GGXRD-R2/Ky Kiske/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x 1.03
Guts Rating: 2
Weight: Medium
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): 23F / 21F

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 8 144 -8/+3 - 0 Mid CSJ YRP 5 4 5 +1 - Click!
5K 12 144 -8/+3 Initial: 80% 0 Low SJ YRP 5 8 7 -5 - Click!
c.S 28 384 -6/+20 - 4 Mid SJ YRP 7 2 18 -1 - Click!
f.S 28 264 -7/+10 - 2 Mid S YRP 10 6 19 -11 - Click!
5H 42 384 -6/+20 - 4 Mid S YRP 10 6 12 +1 - Click!
  • Staggers opponent on CH. Max duration 51F
  • Stagger Frame Adv: +14 to +34
2P 6 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 - Click!
2K 14 144 -8/+3 Initial: 70% 0 Low S YRP 5 4 6 ±0 - Click!
2S 25 264 -7/+10 - 2 Low S YRP 9 2 15 -3 - Click!
2H 28x2 384 -6/+14 Initial: 90% 3 Mid SJ YRP 11 1,4 20 -7 - Click!
  • Pulls in opponent on air hit
  • Air hit untechable for 19F
j.P 12 144 -8/+3 - 0 High/Air CSJ YRP 6 6 6 - - Click!
j.K 16 144 -8/+3 - 0 High/Air S YRP 7 4 12 - - Click!
j.S 28 264 -7/+10 - 2 High/Air SJ YRP 7 3 21 - - Click!
j.H 38 264 -7/+10 - 2 High/Air S YRP 13 4 23 - - Click!
j.D 40 264 -7/+10 - 2 All - YRP 38 13 Total 25+8 after landing - - Click!
6P 30 264 -7/+10 Initial: 90% 2 Mid S YRP 9 5 15 -6 1-6F Upper Body
7-13F Above Knees
Click!
6K 32 384 -8/+10 - 3 Mid S YRP 19 2 11 +4 - Click!
6H 30x2 384 -6/+8 - 4 Mid S YRP 23 6,(8),2 6 +11 - Click!
  • First hit forces opponent into crouching state on ground hit
3H 35 384 -6/+14 - 3 Mid S YRP 15 4 25 -12 - Click!
  • Special cancellable until 27F
  • Air hit untechable for 28F
2D 30 264 -7/+10 - 2 Low SJ YRP 7 12 12 -10 - Click!
5D 25 384 -20/+20 Initial 80% 4 High - YRP 28 13 11 -5 - Click!
  • On YRC, projectile still comes out, but becomes a Mid hitting projectile that does not launch the opponent

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0,60 0,480 -6,-6/NA Forced: 65% 0 Ground Throw: 75250 - R 1 - - +49 - Click!
  • Frame advantage listed is on hit
  • Stun: 27
Air Throw 0,60 0,480 -6,-0/NA Forced: 65% 0,4 Air Throw: 192500 - R 1 - - - - Click!
  • Stun: 27
DAA 25 -5000/264 -7/+10 Initial: 50% 2 All - - 12 3 24 -13 1-14F Full
15-32F Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Stun Edge
236S
30 275/480 -7/+2 Initial: 90% 2 All - YRP 10 Until Corner Total 46 -10 - Click!
Stun Edge
(Durandal Call)
40 4.80 -6/+3 - 4 All - R ~+9 3 - +5 - Click!
Charged Stun Edge
236H
20x3 250/240 -6/+3 - 4 All - YRP 38 Until Corner Total 69 +14 - Click!
Charged Stun Edge
(Durandal Call)
20x6 120 -6/+3 - 4 All - R ~+9 59 - +18 - Click!
  • On air hit untechable for 60F
Air Stun Edge(S)
j.236S
33 150/240 -6/+2 Initial: 90% 3 All - YRP 21 Until Ground 41+14 Landing +2 - Click!
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)
(Durandal Call)
43 240 -6/+3 - 4 All - R ~+9 3 - - - Click!
  • Staggers opponent on CH. Max duration 39F
Air Stun Edge(H)
j.236H
33 150/240 -6/+2 Initial: 90% 3 All - YRP 21 Until Ground 41+14 Landing - - Click!
Air Stun Edge(H)
(Durandal Call)
43 240 -6/+3 - 4 All - R ~+9 3 - - - Click!
  • Knocks down opponent on CH
Stun Dipper
236K
12,32 200/480,720 -2,-5/+14,+10 Initial: 90%, -- 3,2 Low, All - YRP 5 14(7)3 26 -15 1-4F Upper Body
5-18F Above Knees
Click!
Greed Sever
214K
30 200/600 -7/+14 Initial: 70% 3 High/Air - YRP 19 14 5+11 Landing -13 4F onwards Foot, & Airborne Click!
Vapor Thrust(S)
623S
48 250/480 -7/+14 - 2 Mid - R 9 3 32+9 Landing -30 1-8F Full
9~ Airborne
Click!
  • Floats on hit, untechable for 35F
Vapor Thrust(H)
623H
48 250/480 -10/+10 Initial: 80% 2 Mid - R 11 4 35+9 Landing -34 1-10F Full
11-15F Strike
11F~ Airborne
Click!
  • Floats on hit, untechable for 60F
Air Vapor Thrust
j.623S/H
48 250/480 -7/+10 - 2 All - R 9 3 9 After Landing - 1-8F Strike Click!
  • Floats on hit, untechable for 45F
Split Ciel
236D
40 200/600 -7/+10 - 3 All - YRP 15 3 15 -1 5-12F Lower Body Click!
  • Staggers opponent on hit. Max duration 59F
  • Stagger Frame Adv: +14 to +42

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ride the Lightning
632146H
[632146D]
36x5
[45x5]
-5000 -7/+10 - 2 Mid - YRP 10+1 42 18 -22 1-25F Full Click!
  • Stun: 0
  • [ ] Values are for Burst version
Air Ride the Lightning
j.632146H
[j.632146D]
36x5
[45x5]
-5000 -7/+10 - 2 All - YRP 8+1 42 Until Landing +6 After Landing - 1-17F Full Click!
  • Untechable time 36F
  • Will wallstick if opponent hits the wall within 40F from hit
  • [ ] Values are for Burst version
Sacred Edge
236236P
27x5 -5000 -6/+3 - 4 All - YRP 4+3 Until Corner Total 36 +7 4-6F Strike Click!
  • On air hit untechable for 30F
Sacred Edge
(Durandal Call)
100 - -15/+20 - 4 All - R ~+1 3 - +6 - Click!
  • Untechable time 40F
  • Will wallstick if opponent hits the wall within 40F from hit

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Rising Force
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+12
[5+12]
4 30 -17 9-24F Full
[5-20F Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 51F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 6K 2S 3H 5D, 2D Sp
2S - 6K - 5H, 2H, 6H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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