GGXRD-R2/Jam Kuradoberi/Frame Data: Difference between revisions

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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|5P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|5P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards
{{Description|14|text={{ColumnList |text=*Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards
}}
}}
  }}
  }}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|5K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|5K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 6F, on CH 7F
{{Description|14|text={{ColumnList |text=*Hitstop 6F, on CH 7F
}}
}}
  }}
  }}
Line 33: Line 33:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|5H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|5H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Forces opponent into crouching state on standing hit
{{Description|14|text={{ColumnList |text=*Forces opponent into crouching state on standing hit
*Hitstop 7F per hit on normal hit
*Hitstop 7F per hit on normal hit
*Hitstop 11F for hits 1 and 2 on CH, 13F for 3rd hit
*Hitstop 11F for hits 1 and 2 on CH, 13F for 3rd hit
Line 44: Line 44:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|6P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|6P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*1st hit stagger opponent on CH (Max 31F, min 15F)
{{Description|14|text={{ColumnList |text=*1st hit stagger opponent on CH (Max 31F, min 15F)
*2nd hit stagger opponent on CH (Max 32F, min 15F)
*2nd hit stagger opponent on CH (Max 32F, min 15F)
}}
}}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|6K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|6K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Forces opponent into standing state on crouching hit
{{Description|14|text={{ColumnList |text=*Forces opponent into standing state on crouching hit
*Hitstop 6F, 7F on CH
*Hitstop 6F, 7F on CH
}}
}}
Line 58: Line 58:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|6H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|6H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Blows opponent away on hit
{{Description|14|text={{ColumnList |text=*Blows opponent away on hit
*Wall bounces opponent on CH
*Wall bounces opponent on CH
*On ground hit, guaranteed knockddown (Face Up). On air hit, untechable for 36F
*On ground hit, guaranteed knockddown (Face Up). On air hit, untechable for 36F
Line 66: Line 66:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards
{{Description|14|text={{ColumnList |text=*Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards
}}
}}
  }}
  }}
Line 75: Line 75:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2S Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2S Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Staggers opponent on ground CH (Max 38F, Min 18F)
{{Description|14|text={{ColumnList |text=*Staggers opponent on ground CH (Max 38F, Min 18F)
}}
}}
  }}
  }}
Line 81: Line 81:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Pulls in opponent on ground hit
{{Description|14|text={{ColumnList |text=*Pulls in opponent on ground hit
*Pulls in opponent on hit (untechable for 19F, guaranteed knockdown on CH)
*Pulls in opponent on hit (untechable for 19F, guaranteed knockdown on CH)
}}
}}
Line 88: Line 88:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2D Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|2D Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Knocks down opponent on ground hit (Face Down)
{{Description|14|text={{ColumnList |text=*Knocks down opponent on ground hit (Face Down)
}}
}}
  }}
  }}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.S Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.S Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Launches opponent on hit, untechable for 17F, guaranteed knockdown on CH
{{Description|14|text={{ColumnList |text=*Launches opponent on hit, untechable for 17F, guaranteed knockdown on CH
}}
}}
  }}
  }}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.D Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.D Full}}
|-
|-
{{Description|14|{{ColumnList |text=*1st hit launches opponent (untechable for 14F, 28F on CH)
{{Description|14|text={{ColumnList |text=*1st hit launches opponent (untechable for 14F, 28F on CH)
*2nd hit blows away opponent (untechable for 24F)
*2nd hit blows away opponent (untechable for 24F)
*2nd hit blows away and wall bounces opponent on CH (untechable for 60F)
*2nd hit blows away and wall bounces opponent on CH (untechable for 60F)
Line 124: Line 124:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Ground Throw Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Ground Throw Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Floats opponent on hit, untechable for 52F
{{Description|14|text={{ColumnList |text=*Floats opponent on hit, untechable for 52F
*Proration values work out to be 55% after both hits
*Proration values work out to be 55% after both hits
}}
}}
Line 134: Line 134:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Dead Angle Attack Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Dead Angle Attack Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Blows away and wall bounces opponent on hit
{{Description|14|text={{ColumnList |text=*Blows away and wall bounces opponent on hit
*Ground hit is untechable for 28F, guaranteed knockdown on CH
*Ground hit is untechable for 28F, guaranteed knockdown on CH
*Air hit is untechable for 14F, 28F on CH
*Air hit is untechable for 14F, 28F on CH
Line 145: Line 145:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Blitz Attack Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Blitz Attack Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Blitz Attack Max Charge Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Blitz Attack Max Charge Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Line 171: Line 171:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|546 Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|546 Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Can cancel into crouching, FD 9F onwards on whiff
{{Description|14|text={{ColumnList |text=*Can cancel into crouching, FD 9F onwards on whiff
*After successful catch, Jam can move on 7F, opponent can move on 9F
*After successful catch, Jam can move on 7F, opponent can move on 9F
*Can cancel into followup after successful catch or afte 10F
*Can cancel into followup after successful catch or afte 10F
Line 180: Line 180:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Hochifu > P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Hochifu > P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 20F, 32F on CH
{{Description|14|text={{ColumnList |text=*Hitstop 20F, 32F on CH
*Staggers opponent on ground CH (Max 49F, min 24F)
*Staggers opponent on ground CH (Max 49F, min 24F)
*Hitstun 23F on ground normal hit
*Hitstun 23F on ground normal hit
Line 191: Line 191:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Zekkei > P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Zekkei > P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 25F, 37F on CH
{{Description|14|text={{ColumnList |text=*Hitstop 25F, 37F on CH
*Blows away opponent on hit, guaranteed knockdown (Face Up)
*Blows away opponent on hit, guaranteed knockdown (Face Up)
}}
}}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Zekkei > K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Zekkei > K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Launches opponent on hit, untechable for 50F (guaranteed knockdown on CH)
{{Description|14|text={{ColumnList |text=*Launches opponent on hit, untechable for 50F (guaranteed knockdown on CH)
}}
}}
  }}
  }}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.2K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.2K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*2nd-5th hits only occur if 1st hit touches opponent
{{Description|14|text={{ColumnList |text=*2nd-5th hits only occur if 1st hit touches opponent
*2nd-5th hits each have hitstop 5F
*2nd-5th hits each have hitstop 5F
*Fastest possible startup from standing position is 14F (Tiger Knee'd)
*Fastest possible startup from standing position is 14F (Tiger Knee'd)
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236S Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236S Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Can cancel into followups 9F-24F
{{Description|14|text={{ColumnList |text=*Can cancel into followups 9F-24F
}}
}}
  }}
  }}
Line 219: Line 219:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Can pass through opponent 2-14F
{{Description|14|text={{ColumnList |text=*Can pass through opponent 2-14F
}}
}}
  }}
  }}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Staggers opponent on ground hit (Max 29F, min 17F)
{{Description|14|text={{ColumnList |text=*Staggers opponent on ground hit (Max 29F, min 17F)
*See ※3
*See ※3
}}
}}
Line 232: Line 232:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > S Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > S Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Blows opponent away on hit (untechable for 28F)
{{Description|14|text={{ColumnList |text=*Blows opponent away on hit (untechable for 28F)
*Blows away and ground slides opponent on CH (untechable for 70F, slides for 40F, guaranteed knockdown)
*Blows away and ground slides opponent on CH (untechable for 70F, slides for 40F, guaranteed knockdown)
*Can cancel into Senri Shinshou (Followup) 18-29F
*Can cancel into Senri Shinshou (Followup) 18-29F
Line 241: Line 241:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Hyappo Shinshou > H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Hyappo Shinshou > H Full}}
|-
|-
{{Description|14|{{ColumnList |text=
{{Description|14|text={{ColumnList |text=
*Blows opponent away on hit, guaranteed knockdown (Face Up)
*Blows opponent away on hit, guaranteed knockdown (Face Up)
*Blows away and wall sticks opponent on CH (untechable for 80F, sticks for 40F, guaranteed knockdown)
*Blows away and wall sticks opponent on CH (untechable for 80F, sticks for 40F, guaranteed knockdown)
Line 249: Line 249:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Bakushuu > H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when Jam passes through opponent
{{Description|14|text={{ColumnList |text=*[ ] values are when Jam passes through opponent
*1-6F Can pass through opponent
*1-6F Can pass through opponent
*Blows opponent away on hit, guaranteed knockdown (Face Up)
*Blows opponent away on hit, guaranteed knockdown (Face Up)
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|22K/S/H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|22K/S/H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hold button to charge
{{Description|14|text={{ColumnList |text=*Hold button to charge
*K for Ryuujin, S for Gekirin, H for Kenroukaku
*K for Ryuujin, S for Gekirin, H for Kenroukaku
*Gains Card on 41F, MAX on 66F
*Gains Card on 41F, MAX on 66F
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Blows away opponent on normal hit, untechable for 22F
*Blows away opponent on normal hit, untechable for 22F
*Blows away and wall bounces opponent on CH, untechable for 44F
*Blows away and wall bounces opponent on CH, untechable for 44F
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236K Card Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236K Card Full}}
|-
|-
{{Description|14|{{ColumnList |text=
{{Description|14|text={{ColumnList |text=
*Blows away opponent on normal hit, guaranteed knockdown
*Blows away opponent on normal hit, guaranteed knockdown
*Blows away and wall bounces opponent on CH, guaranteed knockdown
*Blows away and wall bounces opponent on CH, guaranteed knockdown
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236K MAX Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236K MAX Full}}
|-
|-
{{Description|14|{{ColumnList |text=
{{Description|14|text={{ColumnList |text=
*Blows away opponent on normal hit, guaranteed knockdown
*Blows away opponent on normal hit, guaranteed knockdown
*Blows away and wall sticks opponent on CH, guaranteed knockdown
*Blows away and wall sticks opponent on CH, guaranteed knockdown
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.236K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.236K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Blows away opponent on normal hit, untechable for 22F
*Blows away opponent on normal hit, untechable for 22F
*Blows away and wall bounces opponent on CH, untechable for 44F
*Blows away and wall bounces opponent on CH, untechable for 44F
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.236K Card Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.236K Card Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Blows away opponent on normal hit, untechable for 75F
*Blows away opponent on normal hit, untechable for 75F
*Blows away and wall bounces opponent on CH, guaranteed knockdown
*Blows away and wall bounces opponent on CH, guaranteed knockdown
Line 310: Line 310:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.236K MAX Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.236K MAX Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Blows away opponent on normal hit, untechable for 75F
*Blows away opponent on normal hit, untechable for 75F
*Blows away and wall sticks opponent on CH, guaranteed knockdown
*Blows away and wall sticks opponent on CH, guaranteed knockdown
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|214K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|214K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Launches opponent on ground hit, guaranteed knockdown (Face Up)
*Launches opponent on ground hit, guaranteed knockdown (Face Up)
*Hits crouching sol on 25F
*Hits crouching sol on 25F
Line 326: Line 326:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|214K Card Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|214K Card Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Launches opponent on ground hit, guaranteed knockdown (Face Up)
*Launches opponent on ground hit, guaranteed knockdown (Face Up)
*Air hit causes guaranteed knockdown (Face Up)
*Air hit causes guaranteed knockdown (Face Up)
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|214K MAX Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|214K MAX Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Blows away opponent on ground hit, guaranteed knockdown (Face Down)
*Blows away opponent on ground hit, guaranteed knockdown (Face Down)
*Air hit causes guaranteed knockdown (Face Down)
*Air hit causes guaranteed knockdown (Face Down)
Line 345: Line 345:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.214K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.214K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Launches opponent on ground hit, guaranteed knockdown
*Launches opponent on ground hit, guaranteed knockdown
}}
}}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.214K Card Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.214K Card Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Launches opponent on ground hit, guaranteed knockdown
*Launches opponent on ground hit, guaranteed knockdown
*Air hit causes guaranteed knockdown
*Air hit causes guaranteed knockdown
Line 360: Line 360:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.214K MAX Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.214K MAX Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Blows away opponent on ground hit, guaranteed knockdown
*Blows away opponent on ground hit, guaranteed knockdown
*Air hit causes guaranteed knockdown
*Air hit causes guaranteed knockdown
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|623K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|623K Full}}
|-
|-
{{Description|14|{{ColumnList |text=
{{Description|14|text={{ColumnList |text=
*Max 4 hits
*Max 4 hits
*Hitstop 6F per hit
*Hitstop 6F per hit
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|623K Card Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|623K Card Full}}
|-
|-
{{Description|14|{{ColumnList |text=
{{Description|14|text={{ColumnList |text=
*Max 6 hits
*Max 6 hits
*Hitstop 6F per hit
*Hitstop 6F per hit
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|623K MAX Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|623K MAX Full}}
|-
|-
{{Description|14|{{ColumnList |text=
{{Description|14|text={{ColumnList |text=
*Max 7 hits
*Max 7 hits
*Hitstop 6F per hit except for last hit (30F)
*Hitstop 6F per hit except for last hit (30F)
Line 407: Line 407:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.623K Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.623K Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Max 3 hits
*Max 3 hits
*Hitstop 6F per hit
*Hitstop 6F per hit
Line 419: Line 419:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.623K Card Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.623K Card Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Max 7 hits
*Max 7 hits
*Hitstop 6F per hit
*Hitstop 6F per hit
Line 431: Line 431:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.623K MAX Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|j.623K MAX Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] values are when done as followup
{{Description|14|text={{ColumnList |text=*[ ] values are when done as followup
*Max 7 hits
*Max 7 hits
*Launches opponent on ground hit. Each hit causes guaranteed knockdown
*Launches opponent on ground hit. Each hit causes guaranteed knockdown
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|632146S Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|632146S Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] value are for Burst version
{{Description|14|text={{ColumnList |text=*[ ] value are for Burst version
*Minimum Damge: 20% [40%]
*Minimum Damge: 20% [40%]
*Each hit floats opponent and causes guaranteed knockdown
*Each hit floats opponent and causes guaranteed knockdown
Line 463: Line 463:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236236H Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|236236H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Minimum Damage: 50%
{{Description|14|text={{ColumnList |text=*Minimum Damage: 50%
*Blows away opponent on hit, guaranteed knockdown
*Blows away opponent on hit, guaranteed knockdown
*If attack hits opponent (not blocked) can cancel into Kaorinkuen, but can not RC
*If attack hits opponent (not blocked) can cancel into Kaorinkuen, but can not RC
Line 472: Line 472:
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Saishinshou > P Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|Saishinshou > P Full}}
|-
|-
{{Description|14|{{ColumnList |text=*[ ] indicates clean hit
{{Description|14|text={{ColumnList |text=*[ ] indicates clean hit
*Recovery values are Whiff/Weak Hit/Clean Hit
*Recovery values are Whiff/Weak Hit/Clean Hit
*Minimum Damage: 50%
*Minimum Damage: 50%
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|632146H Full}}
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{{Description|14|{{ColumnList |text=*Minimum Damage: 20%
{{Description|14|text={{ColumnList |text=*Minimum Damage: 20%
*Launches opponent on hit, untechable for 14F, 28F on CH
*Launches opponent on hit, untechable for 14F, 28F on CH
}}
}}
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{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|IK Full}}
{{#lsth:GGXRD-R2/Jam Kuradoberi/Data|IK Full}}
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{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
*IK Mode Activation: 62F [5F+5F]
*IK Mode Activation: 62F [5F+5F]
  }}
  }}

Revision as of 01:23, 23 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
  • Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards
5K
  • Hitstop 6F, on CH 7F
c.S
f.S
5H
  • Forces opponent into crouching state on standing hit
  • Hitstop 7F per hit on normal hit
  • Hitstop 11F for hits 1 and 2 on CH, 13F for 3rd hit
5D
6P
  • 1st hit stagger opponent on CH (Max 31F, min 15F)
  • 2nd hit stagger opponent on CH (Max 32F, min 15F)
6K
  • Forces opponent into standing state on crouching hit
  • Hitstop 6F, 7F on CH
6H
  • Blows opponent away on hit
  • Wall bounces opponent on CH
  • On ground hit, guaranteed knockddown (Face Up). On air hit, untechable for 36F
2P
  • Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards
2K
2S
  • Staggers opponent on ground CH (Max 38F, Min 18F)
2H
  • Pulls in opponent on ground hit
  • Pulls in opponent on hit (untechable for 19F, guaranteed knockdown on CH)
2D
  • Knocks down opponent on ground hit (Face Down)
j.P
j.K
j.S
  • Launches opponent on hit, untechable for 17F, guaranteed knockdown on CH
j.H
j.D
  • 1st hit launches opponent (untechable for 14F, 28F on CH)
  • 2nd hit blows away opponent (untechable for 24F)
  • 2nd hit blows away and wall bounces opponent on CH (untechable for 60F)

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Floats opponent on hit, untechable for 52F
  • Proration values work out to be 55% after both hits
Air Throw
Dead Angle Attack
  • Blows away and wall bounces opponent on hit
  • Ground hit is untechable for 28F, guaranteed knockdown on CH
  • Air hit is untechable for 14F, 28F on CH
  • 2nd hit blows away opponent (untechable for 24F)
  • 2nd hit blows away and wall bounces opponent on CH (untechable for 60F)
  • Causes special knockdown on CH (regular knockdown time -11F)
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Hochifu
546
  • Can cancel into crouching, FD 9F onwards on whiff
  • After successful catch, Jam can move on 7F, opponent can move on 9F
  • Can cancel into followup after successful catch or afte 10F
  • On successful catch, gain 200 Tension
Zekkei
Hochifu > P
  • Hitstop 20F, 32F on CH
  • Staggers opponent on ground CH (Max 49F, min 24F)
  • Hitstun 23F on ground normal hit
  • Untechable for 28F on air hit, guaranteed knockdown on CH (Face Up)
  • Can cancel into followups on 4F on hit
  • Can cancel into followups on 21F on whiff
Goushao
Zekkei > P
  • Hitstop 25F, 37F on CH
  • Blows away opponent on hit, guaranteed knockdown (Face Up)
Dowanga
Zekkei > K
  • Launches opponent on hit, untechable for 50F (guaranteed knockdown on CH)
Youeikyaku
j.2K
  • 2nd-5th hits only occur if 1st hit touches opponent
  • 2nd-5th hits each have hitstop 5F
  • Fastest possible startup from standing position is 14F (Tiger Knee'd)
  • Frame advantage listed is from Tiger Knee'd
Bakushuu
236S
  • Can cancel into followups 9F-24F
Mawarikomi
Bakushuu > P
  • Can pass through opponent 2-14F
Hamonkyaku
Bakushuu > K
  • Staggers opponent on ground hit (Max 29F, min 17F)
  • See ※3
Hyappo Shinshou
Bakushuu > S
  • Blows opponent away on hit (untechable for 28F)
  • Blows away and ground slides opponent on CH (untechable for 70F, slides for 40F, guaranteed knockdown)
  • Can cancel into Senri Shinshou (Followup) 18-29F
  • See ※4
Senri Shinshou (Followup)
Hyappo Shinshou > H
  • Blows opponent away on hit, guaranteed knockdown (Face Up)
  • Blows away and wall sticks opponent on CH (untechable for 80F, sticks for 40F, guaranteed knockdown)
Senri Shinshou
Bakushuu > H
  • [ ] values are when Jam passes through opponent
  • 1-6F Can pass through opponent
  • Blows opponent away on hit, guaranteed knockdown (Face Up)
  • Blows away and wall sticks opponent on CH (untechable for 80F, sticks for 40F, guaranteed knockdown)
  • See ※4
Asanagi no Kokyuu
22K/S/H
  • Hold button to charge
  • K for Ryuujin, S for Gekirin, H for Kenroukaku
  • Gains Card on 41F, MAX on 66F
Ground Ryuujin (Normal)
236K
  • [ ] values are when done as followup
  • Blows away opponent on normal hit, untechable for 22F
  • Blows away and wall bounces opponent on CH, untechable for 44F
Ground Ryuujin (Card)
236K
  • Blows away opponent on normal hit, guaranteed knockdown
  • Blows away and wall bounces opponent on CH, guaranteed knockdown
  • 9F onward Airborne
Ground Ryuujin (MAX)
236K
  • Blows away opponent on normal hit, guaranteed knockdown
  • Blows away and wall sticks opponent on CH, guaranteed knockdown
  • Stun: 80
  • 10F onward Airborne
Air Ryuujin (Normal)
j.236K
  • [ ] values are when done as followup
  • Blows away opponent on normal hit, untechable for 22F
  • Blows away and wall bounces opponent on CH, untechable for 44F
Air Ryuujin (Card)
236K
  • [ ] values are when done as followup
  • Blows away opponent on normal hit, untechable for 75F
  • Blows away and wall bounces opponent on CH, guaranteed knockdown
Air Ryuujin (MAX)
j.236K
  • [ ] values are when done as followup
  • Blows away opponent on normal hit, untechable for 75F
  • Blows away and wall sticks opponent on CH, guaranteed knockdown
Ground Gekirin (Normal)
214K
  • [ ] values are when done as followup
  • Launches opponent on ground hit, guaranteed knockdown (Face Up)
  • Hits crouching sol on 25F
Ground Gekirin (Card)
214K
  • [ ] values are when done as followup
  • Launches opponent on ground hit, guaranteed knockdown (Face Up)
  • Air hit causes guaranteed knockdown (Face Up)
  • Hits crouching Sol on 26F
Ground Gekirin (MAX)
214K
  • [ ] values are when done as followup
  • Blows away opponent on ground hit, guaranteed knockdown (Face Down)
  • Air hit causes guaranteed knockdown (Face Down)
  • Hits crouching Sol on 23F
  • 4F [1F] onward Airborne
Air Gekirin (Normal)
j.214K
  • [ ] values are when done as followup
  • Launches opponent on ground hit, guaranteed knockdown
Air Gekirin (Card)
j.214K
  • [ ] values are when done as followup
  • Launches opponent on ground hit, guaranteed knockdown
  • Air hit causes guaranteed knockdown
Air Gekirin (MAX)
j.214K
  • [ ] values are when done as followup
  • Blows away opponent on ground hit, guaranteed knockdown
  • Air hit causes guaranteed knockdown
Ground Kenroukaku (Normal)
623K
  • Max 4 hits
  • Hitstop 6F per hit
  • Launches opponent on ground hit. Each hit is untechable for 22F, 44F on CH
  • On air hit, each hit is untechable for 22F, 44F on CH
  • 1st hit launches and pulls in opponent
  • Stun: 5 per hit
  • 4F onwards Airborne
Ground Kenroukaku (Card)
623K
  • Max 6 hits
  • Hitstop 6F per hit
  • Launches opponent on ground hit. Each hit causes guaranteed knockdown
  • On air hit, each hit causes guaranteed knockdown
  • 1st hit launches and pulls in opponent
  • Stun: 3 per hit
  • Airborne on frame 4
Ground Kenroukaku (MAX)
623K
  • Max 7 hits
  • Hitstop 6F per hit except for last hit (30F)
  • Launches opponent on ground hit. Each hit causes guaranteed knockdown
  • On air hit, each hit causes guaranteed knockdown
  • First 3 hits launch and pull in opponent
  • Airborne on frame 4
  • See ※2
Air Kenroukaku (Normal)
j.623K
  • [ ] values are when done as followup
  • Max 3 hits
  • Hitstop 6F per hit
  • Launches opponent on ground hit. Each hit is untechable for 22F, 44F on CH
  • On air hit, each hit is untechable for 22F, 44F on CH
  • 1st hit launches and pulls in opponent
  • Stun: 4 per hit
Air Kenroukaku (Card)
j.623K
  • [ ] values are when done as followup
  • Max 7 hits
  • Hitstop 6F per hit
  • Launches opponent on ground hit. Each hit causes guaranteed knockdown
  • On air hit, each hit causes guaranteed knockdown
  • 1st hit launches and pulls in opponent
  • Stun: 4 per hit
Air Kenroukaku (MAX)
j.623K
  • [ ] values are when done as followup
  • Max 7 hits
  • Launches opponent on ground hit. Each hit causes guaranteed knockdown
  • On air hit, each hit causes guaranteed knockdown
  • First 3 hits launch and pull in opponent
  • Stun: 4 per hit
  • Hitstop 6F per hit except for last hit (30F)
  • See ※2
※2 The hit that has the special hitstop (30F) is normally on the 7th hit of Kenroukaku (MAX). However if the first hit of Kenroukaku (MAX) misses, then the hit with special hitstop is on the second to last hit.
※3 Stagger on normal hit being longer than on CH was not a mistake on their part. After testing in Training Mode, this turned out to be accurate.
  (There was a misprint that the stagger time increases on Counter Hit. Trying it out in training mode will show the stagger times are the same)
※4 Since the tumble-state time is a fixed amount of time, if the total amount of frames from tumble-state plus landing surpass the untechable time, the opponent will automatically recover from hitstun after tumble-state.

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Choukyaku Hou'Oushou
632146S
[632146D]
  • [ ] value are for Burst version
  • Minimum Damge: 20% [40%]
  • Each hit floats opponent and causes guaranteed knockdown
Bao Saishinshou
236236H
  • Minimum Damage: 50%
  • Blows away opponent on hit, guaranteed knockdown
  • If attack hits opponent (not blocked) can cancel into Kaorinkuen, but can not RC
  • Jam is fully invinicible if attack hits opponent (not blocked)
Kaorinkuen
Saishinshou > P
  • [ ] indicates clean hit
  • Recovery values are Whiff/Weak Hit/Clean Hit
  • Minimum Damage: 50%
  • 1st hit causes guaranteed knockdown
  • 2nd hit only occurs if 1st hit Clean Hits opponent
  • 2nd hit has hitstop 40F
  • Clean Hit window is 7F
Renhoukyaku
632146H
  • Minimum Damage: 20%
  • Launches opponent on hit, untechable for 14F, 28F on CH

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Gasenkotsu
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 62F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P 2P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 5P, 2P, 6P 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K 6P 5K, 2K c.S, f.S, 2S 2H, 6H 5D, 2D Sp
6K 2P 2K c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
c.S 6P 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - 5K, 2K - 5H, 2H 5D, 2D Sp
5H - 6K f.S 2H 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H j.D Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R2/Change_Log

Navigation


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To edit frame data, edit values in GGXRD-R2/Jam Kuradoberi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.