GGXRD-R2/Ky Kiske/Frame Data: Difference between revisions

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==[[GGXRD-R2/System Data|System Data]]==
==[[GGXRD-R2/Frame Data|System Data]]==
{{#lsth:GGXRD-R2/Ky Kiske/Data|SystemData}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|SystemData}}
<br clear=all/>
<br clear=all/>
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
{{FrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=5P|subtitle=}}
{{AttackVersion|name=5P|subtitle=}}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|5H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|5H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Staggers opponent on CH. Max duration 51F, Frame Adv: +14 to +34}}
{{Description|14|text={{ColumnList |text=*Staggers opponent on CH. Max duration 51F, Frame Adv: +14 to +34}}
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|2H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|2H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Pulls in opponent on air hit
{{Description|14|text={{ColumnList |text=*Pulls in opponent on air hit
*Air hit untechable for 19F}}
*Air hit untechable for 19F}}
  }}
  }}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|6H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|6H Full}}
|-
|-
{{Description|14|
{{Description|14|text=
  {{ColumnList |text=
  {{ColumnList |text=
*First hit forces opponent into crouching state on ground hit
*First hit forces opponent into crouching state on ground hit
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{{#lsth:GGXRD-R2/Ky Kiske/Data|3H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|3H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Special cancellable until 27F
{{Description|14|text={{ColumnList |text=*Special cancellable until 27F
*Air hit untechable for 28F}}
*Air hit untechable for 28F}}
  }}
  }}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|5D Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|5D Full}}
|-
|-
{{Description|14|{{ColumnList |text=*On YRC, projectile still comes out, but becomes a Mid hitting projectile that does not launch the opponent}}
{{Description|14|text={{ColumnList |text=*On YRC, projectile still comes out, but becomes a Mid hitting projectile that does not launch the opponent}}
  }}
  }}
|-
|-
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
{{FrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|Ground Throw Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|Ground Throw Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Frame advantage listed is on hit
{{Description|14|text={{ColumnList |text=*Frame advantage listed is on hit
*Stun: 30}}
*Stun: 30}}
  }}
  }}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|Air Throw Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|Air Throw Full}}
|-
|-
{{Description|14|*Stun: 30
{{Description|14|text=*Stun: 30
  }}
  }}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|Blitz Attack Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|Blitz Attack Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
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{{#lsth:GGXRD-R2/Ky Kiske/Data|Blitz Attack Max Charge Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|Blitz Attack Max Charge Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slighty refills own Burst and slightly drains opponent's Burst on hit
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
{{FrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=Stun Edge |subtitle=236S}}
{{AttackVersion|name=Stun Edge |subtitle=236S}}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|236H Grinder Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|236H Grinder Full}}
|-
|-
{{Description|14|*On air hit untechable for 60F
{{Description|14|text=*On air hit untechable for 60F
}}
}}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|j.236S Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|j.236S Full}}
|-
|-
{{Description|14|*Frame Advantage is on lowest possible height
{{Description|14|text=*Frame Advantage is on lowest possible height
}}
}}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|j.236S Grinder Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|j.236S Grinder Full}}
|-
|-
{{Description|14|*Staggers opponent on CH. Max duration 39F
{{Description|14|text=*Staggers opponent on CH. Max duration 39F
}}
}}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|j.236H Grinder Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|j.236H Grinder Full}}
|-
|-
{{Description|14|*Knocks down opponent on CH
{{Description|14|text=*Knocks down opponent on CH
}}
}}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|214K Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|214K Full}}
|-
|-
{{Description|14|*Hits crouching Sol on 24F
{{Description|14|text=*Hits crouching Sol on 24F
*Frame Adv listed is when this attack is standing blocked on 22F
*Frame Adv listed is when this attack is standing blocked on 22F
*4F onwards airborne
*4F onwards airborne
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{{#lsth:GGXRD-R2/Ky Kiske/Data|623S Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|623S Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Floats on hit, untechable for 35F
{{Description|14|text={{ColumnList |text=*Floats on hit, untechable for 35F
*9F onwards Airborne
*9F onwards Airborne
}}
}}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|623H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|623H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Floats on hit, untechable for 60F
{{Description|14|text={{ColumnList |text=*Floats on hit, untechable for 60F
*11F onwards Airborne
*11F onwards Airborne
}}
}}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|j.623S/H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|j.623S/H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Floats on hit, untechable for 45F
{{Description|14|text={{ColumnList |text=*Floats on hit, untechable for 45F
}}
}}
}}
}}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|236D Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|236D Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Staggers opponent on hit. Max duration 59F, Frame Adv: +14 to +42}}
{{Description|14|text={{ColumnList |text=*Staggers opponent on hit. Max duration 59F, Frame Adv: +14 to +42}}
}}
}}
|}
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
{{FrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=Ride the Lightning |subtitle=632146H<br/>[632146D]|rowspan=2}}
{{AttackVersion|name=Ride the Lightning |subtitle=632146H<br/>[632146D]|rowspan=2}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|632146H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|632146H Full}}
|-
|-
{{Description|14|*Stun: 0
{{Description|14|text=*Stun: 0
*[ ] Values are for Burst version
*[ ] Values are for Burst version
}}
}}
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{{#lsth:GGXRD-R2/Ky Kiske/Data|j.632146H Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|j.632146H Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Untechable time 36F
{{Description|14|text={{ColumnList |text=*Untechable time 36F
*Will wallstick if opponent hits the wall within 40F from hit
*Will wallstick if opponent hits the wall within 40F from hit
*[ ] Values are for Burst version
*[ ] Values are for Burst version
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{{#lsth:GGXRD-R2/Ky Kiske/Data|236236P Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|236236P Full}}
|-
|-
{{Description|14|*On air hit untechable for 30F
{{Description|14|text=*On air hit untechable for 30F
}}
}}
|-
|-
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{{#lsth:GGXRD-R2/Ky Kiske/Data|236236P Grinder Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|236236P Grinder Full}}
|-
|-
{{Description|14|{{ColumnList |text=*Untechable time 40F
{{Description|14|text={{ColumnList |text=*Untechable time 40F
*Will wallstick if opponent hits the wall within 40F from hit
*Will wallstick if opponent hits the wall within 40F from hit
}}
}}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2|version=yes}}
{{FrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=Rising Force |subtitle=During IK Mode: 236236H|rowspan=2}}
{{AttackVersion|name=Rising Force |subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|IK Full}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|IK Full}}
|-
|-
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
*IK Mode Activation: 51F [5F+5F]
*IK Mode Activation: 51F [5F+5F]
  }}
  }}
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==Navigation==
==Navigation==
{{#lsth:GGXRD-R2/Ky Kiske/Data|Links}}
{{#lsth:GGXRD-R2/Ky Kiske/Data|Links}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Ky Kiske/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Ky Kiske/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
[[Category: Guilty Gear Xrd REV 2]]
[[Category: Guilty Gear Xrd REV 2]]
[[Category:Frame Data]]
[[Category:Frame Data]]
[[Category:Ky Kiske]]
[[Category:Ky Kiske]]

Revision as of 20:40, 30 March 2019

System Data


Normal Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
  • Staggers opponent on CH. Max duration 51F, Frame Adv: +14 to +34
2P
2K
2S
2H
  • Pulls in opponent on air hit
  • Air hit untechable for 19F
j.P
j.K
j.S
j.H
j.D
6P
6K
6H
  • First hit forces opponent into crouching state on ground hit
3H
  • Special cancellable until 27F
  • Air hit untechable for 28F
2D
5D
  • On YRC, projectile still comes out, but becomes a Mid hitting projectile that does not launch the opponent

Universal Mechanics

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Frame advantage listed is on hit
  • Stun: 30
Air Throw
  • Stun: 30
Dead Angle Attack
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Stun Edge
236S
Stun Edge
(Durandal Call)
Charged Stun Edge
236H
Charged Stun Edge
(Durandal Call)
  • On air hit untechable for 60F
Air Stun Edge(S)
j.236S
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)
(Durandal Call)
  • Staggers opponent on CH. Max duration 39F
Air Stun Edge(H)
j.236H
Air Stun Edge(H)
(Durandal Call)
  • Knocks down opponent on CH
Stun Dipper
236K
Greed Sever
214K
  • Hits crouching Sol on 24F
  • Frame Adv listed is when this attack is standing blocked on 22F
  • 4F onwards airborne
Vapor Thrust(S)
623S
  • Floats on hit, untechable for 35F
  • 9F onwards Airborne
Vapor Thrust(H)
623H
  • Floats on hit, untechable for 60F
  • 11F onwards Airborne
Air Vapor Thrust
j.623S/H
  • Floats on hit, untechable for 45F
Split Ciel
236D
  • Staggers opponent on hit. Max duration 59F, Frame Adv: +14 to +42

Overdrives

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ride the Lightning
632146H
[632146D]
  • Stun: 0
  • [ ] Values are for Burst version
Air Ride the Lightning
j.632146H
[j.632146D]
  • Untechable time 36F
  • Will wallstick if opponent hits the wall within 40F from hit
  • [ ] Values are for Burst version
Sacred Edge
236236P
  • On air hit untechable for 30F
Sacred Edge
(Durandal Call)
  • Untechable time 40F
  • Will wallstick if opponent hits the wall within 40F from hit

Instant Kill

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Rising Force
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 51F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 6K 2S 3H 5D, 2D Sp
2S - 6K - 5H, 2H, 6H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Ky Kiske/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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