< GGXRD-R2 | Kum Haehyun
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{{ | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGXRD-R2/ | ==[[GGXRD-R2/Frame Data|System Data]]== | ||
{{ | {{#lsth:GGXRD-R2/Kum Haehyun/Data|SystemData}} | ||
<br clear=all/> | <br clear=all/> | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=5P|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5P Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special untech time on air hit (Normal: 12F, CH: 28F) | |||
*Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}} | *Can whiff cancel into 5P, 5K, 2P, 2K, 6P from 13th frame.}} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5K Full}} | |||
|- | |||
{{AttackVersion|name=c.S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|f.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5H Full}} | |||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|5D Full}} | |||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Cancels projectiles from 10-24f. | |||
*Special hitstop on ground hit (Normal: 20f, CH: 20F). | *Special hitstop on ground hit (Normal: 20f, CH: 20F). | ||
*Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown). | *Knocks opponent away horizontally when no followup is done (Normal: 20f, CH: knockdown). | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6P Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Launches on ground hit (Normal: ?? CH: knockdown) | |||
*Launches on hit (Normal: 14F, CH: 28F)}} | *Launches on hit (Normal: 14F, CH: 28F)}} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6K Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Staggers on ground hit | |||
*(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}} | *(Slowest: Normal: 44F, CH: 44F / Lvl1: Normal: 35F, CH: 32F / Lvl2: Normal: 32F, CH: 29F / Lvl3: Normal: 26F, CH: 23F / Fastest: Normal: 21F, CH: 21F)}} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|6H Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 20F, CH: 32F) | |||
*Knocks back on ground and air hit (48F) | *Knocks back on ground and air hit (48F) | ||
*Knocks back + wallsticks on ground and air CH (knockdown) | *Knocks back + wallsticks on ground and air CH (knockdown) | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2P Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Can whiff cancel into 2P from 10th frame}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2K|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2K Full}} | |||
|- | |||
{{AttackVersion|name=2S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2S Full}} | |||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2H Full}} | |||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*2nd hit launches on ground hit (Normal: 28F, CH: knockdown) | |||
*2nd hit launches on air hit (Normal: 18F, CH: 36F)}} | *2nd hit launches on air hit (Normal: 18F, CH: 36F)}} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|2D Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Knocks down on ground hit.}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.P Full}} | |||
|- | |||
{{AttackVersion|name=j.K|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.K Full}} | |||
|- | |||
{{AttackVersion|name=j.S|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.S Full}} | |||
|- | |||
{{AttackVersion|name=j.H|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.H Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Knocks downwards on air hit (Normal: 11F, CH: knockdown)}} | |||
}} | }} | ||
{{AttackVersion|name=j.D|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.D Full}} | |||
|- | |||
{{AttackVersion|name=j.2K|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.2K Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 7F) | |||
*Only can be used once per jump.}} | *Only can be used once per jump.}} | ||
}} | }} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |||
{{AttackVersion|name=Ground Throw|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Ground Throw Full}} | |||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Air Throw Full}} | |||
|- | |- | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Dead Angle Attack Full}} | |||
|- | |- | ||
{{Description|14|text={{ColumnList|text=*Cannot combo after. Knocks back + wall bounces on ground hit (Normal: 28F, CH: knockdown) | |||
*Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f) | *Knocks back + wall bounces on air hit (Normal: 14f, CH: 28f) | ||
*Special wake up time on CH (Normal wake up - 11f)}} | *Special wake up time on CH (Normal wake up - 11f)}} | ||
}} | }} | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | |||
*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | *Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | ||
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}} | }} | ||
}} | }} | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|Blitz Attack Max Charge Full}} | |||
|- | |||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | |||
*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | *Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=Tuning Ball (S) |subtitle=236S|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236S Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | |||
*If it hits from behind, the knock back is reversed | *If it hits from behind, the knock back is reversed | ||
*Projectile can be controlled left/right with joystick | *Projectile can be controlled left/right with joystick | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Tuning Ball (H) |subtitle=236H|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236H Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 6F, CH: 8F) | |||
*If it hits from behind, the knock back is reversed | *If it hits from behind, the knock back is reversed | ||
*Projectile can be controlled left/right with joystick | *Projectile can be controlled left/right with joystick | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Four Tigers Sword |subtitle=623K|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623K Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Launches and knocks down on ground hit | |||
*Launches on air hit (Normal: 47f, CH: knockdown) | *Launches on air hit (Normal: 47f, CH: knockdown) | ||
*Can transition into different variants of the move starting on the 7th frame | *Can transition into different variants of the move starting on the 7th frame | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Four Tigers Sword (Hold) |subtitle=623[K]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Spinning 1~3 hits: 80% inital proration | |||
*Special hitstop during spin (Normal: 4F, CH: 8F) | *Special hitstop during spin (Normal: 4F, CH: 8F) | ||
*Up kick starts 4f after button is released | *Up kick starts 4f after button is released | ||
*Up kick knocks back + wall bounces (Normal: 47F, CH: knockdown) | *Up kick knocks back + wall bounces (Normal: 47F, CH: knockdown) | ||
*The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed | *The spinning part can be Y/R/P RC'ed, but the up kick can only be RRC'ed | ||
*46F onwards Airborne | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Four Tigers Sword (Hold Max) |subtitle=623[K]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K] Max Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Spinning 4-6 hits: 80% initial proration | |||
*Special hitstop for all hits other than last (Normal: 4F, CH: 8F) | *Special hitstop for all hits other than last (Normal: 4F, CH: 8F) | ||
*Special hitstop for last hit (Normal: 20F, CH 20F) | *Special hitstop for last hit (Normal: 20F, CH 20F) | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Four Tigers Sword (Reverse Blue) |subtitle=623[K]~1/4/7|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 29F with button hold | |||
*Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown) | *Knocks back + wall bounces on hit (Normal: 48F, CH: knockdown) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Four Tigers Sword (Reverse Red) |subtitle=623[K]~1/4/7|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|623[K]~4 Red Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Above Knees invul can extend til 66F with button hold | |||
*Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown) | *Knocks back + wall bounces on hit (Normal: 57F, CH: knockdown) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Falcon Dive (Blue) |subtitle=214[K]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*No charge: knocks back on air hit (Normal: 23f, CH: knockdown) | |||
*Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown) | *Charge: knocks back + wallsticks on air hit (Normal: 18f, CH: knockdown) | ||
*The trajectory of the opponent gets more horizontal the longer the charge | *The trajectory of the opponent gets more horizontal the longer the charge | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Falcon Dive (Red) |subtitle=214[K]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[K] Red Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Knock back + wall bounce + knockdown on ground CH | |||
*Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown) | *Knock back + wall bounce on air hit (Normal: 60f, CH: knockdown) | ||
*Attack starts 4f after button is released | *Attack starts 4f after button is released | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Falcon Dive (Reverse Blue) |subtitle=214[4K]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | |||
*2nd hit: ground bounce + knockdown | *2nd hit: ground bounce + knockdown | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Falcon Dive (Reverse Red) |subtitle=214[4K]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|214[4K] Red Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*1st hit: knock back + wall bounce on hit (Normal: 54F, CH: knockdown) | |||
*Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f) | *Full charge is unblockable + staggers (Slowest: 65f / Lvl1: 32f / Lvl2: 32f / Lvl3: 32f / Fastest: 32f) | ||
*2nd hit: ground bounce + knockdown | *2nd hit: ground bounce + knockdown | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Falcon Dive |subtitle=j.214K|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|j.214K Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Lowest possible height startup is 25F | |||
*Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f) | *Knocks downwards + ground bounces on hit (Normal: 20f, CH: 50f) | ||
*Can be steered left/right with joystick | *Can be steered left/right with joystick | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |- | ||
{{AttackVersion|name=Enlightened 3000 Palm Strike |subtitle=236236H<br/>[236236D]|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236H Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 30F, CH: 42F) | |||
*Values in [ ] are when using Burst version | *Values in [ ] are when using Burst version | ||
*Attack comes out 2F after button release | *Attack comes out 2F after button release | ||
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}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Celestial Tuning Ball |subtitle=236236S|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|236236S Full}} | |||
|- | |||
{{Description|14|text={{ColumnList|text=*Special hitstop (Normal: 7f, CH: 11F) | |||
*Special untech time on air hit (Normal: 20F, CH: 40F) | *Special untech time on air hit (Normal: 20F, CH: 40F) | ||
*If it hits from behind, knockback is reversed | *If it hits from behind, knockback is reversed | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGXRD-R2}} | |||
|- | |||
{{AttackVersion|name=Sundering Chord |subtitle=During IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGXRD-R2/Kum Haehyun/Data|IK Full}} | |||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | |||
*IK Mode Activation: 84F [5F+5F] | *IK Mode Activation: 84F [5F+5F] | ||
}} | }} | ||
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: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | : '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
- | ==Navigation== | ||
{{ | {{#lsth:GGXRD-R2/Kum Haehyun/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGXRD-R2/Kum Haehyun/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} | ||
[[Category: Guilty Gear Xrd REV 2]] | [[Category: Guilty Gear Xrd REV 2]] | ||
[[Category:Frame Data]] | [[Category:Frame Data]] | ||
[[Category:Kum Haehyun]] | [[Category:Kum Haehyun]] |
Revision as of 20:40, 30 March 2019
System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
| |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
5D | |||||||||||||
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6P | |||||||||||||
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6K | |||||||||||||
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6H | |||||||||||||
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2P | |||||||||||||
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2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
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2D | |||||||||||||
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j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
| |||||||||||||
j.D | |||||||||||||
j.2K | |||||||||||||
|
Universal Mechanics
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | |||||||||||||
Air Throw | |||||||||||||
Dead Angle Attack | |||||||||||||
| |||||||||||||
Blitz Attack | |||||||||||||
| |||||||||||||
Blitz Attack Max Charge | |||||||||||||
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Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tuning Ball (S) 236S | |||||||||||||
| |||||||||||||
Tuning Ball (H) 236H | |||||||||||||
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Four Tigers Sword 623K | |||||||||||||
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Four Tigers Sword (Hold) 623[K] | |||||||||||||
| |||||||||||||
Four Tigers Sword (Hold Max) 623[K] | |||||||||||||
| |||||||||||||
Four Tigers Sword (Reverse Blue) 623[K]~1/4/7 | |||||||||||||
| |||||||||||||
Four Tigers Sword (Reverse Red) 623[K]~1/4/7 | |||||||||||||
| |||||||||||||
Falcon Dive (Blue) 214[K] | |||||||||||||
| |||||||||||||
Falcon Dive (Red) 214[K] | |||||||||||||
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Falcon Dive (Reverse Blue) 214[4K] | |||||||||||||
| |||||||||||||
Falcon Dive (Reverse Red) 214[4K] | |||||||||||||
| |||||||||||||
Air Falcon Dive j.214K | |||||||||||||
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Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Enlightened 3000 Palm Strike 236236H [236236D] | |||||||||||||
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Celestial Tuning Ball 236236S | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Sundering Chord During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H*, 6H* | 5D, 2D* | Jump, Sp |
2P | 5P*, 2P, 6P* | 5K*, 2K*, 6K* | c.S*, f.S* | 5H* | 5D, 2D* | Sp |
6P | 5P*, 2P* | 5K*, 6K* | c.S*, f.S* | 5H* | 2D* | Sp |
5K | 5P*, 2P*, 6P* | 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
2K | 5P*, 2P*, 6P* | 5K*, 6K* | c.S*, f.S*, 2S* | 5H*, 2H* | 5D, 2D* | Sp |
6K | - | - | - | - | - | Sp |
c.S | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
f.S | - | 6K* | 2S* | 5H* | - | Sp |
2S | 6P* | 6K* | c.S*, f.S* | 5H* | 2D | Sp |
5H | - | - | - | - | - | Jump (1st hit), Sp (1st hit) |
2H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | - | - | Sp |
j.K | - | - | - | - | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X* = X is a delayed gatling
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.