GGXRD-R2/Kum Haehyun/Frame Data: Difference between revisions

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{{#lsth:GGXRD-R2/Kum Haehyun/Data|Nav}}
<center>{{Character Label|GGXRD-R2|Kum Haehyun|size=42px}}</center>
{{GGXRD-R2/CharacterLinks}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
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</div>
</div>
==[[GGXRD-R2/System Data|System Data]]==
==Glossary==
{{#lsth:GGXRD-R2/Kum Haehyun/Data|SystemData}}
[[Using_Frame_Data|How do I read frame data?]]
<br clear=all/>
{{FrameDataGlossary-GGXRD-R2}}
<br style="clear:both;"/>
 
==[[GGXRD-R2/Frame Data|System Data]]==
{{#cargo_query:tables=ggxrdr2Characters
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,riscGainRate,wakeupFaceUp,wakeupFaceDown,umo
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGXRDR2
|-
|fields=input,damage,riscp,riscm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FrameDataHeader-GGXRD-R2|version=yes}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5P|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5P Full}}
}}
|-
{{Description|14|{{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F)
*Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}}
}}
|-
{{AttackVersion|name=5K|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5K Full}}
|-
{{AttackVersion|name=c.S|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|c.S Full}}
|-
{{AttackVersion|name=f.S|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|f.S Full}}
|-
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5H Full}}
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5D Full}}
|-
{{Description|14|{{ColumnList|text=*Cancels projectiles from 10-24f.
*Special hitstop on ground hit (Normal: 20f, CH: 20F).
*Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).
*Special untech time on Homing Jump followup (Normal: 66f, CH: 66f) + 46f special recovery (20f to attack).
*Homing Dash followup has a tumble + wallstick effect (Normal: 60f, CH: knockdown) + special 70% proration during the tumble period only.
*When YRCd, the attack becomes a projectile that can be blocked Mid}}
}}
|-
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6P Full}}
|-
{{Description|14|{{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown)
*Launches on hit (Normal: 14F, CH: 28F)}}
}}
|-
{{AttackVersion|name=6K|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6K Full}}
|-
{{Description|14|{{ColumnList|text=*Staggers on ground hit
*(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}}
}}
|-
{{AttackVersion|name=6H|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6H Full}}
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F)
*Knocks back on ground and air hit (48F)
*Knocks back + wallsticks on ground and air CH (knockdown)
*On tumble (untech time: ??f, until contact with ground + 50f tumble + knockdown)}}
}}
|-
{{AttackVersion|name=2P|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2P Full}}
|-
{{Description|14|{{ColumnList|text=*Can whiff cancel into 2P from 10th frame}}
}}
|-
{{AttackVersion|name=2K|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2K Full}}
|-
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2S Full}}
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2H Full}}
|-
{{Description|14|{{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown)
*2nd hit launches on air hit (Normal: 18F, CH: 36F)}}
}}
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2D Full}}
|-
{{Description|14|{{ColumnList|text=*Knocks down on ground hit.}}
}}
|-
{{AttackVersion|name=j.P|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.P Full}}
|-
{{AttackVersion|name=j.K|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.K Full}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.S Full}}
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.H Full}}
|-
{{Description|14|{{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}}
}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.D Full}}
|-
{{AttackVersion|name=j.2K|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.2K Full}}
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F)
*Only can be used once per jump.}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGXRDR2
|-
|fields=input,damage,riscp,riscm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FrameDataHeader-GGXRD-R2|version=yes}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Ground Throw|subtitle=}}
|details fields=notes,images,hitboxes
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Ground Throw Full}}
|-
{{AttackVersion|name=Air Throw|subtitle=}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Air Throw Full}}
|-
{{AttackVersion|name=Dead Angle Attack|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Dead Angle Attack Full}}
|-
{{Description|14|{{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown)
*Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f)
*Special wake up time on CH (Normal wake up - 11f)}}
}}
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Full}}
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
*Crumples opponent on ground CH (79F)
}}
}}
}}
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Max Charge Full}}
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
*Crumples opponent on ground hit
}}
}}
|-
|}


==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGXRDR2
|-
|fields=input,damage,riscp,riscm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FrameDataHeader-GGXRD-R2|version=yes}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236S Full}}
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F)
*If it hits from behind, the knock back is reversed
*Projectile can be controlled left/right with joystick
*Frame advantage is when done at point blank.
}}
}}
|-
{{AttackVersion|name=Tuning Ball (H) |subtitle=236H|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236H Full}}
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F)
*If it hits from behind, the knock back is reversed
*Projectile can be controlled left/right with joystick
*6F gap between hits
*Frame advantage is when done at point blank.
}}
}}
|-
{{AttackVersion|name=Four Tigers Sword |subtitle=623K|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623K Full}}
|-
{{Description|14|{{ColumnList|text=*Launches and knocks down on ground hit
*Launches on air hit (Normal: 47f, CH: knockdown)
*Can transition into different variants of the move starting on the 7th frame
}}
}}
|-
{{AttackVersion|name=Four Tigers Sword (Hold) |subtitle=623[K]|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Full}}
|-
{{Description|14|{{ColumnList|text=*Spinning 1~3 hits: 80% inital proration
*Special hitstop during spin (Normal: 4F, CH: 8F)
*Up kick starts 4f after button is released
*Up kick knocks back + wall bounces (Normal: 47F, CH: knockdown)
*The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
*46F onwards Airborne
}}
}}
|-
{{AttackVersion|name=Four Tigers Sword (Hold Max) |subtitle=623[K]|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Max Full}}
|-
{{Description|14|{{ColumnList|text=*Spinning 4-6 hits: 80% initial proration
*Special hitstop for all hits other than last (Normal: 4F, CH: 8F)
*Special hitstop for last hit (Normal: 20F, CH 20F)
*Up kick starts 4f after button is released
*Special hitstop for up kick (Normal: 28F, CH: 56F)
*Last hit knocks upwards + wall bounces (Normal: 50F, CH: knockdown)
*The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
}}
}}
|-
{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Full}}
|-
{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 29F with button hold
*Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown)
}}
}}
|-
{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Red Full}}
|-
{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 66F with button hold
*Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown)
}}
}}
|-
{{AttackVersion|name=Falcon Dive (Blue) |subtitle=214[K]|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Full}}
|-
{{Description|14|{{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown)
*Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown)
*The trajectory of the opponent gets more horizontal the longer the charge
*Attack starts 6f after button is released
}}
}}
|-
{{AttackVersion|name=Falcon Dive (Red) |subtitle=214[K]|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Red Full}}
|-
{{Description|14|{{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH
*Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown)
*Attack starts 4f after button is released
}}
}}
|-
{{AttackVersion|name=Falcon Dive (Reverse Blue) |subtitle=214[4K]|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Full}}
|-
{{Description|14|{{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
*2nd hit: ground bounce + knockdown
}}
}}
|-
{{AttackVersion|name=Falcon Dive (Reverse Red) |subtitle=214[4K]|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Red Full}}
|-
{{Description|14|{{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
*Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f)
*2nd hit: ground bounce + knockdown
}}
}}
}}
|-
{{AttackVersion|name=Air Falcon Dive |subtitle=j.214K|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.214K Full}}
|-
{{Description|14|{{ColumnList|text=*Lowest possible height startup is 25F
*Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f)
*Can be steered left/right with joystick
*Frame advantage is when done at lowest height
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGXRDR2
|-
|fields=input,damage,riscp,riscm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FrameDataHeader-GGXRD-R2|version=yes}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236H Full}}
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F)
*Values in [ ] are when using Burst version
*Attack comes out 2F after button release
*Tumble + knockdown on hit
*Hits opponent towards the direction Kum is facing
*Can control the opponent left/right with lever from 1F after cinematic to button release (Max: 149f)
*Armor from 1F after cinematic to 3F after button release (Max: 152F)
*Can control the opponent up/down/left/right only if they are in hitstun (Max: 149f)
*If the opponent is in hitstun, there is a hitbox 2f after the cinematic (floats on hit + untechable until outside magic circle)
*Unblockable if fully charged}}
}}
|-
{{AttackVersion|name=Celestial Tuning Ball |subtitle=236236S|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236S Full}}
|-
{{Description|14|{{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F)
*Special untech time on air hit (Normal: 20F, CH: 40F)
*If it hits from behind, knockback is reversed
*Projectile can be controlled up/down/left/right with lever
*Frame advantage is when done at point blank}}
}}
}}
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGXRDR2
|-
|fields=input,damage,riscp,riscm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FrameDataHeader-GGXRD-R2|version=yes}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:GGXRD-R2/Kum Haehyun/Data|IK Full}}
}}
|-
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
*IK Mode Activation: 84F [5F+5F]
}}
|-
|}


==Gatling Table==
==Gatling Table==
Line 331: Line 64:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MMC|input=5P}}
| 5P*, 2P*, 6P* || 5K*, 2K*, 6K* || c.S*, f.S*, 2S* || 5H*, 6H* || 5D, 2D* || Jump, Sp
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|6P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>, 2S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>, 6H<sup>[*]</sup>}} || 5D, {{color|purple|2D<sup>[*]</sup>}} || Jump, Special, Super
|-
|-
! 2P
! {{MMC|input=2P}}
| 5P*, 2P, 6P* || 5K*, 2K*, 6K* || c.S*, f.S* || 5H* || 5D, 2D* || Sp
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|green|2P<sup>[+]</sup>}}, {{color|purple|6P<sup>[*]</sup>}} || {{color|purple|5K<sup>[*]</sup>, 2K<sup>[*]</sup>, 6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>}} || 5D, {{color|purple|2D<sup>[*]</sup>}} || Special, Super
|-
|-
! 6P
! {{MMC|input=6P}}
| 5P*, 2P* || 5K*, 6K* || c.S*, f.S* || 5H* || 2D* || Sp
| {{color|purple|5P<sup>[*]</sup>, 2P<sup>[*]</sup>}} || {{color|purple|5K<sup>[*]</sup>, 6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>}} || {{color|purple|2D<sup>[*]</sup>}} || Special, Super
|-
|-
! 5K
! {{MMC|input=5K}}
| 5P*, 2P*, 6P* || 2K*, 6K* || c.S*, f.S*, 2S* || 5H* || 5D, 2D* || Jump, Sp
| {{color|purple|5P<sup>[*]</sup>, 2P<sup>[*]</sup>, 6P<sup>[*]</sup>}} || {{color|purple|2K<sup>[*]</sup>, 6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>, 2S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>}} || 5D, {{color|purple|2D<sup>[*]</sup>}} || Jump, Special, Super
|-
|-
! 2K
! {{MMC|input=2K}}
| 5P*, 2P*, 6P* || 5K*, 6K* || c.S*, f.S*, 2S* || 5H*, 2H* || 5D, 2D* || Sp
| {{color|purple|5P<sup>[*]</sup>, 2P<sup>[*]</sup>, 6P<sup>[*]</sup>}} || {{color|purple|5K<sup>[*]</sup>, 6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>, 2S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>, 2H<sup>[*]</sup>}} || 5D, {{color|purple|2D<sup>[*]</sup>}} || Special, Super
|-
|-
! 6K
! {{MMC|input=6K}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! c.S
! {{MMC|input=c.S}}
| 5P*, 2P*, 6P* || 5K*, 2K*, 6K* || c.S*, f.S*, 2S* || 5H* || 5D, 2D* || Jump, Sp
| {{color|purple|5P<sup>[*]</sup>, 2P<sup>[*]</sup>, 6P<sup>[*]</sup>}} || {{color|purple|5K<sup>[*]</sup>, 2K<sup>[*]</sup>, 6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>, 2S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>}} || 5D, {{color|purple|2D<sup>[*]</sup>}} || Jump, Special, Super
|-
|-
! f.S
! {{MMC|input=f.S}}
| - || 6K* || 2S* || 5H* || - || Sp
| - || {{color|purple|6K<sup>[*]</sup>}} || {{color|purple|2S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>}} || - || Special, Super
|-
|-
! 2S
! {{MMC|input=2S}}
| 6P* || 6K* || c.S*, f.S* || 5H* || 2D || Sp
| {{color|purple|6P<sup>[*]</sup>}} || {{color|purple|6K<sup>[*]</sup>}} || {{color|purple|c.S<sup>[*]</sup>, f.S<sup>[*]</sup>}} || {{color|purple|5H<sup>[*]</sup>}} || {{color|purple|2D<sup>[*]</sup>}} || Special, Super
|-
|-
! 5H
! {{MMC|input=5H}}
| - || - || - || - || - || Jump (1st hit), Sp (1st hit)
| - || - || - || - || - || Jump (1st hit), Special (1st hit), Super (1st hit)
|-
|-
! 2H
! {{MMC|input=2H}}
| - || - || - || - || - || Jump, Sp
| - || - || - || - || - || Jump, Special, Super
|-
|-
! 6H
! {{MMC|input=6H}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
! 5D
! {{MMC|input=5D}}
| - || - || - || - || - || Homing Jump, Homing Dash
| - || - || - || - || - || Homing Jump, Homing Dash
|-
|-
! 2D
! {{MMC|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 383: Line 114:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MMC|input=j.P}}
| j.P || j.K || j.S || - || - || Sp
| j.P || j.K || j.S || - || - || Special
|-
|-
! j.K
! {{MMC|input=j.K}}
| - || - || - || - || - || Jump, Sp
| - || - || - || - || - || Jump, Special
|-
|-
! j.S
! {{MMC|input=j.2K}}
| - || - || - || j.H || - || Sp
| - || - || - || - || - || Special
|-
|-
! j.H
! {{MMC|input=j.S}}
| - || - || - || - || - || Sp
| - || - || - || j.H || - || Special
|-
|-
! j.D
! {{MMC|input=j.H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
! j.2K
! {{MMC|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
|}
|}
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
: '''X*''' = X is a delayed gatling
:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:{{color|green|2='''X<sup>[+]</sup>''' = X is available on hit, block, or whiff}}
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed gatling}}
: '''Su''' = Overdrives (aka: Supers)
 
==Navigation==
==Navigation==
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Links}}
<center>{{Character Label|GGXRD-R2|Kum Haehyun|size=42px}}</center>
{{Navbar-GGXRD-R2}}
{{GGXRD-R2/CharacterLinks}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Kum Haehyun/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category: Guilty Gear Xrd REV 2]]
{{GGXRD-R2/Navigation}}
[[Category:Frame Data]]
[[Category:Kum Haehyun]]

Latest revision as of 05:32, 13 December 2023

 Kum Haehyun


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
RiscGainRate Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
riscp Risc Plus (gbp). How much the RISC Gauge increases on block.
riscm Risc Minus (gbm). How much the RISC Gauge decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
C self cancellable
S Special/Overdrive cancellable
J jump cancellable
Roman How this attack can be Roman Cancelled.
Cancels
Y Yellow Roman Cancel
R Red Roman Cancel
P Purple Roman Cancel
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Tension How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /.


Attack Level Values
Hitstun and Blockstun Values
Attack Level Hitstop ※1 Counter Hitstop ※1 Standing Hitstun Crouching Hitstun Air Untechable Time ※2 Ground Regular Block Ground Instant Block Ground FD ※3 Air Regular Block Air Instant Block Air FD ※3
Lv0 11 +0 10 +0 10 9 -2 +2 9 -6 +2
Lv1 12 +2 12 +1 12 11 -3 +2 11 -6 +3
Lv2 13 +4 14 +1 14 13 -3 +2 13 -6 +4
Lv3 14 +8 17 +1 16 16 -4 +2 16 -7 +4
Lv4 15 +12 19 +1 18 18 -4 +2 19 -8 +4

※1: The additional hitstop is only applied to the receiver.
※2: During an airborne Counter Hit, untechable time is doubled (with some exceptions).
※3: Abbreviation of Faultless Defense.

For more values, see GGXRD-R2/Frame Data


System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Kum Haehyun x0.97 2 3F [94] Super Heavy 16F (1~9F invuln) 32 22F 27F

Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 16 6 7 Mid 1 SJ 264 5 4 9 -2
5K 22 10 7 Initial: 90% Mid 2 SJ 264 7 5 11 -2
c.S 30 10 6 Mid 3 SJ 384 6 5 9 +3
f.S 32 10 6 Initial: 90% Mid 3 S 384 9 3 22 -8
5H 28×2 14 6 Initial: 100%, 90% Mid, High 4 SJ, - 384 9 5 (3) 5 14 0
5D 33 20 20 Initial: 80% High 4 SJ, - 384 26 5 12 +2
6P 30 14 6 Initial: 85% Mid 3 S 264 13 6 15 -4 1~6F Upper Body
7~18F Above Knees
6K 38 10 6 Initial: 85% Low 4 S 384 14 5 12 +2
6H 45 20 6 Initial: 70% Mid 4 384 7 6 36 -23
2P 12 3 8 Initial: 80% Mid 0 CS 144 4 3 6 +1
2K 18 3 8 Initial: 80% Low 0 S 144 6 3 6 +1
2S 28 10 7 Initial: 90% Low 2 S 264 8 3 12 -1
2H 26×2 14 6 Initial: 90% Mid 4 SJ 384 8 2, 5 18 -4
2D 34 10 7 Initial: 90% Low 2 S 264 7 6 15 -7
j.P 16 6 7 High/Air 1 CS 264 6 5 6
j.K 20 6 7 High/Air 1 SJ 264 7 11 9
j.2K 28 10 7 Initial: 80% High/Air 2 S 264 5 5 10 -1
j.S 30 10 7 Initial: 90% High/Air 2 S 264 9 4 22
j.H 50 14 6 High/Air 3 S 384 8 8 28
j.D 32 14 6 Initial: 80% High/Air 3 S 384 12 4 15/4 after landing

Universal Mechanics

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw 0,68 NA 6, 0 Forced: 65% Ground Throw: 88750 0,264 1 +59
Air Throw 0,68 NA 6, 0 Forced: 65% Air Throw: 192500 0,264 1
DAA 25 10 7 Initial: 50% All 2 -5000/264 12 11 15 -12 1~22F Full
Blitz 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] 50 Mid 4 50+13 3 20 +5 1~50F: Blitz

Special Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236S 30 2 7 Initial: 85% All 2 120/200 12 147 Total: 48 -16
236H 26×3 2 6 Initial: 85% All 4 120/225 38 140 Total: 69 +22
623K 44 20 6 Initial: 85% Mid 4 480/225 8 14 20 + 8 landing -23 1~4F Upper Body
5~7F Above Knees
8~15F All
623[K] 9 × (1-4), 44 10×n,+20 1×n,6 Initial: 80%* Low × (1-3), Mid 2 × (1-4), 4 120×n, 720/225 15 2 (6) 2 (6) 2 (6) 2 (5) 15 19 + 8 Landing -23 1~4F Upper Body
5~42F Above Knees
45~57F All
623[K] Max 9×(5-6), 15×3, 30 10×n,20×4 1×n,6×4 Initial: 80%* Low×(4-6), Mid×4 2×(4-6), 4×4 20×n, 360×4/225 14 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 32 + 8 Landing -45 1~4F Upper Body
5~60 Above Knees
61~66F All
623[K]~4 45 20 6 Forced: 70% Mid 4 720/225 12-24 6 24 -11 1~4F Upper Body
5~11F Above Knees
12~17F All
623[K]~4 Red 60 20 6 Initial: 70% Mid 4 720/225 25-61 6 24 -11 1~4F Upper Body
5~60F Above Knees
61~66F All
214[K] 44 10 6 Initial: 80% Mid 4 720/225 13-41 6 18 -5
214[K] Red 44 20 6 Initial: 80% Mid 4 720/225 40-71 5 11 +3
214[4K] 60, 50 20,14 6×2 Initial: 70%, 100% High, All 4, 3 720/225 30-80 1 (9) 6 20 +5
214[4K] Red 70, 50 20,14 6×2 Initial: 70%, 100% High, All 4, 3 720/225 81-154 1 (9) 6 20 +5
j.214K 40 14 10 Initial: 90% All 3 720/225 21 Until Landing 10 Landing +1

Overdrives

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H 0, 100
[0,125]
20 1, 6 1st hit Forced: 60%
2nd hit Initial: 60%
Mid 0, 4 -5000/0 6+1-151 2 41 -24 1~8F All
236236S 24×5 2 6 Initial 85% All 3 -5000/0 20+5 231 Total: 20+21 +59 20F Full

Instant Kill

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H DESTROY 14 6 All 3 9+13
[5+10]
4 32 -19 9~25F All
[5~18F All]

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGXRD-R Haehyun 5P.pngGuardMidStartup5Recovery9Advantage-2 5P[*][+], 2P[*][+], 6P[*][+] 5K[*][+], 2K[*][+], 6K[*] c.S[*], f.S[*], 2S[*] 5H[*], 6H[*] 5D, 2D[*] Jump, Special, Super
2PGGXRD-R Haehyun 2P.pngGuardMidStartup4Recovery6Advantage+1 5P[*][+], 2P[+], 6P[*] 5K[*], 2K[*], 6K[*] c.S[*], f.S[*] 5H[*] 5D, 2D[*] Special, Super
6PGGXRD-R Haehyun 6P.pngGuardMidStartup13Recovery15Advantage-4 5P[*], 2P[*] 5K[*], 6K[*] c.S[*], f.S[*] 5H[*] 2D[*] Special, Super
5KGGXRD-R Haehyun 5K.pngGuardMidStartup7Recovery11Advantage-2 5P[*], 2P[*], 6P[*] 2K[*], 6K[*] c.S[*], f.S[*], 2S[*] 5H[*] 5D, 2D[*] Jump, Special, Super
2KGGXRD-R Haehyun 2K.pngGuardLowStartup6Recovery6Advantage+1 5P[*], 2P[*], 6P[*] 5K[*], 6K[*] c.S[*], f.S[*], 2S[*] 5H[*], 2H[*] 5D, 2D[*] Special, Super
6KGGXRD-R Haehyun 6K.pngGuardLowStartup14Recovery12Advantage+2 - - - - - Special, Super
c.SGGXRD-R Haehyun cS.pngGuardMidStartup6Recovery9Advantage+3 5P[*], 2P[*], 6P[*] 5K[*], 2K[*], 6K[*] c.S[*], f.S[*], 2S[*] 5H[*] 5D, 2D[*] Jump, Special, Super
f.SGGXRD-R Haehyun fS.pngGuardMidStartup9Recovery22Advantage-8 - 6K[*] 2S[*] 5H[*] - Special, Super
2SGGXRD-R Haehyun 2S.pngGuardLowStartup8Recovery12Advantage-1 6P[*] 6K[*] c.S[*], f.S[*] 5H[*] 2D[*] Special, Super
5HGGXRD-R Haehyun 5H.pngGuardMid, HighStartup9Recovery14Advantage0 - - - - - Jump (1st hit), Special (1st hit), Super (1st hit)
2HGGXRD-R Haehyun 2H.pngGuardMidStartup8Recovery18Advantage-4 - - - - - Jump, Special, Super
6HGGXRD-R Haehyun 6H.pngGuardMidStartup7Recovery36Advantage-23 - - - - - -
5DGGXRD-R2 Haehyun 5D.pngGuardHighStartup26Recovery12Advantage+2 - - - - - Homing Jump, Homing Dash
2DGGXRD-R Haehyun 2D.pngGuardLowStartup7Recovery15Advantage-7 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGXRD-R Haehyun jP.pngGuardHigh/AirStartup6Recovery6Advantage- j.P j.K j.S - - Special
j.KGGXRD-R Haehyun jK.pngGuardHigh/AirStartup7Recovery9Advantage- - - - - - Jump, Special
j.2KGGXRD-R Haehyun j2K.pngGuardHigh/AirStartup5Recovery10Advantage-1 - - - - - Special
j.SGGXRD-R Haehyun jS.pngGuardHigh/AirStartup9Recovery22Advantage- - - - j.H - Special
j.HGGXRD-R Haehyun jH.pngGuardHigh/AirStartup8Recovery28Advantage- - - - - - Special
j.DGGXRD-R Haehyun jD.pngGuardHigh/AirStartup12Recovery15/4 after landingAdvantage- - - - - - Special
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff
X[*] = X is a delayed gatling

Navigation

 Kum Haehyun


To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data.
System Links
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