System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
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5H | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
6P | |||||||||||||
6S | |||||||||||||
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6H | |||||||||||||
2D | |||||||||||||
5D | |||||||||||||
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Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Hover Dash 66 | |||||||||||||
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Hover Dash > Air Dash Hover > 66 | |||||||||||||
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Antidepressant Scale 214P | |||||||||||||
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Antidepressant Scale (Aerial) j.214P | |||||||||||||
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Stroke the Big Tree (S) 41236S | |||||||||||||
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Stroke the Big Tree (H) 41236H | |||||||||||||
Sultry Performance (P) j.236P | |||||||||||||
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Sultry Performance (K) j.236K | |||||||||||||
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Sultry Performance (S) j.236S | |||||||||||||
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Sultry Performance (H) j.236H | |||||||||||||
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Chemical Love 214K | |||||||||||||
Chemical Love (Aerial) j.214K | |||||||||||||
→Chemical Love (Followup) Chemical Love > 214S | |||||||||||||
Chemical Love (Vertical) 214S | |||||||||||||
Chemical Love (Vertical)(Aerial) j.214S | |||||||||||||
Sterilization Method 214H | |||||||||||||
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Sterilization Method (Aerial) j.214H | |||||||||||||
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Overdrives
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Megalomania During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Dash |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Dash |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Dash |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Dash |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Dash |
c.S | 6P | - | 2S, f.S | 5H, 2H | 5D, 2D | Jump, Sp, Dash |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Dash |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Dash |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp, Dash |
2H | - | - | - | - | 5D, 2D | Sp, Dash |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp, Dash |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
Changelog
To edit frame data, edit values in GGXRD-R2/I-No/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.