GGXRD-R2/I-No/Frame Data

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< GGXRD-R2‎ | I-No
Revision as of 04:44, 28 December 2018 by LaziestNameEver (talk | contribs) (→‎Special Moves: F1 airborne, not f2)

Template:CharNav-GGXRD-R2

System Data

Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 12 144 -8/+3 - 0 Mid CSJ YRP 4 4 6 ±0 - Click!
5K 20 264 -7/+6 - 1 Mid SJ YRP 7 7 12 -7 - Click!
c.S 34 264 -7/+10 - 2 Mid SJ YRP 6 2 12 ±0 - Click!
f.S 28 264 -7/+10 - 2 Mid S YRP 11 8 12 -6 - Click!
  • Staggers opponent. Max duration 29F, Frame Adv: -4 to +11
5H 38 384 -6/+20 - 4 Mid SJ YRP 13 4 18 -3 - Click!
2P 10 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 2 5 +3 - Click!
2K 15 144 -8/+3 Initial: 75% 0 Low S YRP 5 2 8 ±0 - Click!
2S 28 264 -7/+10 - 2 Mid S YRP 9 2 17 -5 - Click!
2H 35 384 -6/+20 - 4 Mid S YRP 11 2 11 +6 - Click!
j.P 18 144 -8/+3 - 0 High / Air CS YRP 5 5 12 - - Click!
j.K 13 264 -7/+6 Initial: 90% 1 High / Air S YRP 5 12 18 - - Click!
j.S 23 264 -7/+10 - 2 High / Air SJ YRP 8 6 23 - - Click!
j.H 35 264 -7/+10 - 2 High / Air S YRP 12 6 24 - - Click!
j.D 40 264 -7/+10 Initial: 80% 2 High / Air SJ YRP 16 5 20 + 9 After Landing - - Click!
6P 32 264 -7/+10 Initial: 90% 2 Mid S YRP 9 3 21 -10 1~4 Upper Body
5~11 Above Knees
Click!
6S 30 264 -7/+10 - 2 Mid S YRP 13 8 15 -9 - -
  • Staggers opponent on counter hit. Max duration 29F, Frame adv: -9~+6
6H 20,45 384*2 -6/+14,+20 Initial: 80%,― 3,4 Mid S YRP 5 4(12)8 17 -6 - Click!
2D 26 264 -7/+10 - 2 Low S YRP 10 3 18 -7 - Click!
5D 25 264 -20/+10 Initial: 80% 2 High - YRP 26 12 9 -7 - Click!
  • On YRC, becomes a projectile attack that can be blocked Mid

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0,60 480 -6,-0/NA Forced: 65% 0,2 Ground Throw: 78750 - R 1 - - +54 - Click!
  • Stun: 30
Air Throw 0,60 480 -6,-0/NA Forced: 65% 0,4 Air Throw: 201250 - R 1 - - - - Click!
  • Stun: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 11 3 25 -14 1~13 Full
14~33 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Hover Dash
66
- - - - - - - Y - - - - - Click!
  • Can use moves at 9F
Hover Dash > Air Dash
Hover > 66
- - - - - - - Y - - - - - Click!
  • Can use moves at 7F
Antidepressant Scale
214P
12×n 250 / 120×n -8, -7×N/+3×N - 0,1×n All - YRP 18 Until Corner Total 50 -12 - Click!
  • Number of hits starts at 1 and after 31F, increases number of hits every 12F. Maximum 5 Hits
Antidepressant Scale (Aerial)
j.214P
12×n 250 / 120×n -8, -7×N/+3×N - 0,1×n All - YRP 15 Until Corner Until Landing - - Click!
  • Number of hits starts at 1 and after 31F, increases number of hits every 12F. Maximum 5 Hits
Stroke the Big Tree (S)
41236S
40 200 / 720 -6/+20 - 4 Low - YRP 20 2 17 ±0 3~19 Above Knees
6~15 Throw
Click!
  • Staggers opponent on ground hit. Max duration 51F, Frame Adv: +7 to +33
Stroke the Big Tree (H)
41236H
40 200 / 720 -6/+20 Initial: 90% 4 Low - YRP 28 2 14 +3 5~27 Above Knees
11~23 Throw
Click!
Sultry Performance (P)
j.236P
30 200 / 480 -7/+10 - 2 High / Air - YRP 14[53] Until Landing 15 - - Click!
  • [ ] Indicates max charge startup
  • On hit/block, can cancel into air dash or Ultimate Fortissimo after 8F
Sultry Performance (K)
j.236K
30 200 / 480 -7/+10 Initial: 85% 2 High / Air - YRP 13[52] Until Landing 12 - - Click!
  • [ ] Indicates max charge startup
Sultry Performance (S)
j.236S
30 200 / 480 -19/+10 Forced: 70% 2 High / Air - YRP 13[52] Until Landing 14 - - Click!
  • [ ] Indicates max charge startup
Sultry Performance (H)
j.236H
20×3 200 / 480 -7/+10 - 2 All - YRP 10[50] 32(3 Hit) 10 After Landing - - Click!
  • [ ] Indicates max charge startup
Chemical Love
214K
35 250 / 120 -6/+2 - 4 All - YRP 11 10 13+8 After Landing +3 1~Airborne Click!
Chemical Love (Aerial)
j.214K
35 250 / 120 -6/+2 - 4 All - YRP 11 10 12 After Landing - - Click!
→Chemical Love (Followup)
Chemical Love > 214S
25 0 / 120 -8/+2 - 0 All - YRP 13 - 9 After Landing - - Click!
Chemical Love (Vertical)
214S
40 250 / 120 -7/+2 - 2 All - YRP 11 11 11+9 After Landing -4 1~Airborne Click!
Chemical Love (Vertical)(Aerial)
j.214S
40 250 / 120 -7/+2 - 2 All - YRP 11 11 8 After Landing - - Click!
Sterilization Method
214H
0,60 0 / 480 -6,-6/NA Forced: 60% 0,3 Air Throw: 227500 - YRP 19 4 Total 26+3 After Landing - 1~9 Above Knees
10~22 Upper body
13~Airborne
17~22 Throw
Click!
  • Stun: 30
Sterilization Method (Aerial)
j.214H
0,60 0 / 480 -6,-6/NA Forced: 60% 0,3 Air Throw: 227500 - YRP 6 6 8 After Landing - 1~11 Upper Body
4~11 Throw
Click!
  • Stun: 30

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Longing Desperation
632146H
[632146D]
50×3
[62×3]
-5000 / 0 -7/+10 80 2 Mid - YRP 7+2 20 10 +1 1~13 Strike
[1~13 All]
Click!
  • Stun: 0
  • Values in [ ] are for Burst version
Ultimate Fortissimo
j.2363214S
50×3 -5000 / 0 -6/+14 - 3 Mid - YRP 7+0 7 16 - 1~7 Strike Click!
  • Stun: 0


Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Megalomania
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+12
[5+9]
6 30 -19 9~30 Full
[5~19 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 76F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Dash
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Dash
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp, Dash
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Dash
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp, Dash
c.S 6P - 2S, f.S 5H, 2H 5D, 2D Jump, Sp, Dash
f.S - - 2S 5H, 2H 5D, 2D Sp, Dash
2S - - - 5H, 2H 5D, 2D Sp, Dash
5H - - - 2H 5D, 2D Jump, Sp, Dash
2H - - - - 5D, 2D Sp, Dash
6H - - - - - Jump, Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp, Dash
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R2/1.03 patch notes


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