Difference between revisions of "GGXRD-R2/Kum Haehyun/Frame Data"

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(Special Moves)
 
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{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}}
 
{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~1/4/7 Full}}
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{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Full}}
 
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{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 29F with button hold
 
{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 29F with button hold
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{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}}
 
{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}}
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~1/4/7 Red Full}}
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{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Red Full}}
 
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{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 66F with button hold
 
{{Description|14|{{ColumnList|text=*Above Knees invul can extend til 66F with button hold

Latest revision as of 08:34, 12 February 2019


System Data[edit]

Defense Modifier: x0.97

Guts Rating: 2

Weight: [94] Super Heavy

Stun Resistance: 70

Jump Startup: 3

Backdash Time 16F / Invul: 1-9F

Wakeup (Face Up/Down): 25F / 27F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 16 264 -7/+6 - 1 Mid SJ YRP 5 4 9 -2 - Click!
  • Special untech time on air hit (Normal: 12F, CH: 28F)
  • Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.
5K 22 264 -7/+10 Initial: 90% 2 Mid SJ YRP 7 5 11 -2 - Click!
c.S 30 384 -6/+10 - 3 Mid SJ YRP 6 5 9 +3 - Click!
f.S 32 384 +-6/+10 Initial: 90% 3 Mid S YRP 9 3 22 -8 - Click!
5H 28 x 2 384 -6/+14 Initial: 100%, 90% 4 Mid, High SJ, - YRP 9 5 (3) 5 14 0 - Click!
5D 33 384 -20/+20 Initial: 80% 4 High SJ, - YRP 26 5 12 +2 - Click!
  • Cancels projectiles from 10-24f.
  • Special hitstop on ground hit (Normal: 20f, CH: 20F).
  • Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown).
  • Special untech time on Homing Jump followup (Normal: 66f, CH: 66f) + 46f special recovery (20f to attack).
  • Homing Dash followup has a tumble + wallstick effect (Normal: 60f, CH: knockdown) + special 70% proration during the tumble period only.
  • When YRCd, the attack becomes a projectile that can be blocked Mid
6P 30 264 -6/+14 Initial: 85% 3 Mid S YRP 13 6 15 -4 1-6F Upper Body
7-18F Above Knees
Click!
  • Launches on ground hit (Normal: ?? CH: knockdown)
  • Launches on hit (Normal: 14F, CH: 28F)
6K 38 384 -6/+10 Initial: 85% 4 Low S YRP 14 5 12 +2 - Click!
  • Staggers on ground hit
  • (Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)
6H 45 384 -6/+20 Initial: 70% 4 Mid - YRP 7 6 36 -23 - Click!
  • Special hitstop (Normal: 20F, CH: 32F)
  • Knocks back on ground and air hit (48F)
  • Knocks back + wallsticks on ground and air CH (knockdown)
  • On tumble (untech time: ??f, until contact with ground + 50f tumble + knockdown)
2P 12 144 -8/+3 Initial: 80% 0 Mid CS YRP 4 3 6 +1 - Click!
  • Can whiff cancel into 2P from 10th frame
2K 18 144 -8/+3 Initial: 80% 0 Low S YRP 6 3 6 +1 - Click!
2S 28 264 -7/+10 Initial: 90% 2 Low S YRP 8 3 12 -1 - Click!
2H 26 x 2 384 -6/+14 Initial: 90% 4 Mid SJ YRP 8 2, 5 18 -4 - Click!
  • 2nd hit launches on ground hit (Normal: 28F, CH: knockdown)
  • 2nd hit launches on air hit (Normal: 18F, CH: 36F)
2D 34 264 -7/+10 Initial: 90% 2 Low S YRP 7 6 15 -7 - Click!
  • Knocks down on ground hit.
j.P 16 264 -7/+6 - 1 High/Air CS YRP 6 5 6 - - Click!
j.K 20 264 -7/+6 - 1 High/Air SJ YRP 7 11 9 - - Click!
j.S 30 264 -7/+10 Initial: 90% 2 High/Air S YRP 9 4 22 - - Click!
j.H 50 384 -6/+14 - 3 High/Air S YRP 8 8 28 - - Click!
  • Knocks downwards on air hit (Normal: 11F, CH: knockdown)
j.D 32 384 -6/+14 Initial: 80% 3 High/Air S YRP 12 4 15/4 after landing - - Click!
j.2K 28 264 -7/+10 Initial: 80% 2 High/Air S YRP 5 5 10 -1 - Click!
  • Special hitstop (Normal: 6F, CH: 7F)
  • Only can be used once per jump.

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,68 0,264 -6, 0/NA Forced: 65% - Ground Throw: 88750 - R 1 - - +59 - Click!
Air Throw 0,68 0,264 -6, 0/NA Forced: 65% - Air Throw: 192500 - R 1 - - - - Click!
Dead Angle Attack
  • Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown)
  • Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f)
  • Special wake up time on CH (Normal wake up - 11f)
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Tuning Ball (S)
236S
30 120/200 -7/+2 Initial: 85% 2 All - YRP 12 147 Total: 48 -16 - Click!
  • Special hitstop (Normal: 6F, CH: 8F)
  • If it hits from behind, the knock back is reversed
  • Projectile can be controlled left/right with joystick
  • Frame advantage is when done at point blank.
Tuning Ball (H)
236H
26 x 3 120/225 -6/+2 Initial: 85% 4 All - YRP 38 140 Total: 69 +22 - Click!
  • Special hitstop (Normal: 6F, CH: 8F)
  • If it hits from behind, the knock back is reversed
  • Projectile can be controlled left/right with joystick
  • 6F gap between hits
  • Frame advantage is when done at point blank.
Four Tigers Sword
623K
44 480/225 -6/+20 Initial: 85% 4 Mid - YR 8 14 20 + 8 landing -23 1-4F Upper Body
5-7F Above Knees
8-15F All
Click!
  • Launches and knocks down on ground hit
  • Launches on air hit (Normal: 47f, CH: knockdown)
  • Can transition into different variants of the move starting on the 7th frame
Four Tigers Sword (Hold)
623[K]
9 x (1-4), 44 120*n, 720/225 -1*n,-6/+10*n,+20 Initial: 80%* 2 x (1-4), 4 Low x (1-3), Mid - YRP* 15 2 (6) 2 (6) 2 (6) 2 (5) 15 19 + 8 Landing -23 1-4F Upper Body
5-42F Above Knees
45-57F All
Click!
  • Spinning 1~3 hits: 80% inital proration
  • Special hitstop during spin (Normal: 4F, CH: 8F)
  • Up kick starts 4f after button is released
  • Up kick knocks back + wall bounces (Normal: 47F, CH: knockdown)
  • The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
  • 46F onwards Airborne
Four Tigers Sword (Hold Max)
623[K]
9 x (5-6), 15 x 3, 30 20*n, 360*4/225 -1*n,-6*4/+10*n,+20*4 Initial: 80%* 2 x (4-6), 4 x 4 Low x (4-6), Mid x 4 - YRP* 14 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 32 + 8 Landing -45 1-4F Upper Body
5-60 Above Knees
61-66F All
Click!
  • Spinning 4-6 hits: 80% initial proration
  • Special hitstop for all hits other than last (Normal: 4F, CH: 8F)
  • Special hitstop for last hit (Normal: 20F, CH 20F)
  • Up kick starts 4f after button is released
  • Special hitstop for up kick (Normal: 28F, CH: 56F)
  • Last hit knocks upwards + wall bounces (Normal: 50F, CH: knockdown)
  • The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed
Four Tigers Sword (Reverse Blue)
623[K]~1/4/7
45 720/225 -6/+20 Forced: 70% 4 Mid - YRP 12-24 6 24 -11 1-4F Upper Body
5-11F Above Knees
12-17F All
Click!
  • Above Knees invul can extend til 29F with button hold
  • Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown)
Four Tigers Sword (Reverse Red)
623[K]~1/4/7
60 720/225 -6/+20 Initial: 70% 4 Mid - YRP 25-61 6 24 -11 1-4F Upper Body
5-60F Above Knees
61-66F All
Click!
  • Above Knees invul can extend til 66F with button hold
  • Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown)
Falcon Dive (Blue)
214[K]
44 720/225 -6/+10 Initial: 80% 4 Mid - YRP 13-41 6 18 -5 - Click!
  • No charge: knocks back on air hit (Normal: 23f, CH: knockdown)
  • Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown)
  • The trajectory of the opponent gets more horizontal the longer the charge
  • Attack starts 6f after button is released
Falcon Dive (Red)
214[K]
44 720/225 -6/+20 Initial: 80% 4 Mid - YRP 40-71 5 11 +3 - Click!
  • Knock back + wall bounce + knockdown on ground CH
  • Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown)
  • Attack starts 4f after button is released
Falcon Dive (Reverse Blue)
214[4K]
60, 50 720/225 -6,-6/+20,+14 Initial: 70%, 100% 4, 3 High, All - YRP 30-80 1 (9) 6 20 +5 - Click!
  • 1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
  • 2nd hit: ground bounce + knockdown
Falcon Dive (Reverse Red)
214[4K]
70, 50 720/225 -6,-6/+20,+14 Initial: 70%, 100% 4, 3 High, All - YRP 81-154 1 (9) 6 20 +5 - Click!
  • 1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown)
  • Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f)
  • 2nd hit: ground bounce + knockdown
Air Falcon Dive
j.214K
40 720/225 -10/+14 Initial: 90% 3 All - YRP 21 Until Landing 10 Landing +1 - Click!
  • Lowest possible height startup is 25F
  • Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f)
  • Can be steered left/right with joystick
  • Frame advantage is when done at lowest height

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Enlightened 3000 Palm Strike
236236H
[236236D]
0, 100
[0,125]
-5000/0 -1, -6/+20 1st hit Forced: 60%
2nd hit Initial: 60%
0, 4 Mid - YRP 6+1-151 2 41 -24 1-8F All Click!
  • Special hitstop (Normal: 30F, CH: 42F)
  • Values in [ ] are when using Burst version
  • Attack comes out 2F after button release
  • Tumble + knockdown on hit
  • Hits opponent towards the direction Kum is facing
  • Can control the opponent left/right with lever from 1F after cinematic to button release (Max: 149f)
  • Armor from 1F after cinematic to 3F after button release (Max: 152F)
  • Can control the opponent up/down/left/right only if they are in hitstun (Max: 149f)
  • If the opponent is in hitstun, there is a hitbox 2f after the cinematic (floats on hit + untechable until outside magic circle)
  • Unblockable if fully charged
Celestial Tuning Ball
236236S
24*5 -5000/0 -6/+2 Initial 85% 3 All - YR 20+5 231 Total: 20+21 +59 20F Full Click!
  • Special hitstop (Normal: 7f, CH: 11F)
  • Special untech time on air hit (Normal: 20F, CH: 40F)
  • If it hits from behind, knockback is reversed
  • Projectile can be controlled up/down/left/right with lever
  • Frame advantage is when done at point blank

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Sundering Chord
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+13
[5+10]
4 32 -19 9-25F All
[5-18F All]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P*, 2P*, 6P* 5K*, 2K*, 6K* c.S*, f.S*, 2S* 5H*, 6H* 5D, 2D* Jump, Sp
2P 5P*, 2P, 6P* 5K*, 2K*, 6K* c.S*, f.S* 5H* 5D, 2D* Sp
6P 5P*, 2P* 5K*, 6K* c.S*, f.S* 5H* 2D* Sp
5K 5P*, 2P*, 6P* 2K*, 6K* c.S*, f.S*, 2S* 5H* 5D, 2D* Jump, Sp
2K 5P*, 2P*, 6P* 5K*, 6K* c.S*, f.S*, 2S* 5H*, 2H* 5D, 2D* Sp
6K - - - - - Sp
c.S 5P*, 2P*, 6P* 5K*, 2K*, 6K* c.S*, f.S*, 2S* 5H* 5D, 2D* Jump, Sp
f.S - 6K* 2S* 5H* - Sp
2S 6P* 6K* c.S*, f.S* 5H* 2D Sp
5H - - - - - Jump (1st hit), Sp (1st hit)
2H - - - - - Jump, Sp
6H - - - - - -
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S - - Sp
j.K - - - - - Jump, Sp
j.S - - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
j.2K - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X* = X is a delayed gatling
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.