System Data
Defense Modifier: x 1.03
Guts Rating: 2
Weight: Medium
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 8 | 144 | -8/+3 | - | 0 | Mid | CSJ | YRP | 5 | 4 | 5 | +1 | - | Click! |
5K | 12 | 144 | -8/+3 | Initial: 80% | 0 | Low | SJ | YRP | 5 | 8 | 7 | -5 | - | Click! |
c.S | 28 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 7 | 2 | 18 | -1 | - | Click! |
f.S | 28 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 10 | 6 | 19 | -11 | - | Click! |
5H | 42 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 10 | 6 | 12 | +1 | - | Click! |
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2P | 6 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 5 | 4 | 4 | +2 | - | Click! |
2K | 14 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 5 | 4 | 6 | ±0 | - | Click! |
2S | 25 | 264 | -7/+10 | - | 2 | Low | S | YRP | 9 | 2 | 15 | -3 | - | Click! |
2H | 28x2 | 384 | -6/+14 | Initial: 90% | 3 | Mid | SJ | YRP | 11 | 1,4 | 20 | -7 | - | Click! |
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j.P | 12 | 144 | -8/+3 | - | 0 | High/Air | CSJ | YRP | 6 | 6 | 6 | - | - | Click! |
j.K | 16 | 144 | -8/+3 | - | 0 | High/Air | S | YRP | 7 | 4 | 12 | - | - | Click! |
j.S | 28 | 264 | -7/+10 | - | 2 | High/Air | SJ | YRP | 7 | 3 | 21 | - | - | Click! |
j.H | 38 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 13 | 4 | 23 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | - | 2 | All | - | YRP | 38 | 13 | Total 25+8 after landing | - | - | Click! |
6P | 30 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 9 | 5 | 15 | -6 | 1-6F Upper Body 7-13F Above Knees |
Click! |
6K | 32 | 384 | -8/+10 | - | 3 | Mid | S | YRP | 19 | 2 | 11 | +4 | - | Click! |
6H | 30x2 | 384 | -6/+8 | - | 4 | Mid | S | YRP | 23 | 6,(8),2 | 6 | +11 | - | Click! |
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3H | 35 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 15 | 4 | 25 | -12 | - | Click! |
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2D | 30 | 264 | -7/+10 | - | 2 | Low | SJ | YRP | 7 | 12 | 12 | -10 | - | Click! |
5D | 25 | 384 | -20/+20 | Initial 80% | 4 | High | - | YRP | 28 | 13 | 11 | -5 | - | Click! |
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Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,60 | 0,480 | -6,-6/NA | Forced: 65% | 0 | Ground Throw: 75250 | - | R | 1 | - | - | +49 | - | Click! |
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Air Throw | 0,60 | 0,480 | -6,-0/NA | Forced: 65% | 0,4 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
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DAA | 25 | -5000/264 | -7/+10 | Initial: 50% | 2 | All | - | - | 12 | 3 | 24 | -13 | 1-14F Full 15-32F Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Stun Edge 236S
|
30 | 275/480 | -7/+2 | Initial: 90% | 2 | All | - | YRP | 10 | Until Corner | Total 46 | -10 | - | Click! |
Stun Edge (Durandal Call)
|
40 | 4.80 | -6/+3 | - | 4 | All | - | R | ~+9 | 3 | - | +5 | - | Click! |
Charged Stun Edge 236H
|
20x3 | 250/240 | -6/+3 | - | 4 | All | - | YRP | 38 | Until Corner | Total 69 | +14 | - | Click! |
Charged Stun Edge (Durandal Call)
|
20x6 | 120 | -6/+3 | - | 4 | All | - | R | ~+9 | 59 | - | +18 | - | Click! |
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Air Stun Edge(S) j.236S
|
33 | 150/240 | -6/+2 | Initial: 90% | 3 | All | - | YRP | 21 | Until Ground | 41+14 Landing | +2 | - | Click! |
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Air Stun Edge(S) (Durandal Call)
|
43 | 240 | -6/+3 | - | 4 | All | - | R | ~+9 | 3 | - | - | - | Click! |
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Air Stun Edge(H) j.236H
|
33 | 150/240 | -6/+2 | Initial: 90% | 3 | All | - | YRP | 21 | Until Ground | 41+14 Landing | - | - | Click! |
Air Stun Edge(H) (Durandal Call)
|
43 | 240 | -6/+3 | - | 4 | All | - | R | ~+9 | 3 | - | - | - | Click! |
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Stun Dipper 236K
|
12,32 | 200/480,720 | -2,-5/+14,+10 | Initial: 90%, -- | 3,2 | Low, All | - | YRP | 5 | 14(7)3 | 26 | -15 | 1-4F Upper Body 5-18F Above Knees |
Click! |
Greed Sever 214K
|
30 | 200/600 | -7/+14 | Initial: 70% | 3 | High/Air | - | YRP | 19 | 14 | 5+11 Landing | -13 | 4F onwards Foot, & Airborne | Click! |
Vapor Thrust(S) 623S
|
48 | 250/480 | -7/+14 | - | 2 | Mid | - | R | 9 | 3 | 32+9 Landing | -30 | 1-8F Full 9~ Airborne |
Click! |
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Vapor Thrust(H) 623H
|
48 | 250/480 | -10/+10 | Initial: 80% | 2 | Mid | - | R | 11 | 4 | 35+9 Landing | -34 | 1-10F Full 11-15F Strike 11F~ Airborne |
Click! |
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Air Vapor Thrust j.623S/H
|
48 | 250/480 | -7/+10 | - | 2 | All | - | R | 9 | 3 | 9 After Landing | - | 1-8F Strike | Click! |
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Split Ciel 236D
|
40 | 200/600 | -7/+10 | - | 3 | All | - | YRP | 15 | 3 | 15 | -1 | 5-12F Lower Body | Click! |
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Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Rising Force During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+12 [5+12] |
4 | 30 | -17 | 9-24F Full [5-20F Full] |
Click! |
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Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | 6K | f.S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | 6K | 2S | 3H | 5D, 2D | Sp |
2S | - | 6K | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | 6K | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Jump, Sp |
3H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)