System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | 10 | 144 | -8/+3 | - | 0 | Mid | - | - | 4 | 4 | 6 | ±0 | - | Click! |
5K | 26 | 264 | -7/+6 | - | 1 | Mid | - | - | 6 | 6 | 13 | -7 | - | Click! |
c.S | 28 | 264 | -7/+10 | - | 2 | Mid | - | - | 7 | 5 | 6 | +3 | - | Click! |
f.S | 30 | 264 | -7/+10 | - | 2 | Mid | - | - | 8 | 6 | 20 | -12 | - | Click! |
5H | 36, 16x2 | 384 | -6x3/+20,+14x2 | - | 4, 3, 3 | Mid | - | - | 10 | 3(2)2(2)2(4)2(2)2(4)2(2)2 | 24 | -13 | 8-60 Feet | Click! |
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5D | 22 | -1000/720 [-/720] | -20/+10 | Initial: 80% | 2 | High | - | - | 26 [31] | 4 | 16 [21] | -6 [-11] | 9-14 Above Knee [12-19 Above Knee] | Click! |
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6P | 28 | 264 | -7/+10 | - | 2 | Mid | - | - | 10 | 6 | 20 | -12 | 1-7 Upper Body 8-15 Above Knee |
Click! |
6K | 20x2 | 264 | -7/+10 | - | 2 | High / Air | - | - | 24 | 2(3)3 | 11 | ±0 | 1-23 Throw 10-end Foot 12-end Low Body |
Click! |
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6H | 30, 50 | 384 | -6x2 / +14,+20 | - | 3, 4 | Mid | - | - | 7 | 2(9)8 | 19 | -8 | - | Click! |
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2P | 12 | 144 | -8/+3 | - | 0 | Mid | - | - | 5 | 4 | 6 | ±0 | - | Click! |
2K | 14 | 264 | -7/+6 | - | 1 | Low | - | - | 6 | 3 | 6 | +3 | 6-14 Low Profile | Click! |
2S | 28 | 264 | -7/+10 | - | 2 | Mid | - | - | 8 | 7 | 22 | -15 | 1-14F Upper Body | Click! |
2H | 8xN,26 | 384 | -1/+6 | - | 4 | Mid | - | - | 13 | 3(3)3(3)3(3)3(9)3 | 18 | -2 | - | Click! |
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3H | 30 | 264 | -7/+10 | - | 2 | Low | - | - | 11 | 15 | 9 | -10 | 11F-30F Low Profile | Click! |
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j.P | 8 | 144 | -8/+3 | - | 0 | High / Air | - | - | 6 | 4 | 6 | - | - | Click! |
j.K | 16 | 264 | -7/+6 | - | 1 | High / Air | - | - | 5 | 6 | 12 | - | - | Click! |
j.S | 28 | 264 | -7/+10 | - | 2 | High / Air | - | - | 9 | 5 | 21 | - | - | Click! |
j.H | 26x2 | 264 | -7/+10 | - | 2 | High / Air | - | - | 11 | 3,3 | 32 | - | - | Click! |
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Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ground Throw | 0, 60 | 0,480 | -6,0/NA | Forced: 65% | - | Ground Throw 63000 | - | R | 1 | 1 | - | +54 | - | Click! |
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Air Throw | 0, 60 | 0,480 | -6,0/NA | Forced: 65% | - | Air Throw 192500 | - | R | 1 | 1 | - | - | - | Click! |
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Dead Angle Attack | 25 | -5000/264 | -7/+10 | Initial: 50% | 2 | All | - | - | 13 | 6 | 20 | -12 | 1-18 All | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Remove the Chain of Chiron j.D
|
24x3 [24] | -1000/120 [0/120] | -7/+2 | - | 2 | All | - | YRP | 21 | 12 After Landing | Total: 32+10 After Landing [Total: 51+10 After Landing] |
[-8] | - | Click! |
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Elysion Driver 6D
|
90 | -1000/360,345 [-/360,345] | -6,-8x2 | Initial: 50% | 0 | Ground Throw: 157500 [90000] | - | - | 17 [22] | 4 | 43 [48] |
+66 | 1-16 [1-21] Throw 3-20 [5-25] Lower Body 21-51 [26-57] Feet |
Click! |
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Air Elysion Driver j.6D
|
0,90,0 | -1000/360,345 [-/360,345] | -6,-8x2 | Initial: 50% | 0 | Air Throw: 157500 [110000] | - | - | 10 [15] | 4 | Total:Until Landing + 9 | - | 1-9 [1-14] Throw | Click! |
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Hunger of Dopros 4D
|
10, 40 | -1000/720,480 [-/720,480] | -6,-8/+20 | - | 4,0 | All | - | - | 11 [13] | 9 | 26 [31] | -11 [-16] | 11-15, 20-35 [16-20, 25-41] Feet 16-19 [21-24] Lower Body |
Click! |
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Air Hunger of Dopros j.4D
|
10, 40 | -1000/720,480 [-/720,480] | -6,-8/+20 | - | 4,0 | All | - | - | 10 [12] | 6 | Until Landing + 8 | - | - | Click! |
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Zest 2D
|
30, 25 | -1000/720 [-/720] | -7/+10 | Initial: 80% | 2 | Mid | - | - | 9 [14] | 3(6)9 | Total: 26+15 | -45 | 1-17 [1-22] Strike 18 [23] onwards Airborne |
Click! |
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Air Zest j.2D
|
50 | -1000/720 [-/720] | -7/+10 | - | 2 | Mid | - | - | 17 [20] | Until Landing | Total: Until Landing + 13 After | 0 | - | Click! |
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Organ Deploy 22H
|
- | -/120 | - | - | - | - | - | - | 13 | - | Total: 24 | - | - | Click! |
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Ghost Return Organ > P
|
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
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Clock Up Organ > K
|
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
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Explode Organ > S
|
See notes | -/120 | - | - | - | - | - | - | 192 | 19 | 12 | - | - | Click! |
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Aegis Field Organ > H
|
- | - | - | - | - | - | - | - | - | 360 | 12 | - | - | Click! |
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Cancel Organ > D
|
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
Ghost and Servant Attacks
- Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
- First Servant spawns after 30F, 2nd after 379F
- Servants have 155F attack cooldown
- some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Pick Up Ghost 2P near Ghost
|
- | - | - | - | - | - | - | - | - | - | Total: 18 | - | - | Click! |
Place Ghost 22P/K/S
2P/K/S while holding Ghost |
- | - | - | - | - | - | - | - | - | - | Total: 24 | - | - | Click! |
Put Away Ghost 4P/K/S while holding Ghost
|
- | - | - | - | - | - | - | - | - | - | Total: 12 | - | - | Click! |
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Throw Ghost 5P/K/S while holding Ghost
|
35 40 45 |
-/120 | -7/+2 | - | 4 | - | - | - | 12 | 32 | Total: 32 | -7 | - | Click! |
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Throw Ghost (Air) j.5P/K/S while holding Ghost
|
35 | -/120 | -7/+2 | - | 4 | - | - | - | 12 | Until Landing | Total: 32 | - | - | Click! |
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Knight P Servant
|
10 15 20 |
-/120 | -6/+2 | - | 0 1 2 |
All | - | - | 15[108] | 6 | Total: 45 | - | - | Click! |
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Lancer K Servant
|
10 10 * 2 10 * 4 |
-/120 | -6/+2 -4/+2 -3/+2 |
- | 0 | All | - | - | 12[105] | 3 3(3)3 3(3)3(3)3(3)6 |
- | - | - | Click! |
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Magician S Servant
|
10 10 10 |
-/120 | -6/+2 | - | 0 1 2 |
All | - | - | 15[108] | - | - | - | - | Click! |
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Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Calvados 214S
[214D] |
40, 25x3 [50, 31x3] |
-5000/0 | -8/+2 | - | 0 | All | - | - | 7+5 | 10, 5, 5, 35 | Until Landing + 12 After | +9 | [1-7 Full] 3-End Feet 7 Strike |
Click! |
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Air Calvados j.214S
[j.214D] |
40, 25x3 [50, 31x3] |
-5000/0 | -8/+2 | - | 0 | All | - | - | 7+5 | Until it hits the ground,5,5,35 | Until Landing + 12 After Landing | - | [1-7 Full] 7-End Strike |
Click! |
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Forever Elysion Driver 360P
|
150 | -5000/0 | -6, -8x2 | Forced 55% | 0 | Ground Throw | - | - | 5+2 | 3 | 42 | +70 | 1-6 Full | Click! |
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Air Forever Elysion Driver j.360P
|
150 | -5000/0 | -6, -8x2 | - | - | Air Throw | - | - | 5+2 | 3 | Until Landing + 9 After | +70 | 1-6 Full | Click! |
|
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I Want Out During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | Mid / Air | - | - | 9+8 [5+8] |
2 | Total 9 + 43 [5 + 43] |
-19 | 9-18 Full [5-14 Full] |
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 2H, 6H, 3H | 5D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H, 3H | 5D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
2K | 5P, 6P | 5K | c.S, f.S, 2S | 2H, 6H, 3H | 5D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
f.S | 6P | - | 2S | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
5H | - | - | - | - | 5D | Jump (1st hit), Sp |
2H | - | - | - | - | 5D | Sp (last hit) |
6H | - | - | - | - | 5D | Jump, Sp |
3H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
P | K | S | H | Cancel | |
---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | Sp |
j.K | j.P | - | j.S | j.H | Jump, Sp |
j.S | j.P | - | - | j.H | Jump, Sp |
j.H | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)