GGXRD-R2/Jack-O/Frame Data

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System Data

Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 10 144 -8/+3 - 0 Mid - - 4 4 6 ±0 - Click!
5K 26 264 -7/+6 - 1 Mid - - 6 6 13 -7 - Click!
c.S 28 264 -7/+10 - 2 Mid - - 7 5 6 +3 - Click!
f.S 30 264 -7/+10 - 2 Mid - - 8 6 20 -12 - Click!
5H 36, 16x2 384 -6x3/+20,+14x2 - 4, 3, 3 Mid - - 10 3(2)2(2)2(4)2(2)2(4)2(2)2 24 -13 8-60 Feet Click!
  • Max 3 hits
  • 2nd hit startup is 25F, 3rd hit startup 35F
5D 22 -1000/720 [-/720] -20/+10 Initial: 80% 2 High - - 26 [31] 4 16 [21] -6 [-11] 9-14 Above Knee [12-19 Above Knee] Click!
  • [ ] values are when done without Tension
6P 28 264 -7/+10 - 2 Mid - - 10 6 20 -12 1-7 Upper Body
8-15 Above Knee
Click!
6K 20x2 264 -7/+10 - 2 High / Air - - 24 2(3)3 11 ±0 1-23 Throw
10-end Foot
12-end Low Body
Click!
  • Hits crouching opponent on 24F (tested on Sol)
6H 30, 50 384 -6x2 / +14,+20 - 3, 4 Mid - - 7 2(9)8 19 -8 - Click!
  • 2nd hit startup 29F, Attack Lv 4
2P 12 144 -8/+3 - 0 Mid - - 5 4 6 ±0 - Click!
2K 14 264 -7/+6 - 1 Low - - 6 3 6 +3 6-14 Low Profile Click!
2S 28 264 -7/+10 - 2 Mid - - 8 7 22 -15 1-14F Upper Body Click!
2H 8xN,26 384 -1/+6 - 4 Mid - - 13 3(3)3(3)3(3)3(9)3 18 -2 - Click!
  • Mash H for more hits, max 13
  • Active frames for max hits is [3(3)]*11,3(9)3
3H 30 264 -7/+10 - 2 Low - - 11 15 9 -10 11F-30F Low Profile Click!
  • Knocks down opponent on ground hit
j.P 8 144 -8/+3 - 0 High / Air - - 6 4 6 - - Click!
j.K 16 264 -7/+6 - 1 High / Air - - 5 6 12 - - Click!
j.S 28 264 -7/+10 - 2 High / Air - - 9 5 21 - - Click!
j.H 26x2 264 -7/+10 - 2 High / Air - - 11 3,3 32 - - Click!
  • 2nd hit has startup 14F

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0, 60 0,480 -6,0/NA Forced: 65% - Ground Throw 63000 - R 1 1 - +54 - Click!
  • Stun 30
Air Throw 0, 60 0,480 -6,0/NA Forced: 65% - Air Throw 192500 - R 1 1 - - - Click!
  • Stun 30
Dead Angle Attack 25 -5000/264 -7/+10 Initial: 50% 2 All - - 13 6 20 -12 1-18 All Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Remove the Chain of Chiron
j.D
24x3 [24] -1000/120 [0/120] -7/+2 - 2 All - YRP 21 12 After Landing Total: 32+10 After Landing
[Total: 51+10 After Landing]
[-8] - Click!
  • [ ] values are when done without Tension
  • 2nd hit has startup 30F, 3rd hit 39F
Elysion Driver
6D
90 -1000/360,345 [-/360,345] -6,-8x2 Initial: 50% 0 Ground Throw: 157500 [90000] - - 17 [22] 4 43
[48]
+66 1-16 [1-21] Throw
3-20 [5-25] Lower Body
21-51 [26-57] Feet
Click!
  • [ ] values are when done without Tension
  • Jack-O' is considered airborne during the move
  • 1-17F travels towards opponent
  • Stun value: 45
Air Elysion Driver
j.6D
0,90,0 -1000/360,345 [-/360,345] -6,-8x2 Initial: 50% 0 Air Throw: 157500 [110000] - - 10 [15] 4 Total:Until Landing + 9 - 1-9 [1-14] Throw Click!
  • [ ] values are when done without Tension
  • Jack-O' is considered airborne during the move
  • 1-17F travels towards opponent
  • Stun value: 45
Hunger of Dopros
4D
10, 40 -1000/720,480 [-/720,480] -6,-8/+20 - 4,0 All - - 11 [13] 9 26 [31] -11 [-16] 11-15, 20-35 [16-20, 25-41] Feet
16-19 [21-24] Lower Body
Click!
  • [ ] values are when done without Tension
  • Hold direction to throw opponent in that direction
  • Press D to throw opponent sooner (58-93F)
  • Untechable for 46F
  • Jack-O' has 33F recovery after throwing opponent
  • Frame advantage listed is against crouching Sol
Air Hunger of Dopros
j.4D
10, 40 -1000/720,480 [-/720,480] -6,-8/+20 - 4,0 All - - 10 [12] 6 Until Landing + 8 - - Click!
  • [ ] values are when done without Tension
  • Hold direction to throw opponent in that direction
  • Press D to throw opponent sooner (58-93F)
  • Untechable for 46F
  • Jack-O' has 33F recovery after throwing opponent
Zest
2D
30, 25 -1000/720 [-/720] -7/+10 Initial: 80% 2 Mid - - 9 [14] 3(6)9 Total: 26+15 -45 1-17 [1-22] Strike
18 [23] onwards Airborne
Click!
  • [ ] values are when done without Tension
  • 2nd hit startup 18F [23F], untechable for 36F
Air Zest
j.2D
50 -1000/720 [-/720] -7/+10 - 2 Mid - - 17 [20] Until Landing Total: Until Landing + 13 After 0 - Click!
  • [ ] values are when done without Tension
  • Ground bounces opponent on hit
  • Frame Advantage is computed from the lowest possible Air Zest
Organ Deploy
22H
- -/120 - - - - - - 13 - Total: 24 - - Click!
  • Can cancel into followups after 13F
  • If using a Skill that is in cooldown, Jack-O goes into 62F animation and recovers 10% of the Skill's cooldown on 47F
Ghost Return
Organ > P
- - - - - - - - - - 12 - - Click!
  • Retrieves all Ghosts
  • Cooldown 900F
Clock Up
Organ > K
- - - - - - - - - - 12 - - Click!
  • Reduces attack cooldown for Servants by ??F
  • Cooldown 1100F
Explode
Organ > S
See notes -/120 - - - - - - 192 19 12 - - Click!
  • Damage for Servants: Level 1: 30, Level 2: 45, Level 3: 60
  • Damage for Ghosts: Level 1: 50, Level 2: 65, Level 3: 80
  • Cooldown 600F
Aegis Field
Organ > H
- - - - - - - - - 360 12 - - Click!
  • Creates a Shield around Jack-O' that nullifies all projectiles
  • Cooldown 1400F
Cancel
Organ > D
- - - - - - - - - - 12 - - Click!

Ghost and Servant Attacks

  • Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
  • First Servant spawns after 30F, 2nd after 379F
  • Servants have 155F attack cooldown
  • some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Pick Up Ghost
2P near Ghost
- - - - - - - - - - Total: 18 - - Click!
Place Ghost
22P/K/S
2P/K/S while holding Ghost
- - - - - - - - - - Total: 24 - - Click!
Put Away Ghost
4P/K/S while holding Ghost
- - - - - - - - - - Total: 12 - - Click!
  • Ghost health restored to max after putting away
Throw Ghost
5P/K/S while holding Ghost
35
40
45
-/120 -7/+2 - 4 - - - 12 32 Total: 32 -7 - Click!
  • Untechable for 19F
  • Frame Adv listed is when done right next to opponent
Throw Ghost (Air)
j.5P/K/S while holding Ghost
35 -/120 -7/+2 - 4 - - - 12 Until Landing Total: 32 - - Click!
  • S version is untechable for 20F
Knight
P Servant
10
15
20
-/120 -6/+2 - 0
1
2
All - - 15[108] 6 Total: 45 - - Click!
  • [] = Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Lancer
K Servant
10
10 * 2
10 * 4
-/120 -6/+2
-4/+2
-3/+2
- 0 All - - 12[105] 3
3(3)3
3(3)3(3)3(3)6
- - - Click!
  • [] = Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Magician
S Servant
10
10
10
-/120 -6/+2 - 0
1
2
All - - 15[108] - - - - Click!
  • [] = Startup when spawning from Ghost, includes time to place the ghost (24 Total)
  • Untechable for 20F / 22F / 24F
  • Does not attack until opponent becomes airborne

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Calvados
214S
[214D]
40, 25x3
[50, 31x3]
-5000/0 -8/+2 - 0 All - - 7+5 10, 5, 5, 35 Until Landing + 12 After +9 [1-7 Full]
3-End Feet
7 Strike
Click!
  • [ ] Values are for the Burst version
Air Calvados
j.214S
[j.214D]
40, 25x3
[50, 31x3]
-5000/0 -8/+2 - 0 All - - 7+5 Until it hits the ground,5,5,35 Until Landing + 12 After Landing - [1-7 Full]
7-End Strike
Click!
  • [ ] Values are for the Burst version
Forever Elysion Driver
360P
150 -5000/0 -6, -8x2 Forced 55% 0 Ground Throw - - 5+2 3 42 +70 1-6 Full Click!
  • 21F window until opponent lands
  • Stun value: 75
Air Forever Elysion Driver
j.360P
150 -5000/0 -6, -8x2 - - Air Throw - - 5+2 3 Until Landing + 9 After +70 1-6 Full Click!
  • 21F window until opponent lands
  • Stun value: 75

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
I Want Out
During IK Mode: 236236H
DESTROY - -6/+14 - 3 Mid / Air - - 9+8
[5+8]
2 Total 9 + 43
[5 + 43]
-19 9-18 Full [5-14 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 2H, 6H, 3H 5D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H, 3H 5D Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
2K 5P, 6P 5K c.S, f.S, 2S 2H, 6H, 3H 5D Sp
6K - - - - - -
c.S 6P - f.S, 2S 5H, 2H, 6H, 3H 5D Jump, Sp
f.S 6P - 2S 5H, 2H, 6H, 3H 5D Jump, Sp
2S - - - 5H, 2H, 6H, 3H 5D Jump, Sp
5H - - - - 5D Jump (1st hit), Sp
2H - - - - 5D Sp (last hit)
6H - - - - 5D Jump, Sp
3H - - - - - -
5D - - - - - Homing Jump, Homing Dash
Air Gatlings
P K S H Cancel
j.P j.P j.K j.S j.H Sp
j.K j.P - j.S j.H Jump, Sp
j.S j.P - - j.H Jump, Sp
j.H - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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