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|damage=150 |tension=-5000/0 |risc=-6, -8x2 |prorate= Forced 55% |level=0 |guard=Ground Throw | |damage=150 |tension=-5000/0 |risc=-6, -8x2 |prorate= Forced 55% |level=0 |guard=Ground Throw | ||
|cancel= |roman= |startup=5+2 |active=3 |recovery=42 |frameAdv=+70 |inv=1-6 Full |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/JKO | |cancel= |roman= |startup=5+2 |active=3 |recovery=42 |frameAdv=+70 |inv=1-6 Full |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/JKO | ||
|description= | |description={{ColumnList |text=*21F window until opponent lands | ||
* Stun value: 75 | * Stun value: 75 | ||
}} | |||
}} | }} | ||
{{FrameData-GGXRD-R | {{FrameData-GGXRD-R | ||
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|damage=150 |tension=-5000/0 |risc=-6, -8x2 |prorate= |level= |guard=Air Throw | |damage=150 |tension=-5000/0 |risc=-6, -8x2 |prorate= |level= |guard=Air Throw | ||
|cancel= |roman= |startup=5+2 |active=3 |recovery=Until Landing + 9 After |frameAdv=+70 |inv=1-6 Full |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/JKO | |cancel= |roman= |startup=5+2 |active=3 |recovery=Until Landing + 9 After |frameAdv=+70 |inv=1-6 Full |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/JKO | ||
|description= | |description={{ColumnList |text=*21F window until opponent lands | ||
*Stun value: 75 | * Stun value: 75 | ||
}} | |||
}} | }} | ||
|} | |} |
Revision as of 19:35, 25 August 2017
System Data
Defense Modifier: x1.03
Guts Rating: 2
Weight: Light
Stun Resistance: 60
Prejump:
Backdash Time 13F / Invul: 9F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 144 | -8/+3 | - | 0 | Mid | - | - | 4 | 4 | 6 | ±0 | - | Click! |
5K | 26 | 264 | -7/+6 | - | 1 | Mid | - | - | 6 | 6 | 13 | -7 | - | Click! |
c.S | 28 | 264 | -7/+10 | - | 2 | Mid | - | - | 7 | 5 | 6 | +3 | - | Click! |
f.S | 30 | 264 | -7/+10 | - | 2 | Mid | - | - | 8 | 6 | 20 | -12 | - | Click! |
5H | 36, 16x2 | 384 | -6x3/+20,+14x2 | - | 4, 3, 3 | Mid | - | - | 10 | 3(2)2(2)2(4)2(2)2(4)2(2)2 | 24 | -13 | 8-60 Feet | Click! |
| ||||||||||||||
5D | 22 | -1000/720 [-/720] | -20/+10 | Initial: 80% | 2 | High | - | - | 26 [31] | 4 | 16 [21] | -6 [-11] | 9-14 Above Knee [12-19 Above Knee] | Click! |
| ||||||||||||||
6P | 28 | 264 | -7/+10 | - | 2 | Mid | - | - | 10 | 6 | 20 | -12 | 1-9 Upper Body 10-15 Above Knee |
Click! |
6K | 20x2 | 264 | -7/+10 | - | 2 | High / Air | - | - | 24 | 2(3)3 | 11 | ±0 | 1-23 Throw 10-end Foot Invuln 12-end Low Body Invuln |
Click! |
| ||||||||||||||
6H | 30, 50 | 384 | -6x2 / 14,20 | - | 3, 4 | Mid | - | - | 7 | 2(9)8 | 19 | -7 | - | Click! |
| ||||||||||||||
2P | 12 | 144 | -8/+3 | - | 0 | Mid | - | - | 5 | 4 | 6 | ±0 | 1-2F Upper Body | Click! |
2K | 14 | 264 | -7/+6 | - | 1 | Low | - | - | 6 | 3 | 6 | +3 | 1-4F Upper Body 5F-End Low Profile |
Click! |
2S | 28 | 264 | -7/+10 | - | 2 | Mid | - | - | 8 | 7 | 22 | -15 | 1-14F Upper Body | Click! |
2H | 8xN,26 | 384 | -1/+6 | - | 4 | Mid | - | - | 7 | 3(3)3(3)3(3)3(9)3 | 18 | -2 | 1-12F Upper Body | Click! |
| ||||||||||||||
3H | 30 | 264 | -7/+10 | - | 2 | Low | - | - | 11 | 15 | 9 | -10 | 1-10F Upper Body 11F-30F Low Profile 31-34F Upper Body |
Click! |
| ||||||||||||||
j.P | 8 | 144 | -8/+3 | - | 0 | High / Air | - | - | 6 | 4 | 6 | - | - | Click! |
j.K | 16 | 264 | -7/+10 | - | 1 | High / Air | - | - | 5 | 6 | 12 | - | - | Click! |
j.S | 28 | 264 | -7/+10 | - | 2 | High / Air | - | - | 9 | 5 | 21 | - | - | Click! |
j.H | 26x2 | 264 | -7/+10 | - | 2 | High / Air | - | - | 11 | 3,3 | 32 | - | - | Click! |
|
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 60 | - | - | Forced: 65% | - | Ground Throw | - | R | 1 | 1 | - | +54 | - | Click! |
Air Throw | 60 | - | - | Forced: 65% | - | Air Throw | - | R | 1 | 1 | - | - | - | Click! |
Dead Angle Attack | 25 | - | - | - | 2 | - | - | - | 13 | 6 | 20 | -12 | 1-18 | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remove the Chain of Chiron j.D
|
24x3 [24] | -1000/120 [0/120] | -7/+2 | - | 2 | Mid / Air | - | - | 21 | 12 After Landing | Total: 51+10 After Landing [Total: 32+10 After Landing] |
[-8] | - | Click! |
| ||||||||||||||
Elysion Driver 6D
|
90 | -1000/360,345 [-/360,345] | -6,-8x2 | Initial: 55% | 0 | Ground Throw: 157500 [90000] | - | - | 17 [22] | 4 | Total:43 [Total: 48] |
+66 | 1-16 [1-21] Throw 3-20 [5-25] Lower Body 21-51 [26-57] Feet |
Click! |
| ||||||||||||||
Air Elysion Driver j.6D
|
90 | -1000/360,345 [-/360,345] | -6,-8x2 | Initial: 55% | 0 | Air Throw: 157500 [110000] | - | - | 10 [15] | 4 | Total:Until Landing + 9 After [Total: ??] |
- | 1-9 [1-14] Throw | Click! |
| ||||||||||||||
Hunger of Dopros 4D
|
10, 40 | -1000/720,480 [-/720,480] | -6,-8/+20 | - | 4 | Mid / Air | - | - | 12 [16] | 9 | 26 [31] | -11 [-16] | 11-15, 20-35 [16-20, 25-41] Feet 16-19 [21-24] Lower Body |
Click! |
| ||||||||||||||
Air Hunger of Dopros j.4D
|
10, 40 | -1000/720,480 [-/720,480] | -6,-8/+20 | - | 4 | Mid / Air | - | - | 10 [15] | 6 | Until Landing + 8 After Landing | - | - | Click! |
| ||||||||||||||
Zest 2D
|
30, 25 | -1000/720 [-/720] | -7/+10 | Initial: 80% | 2 | Mid | - | - | 9 [14] | 3(6)9 | Total: 26+15 After Landing | -45 | 1-17 [1-22] Strike | Click! |
| ||||||||||||||
Air Zest j.2D
|
50 | -1000/720 [-/720] | -7/+10 | - | 2 | Mid | - | - | 17 [20] | Until Landing | Total: Until Landing + 13 After | 0 | - | Click! |
| ||||||||||||||
Organ Deploy 22H
|
- | - | - | - | - | - | - | - | 13 | - | Total: 24 | - | - | Click! |
| ||||||||||||||
Ghost Return Organ > P
|
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
| ||||||||||||||
Clock Up Organ > K
|
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
| ||||||||||||||
Explode Organ > S
|
See notes | -/120 | - | - | - | - | - | - | 192 | 19 | 12 | - | - | Click! |
| ||||||||||||||
Aegis Field Organ > H
|
- | - | - | - | - | - | - | - | - | 360 | 12 | - | - | Click! |
| ||||||||||||||
Cancel Organ > D
|
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
Ghost and Servant Attacks
- Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
- First Servant spawns after 30F, 2nd after 379F
- Servants have 155F attack cooldown
- some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pick Up Ghost 2P near Ghost
|
- | - | - | - | - | - | - | - | - | - | Total: 18 | - | - | Click! |
Place Ghost 22P/K/S
2P/K/S while holding Ghost |
- | - | - | - | - | - | - | - | - | - | Total: 24 | - | - | Click! |
Put Away Ghost 4P/K/S while holding Ghost
|
- | - | - | - | - | - | - | - | - | - | Total: 12 | - | - | Click! |
| ||||||||||||||
Throw Ghost 5P/K/S while holding Ghost
|
35 | - | - | - | 4 | - | - | - | 12 | 32 | Total: 32 | -7 | - | Click! |
| ||||||||||||||
Throw Ghost (Air) j.5P/K/S while holding Ghost
|
35 | - | - | - | 4 | - | - | - | 12 | Until Landing | Total: 32 | - | - | Click! |
| ||||||||||||||
Knight P Servant
|
10 15 20 |
- | -4 / | - | 1 1 2 |
All | - | - | 15[108] | 6 | Total: 45 | - | - | Click! |
| ||||||||||||||
Lancer K Servant
|
10 10 * 2 10 * 4 |
- | -4 -4*2 -4, -6, -7*2 / + |
- | 0 | All | - | - | 12[105] | 3 3(3)3 3(3)3(3)3(3)6 |
- | - | - | Click! |
| ||||||||||||||
Magician S Servant
|
10 10 10 |
- | - | - | 0 1 2 |
All | - | - | 15[108] | - | - | - | - | Click! |
|
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Calvados 214S
[214D] |
40, 25x3 [50, 31x3] |
-5000/0 | -8/+2 | - | 0 | Mid / Air | - | - | 7+5 | 10, 5, 5, 35 | Until Landing + 12 After | +9 | [1-7 Full] 3-End Feet 7-End Strike |
Click! |
| ||||||||||||||
Air Calvados j.214S
[j.214D] |
40, 25x3 [50, 31x3] |
-5000/0 | -8/+2 | - | 0 | Mid / Air | - | - | 7+5 | Until it hits the ground,5,5,35 | Until Landing + 12 After Landing | - | [1-7 Full] 7-End Strike |
Click! |
| ||||||||||||||
Forever Elysion Driver 360P
|
150 | -5000/0 | -6, -8x2 | Forced 55% | 0 | Ground Throw | - | - | 5+2 | 3 | 42 | +70 | 1-6 Full | Click! |
| ||||||||||||||
Air Forever Elysion Driver j.360P
|
150 | -5000/0 | -6, -8x2 | - | - | Air Throw | - | - | 5+2 | 3 | Until Landing + 9 After | +70 | 1-6 Full | Click! |
|
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I Want Out During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | Mid / Air | - | - | 9+8 [5+8] |
2 | Total 9 + 43 [5 + 43] |
-19 | 9-18 Full [5-14 Full] |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)