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{{ | {{#lsth:GGXRD-R2/Jack-O'/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGXRD-R2/ | ==[[GGXRD-R2/Frame Data|System Data]]== | ||
{{ | {{#lsth:GGXRD-R2/Jack-O'/Data|SystemData}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=5P|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|5P Full}} | |||
|- | |||
{{AttackVersion|name=5K|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|5K Full}} | |||
|- | |||
{{AttackVersion|name=c.S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|c.S Full}} | |||
|- | |||
{{AttackVersion|name=f.S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|f.S Full}} | |||
|- | |||
{{AttackVersion|name=5H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|5H Full}} | |||
|- | |||
{{Description|14|text=*Max 3 hits | |||
*2nd hit startup is 25F, 3rd hit startup 35F | *2nd hit startup is 25F, 3rd hit startup 35F | ||
}} | }} | ||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|5D Full}} | |||
|- | |||
{{Description|14|text=* [ ] values are when done without Tension | |||
}} | }} | ||
{{AttackVersion|name=6P|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|6P Full}} | |||
|- | |||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|6K Full}} | |||
|- | |||
{{Description|14|text= | |||
*Hits crouching opponent on 24F (tested on Sol) | *Hits crouching opponent on 24F (tested on Sol) | ||
}} | }} | ||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|6H Full}} | |||
|- | |||
{{Description|14|text=*2nd hit startup 29F, Attack Lv 4 | |||
}} | }} | ||
{{AttackVersion|name=2P|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|2P Full}} | |||
|- | |||
{{AttackVersion|name=2K|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|2K Full}} | |||
|- | |||
{{AttackVersion|name=2S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|2S Full}} | |||
|- | |||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|2H Full}} | |||
|- | |||
{{Description|14|text= | |||
*Mash H for more hits, max 13 | *Mash H for more hits, max 13 | ||
*Active frames for max hits is [3(3)]*11,3(9)3 | *Active frames for max hits is [3(3)]*11,3(9)3 | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=3H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|3H Full}} | |||
|- | |||
{{Description|14|text= | |||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
}} | }} | ||
{{AttackVersion|name=j.P|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.P Full}} | |||
|- | |||
{{AttackVersion|name=j.K|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.K Full}} | |||
|- | |||
{{AttackVersion|name=j.S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.S Full}} | |||
|- | |||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.H Full}} | |||
|- | |||
{{Description|14|text=*2nd hit has startup 14F | |||
}} | }} | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Ground Throw Full}} | |||
|- | |||
{{Description|14|text=*Stun 30 | |||
}} | }} | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Air Throw Full}} | |||
|- | |||
{{Description|14|text=*Stun 30 | |||
}} | }} | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|DAA Full}} | |||
|- | |||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Blitz Attack Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | |||
*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | *Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | ||
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}} | }} | ||
}} | }} | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Blitz Attack Max Charge Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | |||
*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | *Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=Remove the Chain of Chiron |subtitle=j.D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.D Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*[ ] values are when done without Tension | |||
*2nd hit has startup 30F, 3rd hit 39F | *2nd hit has startup 30F, 3rd hit 39F | ||
}} | }} | ||
}} | }} | ||
{{AttackVersion|name=Elysion Driver |subtitle=6D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|6D Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*[ ] values are when done without Tension | |||
*Jack-O' is considered airborne during the move | *Jack-O' is considered airborne during the move | ||
*1-17F travels towards opponent | *1-17F travels towards opponent | ||
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}} | }} | ||
}} | }} | ||
{{AttackVersion|name=Air Elysion Driver |subtitle=j.6D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.6D Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*[ ] values are when done without Tension | |||
*Jack-O' is considered airborne during the move | *Jack-O' is considered airborne during the move | ||
*1-17F travels towards opponent | *1-17F travels towards opponent | ||
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}} | }} | ||
}} | }} | ||
{{AttackVersion|name=Hunger of Dopros |subtitle=4D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|4D Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*[ ] values are when done without Tension | |||
*Hold direction to throw opponent in that direction | *Hold direction to throw opponent in that direction | ||
*Press D to throw opponent sooner (58-93F) | *Press D to throw opponent sooner (58-93F) | ||
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}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Air Hunger of Dopros |subtitle=j.4D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.4D Full}} | |||
|- | |||
{{Description|14|text=*[ ] values are when done without Tension | |||
*Hold direction to throw opponent in that direction | *Hold direction to throw opponent in that direction | ||
*Press D to throw opponent sooner (58-93F) | *Press D to throw opponent sooner (58-93F) | ||
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*Jack-O' has 33F recovery after throwing opponent | *Jack-O' has 33F recovery after throwing opponent | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Zest |subtitle=2D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|2D Full}} | |||
|- | |||
{{Description|14|text= | |||
*[ ] values are when done without Tension | *[ ] values are when done without Tension | ||
*2nd hit startup 18F [23F], untechable for 36F | *2nd hit startup 18F [23F], untechable for 36F | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Air Zest |subtitle=j.2D|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.2D Full}} | |||
|- | |||
{{Description|14|text= | |||
*[ ] values are when done without Tension | *[ ] values are when done without Tension | ||
*Ground bounces opponent on hit | *Ground bounces opponent on hit | ||
*Frame Advantage is computed from the lowest possible Air Zest | *Frame Advantage is computed from the lowest possible Air Zest | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Organ Deploy |subtitle=22H|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|22H Full}} | |||
|- | |||
{{Description|14|text=*Can cancel into followups after 13F | |||
*If using a Skill that is in cooldown, Jack-O goes into 62F animation and recovers 10% of the Skill's cooldown on 47F | *If using a Skill that is in cooldown, Jack-O goes into 62F animation and recovers 10% of the Skill's cooldown on 47F | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Ghost Return |subtitle=Organ > P|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Organ > P Full}} | |||
|- | |||
{{Description|14|text=*Retrieves all Ghosts | |||
*Cooldown 900F | *Cooldown 900F | ||
}} | }} | ||
{{AttackVersion|name=Clock Up |subtitle=Organ > K|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Organ > K Full}} | |||
|- | |||
{{Description|14|text=*Reduces attack cooldown for Servants by ??F | |||
*Cooldown 1100F | *Cooldown 1100F | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Explode |subtitle=Organ > S|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Organ > S Full}} | |||
|- | |||
{{Description|14|text= | |||
*Damage for Servants: Level 1: 30, Level 2: 45, Level 3: 60 | *Damage for Servants: Level 1: 30, Level 2: 45, Level 3: 60 | ||
*Damage for Ghosts: Level 1: 50, Level 2: 65, Level 3: 80 | *Damage for Ghosts: Level 1: 50, Level 2: 65, Level 3: 80 | ||
*Cooldown 600F | *Cooldown 600F | ||
}} | }} | ||
{{AttackVersion|name=Aegis Field |subtitle=Organ > H|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Organ > H Full}} | |||
|- | |||
{{Description|14|text=*Creates a Shield around Jack-O' that nullifies all projectiles | |||
*Cooldown 1400F | *Cooldown 1400F | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Cancel |subtitle=Organ > D}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Organ > D Full}} | |||
|- | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |||
|- | |- | ||
{{AttackVersion|name=Set Ghost |subtitle=22P/K/S}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Summon Ghost Full}} | |||
|- | |||
{{AttackVersion|name=Pick Up Ghost |subtitle=2P near Ghost }} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Pick Up Ghost Full}} | |||
|- | |||
{{AttackVersion|name=Place Ghost |subtitle=2P/K/S while holding Ghost}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Place Ghost Full}} | |||
|- | |||
{{AttackVersion|name=Put Away Ghost |subtitle=4P/K/S while holding Ghost|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Put Away Ghost Full}} | |||
|- | |||
{{Description|14|text=*Ghost health restored to max after putting away | |||
}} | }} | ||
|- | |||
{{AttackVersion|name=Throw Ghost |subtitle=5P/K/S while holding Ghost|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Throw Ghost Full}} | |||
|- | |||
{{Description|14|text=*Untechable for 19F | |||
*Frame Adv listed is when done right next to opponent | *Frame Adv listed is when done right next to opponent | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Throw Ghost (Air) |subtitle=j.5P/K/S while holding Ghost|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|Air Throw Ghost Full}} | |||
|- | |||
{{Description|14|text=*S version is untechable for 20F | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Knight |subtitle=P Servant Level 1/2/3|rowspan=4}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|P Servant Level 1 Full}} | |||
|- | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|P Servant Level 2 Full}} | |||
|- | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|P Servant Level 3 Full}} | |||
*[] | |- | ||
{{Description|14|text=*[] Startup when spawning from Ghost, includes time to place the ghost (24 Total) | |||
}} | }} | ||
{{ | |- | ||
{{AttackVersion|name=Lancer |subtitle=K Servant Level 1/2/3|rowspan=4}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|K Servant Level 1 Full}} | |||
|- | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|K Servant Level 2 Full}} | |||
|- | |||
*[] | {{#lsth:GGXRD-R2/Jack-O'/Data|K Servant Level 3 Full}} | ||
|- | |||
{{Description|14|text=*[] Startup when spawning from Ghost, includes time to place the ghost (24 Total) | |||
}} | }} | ||
{{ | |- | ||
{{AttackVersion|name=Magician |subtitle=S Servant Level 1/2/3|rowspan=4}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|S Servant Level 1 Full}} | |||
|- | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|S Servant Level 2 Full}} | |||
|- | |||
*[] | {{#lsth:GGXRD-R2/Jack-O'/Data|S Servant Level 3 Full}} | ||
|- | |||
{{Description|14|text=*[] Startup when spawning from Ghost, includes time to place the ghost (24 Total) | |||
*Untechable for 20F / 22F / 24F | *Untechable for 20F / 22F / 24F | ||
*Does not attack until opponent becomes airborne | *Does not attack until opponent becomes airborne | ||
}} | }} | ||
|- | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |||
{{AttackVersion|name=Calvados |subtitle=214S<br/>[214D]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|214S Full}} | |||
|- | |- | ||
{{Description|14|text=*[ ] Values are for the Burst version | |||
}} | }} | ||
{{AttackVersion|name=Air Calvados |subtitle=j.214S<br/>[j.214D]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.214S Full}} | |||
|- | |||
{{Description|14|text=*[ ] Values are for the Burst version | |||
}} | }} | ||
{{AttackVersion|name=Forever Elysion Driver |subtitle=360P|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|360P Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*21F window until opponent lands | |||
* Stun value: 75 | * Stun value: 75 | ||
}} | }} | ||
}} | }} | ||
{{AttackVersion|name=Air Forever Elysion Driver |subtitle=j.360P|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|j.360P Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*21F window until opponent lands | |||
* Stun value: 75 | * Stun value: 75 | ||
}} | }} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=I Want Out |subtitle=During IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Jack-O'/Data|IK Full}} | |||
|- | |||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | |||
*IK Mode Activation: 84F [5F+5F] | *IK Mode Activation: 84F [5F+5F] | ||
}} | }} | ||
|- | |- | ||
|} | |} | ||
==Gatling Table== | ==Gatling Table== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
-- | ==Navigation== | ||
{{ | {{#lsth:GGXRD-R2/Jack-O'/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGXRD-R2/Jack-O'/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} | ||
[[Category: Guilty Gear Xrd REV 2]] | [[Category: Guilty Gear Xrd REV 2]] | ||
[[Category:Frame Data]] | [[Category:Frame Data]] | ||
[[Category:Jack-O']] | [[Category:Jack-O']] |
Revision as of 01:21, 29 May 2019
System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
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5D | |||||||||||||
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6P | |||||||||||||
6K | |||||||||||||
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6H | |||||||||||||
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2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
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3H | |||||||||||||
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j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
|
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remove the Chain of Chiron j.D | |||||||||||||
| |||||||||||||
Elysion Driver 6D | |||||||||||||
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Air Elysion Driver j.6D | |||||||||||||
| |||||||||||||
Hunger of Dopros 4D | |||||||||||||
| |||||||||||||
Air Hunger of Dopros j.4D | |||||||||||||
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Zest 2D | |||||||||||||
| |||||||||||||
Air Zest j.2D | |||||||||||||
| |||||||||||||
Organ Deploy 22H | |||||||||||||
| |||||||||||||
Ghost Return Organ > P | |||||||||||||
| |||||||||||||
Clock Up Organ > K | |||||||||||||
| |||||||||||||
Explode Organ > S | |||||||||||||
| |||||||||||||
Aegis Field Organ > H | |||||||||||||
| |||||||||||||
Cancel Organ > D |
Ghost and Servant Attacks
- Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
- First Servant spawns after 30F, 2nd after 379F
- Servants have 155F attack cooldown
- some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Set Ghost 22P/K/S | |||||||||||||
Pick Up Ghost 2P near Ghost | |||||||||||||
Place Ghost 2P/K/S while holding Ghost | |||||||||||||
Put Away Ghost 4P/K/S while holding Ghost | |||||||||||||
| |||||||||||||
Throw Ghost 5P/K/S while holding Ghost | |||||||||||||
| |||||||||||||
Throw Ghost (Air) j.5P/K/S while holding Ghost | |||||||||||||
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Knight P Servant Level 1/2/3 | |||||||||||||
| |||||||||||||
Lancer K Servant Level 1/2/3 | |||||||||||||
| |||||||||||||
Magician S Servant Level 1/2/3 | |||||||||||||
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Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Calvados 214S [214D] | |||||||||||||
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Air Calvados j.214S [j.214D] | |||||||||||||
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Forever Elysion Driver 360P | |||||||||||||
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Air Forever Elysion Driver j.360P | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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I Want Out During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 2H, 6H, 3H | 5D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H, 3H | 5D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
2K | 5P, 6P | 5K | c.S, f.S, 2S | 2H, 6H, 3H | 5D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
f.S | 6P | - | 2S | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
5H | - | - | - | - | 5D | Jump (1st hit), Sp |
2H | - | - | - | - | 5D | Sp (last hit) |
6H | - | - | - | - | 5D | Jump, Sp |
3H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
P | K | S | H | Cancel | |
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j.P | j.P | j.K | j.S | j.H | Sp |
j.K | j.P | - | j.S | j.H | Jump, Sp |
j.S | j.P | - | - | j.H | Jump, Sp |
j.H | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Jack-O'/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.