Difference between revisions of "GGXRD-R2/Kum Haehyun/Frame Data"
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{{FrameDataHeader-GGXRD-R2|version=yes}} | {{FrameDataHeader-GGXRD-R2|version=yes}} | ||
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− | + | {{AttackVersion|name=5P|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|5P Full}} | |
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− | + | {{Description|14|{{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F) | |
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*Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}} | *Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}} | ||
}} | }} | ||
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− | + | {{AttackVersion|name=5K|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|5K Full}} | |
− | + | |- | |
− | + | {{AttackVersion|name=c.S|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|c.S Full}} | |
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− | + | {{AttackVersion|name=f.S|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|f.S Full}} | |
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− | + | {{AttackVersion|name=5H|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|5H Full}} | |
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− | + | {{AttackVersion|name=5D|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|5D Full}} | |
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− | + | {{Description|14|{{ColumnList|text=*Cancels projectiles from 10-24f. | |
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*Special hitstop on ground hit (Normal: 20f, CH: 20F). | *Special hitstop on ground hit (Normal: 20f, CH: 20F). | ||
*Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown). | *Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown). | ||
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}} | }} | ||
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− | + | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|6P Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown) | |
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*Launches on hit (Normal: 14F, CH: 28F)}} | *Launches on hit (Normal: 14F, CH: 28F)}} | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|6K Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Staggers on ground hit | |
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*(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}} | *(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}} | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=6H|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|6H Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F) | |
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*Knocks back on ground and air hit (48F) | *Knocks back on ground and air hit (48F) | ||
*Knocks back + wallsticks on ground and air CH (knockdown) | *Knocks back + wallsticks on ground and air CH (knockdown) | ||
Line 95: | Line 65: | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=2P|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|2P Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Can whiff cancel into 2P from 10th frame}} | |
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}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=2K|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|2K Full}} | |
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− | + | {{AttackVersion|name=2S|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|2S Full}} | |
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|- | |- | ||
− | + | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|2H Full}} | |
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|- | |- | ||
− | + | {{Description|14|{{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown) | |
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*2nd hit launches on air hit (Normal: 18F, CH: 36F)}} | *2nd hit launches on air hit (Normal: 18F, CH: 36F)}} | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=2D|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|2D Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Knocks down on ground hit.}} | |
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}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=j.P|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.P Full}} | |
− | + | |- | |
− | + | {{AttackVersion|name=j.K|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.K Full}} | |
− | + | |- | |
+ | {{AttackVersion|name=j.S|subtitle=}} | ||
+ | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.S Full}} | ||
+ | |- | ||
+ | {{AttackVersion|name=j.H|subtitle=|rowspan=2}} | ||
+ | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.H Full}} | ||
+ | |- | ||
+ | {{Description|14|{{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}} | ||
}} | }} | ||
− | + | {{AttackVersion|name=j.D|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.D Full}} | |
− | + | |- | |
− | + | {{AttackVersion|name=j.2K|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.2K Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F) | |
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*Only can be used once per jump.}} | *Only can be used once per jump.}} | ||
}} | }} | ||
Line 187: | Line 121: | ||
{{FrameDataHeader-GGXRD-R2|version=yes}} | {{FrameDataHeader-GGXRD-R2|version=yes}} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Ground Throw|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Ground Throw Full}} | |
− | + | |- | |
− | + | {{AttackVersion|name=Air Throw|subtitle=}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Air Throw Full}} | |
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|- | |- | ||
− | + | {{AttackVersion|name=Dead Angle Attack|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Dead Angle Attack Full}} | |
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|- | |- | ||
− | + | {{Description|14|{{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown) | |
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*Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f) | *Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f) | ||
*Special wake up time on CH (Normal wake up - 11f)}} | *Special wake up time on CH (Normal wake up - 11f)}} | ||
}} | }} | ||
− | + | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList |text=*Hitstop 30F | |
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*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | *Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | ||
Line 223: | Line 143: | ||
}} | }} | ||
}} | }} | ||
− | + | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Max Charge Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList |text=*Hitstop 30F | |
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*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | *Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | ||
Line 242: | Line 160: | ||
{{FrameDataHeader-GGXRD-R2|version=yes}} | {{FrameDataHeader-GGXRD-R2|version=yes}} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|236S Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | |
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*If it hits from behind, the knock back is reversed | *If it hits from behind, the knock back is reversed | ||
*Projectile can be controlled left/right with joystick | *Projectile can be controlled left/right with joystick | ||
Line 254: | Line 170: | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Tuning Ball (H) |subtitle=236H|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|236H Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | |
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*If it hits from behind, the knock back is reversed | *If it hits from behind, the knock back is reversed | ||
*Projectile can be controlled left/right with joystick | *Projectile can be controlled left/right with joystick | ||
Line 267: | Line 181: | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Four Tigers Sword |subtitle=623K|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|623K Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Launches and knocks down on ground hit | |
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*Launches on air hit (Normal: 47f, CH: knockdown) | *Launches on air hit (Normal: 47f, CH: knockdown) | ||
*Can transition into different variants of the move starting on the 7th frame | *Can transition into different variants of the move starting on the 7th frame | ||
Line 278: | Line 190: | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Four Tigers Sword (Hold) |subtitle=623[K]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Spinning 1~3 hits: 80% inital proration | |
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*Special hitstop during spin (Normal: 4F, CH: 8F) | *Special hitstop during spin (Normal: 4F, CH: 8F) | ||
*Up kick starts 4f after button is released | *Up kick starts 4f after button is released | ||
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}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Four Tigers Sword (Hold Max) |subtitle=623[K]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Max Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Spinning 4-6 hits: 80% initial proration | |
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*Special hitstop for all hits other than last (Normal: 4F, CH: 8F) | *Special hitstop for all hits other than last (Normal: 4F, CH: 8F) | ||
*Special hitstop for last hit (Normal: 20F, CH 20F) | *Special hitstop for last hit (Normal: 20F, CH 20F) | ||
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}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~1/4/7 Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Above Knees invul can extend til 29F with button hold | |
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*Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown) | *Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~1/4/7 Red Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Above Knees invul can extend til 66F with button hold | |
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*Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown) | *Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Falcon Dive (Blue) |subtitle=214[K]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown) | |
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*Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown) | *Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown) | ||
*The trajectory of the opponent gets more horizontal the longer the charge | *The trajectory of the opponent gets more horizontal the longer the charge | ||
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}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Falcon Dive (Red) |subtitle=214[K]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Red Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH | |
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*Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown) | *Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown) | ||
*Attack starts 4f after button is released | *Attack starts 4f after button is released | ||
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}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Falcon Dive (Reverse Blue) |subtitle=214[4K]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | |
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*2nd hit: ground bounce + knockdown | *2nd hit: ground bounce + knockdown | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Falcon Dive (Reverse Red) |subtitle=214[4K]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Red Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | |
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*Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f) | *Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f) | ||
*2nd hit: ground bounce + knockdown | *2nd hit: ground bounce + knockdown | ||
Line 371: | Line 267: | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Air Falcon Dive |subtitle=j.214K|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|j.214K Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Lowest possible height startup is 25F | |
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*Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f) | *Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f) | ||
*Can be steered left/right with joystick | *Can be steered left/right with joystick | ||
Line 390: | Line 284: | ||
{{FrameDataHeader-GGXRD-R2|version=yes}} | {{FrameDataHeader-GGXRD-R2|version=yes}} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|236236H Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F) | |
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*Values in [ ] are when using Burst version | *Values in [ ] are when using Burst version | ||
*Attack comes out 2F after button release | *Attack comes out 2F after button release | ||
Line 408: | Line 299: | ||
}} | }} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Celestial Tuning Ball |subtitle=236236S|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|236236S Full}} | |
− | + | |- | |
− | + | {{Description|14|{{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F) | |
− | |||
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*Special untech time on air hit (Normal: 20F, CH: 40F) | *Special untech time on air hit (Normal: 20F, CH: 40F) | ||
*If it hits from behind, knockback is reversed | *If it hits from behind, knockback is reversed | ||
Line 426: | Line 315: | ||
{{FrameDataHeader-GGXRD-R2|version=yes}} | {{FrameDataHeader-GGXRD-R2|version=yes}} | ||
|- | |- | ||
− | + | {{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}} | |
− | + | {{#lsth:GGXRD-R2/Kum Haehyun/Data|IK Full}} | |
− | + | |- | |
− | + | {{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | |
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*IK Mode Activation: 84F [5F+5F] | *IK Mode Activation: 84F [5F+5F] | ||
}} | }} |
Revision as of 07:54, 12 February 2019
System Data
Defense Modifier: x0.97
Guts Rating: 2
Weight: [94] Super Heavy
Stun Resistance: 70
Jump Startup: 3
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): 25F / 27F
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 16 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 5 | 4 | 9 | -2 | - | Click! |
| ||||||||||||||
5K | 22 | 264 | -7/+10 | Initial: 90% | 2 | Mid | SJ | YRP | 7 | 5 | 11 | -2 | - | Click! |
c.S | 30 | 384 | -6/+10 | - | 3 | Mid | SJ | YRP | 6 | 5 | 9 | +3 | - | Click! |
f.S | 32 | 384 | +-6/+10 | Initial: 90% | 3 | Mid | S | YRP | 9 | 3 | 22 | -8 | - | Click! |
5H | 28 x 2 | 384 | -6/+14 | Initial: 100%, 90% | 4 | Mid, High | SJ, - | YRP | 9 | 5 (3) 5 | 14 | 0 | - | Click! |
5D | 33 | 384 | -20/+20 | Initial: 80% | 4 | High | SJ, - | YRP | 26 | 5 | 12 | +2 | - | Click! |
| ||||||||||||||
6P | 30 | 264 | -6/+14 | Initial: 85% | 3 | Mid | S | YRP | 13 | 6 | 15 | -4 | 1-6F Upper Body 7-18F Above Knees |
Click! |
| ||||||||||||||
6K | 38 | 384 | -6/+10 | Initial: 85% | 4 | Low | S | YRP | 14 | 5 | 12 | +2 | - | Click! |
| ||||||||||||||
6H | 45 | 384 | -6/+20 | Initial: 70% | 4 | Mid | - | YRP | 7 | 6 | 36 | -23 | - | Click! |
| ||||||||||||||
2P | 12 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 4 | 3 | 6 | +1 | - | Click! |
| ||||||||||||||
2K | 18 | 144 | -8/+3 | Initial: 80% | 0 | Low | S | YRP | 6 | 3 | 6 | +1 | - | Click! |
2S | 28 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 8 | 3 | 12 | -1 | - | Click! |
2H | 26 x 2 | 384 | -6/+14 | Initial: 90% | 4 | Mid | SJ | YRP | 8 | 2, 5 | 18 | -4 | - | Click! |
| ||||||||||||||
2D | 34 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 7 | 6 | 15 | -7 | - | Click! |
| ||||||||||||||
j.P | 16 | 264 | -7/+6 | - | 1 | High/Air | CS | YRP | 6 | 5 | 6 | - | - | Click! |
j.K | 20 | 264 | -7/+6 | - | 1 | High/Air | SJ | YRP | 7 | 11 | 9 | - | - | Click! |
j.S | 30 | 264 | -7/+10 | Initial: 90% | 2 | High/Air | S | YRP | 9 | 4 | 22 | - | - | Click! |
j.H | 50 | 384 | -6/+14 | - | 3 | High/Air | S | YRP | 8 | 8 | 28 | - | - | Click! |
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j.D | 32 | 384 | -6/+14 | Initial: 80% | 3 | High/Air | S | YRP | 12 | 4 | 15/4 after landing | - | - | Click! |
j.2K | 28 | 264 | -7/+10 | Initial: 80% | 2 | High/Air | S | YRP | 5 | 5 | 10 | -1 | - | Click! |
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Universal Mechanics
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,68 | 0,264 | -6, 0/NA | Forced: 65% | - | Ground Throw: 88750 | - | R | 1 | - | - | +59 | - | Click! |
Air Throw | 0,68 | 0,264 | -6, 0/NA | Forced: 65% | - | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
Dead Angle Attack | ||||||||||||||
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Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge |
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tuning Ball (S) 236S |
30 | 120/200 | -7/+2 | Initial: 85% | 2 | All | - | YRP | 12 | 147 | Total: 48 | -16 | - | Click! |
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Tuning Ball (H) 236H |
26 x 3 | 120/225 | -6/+2 | Initial: 85% | 4 | All | - | YRP | 38 | 140 | Total: 69 | +22 | - | Click! |
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Four Tigers Sword 623K |
44 | 480/225 | -6/+20 | Initial: 85% | 4 | Mid | - | YR | 8 | 14 | 20 + 8 landing | -23 | 1-4F Upper Body 5-7F Above Knees 8-15F All |
Click! |
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Four Tigers Sword (Hold) 623[K] |
9 x (1-4), 44 | 120*n, 720/225 | -1*n,-6/+10*n,+20 | Initial: 80%* | 2 x (1-4), 4 | Low x (1-3), Mid | - | YRP* | 15 | 2 (6) 2 (6) 2 (6) 2 (5) 15 | 19 + 8 Landing | -23 | 1-4F Upper Body 5-42F Above Knees 45-57F All |
Click! |
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Four Tigers Sword (Hold Max) 623[K] |
9 x (5-6), 15 x 3, 30 | 20*n, 360*4/225 | -1*n,-6*4/+10*n,+20*4 | Initial: 80%* | 2 x (4-6), 4 x 4 | Low x (4-6), Mid x 4 | - | YRP* | 14 | 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 | 32 + 8 Landing | -45 | 1-4F Upper Body 5-60 Above Knees 61-66F All |
Click! |
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Four Tigers Sword (Reverse Blue) 623[K]~1/4/7 | ||||||||||||||
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Four Tigers Sword (Reverse Red) 623[K]~1/4/7 | ||||||||||||||
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Falcon Dive (Blue) 214[K] |
44 | 720/225 | -6/+10 | Initial: 80% | 4 | Mid | - | YRP | 13-41 | 6 | 18 | -5 | - | Click! |
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Falcon Dive (Red) 214[K] |
44 | 720/225 | -6/+20 | Initial: 80% | 4 | Mid | - | YRP | 40-71 | 5 | 11 | +3 | - | Click! |
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Falcon Dive (Reverse Blue) 214[4K] |
60, 50 | 720/225 | -6,-6/+20,+14 | Initial: 70%, 100% | 4, 3 | High, All | - | YRP | 30-80 | 1 (9) 6 | 20 | +5 | - | Click! |
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Falcon Dive (Reverse Red) 214[4K] |
70, 50 | 720/225 | -6,-6/+20,+14 | Initial: 70%, 100% | 4, 3 | High, All | - | YRP | 81-154 | 1 (9) 6 | 20 | +5 | - | Click! |
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Air Falcon Dive j.214K |
40 | 720/225 | -10/+14 | Initial: 90% | 3 | All | - | YRP | 21 | Until Landing | 10 Landing | +1 | - | Click! |
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Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enlightened 3000 Palm Strike 236236H [236236D] |
0, 100 [0,125] |
-5000/0 | -1, -6/+20 | 1st hit Forced: 60% 2nd hit Initial: 60% |
0, 4 | Mid | - | YRP | 6+1-151 | 2 | 41 | -24 | 1-8F All | Click! |
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Celestial Tuning Ball 236236S |
24*5 | -5000/0 | -6/+2 | Initial 85% | 3 | All | - | YR | 20+5 | 231 | Total: 20+21 | +59 | 20F Full | Click! |
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Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sundering Chord During IK Mode: 236236H |
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+13 [5+10] |
4 | 32 | -19 | 9-25F All [5-18F All] |
Click! |
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Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H*, 6H* | 5D, 2D* | Jump, Sp |
2P | 5P*, 2P, 6P* | 5K*, 2K*, 6K* | c.S*, f.S* | 5H* | 5D, 2D* | Sp |
6P | 5P*, 2P* | 5K*, 6K* | c.S*, f.S* | 5H* | 2D* | Sp |
5K | 5P*, 2P*, 6P* | 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
2K | 5P*, 2P*, 6P* | 5K*, 6K* | c.S*, f.S*, 2S* | 5H*, 2H* | 5D, 2D* | Sp |
6K | - | - | - | - | - | Sp |
c.S | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
f.S | - | 6K* | 2S* | 5H* | - | Sp |
2S | 6P* | 6K* | c.S*, f.S* | 5H* | 2D | Sp |
5H | - | - | - | - | - | Jump (1st hit), Sp (1st hit) |
2H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | - | - | Sp |
j.K | - | - | - | - | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X* = X is a delayed gatling
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
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To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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