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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5K</span>====== | ======<span style="visibility:hidden;font-size:0">5K</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">c.S</span>====== | ======<span style="visibility:hidden;font-size:0">c.S</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.S</span>====== | ======<span style="visibility:hidden;font-size:0">f.S</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5H</span>====== | ======<span style="visibility:hidden;font-size:0">5H</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6P</span>====== | ======<span style="visibility:hidden;font-size:0">6P</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6K</span>====== | ======<span style="visibility:hidden;font-size:0">6K</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6H</span>====== | ======<span style="visibility:hidden;font-size:0">6H</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">3H</span>====== | ======<span style="visibility:hidden;font-size:0">3H</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">5D</span>====== | ======<span style="visibility:hidden;font-size:0">5D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">4D</span>====== | ======<span style="visibility:hidden;font-size:0">4D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">6D</span>====== | ======<span style="visibility:hidden;font-size:0">6D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2P</span>====== | ======<span style="visibility:hidden;font-size:0">2P</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2K</span>====== | ======<span style="visibility:hidden;font-size:0">2K</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2S</span>====== | ======<span style="visibility:hidden;font-size:0">2S</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2H</span>====== | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2D</span>====== | ======<span style="visibility:hidden;font-size:0">2D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.P</span>====== | ======<span style="visibility:hidden;font-size:0">j.P</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.K</span>====== | ======<span style="visibility:hidden;font-size:0">j.K</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.S</span>====== | ======<span style="visibility:hidden;font-size:0">j.S</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.H</span>====== | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.D</span>====== | ======<span style="visibility:hidden;font-size:0">j.D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.2D</span>====== | ======<span style="visibility:hidden;font-size:0">j.2D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Dead Angle Attack</span>====== | ======<span style="visibility:hidden;font-size:0">Dead Angle Attack</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Blitz Shield Charge Attack</span>====== | ======<span style="visibility:hidden;font-size:0">Blitz Shield Charge Attack</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Ghost Pick Up</span>====== | ======<span style="visibility:hidden;font-size:0">Ghost Pick Up</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Ghost Place</span>====== | ======<span style="visibility:hidden;font-size:0">Ghost Place</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Ghost Put Away</span>====== | ======<span style="visibility:hidden;font-size:0">Ghost Put Away</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Ghost Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Ghost Throw</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Organ Deployment</span>====== | ======<span style="visibility:hidden;font-size:0">Organ Deployment</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Recover All</span>====== | ======<span style="visibility:hidden;font-size:0">Recover All</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Clock Up</span>====== | ======<span style="visibility:hidden;font-size:0">Clock Up</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Explode</span>====== | ======<span style="visibility:hidden;font-size:0">Explode</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Aegis Field</span>====== | ======<span style="visibility:hidden;font-size:0">Aegis Field</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Organ Deployment~D</span>====== | ======<span style="visibility:hidden;font-size:0">Organ Deployment~D</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">K Servant</span>====== | ======<span style="visibility:hidden;font-size:0">K Servant</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">S Ghost</span>====== | ======<span style="visibility:hidden;font-size:0">S Ghost</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Forever Elysion Driver</span>====== | ======<span style="visibility:hidden;font-size:0">Forever Elysion Driver</span>====== | ||
{{MoveData | {{MoveData |
Revision as of 19:44, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
This can be for a variety of reasons including but not limited to: spelling mistakes, unnecessary information, poor formatting, and other metrics per common sense reasoning.
Consider helping rewrite it.
Jack-O brings a new and unique fighting style to Guilty Gear. Her gameplay revolves around the summoning of three types of Servants that gravitate their way towards the opponent attacking them when in range. These Servants begin at the base level of 1 where their attacks are weak and have short range, but throughout the round there will be opportunities to level them up to their max level of 3. At level 3 the Servants have increased range, damage, and some Servants even attack multiple times in a single strike. Utilizing their various attacks and special abilities combined with Jack-O's own make for a formidable pressure game that can overwhelm the opponent.
Voice: | Hiromi Igarashi |
- Extreme corner pressure with Servants that can eliminate many options for retaliation
- Many moves to keep the opponent in the corner, and to buy time so Servants can level up
- A variety of high/low/unblockable moves to keep the opponent guessing
- Normal attacks can be used for serious frame-traps and space control (neutral)
- Her Servants can be a major distraction to the opponent's game plan if placed correctly (especially when they are clocked-up)
- Gains serious amounts of Tension by standing near stationary Ghosts and from Servants attacking the opponent
- Can be a good choice for players new to FGs, due to her generally simplified inputs & overall different playstyle
- NEEDS servants for safe corner pressure
- Her D attacks automatically consume a small amount of Tension to enhance themselves, making her heavily meter-reliant
- Tension is needed to get out of oppressive situations
- Servants can interfere with your combos and pressure if you aren't paying attention to their position
- Loses a LOT of momentum when servants leave (by hit or time) and when Ghosts are destroyed
- Jack-O can activate a "stance" called Organ which allows her to use one of four "skills" which have their own cooldowns. One skill allows Jack-O to return all of her houses to her possession at once. If the houses are returned in this way they regain all of their lost health and retain whatever levels they had gained before they were recalled. Another skill allows Jack-O to set all of her minions and houses to explode after a three second timer. Her next skill allows her to buff the movement and attack speed of all of her minions. The last ability summons Aegis Shield, which nullifies all projectiles which come within a proximity of Jack-O.
- Dust moves performed by Jack-O will automatically use 10-15% of her Tension Meter.
When a dust move is performed with the appropriate amount of tension, the frame data and properties of the move are significantly improved. Because the user has no choice but to use the meter, it is important that the user remembers to conserve their meter in case of an emergency.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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3H |
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5D |
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Hunger of Dopoulos 4D (air OK) |
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Elysion Driver 6D (air OK) |
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2P |
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2K |
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2S |
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2H |
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Zest 2D (air OK) |
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j.P |
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j.K |
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j.S |
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j.H |
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Remove the Chain of Chiron j.D |
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Air Zest j.2D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack |
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Special Moves
Ghost Set 22P/K/S |
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Ghost Pick Up 2P near a Ghost |
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Ghost Place Ghost Pick Up > 2P/K/S |
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Ghost Put Away Ghost Pick Up > 4P/K/S |
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Ghost Throw Ghost Pick Up > 5P/K/S (Air OK) |
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Organ Deployment 22H |
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Recover All Organ Deployment > P |
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Clock Up Organ Deployment > K |
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Explode Organ Deployment > S |
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Aegis Field Organ Deployment > H |
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Release Organ Deployment > D |
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Servants
Knight |
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Lancer |
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Magician |
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Overdrives
Calvados 214S (air OK) |
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Forever Elysion Driver 360P (Air OK) |
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Instant Kill
I Want Out In IK Mode: 236236H |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.