m (Typo fix) |
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Line 238: | Line 238: | ||
}} | }} | ||
{{FrameData-GGXRD-R | {{FrameData-GGXRD-R | ||
|version= | |version=Bacchus Sigh |subtitle=236P | ||
|damage= |tension= |risc= |prorate= |level= |guard= | |damage= |tension= |risc= |prorate= |level= |guard= | ||
|cancel= |roman=YRP |startup= |active= |recovery=Total: 56 |frameAdv= |inv= | |cancel= |roman=YRP |startup= |active= |recovery=Total: 56 |frameAdv= |inv= | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/JHN | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/JHN | ||
|description={{ColumnList |text=*After opponent touches | |description={{ColumnList |text=*After opponent touches Bacchus Sigh, blocked Mist Finer staggers opponent. | ||
*Staggering an opponent with this has Initial Prorate: 60% | *Staggering an opponent with this has Initial Prorate: 60% | ||
* | *Bacchus Sigh lasts for about 8 seconds or until opponent is hit by Mist Finer | ||
}} | }} | ||
}} | }} |
Revision as of 22:11, 14 October 2017
System Data
Defense Modifier: x1.00
Guts Rating: 3
Weight: Slightly Heavy
Stun Resistance: 70
Prejump:
Backdash Time 11F / Invul: 1-7F
Wakeup (Face Up/Down): /
- Forward Dash: 18F. 13F onwards can cancel into FD, Normals, Specials
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 12 | 264 | -7/+6 | - | 1 | Mid | CSJ | YRP | 5 | 4 | 6 | +2 | - | Click! |
5K | 16 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 6 | 5 | 9 | -2 | - | Click! |
c.S | 26 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 6 | 3 | 8 | +3 | - | Click! |
f.S | 34 | 384 | -6/+14 | Initial: 90% | 3 | Mid | S | YRP | 8 | 3 | 23 | -9 | - | Click! |
5H | 38 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 11 | 4 | 29 | -14 | - | Click! |
5D | 22 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 26 | 8 | 6 | ±0 | - | Click! |
| ||||||||||||||
6P | 25 | 264 | -10/+10 | Initial: 80% | 2 | Mid | SJ | YRP | 11 | 6 | 13 | -5 | 1-4F Upper Body 5-16F Above Chest |
Click! |
| ||||||||||||||
6K | 30 | 384 | -20/+14 | Initial: 80% | 2 | Mid | - | YRP | 16 | 4 | 11 | -1 | 7-13F Above Chest | Click! |
| ||||||||||||||
6H | 52 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 18 | 2 | 33 | -16 | - | Click! |
| ||||||||||||||
2P | 10 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CS | YRP | 5 | 3 | 6 | +1 | - | Click! |
2K | 12 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 8 | 4 | 4 | +2 | - | Click! |
2S | 30 | 264 | -7/+10 | Initial: 75% | 2 | Low | S | YRP | 10 | 6 | 18 | -10 | - | Click! |
2H | 42 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 15 | 3 | 14 + 6 After Landing | -4 | 7-31F Foot 7-31F Airborne |
Click! |
| ||||||||||||||
2D | 30, 20 | 384 | -6/+14 | - | 3 | Low | S | YRP | 10 | 2(3)3 | 22 | -8 | - | Click! |
| ||||||||||||||
j.P | 12 | 144 | -8/+3 | - | 0 | High/Air | CS | YRP | 7 | 5 | 9 | - | - | Click! |
j.K | 20 | 264 | -7/+6 | - | 1 | High/Air | SJ | YRP | 8 | 6 | 8 | - | - | Click! |
j.S | 32 | 264 | -7/+10 | - | 2 | High/Air | SJ | YRP | 10 | 2 | 17 | - | - | Click! |
j.H | 40 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 13 | 5 | 21 | - | - | Click! |
| ||||||||||||||
j.D | 36 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 8 | 7 | 14 + 5 After Landing | - | - | - |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 40 | 0,480 | -6,+8/- | Forced: 50% | - | Ground Throw: 63000 | - | R | 1 | 1 | - | +17 | - | Click! |
| ||||||||||||||
Air Throw | 60 | 0,480 | -6,0/- | Forced: 65% | - | Air Throw: 192500 | - | R | 1 | 1 | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 14 | 10 | 10 | -6 | 1-23 Full 24-28 Throw |
Click! |
| ||||||||||||||
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Glitter is Gold 236H
|
10 | - | - | - | 2 | - | - | YRP | 6 | - | Total: 17 | +8 | - | Click! |
| ||||||||||||||
Bacchus Sigh 236P
|
- | - | - | - | - | - | - | YRP | - | - | Total: 56 | - | - | Click! |
| ||||||||||||||
Mist Stance 214P/K/S
|
- | - | - | - | - | - | - | YR | Lv1: 9 Lv2: 6 Lv3: 4 |
- | - | - | - | Click! |
| ||||||||||||||
Air Mist Stance j.214P/K/S
|
- | - | - | - | - | - | - | YR | Lv1: 8 Lv2: 6 Lv3: 4 |
- | - | - | - | Click! |
| ||||||||||||||
Mist Step Forward Ground Stance > 66
|
- | - | - | - | - | - | - | - | - | - | Total: 15 | - | - | Click! |
| ||||||||||||||
Mist Step Backward Ground Stance > 44
|
- | - | - | - | - | - | - | - | - | - | Total: 14 | - | - | Click! |
| ||||||||||||||
Air Mist Step Air Stance > 66/44
|
- | - | - | - | - | - | - | - | - | - | Total: 21 | - | - | Click! |
| ||||||||||||||
High Mist Finer 214P
|
Lv1: 30 Lv2: 40 Lv3: 60 |
- | -12/+14 -10/+20 -6/+20 |
Forced: 80% Initial: 85% None |
3 4 4 |
Mid | - | YRP | 9+4 6+4 4+4 |
4 | 14 26 20 |
-4 -11 -5 |
- | Click! |
| ||||||||||||||
Mid Mist Finer 214K
|
Lv1: 32 Lv2: 40 Lv3: 60 |
- | -6/+14 -10/+20 -6/+20 |
Initial: 85% Initial: 85% None |
3 4 4 |
All | - | YRP | 9+6 6+4 4+4 |
3 | 26 23 29 |
-12 -7 -7 |
- | Click! |
| ||||||||||||||
Low Mist Finer 214S
|
Lv1: 29 Lv3: 40 Lv3: 60 |
- | -6/+14 -10/+20 -6/+20 |
Initial: 85% Initial: 85% Initial: 90% |
3 4 4 |
Low/Air | - | YRP | 9+11 6+5 4+5 |
2 | 29 29 20 |
-14 -6 -3 |
- | Click! |
| ||||||||||||||
Air High Mist j.214P
|
Lv1: 29 Lv2: 40 Lv3: 55 |
- | -6/+14 -10/+14 -6/+20 |
Initial: 85% Initial: 85% None |
3 3 4 |
All | - | YRP | 8+5 6+5 4+5 |
3 | 27 18 17 |
- | - | Click! |
| ||||||||||||||
Air Mid Mist j.214K
|
Lv1: 32 Lv2: 40 Lv3: 55 |
- | -6/+14 -10/+14 -6/+14 |
Initial: 85% Initial: 85% None |
3 | All | - | YRP | 8+6 6+6 4+6 |
3 | 33 16 16 |
- | - | Click! |
| ||||||||||||||
Air Low Mist j.214S
|
Lv1: 29 Lv2: 40 Lv3: 55 |
- | -6/+14 -10/+20 -10/+20 |
Initial: 85% Initial: 85% Initial: 90% |
3 3 4 |
High/Air | - | YRP | 8+10 6+10 4+10 |
3 | 36 20 20 |
- | - | Click! |
| ||||||||||||||
Stance Cancel Stance > H
|
- | - | - | - | - | - | - | YR | - | - | 4 | - | - | Click! |
Zweihander Transport 623K
|
- | - | - | - | - | - | - | Y | - | - | 30 + 7 after landing | - | - | Click! |
| ||||||||||||||
Zweihander Transport > K
|
Kick: 35 Fire: 55 |
360 120 |
-6x2/20,2 | None Initial: 90% |
Kick: 4 Fire: 2 |
All | - | YRP | 3 8 |
1 9 |
Until Landing + 10 | - | - | Click! |
| ||||||||||||||
Air Zweihander j.623K
|
Kick: 35 Fire: 40 |
- | - | None Initial: 90% |
Kick: 4 Fire: 2 |
All | - | YRP | 15 20 |
1 10 |
Until Landing + 5 After | - | - | Click! |
|
- ※2 ころがり時間が60Fで固定されている為、接地までのフレームところがり時間(60F)の合計が受身不能時間を越えた際は、
復帰されてしまう。
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Joker Trick During IK Mode: 236236H
|
DESTROY | - | - | - | - | - | - | - | 9+25 [5+25] |
4 | 30 | -17 | 1-28F All |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | 5D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | - | - | |
c.S | 6P | 2K | - | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 2H, 6H | 5D | Sp |
2S | - | - | - | 2H | - | Sp |
5H | - | - | - | - | 5D | Sp |
2H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)