GGXRD-R2/Ky Kiske/Frame Data
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System Data
Normal Moves
Universal Mechanics
Special Moves
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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Stun Edge 236S
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30 | 275/480 | -7/+2 | Initial: 90% | 2 | All | - | YRP | 10 | Until Corner | Total 46 | -10 | - | Click! |
Stun Edge (Durandal Call)
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40 | 480 | -6/+3 | - | 4 | All | - | R | ~+9 | 3 | - | +8 | - | Click! |
Charged Stun Edge 236H
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20x3 | 250/240 | -6/+3 | - | 4 | All | - | YRP | 38 | Until Corner | Total 69 | +14 | - | Click! |
Charged Stun Edge (Durandal Call)
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20x6 | 120 | -6/+3 | - | 4 | All | - | R | ~+9 | 59 | - | +18 | - | Click! |
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Air Stun Edge(S) j.236S
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33 | 150/240 | -6/+2 | Initial: 90% | 3 | All | - | YRP | 21 | Until Ground | 41+14 Landing | +2 | - | Click! |
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Air Stun Edge(S) (Durandal Call)
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43 | 240 | -6/+3 | - | 4 | All | - | R | ~+9 | 3 | - | - | - | Click! |
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Air Stun Edge(H) j.236H
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33 | 150/240 | -6/+2 | Initial: 90% | 3 | All | - | YRP | 21 | Until Ground | 41+14 Landing | - | - | Click! |
Air Stun Edge(H) (Durandal Call)
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43 | 240 | -6/+3 | - | 4 | All | - | R | ~+9 | 3 | - | - | - | Click! |
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Stun Dipper 236K
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12,32 | 200/480,720 | -2,-5/+14,+10 | Initial: 90%, -- | 3,2 | Low, All | - | YRP | 5 | 14(7)3 | 26 | -15 | 1-4F Upper Body 5-18F Above Knees |
Click! |
Greed Sever 214K
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30 | 200/600 | -7/+14 | Initial: 70% | 3 | High/Air | - | YRP | 19 | 14 | 5+11 Landing | -10 | 4F onwards Foot | Click! |
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Vapor Thrust(S) 623S
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48 | 250/480 | -7/+10 | - | 2 | Mid | - | R | 9 | 3 | 32+9 Landing | -30 | 1-8F Full | Click! |
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Vapor Thrust(H) 623H
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48 | 250/480 | -10/+10 | Initial: 80% | 2 | Mid | - | R | 11 | 4 | 35+9 Landing | -34 | 1-10F Full 11-15F Strike |
Click! |
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Air Vapor Thrust j.623S/H
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48 | 250/480 | -7/+10 | - | 2 | All | - | R | 9 | 3 | 9 After Landing | - | 1-8F Strike | Click! |
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Split Ciel 236D
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40 | 200/600 | -7/+10 | - | 3 | All | - | YRP | 15 | 3 | 15 | -1 | 5-12F Lower Body | Click! |
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Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | 6K | f.S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | 6K | 2S | 3H | 5D, 2D | Sp |
2S | - | 6K | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | 6K | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Jump, Sp |
3H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
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To edit frame data, edit values in GGXRD-R2/Ky Kiske/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Jack-O' [★]
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Ky Kiske [★]
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Click [★] for character's full frame data
System Explanations