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Line 9: |
Line 9: |
| ;Movement Options | | ;Movement Options |
| :Double jump, 1 airdash, Run type dash<br/> | | :Double jump, 1 airdash, Run type dash<br/> |
| | ;Play-style |
| | :Rushdown, Power-up |
| |} | | |} |
| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
Line 40: |
Line 42: |
| *3f normal can be crouched by most of the cast making its usefulnes situational | | *3f normal can be crouched by most of the cast making its usefulnes situational |
| *Divekick can often be better on block than hit, especially bad on counter | | *Divekick can often be better on block than hit, especially bad on counter |
| | *Annoying Voice |
| |- | | |- |
| |} | | |} |
Overview
Kung-fu master chef with horrible luck regarding her restaurants - she hunts dragons for ingredients and people for money. Being a rare wielder of KI she's one of the stronger humans in the GG universe and fights with her expert martial arts instead of weapons.
Her unique mechanic revolves around her ability to power up her kick specials, giving them different properties on hit. Similar to Sin she can cancel these kick specials into other kick specials - up to 3 times. They also gain different properties if done during airdashing, giving her a lot of flexibility in one button.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Fast grounded and air normals
- Very fast and agile character with evasive movement options
- Strong grab that leads to combos and a lot of damage with 50 tension
- Carded specials always gives hard knockdowns no matter when or where they hit
- Flexible pressure game that can build RISC very fast
- Very good DP with card
- Above average tension gain
- Decent parry
- Easy execution and gameplan
- Ryuujin!
|
- Very short range on her normals, making it difficult to beat other characters buttons and makes her combos prone to unnecessary drops
- DP requires card to extend invincibility to active frames
- Below average combo-damage without carded specials
- 3f normal can be crouched by most of the cast making its usefulnes situational
- Divekick can often be better on block than hit, especially bad on counter
- Annoying Voice
|
Template:CharLinks-GGXRD-R2
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)
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Normal Moves
5P
5K
c.S
f.S
5H
5H
Pinwheel
|
24*3
|
Mid
|
13
|
3(3)3(3)3
|
15
|
-
|
-
|
|
5D
6P
6K
6K
|
26,36
|
Mid
|
6
|
4(6)12
|
20
|
-
|
-
|
|
6H
2P
2K
2S
2S
Stop pressing buttons!
|
|
2H
2H
Get over here!
|
28,20
|
Mid
|
11
|
8(6)4
|
13
|
-
|
-
|
|
2D
j.P
j.K
j.S
j.H
j.H
They told her she could be anything, so she became a hitbox
|
|
j.D
j.D
Upkicks!
|
16,28
|
High/Air
|
7
|
3(6)6
|
16 + 4 After landing
|
-
|
-
|
|
Universal Mechanics
Ground Throw
Ground Throw
AHAHAHAHA~!
|
20, 30
|
Ground Throw
|
1
|
1
|
|
-
|
-
|
|
Air Throw
Dead Angle Attack
Blitz Shield Charge Attack
Blitz Attack
|
50
|
Mid
|
(15-48)+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
50
|
Mid
|
50+13
|
3
|
Hit: 11 Whiff: 20
|
-
|
-
|
|
Special Moves
Hochifu
Hochifu 546
Parry attacks... > P > P > P > P > K
|
|
|
1
|
|
|
-
|
-
|
40
|
Mid
|
4
|
6
|
30
|
-
|
-
|
35
|
Mid
|
15
|
6
|
24
|
-
|
-
|
25
|
|
27
|
2
|
20
|
-
|
-
|
|
Youeikyaku
Youeikyaku j.2K
Jive kick
|
16, 10*4
|
High/Air
|
10
|
Until Landing
|
6 After Landing
|
-
|
-
|
|
Bakushuu
Bakushuu 236S
Bakushuu (236S) Mawarikomi (P) Hamonkyaku (K) Hyappo Shinshou (S) Senri Shinshou (H)
|
|
|
|
|
Total: 46
|
-
|
-
|
|
|
|
|
Total: 25
|
-
|
-
|
30
|
|
8
|
6
|
23
|
-
|
-
|
50
|
Mid
|
17
|
3
|
15
|
-
|
-
|
50 [44]
|
Mid
|
23 [28]
|
1 [3]
|
13
|
-
|
-
|
|
Asanagi no Kokyuu
Asanagi no Kokyuu 22K/S/H
Hold for MAX version
|
|
Ryuujin
Ryuujin 236K
Dragon kick!
|
55 [28]
|
Mid [All]
|
17 [8]
|
6 [4]
|
30 + 11 After Landing
|
-
|
-
|
80 [65]
|
Mid [All]
|
16 [8]
|
24 [22]
|
14 + 11 After Landing
|
-
|
-
|
110 [100]
|
Mid [All]
|
16 [8]
|
24 [22]
|
14 + 11 After Landing
|
-
|
-
|
|
Gekirin
Gekirin 214K
Axe kick!
|
35 [16]
|
High/Air
|
19 [17]
|
13
|
3+10 After Landing [Until Landing + 10]
|
-
|
-
|
28*3 [22*3]
|
High/Air
|
18 [12]
|
3,4,6
|
4+10 After Landing [Until Landing + 10]
|
-
|
-
|
55 [45]
|
High/Air
|
18 [12]
|
13 [10]
|
Until Landing + 5
|
-
|
-
|
|
Kenroukaku
Kenroukaku 623K
Dragon punch! (kick!)
|
11*4 [8*3]
|
Mid [Mid/Air]
|
7 [5]
|
4(1)/4(1)/2(2)1(1)/9 ※1
|
20 + 6 After Landing [15 + 12 After Landing]
|
-
|
-
|
11*6 [8*6]
|
Mid [Mid/Air]
|
7 [5]
|
2/2(1)/4(1)/2(2)1(1)/9 ※1
|
26 + 6 After Landing [20 + 12 After Landing]
|
-
|
-
|
11*6,30 [8*6,30]
|
Mid [Mid/Air]
|
7 [5]
|
3(1)2(1)/3(1)/4(2)/3(1)/4(2)/2(2)/1(1)/9 ※1
|
20
|
-
|
-
|
|
Air Ryuujin
Air Ryuujin j.236K
Air dragon kick!
|
50 [28]
|
All
|
8
|
4
|
Until Landing + 11
|
-
|
-
|
75 [65]
|
All
|
8
|
22
|
Until Landing + 11
|
-
|
-
|
110 [100]
|
All
|
8
|
22
|
Until Landing + 11
|
-
|
-
|
|
Air Gekirin
Air Gekirin j.214K
Air axe-kick!
|
30 [16]
|
High/Air
|
16 [17]
|
13
|
Until Landing + 10
|
-
|
-
|
24 [22*3]
|
High/Air
|
15 [12]
|
13 [3,4,6]
|
Until Landing + 10
|
-
|
-
|
50 [45]
|
High/Air
|
15 [12]
|
13
|
Until Landing + 5
|
-
|
-
|
|
Air Kenroukaku
Air Kenroukaku j.623K
Air dp!
|
12*3 [8*3]
|
Mid/Air
|
5
|
4(1)4(1)/2(2)1(1)/9 ※1
|
Until Landing + 6 [Until Landing + 12]
|
-
|
-
|
9*6 [8*6]
|
Mid/Air
|
5
|
2/2(1)/4(1)/2(2)1(1)/9 ※1
|
Until Landing + 6 [Until Landing + 12]
|
-
|
-
|
9*6,30 [8*6,30]
|
Mid/Air
|
5
|
3(1)2(1)/3(1)/4(2)/3(1)/4(2)/2(2)/1(1)/9 ※1
|
20
|
-
|
-
|
|
Overdrives
Choukyaku Hou'Oushou
Choukyaku Hou'Oushou 632146S/D
Fury of the Phoenix
|
20,7*16,40,80
|
Mid
|
7+演出123+0
|
21
|
27
|
-
|
-
|
25,8*16,50,100
|
Mid
|
6+演出123+0
|
21
|
27
|
-
|
-
|
|
Bao Saishinshou
Bao Saishinshou 236236H
Grace of the Dragon Horse
|
60
|
Mid
|
0+5?
|
6
|
36
|
-
|
-
|
70, 60
|
Mid
|
60
|
|
Until Landing + 41 Until Landing + 23 Until Landing + 50
|
-
|
-
|
|
Renhoukyaku
Renhoukyaku 632146H
Super puffball
|
16*13
|
All
|
20+1
|
2,4*11,2
|
9
|
-
|
-
|
|
Instant Kill