< GGXRD-R2
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{{CharLinks-GGXRD-R2|Kum}} | {{CharLinks-GGXRD-R2|Kum}} | ||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | ==Normal Moves== | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=30 |tension= |risc= |prorate=Initial: 85% |level= | |damage=30 |tension= |risc= |prorate=Initial: 85% |level=3 |guard=Mid | ||
|cancel=S |roman=YRP |startup=13 |active=6 |recovery=15 |frameAdv=- | |cancel=S |roman=YRP |startup=13 |active=6 |recovery=15 |frameAdv=-4 |inv=1-6F Upper Body<br/>7-18F Above Knees | ||
|description=*1-6 Upper body invul 7-18 Above Knee Invul | |description=*1-6 Upper body invul 7-18 Above Knee Invul | ||
*Has a hit box on both sides, which can be of use against roll type moves that can crossup (Elphelt, Millia) and destroying Jack-O houses that are behind Haehyun. | *Has a hit box on both sides, which can be of use against roll type moves that can crossup (Elphelt, Millia) and destroying Jack-O houses that are behind Haehyun. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=28 |tension= |risc= |prorate=Initial: 80% |level=1 |guard=High/Air | |damage=28 |tension= |risc= |prorate=Initial: 80% |level=1 |guard=High/Air | ||
|cancel=S |roman=YRP |startup=5 |active= | |cancel=S |roman=YRP |startup=5 |active=5 |recovery=10 |frameAdv=-1 |inv= | ||
|description=*Pops Haehyun into the air on Hit/Block | |description=*Pops Haehyun into the air on Hit/Block | ||
An intresting move that seemingly has no use on a grounded opponent, unless you use it from a jump cancel 2HS into j.2k, followed by j.D for cross up. However where this move shines is on an airborne opponent. If you jump right on top them, say after a red kick, and they choose to air recover you get a throw. }} | An intresting move that seemingly has no use on a grounded opponent, unless you use it from a jump cancel 2HS into j.2k, followed by j.D for cross up. However where this move shines is on an airborne opponent. If you jump right on top them, say after a red kick, and they choose to air recover you get a throw. }} |
Revision as of 02:02, 16 August 2018
Kum Haehyun |
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Defense Modifier: Guts Rating:
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Overview
Kum Haehyun is the descendant of a family of Tuners, who are known to have great knowledge of Ki energy. She controls a robot with the form of an imposing eldery master known as Kum Jonryoku.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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