Difference between revisions of "GGXRD-R2/Kum Haehyun/Frame Data"

From Dustloop Wiki
Jump to: navigation, search
 
(4 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
{{TOC limit|3}}
 
{{TOC limit|3}}
 
</div>
 
</div>
==[[GGXRD-R2/System Data|System Data]]==
+
==[[GGXRD-R2/Frame Data|System Data]]==
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|SystemData}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|SystemData}}
 
<br clear=all/>
 
<br clear=all/>
Line 10: Line 10:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
+
{{FrameDataHeader-GGXRD-R2}}
 
|-
 
|-
 
{{AttackVersion|name=5P|subtitle=|rowspan=2}}
 
{{AttackVersion|name=5P|subtitle=|rowspan=2}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5P Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5P Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F)
+
{{Description|14|text={{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F)
 
*Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}}
 
*Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}}
 
  }}
 
  }}
Line 34: Line 34:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5D Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5D Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Cancels projectiles from 10-24f.
+
{{Description|14|text={{ColumnList|text=*Cancels projectiles from 10-24f.
 
*Special hitstop on ground hit (Normal: 20f, CH: 20F).
 
*Special hitstop on ground hit (Normal: 20f, CH: 20F).
 
*Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).
 
*Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).
Line 45: Line 45:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6P Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6P Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown)
+
{{Description|14|text={{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown)
 
*Launches on hit (Normal: 14F, CH: 28F)}}
 
*Launches on hit (Normal: 14F, CH: 28F)}}
 
  }}
 
  }}
Line 52: Line 52:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6K Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6K Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Staggers on ground hit
+
{{Description|14|text={{ColumnList|text=*Staggers on ground hit
 
*(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}}
 
*(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}}
 
  }}
 
  }}
Line 59: Line 59:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6H Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6H Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F)
+
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F)
 
*Knocks back on ground and air hit (48F)
 
*Knocks back on ground and air hit (48F)
 
*Knocks back + wallsticks on ground and air CH (knockdown)
 
*Knocks back + wallsticks on ground and air CH (knockdown)
Line 68: Line 68:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2P Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2P Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Can whiff cancel into 2P from 10th frame}}
+
{{Description|14|text={{ColumnList|text=*Can whiff cancel into 2P from 10th frame}}
 
  }}
 
  }}
 
|-
 
|-
Line 80: Line 80:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2H Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2H Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown)
+
{{Description|14|text={{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown)
 
*2nd hit launches on air hit (Normal: 18F, CH: 36F)}}
 
*2nd hit launches on air hit (Normal: 18F, CH: 36F)}}
 
  }}
 
  }}
Line 87: Line 87:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2D Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2D Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Knocks down on ground hit.}}
+
{{Description|14|text={{ColumnList|text=*Knocks down on ground hit.}}
 
  }}
 
  }}
 
|-
 
|-
Line 102: Line 102:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.H Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.H Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}}
+
{{Description|14|text={{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}}
 
  }}
 
  }}
 
{{AttackVersion|name=j.D|subtitle=}}
 
{{AttackVersion|name=j.D|subtitle=}}
Line 110: Line 110:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.2K Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.2K Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F)
+
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F)
 
*Only can be used once per jump.}}
 
*Only can be used once per jump.}}
 
  }}
 
  }}
Line 119: Line 119:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
+
{{FrameDataHeader-GGXRD-R2}}
 
|-
 
|-
 
{{AttackVersion|name=Ground Throw|subtitle=}}
 
{{AttackVersion|name=Ground Throw|subtitle=}}
Line 130: Line 130:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Dead Angle Attack Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Dead Angle Attack Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown)
+
{{Description|14|text={{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown)
 
*Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f)
 
*Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f)
 
*Special wake up time on CH (Normal wake up - 11f)}}
 
*Special wake up time on CH (Normal wake up - 11f)}}
Line 137: Line 137:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Full}}
 
|-
 
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
+
{{Description|14|text={{ColumnList |text=*Hitstop 30F
 
*Slighty refills own Burst and slightly drains opponent's Burst on hit
 
*Slighty refills own Burst and slightly drains opponent's Burst on hit
 
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
 
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Line 146: Line 146:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Max Charge Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Max Charge Full}}
 
|-
 
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
+
{{Description|14|text={{ColumnList |text=*Hitstop 30F
 
*Slighty refills own Burst and slightly drains opponent's Burst on hit
 
*Slighty refills own Burst and slightly drains opponent's Burst on hit
 
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
 
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Line 158: Line 158:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
+
{{FrameDataHeader-GGXRD-R2}}
 
|-
 
|-
 
{{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}}
 
{{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236S Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236S Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F)
+
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F)
 
*If it hits from behind, the knock back is reversed
 
*If it hits from behind, the knock back is reversed
 
*Projectile can be controlled left/right with joystick
 
*Projectile can be controlled left/right with joystick
Line 173: Line 173:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236H Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236H Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F)
+
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F)
 
*If it hits from behind, the knock back is reversed
 
*If it hits from behind, the knock back is reversed
 
*Projectile can be controlled left/right with joystick
 
*Projectile can be controlled left/right with joystick
Line 184: Line 184:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623K Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623K Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Launches and knocks down on ground hit
+
{{Description|14|text={{ColumnList|text=*Launches and knocks down on ground hit
 
*Launches on air hit (Normal: 47f, CH: knockdown)
 
*Launches on air hit (Normal: 47f, CH: knockdown)
 
*Can transition into different variants of the move starting on the 7th frame
 
*Can transition into different variants of the move starting on the 7th frame
Line 193: Line 193:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Spinning 1~3 hits: 80% inital proration
+
{{Description|14|text={{ColumnList|text=*Spinning 1~3 hits: 80% inital proration
 
*Special hitstop during spin (Normal: 4F, CH: 8F)
 
*Special hitstop during spin (Normal: 4F, CH: 8F)
 
*Up kick starts 4f after button is released
 
*Up kick starts 4f after button is released
Line 205: Line 205:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Max Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Max Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Spinning 4-6 hits: 80% initial proration
+
{{Description|14|text={{ColumnList|text=*Spinning 4-6 hits: 80% initial proration
 
*Special hitstop for all hits other than last (Normal: 4F, CH: 8F)
 
*Special hitstop for all hits other than last (Normal: 4F, CH: 8F)
 
*Special hitstop for last hit (Normal: 20F, CH 20F)
 
*Special hitstop for last hit (Normal: 20F, CH 20F)
Line 216: Line 216:
 
|-
 
|-
 
{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}}
 
{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~1/4/7 Full}}
+
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 29F with button hold
+
{{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 29F with button hold
 
*Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown)
 
*Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown)
 
}}
 
}}
Line 224: Line 224:
 
|-
 
|-
 
{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}}
 
{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~1/4/7 Red Full}}
+
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Red Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 66F with button hold
+
{{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 66F with button hold
 
*Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown)
 
*Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown)
 
}}
 
}}
Line 234: Line 234:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown)
+
{{Description|14|text={{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown)
 
*Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown)
 
*Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown)
 
*The trajectory of the opponent gets more horizontal the longer the charge
 
*The trajectory of the opponent gets more horizontal the longer the charge
Line 244: Line 244:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Red Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Red Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH
+
{{Description|14|text={{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH
 
*Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown)
 
*Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown)
 
*Attack starts 4f after button is released
 
*Attack starts 4f after button is released
Line 253: Line 253:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
+
{{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
 
*2nd hit: ground bounce + knockdown
 
*2nd hit: ground bounce + knockdown
 
}}
 
}}
Line 261: Line 261:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Red Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Red Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
+
{{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
 
*Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f)
 
*Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f)
 
*2nd hit: ground bounce + knockdown
 
*2nd hit: ground bounce + knockdown
Line 270: Line 270:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.214K Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.214K Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Lowest possible height startup is 25F
+
{{Description|14|text={{ColumnList|text=*Lowest possible height startup is 25F
 
*Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f)
 
*Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f)
 
*Can be steered left/right with joystick
 
*Can be steered left/right with joystick
Line 282: Line 282:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
+
{{FrameDataHeader-GGXRD-R2}}
 
|-
 
|-
 
{{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}}
 
{{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236H Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236H Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F)
+
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F)
 
*Values in [ ] are when using Burst version
 
*Values in [ ] are when using Burst version
 
*Attack comes out 2F after button release
 
*Attack comes out 2F after button release
Line 302: Line 302:
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236S Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236S Full}}
 
|-
 
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F)
+
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F)
 
*Special untech time on air hit (Normal: 20F, CH: 40F)
 
*Special untech time on air hit (Normal: 20F, CH: 40F)
 
*If it hits from behind, knockback is reversed
 
*If it hits from behind, knockback is reversed
Line 313: Line 313:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
+
{{FrameDataHeader-GGXRD-R2}}
 
|-
 
|-
 
{{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}}
 
{{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|IK Full}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|IK Full}}
 
|-
 
|-
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
+
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
 
*IK Mode Activation: 84F [5F+5F]
 
*IK Mode Activation: 84F [5F+5F]
 
  }}
 
  }}
Line 410: Line 410:
 
==Navigation==
 
==Navigation==
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Links}}
 
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Links}}
 +
{{notice|To edit frame data, edit values in [[GGXRD-R2/Kum Haehyun/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
{{Navbar-GGXRD-R2}}
 
{{Navbar-GGXRD-R2}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Kum Haehyun/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
 
[[Category: Guilty Gear Xrd REV 2]]
 
[[Category: Guilty Gear Xrd REV 2]]
 
[[Category:Frame Data]]
 
[[Category:Frame Data]]
 
[[Category:Kum Haehyun]]
 
[[Category:Kum Haehyun]]

Latest revision as of 20:40, 30 March 2019

System Data[edit]

Defense Modifier: x0.97

Guts Rating: 2

Weight: [94] Super Heavy

Stun Resistance: 70

Jump Startup: 3

Backdash Time 16F / Invul: 1-9F

Wakeup (Face Up/Down): 25F / 27F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 16 264 -7/+6 - 1 Mid SJ YRP 5 4 9 -2 - Click!
  • Special untech time on air hit (Normal: 12F, CH: 28F)
  • Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.
5K 22 264 -7/+10 Initial: 90% 2 Mid SJ YRP 7 5 11 -2 - Click!
c.S 30 384 -6/+10 - 3 Mid SJ YRP 6 5 9 +3 - Click!
f.S 32 384 +-6/+10 Initial: 90% 3 Mid S YRP 9 3 22 -8 - Click!
5H 28 x 2 384 -6/+14 Initial: 100%, 90% 4 Mid, High SJ, - YRP 9 5 (3) 5 14 0 - Click!
5D 33 384 -20/+20 Initial: 80% 4 High SJ, - YRP 26 5 12 +2 - Click!
  • Cancels projectiles from 10-24f.
  • Special hitstop on ground hit (Normal: 20f, CH: 20F).
  • Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).
  • Special untech time on Homing Jump followup (Normal: 66f, CH: 66f) + 46f special recovery (20f to attack).
  • Homing Dash followup has a tumble + wallstick effect (Normal: 60f, CH: knockdown) + special 70% proration during the tumble period only.
  • When YRCd, the attack becomes a projectile that can be blocked Mid
6P 30 264 -6/+14 Initial: 85% 3 Mid S YRP 13 6 15 -4 1-6F Upper Body
7-18F Above Knees
Click!
  • Launches on ground hit (Normal: ?? CH: knockdown)
  • Launches on hit (Normal: 14F, CH: 28F)
6K 38 384 -6/+10 Initial: 85% 4 Low S YRP 14 5 12 +2 - Click!
  • Staggers on ground hit
  • (Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)
6H 45 384 -6/+20 Initial: 70% 4 Mid - YRP 7 6 36 -23 - Click!
  • Special hitstop (Normal: 20F, CH: 32F)
  • Knocks back on ground and air hit (48F)
  • Knocks back + wallsticks on ground and air CH (knockdown)
  • On tumble (untech time: ??f, until contact with ground + 50f tumble + knockdown)
2P 12 144 -8/+3 Initial: 80% 0 Mid CS YRP 4 3 6 +1 - Click!
  • Can whiff cancel into 2P from 10th frame
2K 18 144 -8/+3 Initial: 80% 0 Low S YRP 6 3 6 +1 - Click!
2S 28 264 -7/+10 Initial: 90% 2 Low S YRP 8 3 12 -1 - Click!
2H 26 x 2 384 -6/+14 Initial: 90% 4 Mid SJ YRP 8 2, 5 18 -4 - Click!
  • 2nd hit launches on ground hit (Normal: 28F, CH: knockdown)
  • 2nd hit launches on air hit (Normal: 18F, CH: 36F)
2D 34 264 -7/+10 Initial: 90% 2 Low S YRP 7 6 15 -7 - Click!
  • Knocks down on ground hit.
j.P 16 264 -7/+6 - 1 High/Air CS YRP 6 5 6 - - Click!
j.K 20 264 -7/+6 - 1 High/Air SJ YRP 7 11 9 - - Click!
j.S 30 264 -7/+10 Initial: 90% 2 High/Air S YRP 9 4 22 - - Click!
j.H 50 384 -6/+14 - 3 High/Air S YRP 8 8 28 - - Click!
  • Knocks downwards on air hit (Normal: 11F, CH: knockdown)
j.D 32 384 -6/+14 Initial: 80% 3 High/Air S YRP 12 4 15/4 after landing - - Click!
j.2K 28 264 -7/+10 Initial: 80% 2 High/Air S YRP 5 5 10 -1 - Click!
  • Special hitstop (Normal: 6F, CH: 7F)
  • Only can be used once per jump.

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,68 0,264 -6, 0/NA Forced: 65% - Ground Throw: 88750 - R 1 - - +59 - Click!
Air Throw 0,68 0,264 -6, 0/NA Forced: 65% - Air Throw: 192500 - R 1 - - - - Click!
Dead Angle Attack
  • Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown)
  • Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f)
  • Special wake up time on CH (Normal wake up - 11f)
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Tuning Ball (S)
236S
30 120/200 -7/+2 Initial: 85% 2 All - YRP 12 147 Total: 48 -16 - Click!
  • Special hitstop (Normal: 6F, CH: 8F)
  • If it hits from behind, the knock back is reversed
  • Projectile can be controlled left/right with joystick
  • Frame advantage is when done at point blank.
Tuning Ball (H)
236H
26 x 3 120/225 -6/+2 Initial: 85% 4 All - YRP 38 140 Total: 69 +22 - Click!
  • Special hitstop (Normal: 6F, CH: 8F)
  • If it hits from behind, the knock back is reversed
  • Projectile can be controlled left/right with joystick
  • 6F gap between hits
  • Frame advantage is when done at point blank.
Four Tigers Sword
623K
44 480/225 -6/+20 Initial: 85% 4 Mid - YR 8 14 20 + 8 landing -23 1-4F Upper Body
5-7F Above Knees
8-15F All
Click!
  • Launches and knocks down on ground hit
  • Launches on air hit (Normal: 47f, CH: knockdown)
  • Can transition into different variants of the move starting on the 7th frame
Four Tigers Sword (Hold)
623[K]
9 x (1-4), 44 120*n, 720/225 -1*n,-6/+10*n,+20 Initial: 80%* 2 x (1-4), 4 Low x (1-3), Mid - YRP* 15 2 (6) 2 (6) 2 (6) 2 (5) 15 19 + 8 Landing -23 1-4F Upper Body
5-42F Above Knees
45-57F All
Click!
  • Spinning 1~3 hits: 80% inital proration
  • Special hitstop during spin (Normal: 4F, CH: 8F)
  • Up kick starts 4f after button is released
  • Up kick knocks back + wall bounces (Normal: 47F, CH: knockdown)
  • The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
  • 46F onwards Airborne
Four Tigers Sword (Hold Max)
623[K]
9 x (5-6), 15 x 3, 30 20*n, 360*4/225 -1*n,-6*4/+10*n,+20*4 Initial: 80%* 2 x (4-6), 4 x 4 Low x (4-6), Mid x 4 - YRP* 14 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 32 + 8 Landing -45 1-4F Upper Body
5-60 Above Knees
61-66F All
Click!
  • Spinning 4-6 hits: 80% initial proration
  • Special hitstop for all hits other than last (Normal: 4F, CH: 8F)
  • Special hitstop for last hit (Normal: 20F, CH 20F)
  • Up kick starts 4f after button is released
  • Special hitstop for up kick (Normal: 28F, CH: 56F)
  • Last hit knocks upwards + wall bounces (Normal: 50F, CH: knockdown)
  • The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
Four Tigers Sword (Reverse Blue)
623[K]~1/4/7
45 720/225 -6/+20 Forced: 70% 4 Mid - YRP 12-24 6 24 -11 1-4F Upper Body
5-11F Above Knees
12-17F All
Click!
  • Above Knees invul can extend til 29F with button hold
  • Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown)
Four Tigers Sword (Reverse Red)
623[K]~1/4/7
60 720/225 -6/+20 Initial: 70% 4 Mid - YRP 25-61 6 24 -11 1-4F Upper Body
5-60F Above Knees
61-66F All
Click!
  • Above Knees invul can extend til 66F with button hold
  • Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown)
Falcon Dive (Blue)
214[K]
44 720/225 -6/+10 Initial: 80% 4 Mid - YRP 13-41 6 18 -5 - Click!
  • No charge: knocks back on air hit (Normal: 23f, CH: knockdown)
  • Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown)
  • The trajectory of the opponent gets more horizontal the longer the charge
  • Attack starts 6f after button is released
Falcon Dive (Red)
214[K]
44 720/225 -6/+20 Initial: 80% 4 Mid - YRP 40-71 5 11 +3 - Click!
  • Knock back + wall bounce + knockdown on ground CH
  • Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown)
  • Attack starts 4f after button is released
Falcon Dive (Reverse Blue)
214[4K]
60, 50 720/225 -6,-6/+20,+14 Initial: 70%, 100% 4, 3 High, All - YRP 30-80 1 (9) 6 20 +5 - Click!
  • 1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
  • 2nd hit: ground bounce + knockdown
Falcon Dive (Reverse Red)
214[4K]
70, 50 720/225 -6,-6/+20,+14 Initial: 70%, 100% 4, 3 High, All - YRP 81-154 1 (9) 6 20 +5 - Click!
  • 1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
  • Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f)
  • 2nd hit: ground bounce + knockdown
Air Falcon Dive
j.214K
40 720/225 -10/+14 Initial: 90% 3 All - YRP 21 Until Landing 10 Landing +1 - Click!
  • Lowest possible height startup is 25F
  • Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f)
  • Can be steered left/right with joystick
  • Frame advantage is when done at lowest height

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Enlightened 3000 Palm Strike
236236H
[236236D]
0, 100
[0,125]
-5000/0 -1, -6/+20 1st hit Forced: 60%
2nd hit Initial: 60%
0, 4 Mid - YRP 6+1-151 2 41 -24 1-8F All Click!
  • Special hitstop (Normal: 30F, CH: 42F)
  • Values in [ ] are when using Burst version
  • Attack comes out 2F after button release
  • Tumble + knockdown on hit
  • Hits opponent towards the direction Kum is facing
  • Can control the opponent left/right with lever from 1F after cinematic to button release (Max: 149f)
  • Armor from 1F after cinematic to 3F after button release (Max: 152F)
  • Can control the opponent up/down/left/right only if they are in hitstun (Max: 149f)
  • If the opponent is in hitstun, there is a hitbox 2f after the cinematic (floats on hit + untechable until outside magic circle)
  • Unblockable if fully charged
Celestial Tuning Ball
236236S
24*5 -5000/0 -6/+2 Initial 85% 3 All - YR 20+5 231 Total: 20+21 +59 20F Full Click!
  • Special hitstop (Normal: 7f, CH: 11F)
  • Special untech time on air hit (Normal: 20F, CH: 40F)
  • If it hits from behind, knockback is reversed
  • Projectile can be controlled up/down/left/right with lever
  • Frame advantage is when done at point blank

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Sundering Chord
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+13
[5+10]
4 32 -19 9-25F All
[5-18F All]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P*, 2P*, 6P* 5K*, 2K*, 6K* c.S*, f.S*, 2S* 5H*, 6H* 5D, 2D* Jump, Sp
2P 5P*, 2P, 6P* 5K*, 2K*, 6K* c.S*, f.S* 5H* 5D, 2D* Sp
6P 5P*, 2P* 5K*, 6K* c.S*, f.S* 5H* 2D* Sp
5K 5P*, 2P*, 6P* 2K*, 6K* c.S*, f.S*, 2S* 5H* 5D, 2D* Jump, Sp
2K 5P*, 2P*, 6P* 5K*, 6K* c.S*, f.S*, 2S* 5H*, 2H* 5D, 2D* Sp
6K - - - - - Sp
c.S 5P*, 2P*, 6P* 5K*, 2K*, 6K* c.S*, f.S*, 2S* 5H* 5D, 2D* Jump, Sp
f.S - 6K* 2S* 5H* - Sp
2S 6P* 6K* c.S*, f.S* 5H* 2D Sp
5H - - - - - Jump (1st hit), Sp (1st hit)
2H - - - - - Jump, Sp
6H - - - - - -
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S - - Sp
j.K - - - - - Jump, Sp
j.S - - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
j.2K - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X* = X is a delayed gatling
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc