- Strike invincible 1-2F. Counters from 3-20F. Is in counterhit state during recovery.
- Rejected for 60F if done from a distance. Leo recovers in time to combo into bt.S or 632146S, depending on range.
- Reflects projectiles back at opponent (except Elphelt grenade). Leo gets some recovery invincibility if he rejects a projectile.
- Counters everything except throws, Slayer's Undertow and Elphelt's charged rifle
- If activated within range of the opponent, the counterattack is guaranteed, even if the opponent was attempting to block. For example, if Faust blocks nearby while a bomb explodes during bt.D, Faust gets countered.
- Will catch counter both Blue and Gold Bursts. Because Leo cannot block during Brynhildr stance, bt.D is Leo's best way to punish a baited burst.
- During stance offense, bt.D is typically used to force the opponent to stop hitting buttons and respect Leo's other options. Bt.D will beat Bursts, Overdrives, invincible uppercuts, and Dead Angles. However, Leo can be thrown or counterhit punished on whiff, making bt.D risky if they're ready for it.
- Leads to high meterless damage in the corner. Midscreen, Leo can get a small meterless juggle, or spend Tension to convert. Character-specific followups on medium and light characters are strong.
- Has low recovery for how active it is. Slower attempts to punish with a strike will probably be caught by a follow-up bt.D.
- Can only YRC the first portion (third?) of the move. It's possible to YRC and get hit out of a counter that would have worked if you hadn't used YRC.
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