System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | 12 | 144 | -8/+3 | - | 0 | Mid | CSJ | YRP | 4 | 4 | 6 | ±0 | - | Click! |
5K | 20 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 7 | 7 | 12 | -7 | - | Click! |
c.S | 34 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 6 | 2 | 12 | ±0 | - | Click! |
f.S | 28 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 11 | 8 | 12 | -6 | - | Click! |
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5H | 38 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 13 | 4 | 18 | -3 | - | Click! |
2P | 10 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 5 | 2 | 5 | +3 | - | Click! |
2K | 15 | 144 | -8/+3 | Initial: 75% | 0 | Low | S | YRP | 5 | 2 | 8 | ±0 | - | Click! |
2S | 28 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 2 | 17 | -5 | - | Click! |
2H | 35 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 11 | 2 | 11 | +6 | - | Click! |
j.P | 18 | 144 | -8/+3 | - | 0 | High / Air | CS | YRP | 5 | 5 | 12 | - | - | Click! |
j.K | 13 | 264 | -7/+6 | Initial: 90% | 1 | High / Air | S | YRP | 5 | 12 | 18 | - | - | Click! |
j.S | 23 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 8 | 6 | 23 | - | - | Click! |
j.H | 35 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 12 | 6 | 24 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | Initial: 80% | 2 | High / Air | SJ | YRP | 16 | 5 | 20 + 9 After Landing | - | - | Click! |
6P | 32 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 9 | 3 | 21 | -10 | 1~4 Upper Body 5~11 Above Knees |
Click! |
6S | 30 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 13 | 8 | 15 | -9 | - | - |
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6H | 20,45 | 384*2 | -6/+14,+20 | Initial: 80%,― | 3,4 | Mid | S | YRP | 5 | 4(12)8 | 17 | -6 | - | Click! |
2D | 26 | 264 | -7/+10 | - | 2 | Low | S | YRP | 10 | 3 | 18 | -7 | - | Click! |
5D | 25 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 26 | 12 | 9 | -7 | - | Click! |
|
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0,2 | Ground Throw: 78750 | - | R | 1 | - | - | +54 | - | Click! |
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Air Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0,4 | Air Throw: 201250 | - | R | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 11 | 3 | 25 | -14 | 1~13 Full 14~33 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Hover Dash 66
|
- | - | - | - | - | - | - | Y | - | - | - | - | - | Click! |
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Hover Dash > Air Dash Hover > 66
|
- | - | - | - | - | - | - | Y | - | - | - | - | - | Click! |
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Antidepressant Scale 214P
|
12×n | 250 / 120×n | -8, -7×N/+3×N | - | 0,1×n | All | - | YRP | 18 | Until Corner | Total 50 | -12 | - | Click! |
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Antidepressant Scale (Aerial) j.214P
|
12×n | 250 / 120×n | -8, -7×N/+3×N | - | 0,1×n | All | - | YRP | 15 | Until Corner | Until Landing | - | - | Click! |
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Stroke the Big Tree (S) 41236S
|
40 | 200 / 720 | -6/+20 | - | 4 | Low | - | YRP | 20 | 2 | 17 | ±0 | 3~19 Above Knees 6~15 Throw |
Click! |
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Stroke the Big Tree (H) 41236H
|
40 | 200 / 720 | -6/+20 | Initial: 90% | 4 | Low | - | YRP | 28 | 2 | 14 | +3 | 5~27 Above Knees 11~23 Throw |
Click! |
Sultry Performance (P) j.236P
|
30 | 200 / 480 | -7/+10 | - | 2 | High / Air | - | YRP | 14[53] | Until Landing | 15 | - | - | Click! |
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Sultry Performance (K) j.236K
|
30 | 200 / 480 | -7/+10 | Initial: 85% | 2 | High / Air | - | YRP | 13[52] | Until Landing | 12 | - | - | Click! |
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Sultry Performance (S) j.236S
|
30 | 200 / 480 | -19/+10 | Forced: 70% | 2 | High / Air | - | YRP | 13[52] | Until Landing | 14 | - | - | Click! |
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Sultry Performance (H) j.236H
|
20×3 | 200 / 480 | -7/+10 | - | 2 | All | - | YRP | 10[50] | 32(3 Hit) | 10 After Landing | - | - | Click! |
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Chemical Love 214K
|
35 | 250 / 120 | -6/+2 | - | 4 | All | - | YRP | 11 | 10 | 13+8 After Landing | +3 | 1~Airborne | Click! |
Chemical Love (Aerial) j.214K
|
35 | 250 / 120 | -6/+2 | - | 4 | All | - | YRP | 11 | 10 | 12 After Landing | - | - | Click! |
→Chemical Love (Followup) Chemical Love > 214S
|
25 | 0 / 120 | -8/+2 | - | 0 | All | - | YRP | 13 | - | 9 After Landing | - | - | Click! |
Chemical Love (Vertical) 214S
|
40 | 250 / 120 | -7/+2 | - | 2 | All | - | YRP | 11 | 11 | 11+9 After Landing | -4 | 1~Airborne | Click! |
Chemical Love (Vertical)(Aerial) j.214S
|
40 | 250 / 120 | -7/+2 | - | 2 | All | - | YRP | 11 | 11 | 8 After Landing | - | - | Click! |
Sterilization Method 214H
|
0,60 | 0 / 480 | -6,-6/NA | Forced: 60% | 0,3 | Air Throw: 227500 | - | YRP | 19 | 4 | Total 26+3 After Landing | - | 1~9 Above Knees 10~22 Upper body 13~Airborne 17~22 Throw |
Click! |
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Sterilization Method (Aerial) j.214H
|
0,60 | 0 / 480 | -6,-6/NA | Forced: 60% | 0,3 | Air Throw: 227500 | - | YRP | 6 | 6 | 8 After Landing | - | 1~11 Upper Body 4~11 Throw |
Click! |
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Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Longing Desperation 632146H
[632146D] |
50×3 [62×3] |
-5000 / 0 | -7/+10 | 80 | 2 | Mid | - | YRP | 7+2 | 20 | 10 | +1 | 1~13 Strike [1~13 All] |
Click! |
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Ultimate Fortissimo j.2363214S
|
50×3 | -5000 / 0 | -6/+14 | - | 3 | Mid | - | YRP | 7+0 | 7 | 16 | - | 1~7 Strike | Click! |
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Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Megalomania During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+12 [5+9] |
6 | 30 | -19 | 9~30 Full [5~19 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Dash |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Dash |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Dash |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Dash |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Dash |
c.S | 6P | - | 2S, f.S | 5H, 2H | 5D, 2D | Jump, Sp, Dash |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Dash |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Dash |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp, Dash |
2H | - | - | - | - | 5D, 2D | Sp, Dash |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp, Dash |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)