Difference between revisions of "GGXRD-R2/Jack-O'/Frame Data"

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(Special Moves)
 
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Latest revision as of 09:37, 12 February 2019


System Data[edit]

Defense Modifier: x1.03

Guts Rating: 2

Weight: [105] Light

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 13F / Invul: 9F

Wakeup (Face Up/Down): 25F / 23F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 10 144 -8/+3 - 0 Mid - - 4 4 6 ±0 - Click!
5K 26 264 -7/+6 - 1 Mid - - 6 6 13 -7 - Click!
c.S 28 264 -7/+10 - 2 Mid - - 7 5 6 +3 - Click!
f.S 30 264 -7/+10 - 2 Mid - - 8 6 20 -12 - Click!
5H 36, 16x2 384 -6x3/+20,+14x2 - 4, 3, 3 Mid - - 10 3(2)2(2)2(4)2(2)2(4)2(2)2 24 -13 8-60 Feet Click!
  • Max 3 hits
  • 2nd hit startup is 25F, 3rd hit startup 35F
5D 22 -1000/720 [-/720] -20/+10 Initial: 80% 2 High - - 26 [31] 4 16 [21] -6 [-11] 9-14 Above Knee [12-19 Above Knee] Click!
  • [ ] values are when done without Tension
6P 28 264 -7/+10 - 2 Mid - - 10 6 20 -12 1-7 Upper Body
8-15 Above Knee
Click!
6K 20x2 264 -7/+10 - 2 High / Air - - 24 2(3)3 11 ±0 1-23 Throw
10-end Foot
12-end Low Body
Click!
  • Hits crouching opponent on 24F (tested on Sol)
6H 30, 50 384 -6x2 / +14,+20 - 3, 4 Mid - - 7 2(9)8 19 -8 - Click!
  • 2nd hit startup 29F, Attack Lv 4
2P 12 144 -8/+3 - 0 Mid - - 5 4 6 ±0 - Click!
2K 14 264 -7/+6 - 1 Low - - 6 3 6 +3 6-14 Low Profile Click!
2S 28 264 -7/+10 - 2 Mid - - 8 7 22 -15 1-14F Upper Body Click!
2H 8xN,26 384 -1/+6 - 4 Mid - - 13 3(3)3(3)3(3)3(9)3 18 -2 - Click!
  • Mash H for more hits, max 13
  • Active frames for max hits is [3(3)]*11,3(9)3
3H 30 264 -7/+10 - 2 Low - - 11 15 9 -10 11F-30F Low Profile Click!
  • Knocks down opponent on ground hit
j.P 8 144 -8/+3 - 0 High / Air - - 6 4 6 - - Click!
j.K 16 264 -7/+6 - 1 High / Air - - 5 6 12 - - Click!
j.S 28 264 -7/+10 - 2 High / Air - - 9 5 21 - - Click!
j.H 26x2 264 -7/+10 - 2 High / Air - - 11 3,3 32 - - Click!
  • 2nd hit has startup 14F

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0, 60 0,480 -6,0/NA Forced: 65% - Ground Throw 63000 - R 1 1 - +54 - Click!
  • Stun 30
Air Throw 0, 60 0,480 -6,0/NA Forced: 65% - Air Throw 192500 - R 1 1 - - - Click!
  • Stun 30
Dead Angle Attack 25 -5000/264 -7/+10 Initial: 50% 2 All - - 13 6 20 -12 1-18 All Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Remove the Chain of Chiron
j.D
24x3 [24] -1000/120 [0/120] -7/+2 - 2 All - YRP 21 12 After Landing Total: 32+10 After Landing
[Total: 51+10 After Landing]
[-8] - Click!
  • [ ] values are when done without Tension
  • 2nd hit has startup 30F, 3rd hit 39F
Elysion Driver
6D
90 -1000/360,345 [-/360,345] -6,-8x2 Initial: 50% 0 Ground Throw: 157500 [90000] - - 17 [22] 4 43
[48]
+66 1-16 [1-21] Throw
3-20 [5-25] Lower Body
21-51 [26-57] Feet
Click!
  • [ ] values are when done without Tension
  • Jack-O' is considered airborne during the move
  • 1-17F travels towards opponent
  • Stun value: 45
Air Elysion Driver
j.6D
0,90,0 -1000/360,345 [-/360,345] -6,-8x2 Initial: 50% 0 Air Throw: 157500 [110000] - - 10 [15] 4 Total:Until Landing + 9 - 1-9 [1-14] Throw Click!
  • [ ] values are when done without Tension
  • Jack-O' is considered airborne during the move
  • 1-17F travels towards opponent
  • Stun value: 45
Hunger of Dopros
4D
10, 40 -1000/720,480 [-/720,480] -6,-8/+20 - 4,0 All - - 11 [13] 9 26 [31] -11 [-16] 11-15, 20-35 [16-20, 25-41] Feet
16-19 [21-24] Lower Body
Click!
  • [ ] values are when done without Tension
  • Hold direction to throw opponent in that direction
  • Press D to throw opponent sooner (58-93F)
  • Untechable for 46F
  • Jack-O' has 33F recovery after throwing opponent
  • Frame advantage listed is against crouching Sol
Air Hunger of Dopros
j.4D
10, 40 -1000/720,480 [-/720,480] -6,-8/+20 - 4,0 All - - 10 [12] 6 Until Landing + 8 - - Click!
  • [ ] values are when done without Tension
  • Hold direction to throw opponent in that direction
  • Press D to throw opponent sooner (58-93F)
  • Untechable for 46F
  • Jack-O' has 33F recovery after throwing opponent
Zest
2D
30, 25 -1000/720 [-/720] -7/+10 Initial: 80% 2 Mid - - 9 [14] 3(6)9 Total: 26+15 -45 1-17 [1-22] Strike
18 [23] onwards Airborne
Click!
  • [ ] values are when done without Tension
  • 2nd hit startup 18F [23F], untechable for 36F
Air Zest
j.2D
50 -1000/720 [-/720] -7/+10 - 2 Mid - - 17 [20] Until Landing Total: Until Landing + 13 After 0 - Click!
  • [ ] values are when done without Tension
  • Ground bounces opponent on hit
  • Frame Advantage is computed from the lowest possible Air Zest
Organ Deploy
22H
- -/120 - - - - - - 13 - Total: 24 - - Click!
  • Can cancel into followups after 13F
  • If using a Skill that is in cooldown, Jack-O goes into 62F animation and recovers 10% of the Skill's cooldown on 47F
Ghost Return
Organ > P
- - - - - - - - - - 12 - - Click!
  • Retrieves all Ghosts
  • Cooldown 900F
Clock Up
Organ > K
- - - - - - - - - - 12 - - Click!
  • Reduces attack cooldown for Servants by ??F
  • Cooldown 1100F
Explode
Organ > S
See notes -/120 - - - - - - 192 19 12 - - Click!
  • Damage for Servants: Level 1: 30, Level 2: 45, Level 3: 60
  • Damage for Ghosts: Level 1: 50, Level 2: 65, Level 3: 80
  • Cooldown 600F
Aegis Field
Organ > H
- - - - - - - - - 360 12 - - Click!
  • Creates a Shield around Jack-O' that nullifies all projectiles
  • Cooldown 1400F
Cancel
Organ > D
- - - - - - - - - - 12 - - Click!

Ghost and Servant Attacks[edit]

  • Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
  • First Servant spawns after 30F, 2nd after 379F
  • Servants have 155F attack cooldown
  • some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Set Ghost
22P/K/S
- - - - - - - - - - Total: 24 - - Click!
Pick Up Ghost
2P near Ghost
- - - - - - - - - - Total: 18 - - Click!
Place Ghost
2P/K/S while holding Ghost
- - - - - - - - - - Total: 24 - - Click!
Put Away Ghost
4P/K/S while holding Ghost
- - - - - - - - - - Total: 12 - - Click!
  • Ghost health restored to max after putting away
Throw Ghost
5P/K/S while holding Ghost
35
40
45
-/120 -7/+2 - 4 - - - 12 32 Total: 32 -7 - Click!
  • Untechable for 19F
  • Frame Adv listed is when done right next to opponent
Throw Ghost (Air)
j.5P/K/S while holding Ghost
35 -/120 -7/+2 - 4 - - - 12 Until Landing Total: 32 - - Click!
  • S version is untechable for 20F
Knight
P Servant Level 1/2/3
10 -/120 -6/+2 - 0 All - - 15[108] 6 Total: 45 - - Click!
15 -/120 -6/+2 - 1 All - - 15[108] 6 Total: 45 - - Click!
20 -/120 -6/+2 - 2 All - - 15[108] 6 Total: 45 - - Click!
  • [] Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Lancer
K Servant Level 1/2/3
10 -/120 -6/+2 - 0 All - - 12[105] 3 - - - Click!
10 * 2 -/120 -4/+2 - 0 All - - 12[105] 3(3)3 - - - Click!
10 * 4 -/120 -3/+2 - 0 All - - 12[105] 3(3)3(3)3(3)6 - - - Click!
  • [] Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Magician
S Servant Level 1/2/3
10 -/120 -6/+2 - 0 All - - 15[108] - - - - Click!
10 -/120 -6/+2 - 1 All - - 15[108] - - - - Click!
10 -/120 -6/+2 - 2 All - - 15[108] - - - - Click!
  • [] Startup when spawning from Ghost, includes time to place the ghost (24 Total)
  • Untechable for 20F / 22F / 24F
  • Does not attack until opponent becomes airborne

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Calvados
214S
[214D]
40, 25x3
[50, 31x3]
-5000/0 -8/+2 - 0 All - YRP 7+5 10, 5, 5, 35 Until Landing + 12 After +9 [1-7 Full]
3-End Feet
7 Strike
Click!
  • [ ] Values are for the Burst version
Air Calvados
j.214S
[j.214D]
40, 25x3
[50, 31x3]
-5000/0 -8/+2 - 0 All - YRP 7+5 Until it hits the ground,5,5,35 Until Landing + 12 After Landing - [1-7 Full]
7-End Strike
Click!
  • [ ] Values are for the Burst version
Forever Elysion Driver
360P
0, 150, 0*2 -5000/0 -6, -8x2 Initial 50% 0 Ground Throw - YRP 5+2 3 42 +70 1-6 Full Click!
  • 21F window until opponent lands
  • Stun value: 75
Air Forever Elysion Driver
j.360P
0, 150, 0*2 -5000/0 -6, -8x2 Initial 50% - Air Throw - YRP 5+2 3 Until Landing + 9 After +70 1-6 Full Click!
  • 21F window until opponent lands
  • Stun value: 75

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
I Want Out
During IK Mode: 236236H
DESTROY - -6/+14 - 3 Mid / Air - - 9+8
[5+8]
2 34 -19 9-18 Full [5-14 Full] Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 2H, 6H, 3H 5D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H, 3H 5D Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
2K 5P, 6P 5K c.S, f.S, 2S 2H, 6H, 3H 5D Sp
6K - - - - - -
c.S 6P - f.S, 2S 5H, 2H, 6H, 3H 5D Jump, Sp
f.S 6P - 2S 5H, 2H, 6H, 3H 5D Jump, Sp
2S - - - 5H, 2H, 6H, 3H 5D Jump, Sp
5H - - - - 5D Jump (1st hit), Sp
2H - - - - 5D Sp (last hit)
6H - - - - 5D Jump, Sp
3H - - - - - -
5D - - - - - Homing Jump, Homing Dash
Air Gatlings
P K S H Cancel
j.P j.P j.K j.S j.H Sp
j.K j.P - j.S j.H Jump, Sp
j.S j.P - - j.H Jump, Sp
j.H - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Jack-O'/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.