
6 |
32 |
60 |
1
|
Raven
|
1.10 |
[100] Medium |
5 |
32 |
55 |
5
|
Sin
|
1.04 |
[100] Medium |
5 |
32 |
60 |
1
|
Slayer
|
0.96 |
[100] Medium |
5 |
28 |
70 |
1
|
Sol
|
1.00 |
[100] Medium |
5 |
32 |
60 |
1
|
Venom
|
1.03 |
[100] Medium |
5 |
32 |
60 |
1
|
Zato
|
1.09 |
[100] Medium |
5 |
32 |
60 |
0
|
- R.I.S.C. Inertia modifies how fast R.I.S.C bar depletes after leaving hit/blockstun, higher number means slower depletion.
- All characters have 420 life.
※1: Previously 1.18, changed in arcade Ver.2.10.
Movement Values
Movement Values
Character
|
Walk Speed |
Backwalk Speed |
Dash Resistance |
Initial Dash Velocity |
Dash Acceleration |
Air Dash |
Air Backdash
|
Answer
|
5425 |
4375 |
100 |
19250 |
0455 |
26250 |
22750
|
Axl
|
5250 |
4900 |
100 |
13125 |
0525 |
26250 |
19250
|
Baiken
|
4900 |
4725 |
105 |
14000 |
0612 |
28875 |
21875
|
Bedman ※1
|
15750 |
10500 |
- |
- |
- |
※2 |
※2
|
Chipp
|
8225 |
6825 |
085 |
24500 |
0962.5 |
36750 |
28000
|
Dizzy
|
5600 |
4200 |
100 |
19250 |
0420 |
34125 |
24500
|
Elphelt ※3
|
6125 |
4812 |
095 |
14000 |
0700 |
30625 |
24500
|
Faust
|
4375 |
7700 |
100 |
14000 |
0525 |
17500 |
14000
|
Haehyun
|
6300 |
5162 |
100 |
13125 |
0490 |
28875 |
21000
|
I-No ※4
|
6125 |
4812 |
- |
22750 (11375) from frame 4~airborne 38500 (19250) from frame 12 onwards |
- |
30625 [15000] |
24500
|
Jack-O'
|
5600 |
4550 |
100 |
11900 |
0630 |
30625 |
22750
|
Jam
|
9625 |
7875 |
100 |
17500 |
0735 |
35000 |
28000
|
Johnny
|
6300 |
5162 |
- |
- |
- |
26250 |
24500
|
Ky
|
6562 |
4987 |
100 |
14980 |
0647.5 |
31500 |
24500
|
Leo
|
6300 |
5126 |
- |
- |
- |
26250 |
24500
|
Leo (Stance)
|
10000 |
8000 |
- |
- |
- |
- |
-
|
May
|
6200 |
4795 |
100 |
13772.5 |
0560 |
28000 |
24500
|
Millia
|
7875 |
6125 |
090 |
20650 |
0787.5 |
35000 |
26250
|
Potemkin
|
5600 |
4812 |
- |
- |
- |
- |
-
|
Ramlethal
|
7000 |
5250 |
100 |
15750 |
0700 |
34125 |
24500
|
Raven
|
6650 |
7000 |
085 |
05250 |
1137 |
※5 |
24500
|
Sin
|
6300 |
4900 |
095 |
14000 |
0700 |
30625 |
24500
|
Slayer
|
7875 |
4812 |
- |
- |
- |
26250 |
24500
|
Sol
|
6125 |
4812 |
095 |
14000 |
0752 |
30625 |
24500
|
Venom
|
6037 |
4812 |
100 |
14210 |
0595 |
28875 |
22750
|
Zato
|
5500 |
3850 |
100 |
13562.5 |
0525 |
29750 |
25375
|
Step Dash Values
Character
|
Dash Duration |
Dash Distance
|
Bedman
|
32 |
520000
|
Johnny
|
18 |
425345 (movement ends on 11, jump cancelable during motion, can cancel into any action but throw from 13 on)
|
Leo
|
23 |
343500
|
Leo (Stance)
|
16 |
336000
|
Slayer
|
18 |
304500
|
Slayer (Long Dash)
|
24 |
609000
|
Dash Resistance: The rate at which a character's dash pushes another character. (IE Chipp's dash pushes someone at 85% his dash speed.)
※1: Bedman's crouching walk speed is 7000 forwards, 3500 backwards.
※2: See the Bedman air dash table below.
※3: Aim Miss Travailler has the same walk and dash speed.
※4: Data in ( ) refers to command dash velocity. Data in [ ] refers to command air dash velocity.
※5: 1~6: Velocity 0, 7~10: Velocity 1000, 11: Velocity 2600, 12: Velocity 4200, 13~: Velocity 31500 (additional 1600 per 1F, max velocity 47600).
Bedman Air Dash Values
Bedman Air Dash Table
Direction |
Velocity |
Direction |
Velocity
|
|
X: 20000 / Y: 26000
|
|
X: 20000 / Y: 26000
|
|
X: 24000 / Y: 0
|
|
X: 30000 / Y: 0
|
|
X: 22000 / Y: 22000
|
|
X: 22000 / Y: 22000
|
|
X: 0 / Y: 30000
|
|
X: 0 / Y: 28000
|
Backdash and Wake-up Values
Backdash and Wake-Up Values
Character
|
Backdash Duration |
Backdash Invulnerability |
Backdash Distance |
Wake-Up (Face Up) |
Wake-Up (Face Down)
|
Answer
|
21 |
01~12 Strike / 01~21 Throw ※1 |
312000 |
25 |
25
|
Axl
|
16 |
01~08 Strike / 01~15 Airborne |
196000 |
25 |
21
|
Baiken
|
16 |
01~08 Strike / 01~15 Airborne |
246750 |
25 |
21
|
Bedman
|
23 |
01~10 Full / 11~19 Foot |
339966 |
24 |
30
|
Chipp
|
21 |
01~09 Strike / 01~20 Airborne |
312375 |
30 |
24
|
Dizzy
|
16 |
01~09 Strike / 01~15 Airborne |
252000 |
25 |
24
|
Elphelt ※2
|
13 |
01~09 Strike / 01~12 Airborne |
273000 |
27 |
27
|
Faust
|
13 |
01~07 Strike / 01~12 Airborne |
216125 |
25 |
29
|
Haehyun
|
16 |
01~09 Strike / 01~15 Airborne |
224000 |
22 |
27
|
I-No
|
16 |
01~08 Strike / 01~15 Airborne |
252000 |
24 |
20
|
Jack-O'
|
14 |
01~09 Strike / 01~13 Airborne |
252000 |
25 |
23
|
Jam
|
13 |
01~07 Strike / 01~12 Airborne |
227500 |
26 |
25
|
Johnny
|
11 |
01~07 Strike / 01~10 Airborne |
240625 |
25 |
24
|
Ky
|
16 |
01~09 Strike / 01~15 Airborne |
252000 |
23 |
21
|
Leo
|
16 |
01~09 Strike / 01~15 Airborne |
252000 |
28 |
26
|
Leo (Stance)
|
16 |
01~13 Full |
- |
- |
-
|
May
|
13 |
01~09 Strike / 01~12 Airborne |
273000 |
25 |
22
|
Millia
|
11 |
01~05 Strike / 01~10 Airborne |
269500 |
25 |
23
|
Potemkin
|
21 |
01~20 Strike / 01~20 Airborne |
128625 |
24 |
22
|
Ramlethal
|
16 |
01~09 Strike / 01~15 Airborne |
252000 |
25 |
23
|
Raven
|
21 |
01~09 Strike / 01~20 Airborne |
349125 |
25 |
24
|
Sin
|
24 |
01~12 Strike / 01~18 Throw ※3 |
420000 |
30 |
21
|
Slayer
|
28 |
01~19 Full / 20 Strike |
280000 |
26 |
20
|
Sol
|
16 |
01~08 Strike / 01~15 Airborne |
252000 |
25 |
21
|
Venom
|
13 |
01~07 Strike / 01~12 Airborne |
204750 |
21 |
26
|
Zato
|
16 |
01~07 Strike / 01~15 Airborne |
224000 |
25 |
22
|
※1: Considered airborne if hit during movement.
※2: Aim Miss Travailler has the same backdash.
※3: Considered airborne if hit on frames 17~18.
Jump and Air Dash Values
Jump and Air Dash Values
Character
|
Prejump |
Earliest IAD (Jump) |
Earliest IAD (High Jump) |
Forward Air Dash Startup |
Backward Air Dash Startup
|
Answer
|
3 |
4 |
3 |
7 |
6
|
Axl
|
4 |
4 |
4 |
7 |
6
|
Baiken
|
3 |
2 |
2 |
6 |
6
|
Bedman
|
3 |
9 |
6 |
- |
-
|
Chipp
|
3 |
3 |
3 |
6 |
6
|
Dizzy
|
3 |
3 |
2 |
6 |
6
|
Elphelt
|
3 |
3 |
3 |
7 |
6
|
Faust
|
3 |
3 |
3 |
10 |
12
|
Haehyun
|
3 |
4 |
4 |
6 |
6
|
I-No
|
3 |
4 |
3 |
6 |
6
|
Jack-O'
|
3 |
4 |
3 |
7 |
6
|
Jam
|
3 |
2 |
2 |
5 |
6
|
Johnny
|
4 |
4 |
3 |
6 |
6
|
Ky
|
3 |
4 |
3 |
7 |
6
|
Leo
|
4 |
4 |
3 |
6 |
6
|
May
|
3 |
3 |
3 |
6 |
6
|
Millia
|
3 |
3 |
3 |
5 |
6
|
Potemkin
|
5 |
- |
- |
- |
-
|
Ramlethal
|
3 |
3 |
3 |
7 |
6
|
Raven
|
3 |
4 |
3 |
16 |
6
|
Sin
|
3 |
3 |
3 |
6 |
6
|
Slayer
|
4 |
3 |
3 |
9 |
6
|
Sol
|
3 |
4 |
3 |
6 |
6
|
Venom
|
4 |
4 |
4 |
7 |
6
|
Zato
|
3 |
4 |
3 |
7 |
6
|
Throw Ranges
Ground Throw Ranges
Character
|
Move Name |
Range |
Range In Backwalk Frames
|
Answer
|
Ground Throw |
070000 |
014
|
Answer
|
Savvy Ninpo: Tax Write-off |
090000 |
018
|
Axl
|
Ground Throw |
078750 |
016
|
Baiken
|
Ground Throw |
063000 |
013
|
Baiken
|
Himawari |
090000 |
018
|
Bedman
|
Ground Throw |
075250 |
016
|
Chipp
|
Ground Throw |
063000 |
013
|
Chipp
|
Genrou Zan |
017500 |
???
|
Chipp
|
Genrou Zan (Wall Version) |
017500 |
???
|
Dizzy
|
Ground Throw |
075250 |
015
|
Elphelt
|
Ground Throw |
075250 |
015
|
Elphelt
|
Aim Miss Travailler~CQC |
120000 |
024
|
Faust
|
Ground Throw |
078750 |
016
|
Faust
|
Hack 'n Slash |
175000 |
036
|
Haehyun
|
Ground Throw |
085750 |
017
|
I-No
|
Ground Throw |
078750 |
016
|
Jack-O'
|
Ground Throw |
063000 |
013
|
Jack-O'
|
Elysion Driver |
090000 |
???
|
Jack-O'
|
Elysion Driver (Enhanced) |
157500 |
068 ※1
|
Jack-O'
|
Forever Elysion Driver |
192500 |
077 ※1
|
Jam
|
Ground Throw |
070000 |
014/017/022 ※2
|
Johnny
|
Ground Throw |
063000 |
013
|
Ky
|
Ground Throw |
075250 |
015
|
Leo
|
Ground Throw |
075250 |
015
|
May
|
Ground Throw |
075250 |
015
|
May
|
Overhead Kiss |
157500 |
032
|
Millia
|
Ground Throw |
070000 |
014
|
Potemkin
|
Ground Throw |
096250 |
020
|
Potemkin
|
Potemkin Buster |
308000 |
064
|
Potemkin
|
Infernal Tour |
230000 |
047
|
Ramlethal
|
Ground Throw |
075250 |
015
|
Ramlethal
|
Flama Cargo |
090000 |
018
|
Raven
|
Ground Throw |
070000 |
014
|
Raven
|
Backen Zweig |
700000 |
119
|
Sin
|
Ground Throw |
075250 |
015
|
Slayer
|
Ground Throw |
085750 |
017
|
Slayer
|
Bloodsucking Universe |
161000 |
033
|
Sol
|
Ground Throw |
075250 |
015
|
Sol
|
Wild Throw |
122500 |
025
|
Venom
|
Ground Throw |
075250 |
015
|
Zato
|
Ground Throw |
085750 |
017
|
Zato
|
Damned Fang |
122500 |
025
|
※1: Includes movement distance.
※2: During 6S+HS / During 4HS / During 6HS, respectively.
Air Throw Ranges
Character
|
Move Name |
Range
|
Answer
|
Air Throw |
192500
|
Answer
|
Aerial Savvy Ninpo: Tax Write-off |
110000
|
Axl
|
Air Throw |
192500
|
Baiken
|
Air Throw |
192500
|
Bedman
|
Air Throw |
210000
|
Chipp
|
Air Throw |
192500
|
Chipp
|
Genyou Zan (Wall Version) |
017500
|
Dizzy
|
Air Throw |
192500
|
Elphelt
|
Air Throw |
192500
|
Faust
|
Air Throw |
192500
|
I-No
|
Air Throw |
201250
|
I-No
|
Sterilization Method |
227500
|
I-No
|
Sterilization Method (Aerial) |
227500
|
Jack-O'
|
Air Throw |
192500
|
Jack-O'
|
Aerial Elysion Driver |
110000
|
Jack-O'
|
Aerial Elysion Driver (Enhanced) |
157500
|
Jack-O'
|
Aerial Forever Elysion Driver |
192500
|
Jam
|
Air Throw |
192500
|
Johnny
|
Air Throw |
192500
|
Haehyun
|
Air Throw |
192500
|
Ky
|
Air Throw |
192500
|
Leo
|
Air Throw |
192500
|
May
|
Air Throw |
210000
|
Millia
|
Air Throw |
192500
|
Potemkin
|
Air Throw |
201250
|
Ramlethal
|
Air Throw |
192500
|
Raven
|
Air Throw |
192500
|
Sin
|
Air Throw |
192500
|
Slayer
|
Air Throw |
192500
|
Sol
|
Air Throw |
192500
|
Sol
|
P.B.B |
122500
|
Venom
|
Air Throw |
192500
|
Zato
|
Air Throw |
192500
|
System Data
Attack Level
Hitstun and Blockstun Values
Attack Level
|
Hitstop ※1 |
Counter Hitstop ※1 |
Standing Hitstun |
Crouching Hitstun |
Air Untechable Time ※2 |
Ground Regular Block |
Ground Instant Block |
Ground FD ※3 |
Air Regular Block |
Air Instant Block |
Air FD ※3
|
Lv0
|
11 |
+0 |
10 |
+0 |
10 |
9 |
-2 |
+2 |
9 |
-6 |
+2
|
Lv1
|
12 |
+2 |
12 |
+1 |
12 |
11 |
-3 |
+2 |
11 |
-6 |
+3
|
Lv2
|
13 |
+4 |
14 |
+1 |
14 |
13 |
-3 |
+2 |
13 |
-6 |
+4
|
Lv3
|
14 |
+8 |
17 |
+1 |
16 |
16 |
-4 |
+2 |
16 |
-7 |
+4
|
Lv4
|
15 |
+12 |
19 |
+1 |
18 |
18 |
-4 |
+2 |
19 |
-8 |
+4
|
※1: The additional hitstop is only applied to the receiver.
※2: During an airborne Counter Hit, untechable time is doubled (with some exceptions).
※3: Abbreviation of Faultless Defense.
Air Recovery
Air Recovery
Direction
|
Invulnerability
|
Forward
|
1~6 Full / 7~17 Strike
|
Neutral
|
1~6 Full / 7~17 Strike
|
Backward
|
1~6 Full / 7~15 Strike
|
- Air actions available on 10th frame after air tech.
Blitz Shield
- Reject state lasts for 61F if not canceled into a Blitz Shield.
|
Reject Window |
Total |
Notes
|
Standing
|
1-12F |
38F |
Rejects high, mid and unblockable strikes/projectiles
|
Crouching
|
1-12F |
38F |
Rejects low and unblockable strikes
|
Air
|
1-12F |
Until Landing + 12F |
Rejects all strikes/projectiles Landing during first 12F will immediately enter recovery Successful Blitz Shield allows movement while airborne
|
Blitz Attack
Guts
Guts Rating
Guts Rating
|
<50% Life |
<40% Life |
<30% Life |
<20% Life |
<10% Life |
Character
|
0
|
90% |
76% |
60% |
50% |
40% |
Answer, Bedman, Elphelt, Faust, Zato
|
1
|
87% |
72% |
58% |
48% |
40% |
Axl, I-No, Ramlethal, Sin, Slayer, Sol, Venom, Dizzy
|
2
|
84% |
68% |
56% |
46% |
38% |
Ky, Haehyun, Jack-O'
|
3
|
81% |
66% |
54% |
44% |
38% |
Johnny, Leo, May, Millia, Potemkin, Jam
|
4
|
78% |
64% |
50% |
42% |
38% |
Baiken, Chipp
|
5
|
75% |
60% |
48% |
40% |
36% |
Raven
|
Burst Gauge
The Burst Gauge is 15000 units. There are two ways for the Burst gauge to increase: over time, and when taking damage.
- Building Burst Over Time
- 100%-51% health = 600 Burst per 10 seconds
- 50%-26% health = 1200 Burst per 10 seconds
- 25%-0% health = 1800 Burst per 10 seconds
- Building Burst While Taking Damage
(100 + Move Damage × 3) × (1.0 + Combo Count × 0.03)
- Move Damage = amount of damage the move does in the combo
- Combo Count = number of hits in the current combo (1 being the first hit, 3 being third hit of combo etc)
Psych Burst
Burst Frame Data
Type
|
Startup
|
Active
|
Recovery
|
Blockstun
|
Invincibility
|
Blue Burst
|
18F
|
6F
|
Total: 54F + 3F after landing
|
11F
|
1~23F
|
Gold Burst
|
18F
|
6F
|
Total: 50F
|
13F
|
1~End
|
- Bursts become airborne on frame 1.
- Invincibility ONLY applies to strikes and projectiles; Bursts can be air thrown at any point, even during startup.
- Landing recovery can be canceled into non-movement options.
Tension Pulse
Tension Gain Modifier
Tension Pulse |
Tension Gain
|
Pulse < -12500 |
25%
|
Pulse >= -12500 |
50%
|
Pulse >= -7500 |
75%
|
Pulse >= -3750 |
90%
|
Pulse >= -1250 |
100%
|
Pulse >= 1250 |
125%
|
Pulse >= 5000 |
150%
|
- Has a minimum of -25000 and a maximum of 25000
- When running forward/forward dashing:
- Tension Gain × 60% during the first 9 frames of a run/dash
- Tension Gain × 50% during frame 62 onwards of a run/dash
Actions that Affect Tension Pulse
Positive Actions |
Negative Actions
|
- Landing an attack will increase it by 5 × base damage
- Having an attack blocked will increase it by 2 × base damage
- Instant blocking increases it by 1000
- Walking forward increases it by .07 × tension gain modifier truncated per frame
- Airdashing forward increases it by .05 × tension gain modifier truncated per frame
- Running or dashing forward increases it by .12 × tension gain modifier truncated per frame
- See the running frame modifiers under the tension gain modifier section
|
- While 280,000 Guiltymeters or more away ([1])
- Note: Guiltymeters is the game engine's arbitrary distance units
- Walking backward decreases it by 6 per frame
- Backdashing decreases it by 100 per frame during the first 6 frames and by 30 during subsequent frames
- Air backdashing decreases is by 150 per frame during the first 6 frames and by 45 during subsequent frames
|
- Note: all values are truncated, meaning all values after the decimal are cut off. Ex: 2.7 becomes 2.
- Tension Pulse Naturally Changes Over Time
- Tension Pulse slowly changes even when no action is taken.
- -1 per frame when 7500 or below and above 0
- -3 per frame when above 7500
- +1 per frame when below 0
- -8 per frame when Tension Pulse Penalty is 360 or greater
- These per/frame increases/decreases still take place during hitstop, but not during super freeze
Tension Pulse Penalty
- Has a minimum of 0 and a maximum of 1800
- Resets when Negative Penalty is incurred
- Always +1 every frame
- Landing an attack halves it and -300
- When an attack blocked -60
- Moving forward -3 per frame
- While 280,000 Guiltymeters or more away (http://i.imgur.com/gw3VNfs.jpg):
- Walking backward increases it by 0.2 × Tension Pulse Penalty gain modifier truncated per frame
- Backdashing or air backdashing Increases it by .5 × Tension Pulse Penalty gain modifier truncated per frame
- Being less than 437,500 Guiltymeters away adds a 50% modifier (http://i.imgur.com/fgc3yYu.jpg)
- Being 875,000 Guiltymeters or more away adds a 150% modifier (http://i.imgur.com/Nloo8VL.jpg)
Confusingly, Tension Pulse itself also affects Tension Pulse Penalty. The lower the Tension Pulse, the higher the Penalty.
Tension Pulse Penalty Modifier
Tension Pulse Value |
Modifier
|
Pulse < -17500 |
350%
|
Pulse >= -17500 |
250%
|
Pulse >= -12500 |
200%
|
Pulse >= -7500 |
150%
|
Pulse >= -5000 |
150%
|
Pulse >= -2500 |
100%
|
For some reason, all of this resets if both you and your opponent have both AFK'd for 360 frames.
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