< GGXRD-R2 | Leo Whitefang
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Leo Whitefang | x1.00 | 3 | 4F | [98] Slightly Heavy | 16F (1~9F invuln) | 28 | 28F | 26F | Step Dash during Brynhildr Stance |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 0 | -2 | 6 | 5 | 7 | CJS | - | 144 | 12 | 3 | 8 | YRP | ||
5K | Mid | 1 | +1 | 8 | 5 | 6 | S | 8-12F Lower Body | - | 264 | 16 | 6 | 7 | YRP | |
c.S | Mid | 3 | +2 | 7 | 2 | 13 | JS | 384 | 32 | 14 | 6 | YRP | |||
f.S | Mid | 2 | -11 | 10 | 6 | 19 | JS | - | 264 | 34 | 10 | 7 | YRP | ||
f.S~P | T51~91 | 1-47~77 High/Mid Guard Point | P | ||||||||||||
5H | Mid | 4 | -3 | 15 | 6 [3] | 16 | S | - | 384 | 42 | 20 | 6 | YRP | ||
5H~P | T51~91 | 1-47~77 High/Mid Guard Point | P | ||||||||||||
5D | High | 2 | -1 | 25 | 3 | 12 | Initial: 80% | 264 | 22 | 10 | 20 | YRP | |||
6P | Mid | 4 | -5 | 13 | 4 | 20 | S | 5~14 Armor | Initial: 80% | 264 | 38 | 20 | 6 | YRP | |
6K | Mid | 3 | +4 | 15 | 3 | 10 | S | 3~15F Throw | - | 384 | 30 | 14 | 6 | YRP | |
6H | Mid | 4 | +5 | 24 | 2 | 12 | S | 16~25F Feet | - | 384 | 50 | 20 | 6 | YRP | |
2P | Mid | 0 | -3 | 5 | 3 | 10 | CS | Initial: 90% | 144 | 10 | 3 | 8 | YRP | ||
2K | Low | 1 | -1 | 7 | 5 | 8 | S | Initial: 75% | 264 | 12 | 6 | 7 | YRP | ||
2S | Low | 2 | +4 | 10 | 3 | 7 | S | 5-9 Above Knees | 264 | 26 | 10 | 7 | YRP | ||
2H | Mid | 4 | -15 | 10 | 8 | 26 | S | - | 384 | 44 | 20 | 6 | YRP | ||
2D | Low | 3 | -5 | 12 | 6 | 16 | 5~6, 18~19F Foot 7-17F Lower Body 5~21F Throw | - | 384 | 25 | 14 | 6 | YRP | ||
j.P | High/Air | 0 | 5 | 2 | 9 | CJS | - | 144 | 8 | 3 | 8 | YRP | |||
j.K | High/Air | 2 | 10 | 14 | 21 | JS | - | 264 | 34 | 10 | 9 | YRP | |||
j.S | High/Air | 2 | 7 | 3(1)3 | 18 | JS | - | 264 | 24×2 | 10 | 7 | YRP | |||
j.H | High/Air | 2 | 11 | 3 | 20 | S | - | 264 | 42 | 10 | 7 | YRP | |||
j.D | All | 2 | +3 | 22 | 4,4,4 | Until Landing+8 | S | - | 264 | 18×3 | 10 | 7 | YRP |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw (85750) | 0, 4 | +54 | 1 | Forced: 65% | 0, 480 | 0, 60 | NA | 6, 0 | R | |||||
Air Throw | Air Throw (192500) | 0, 4 | 1 | Forced: 65% | 0, 480 | 60 | NA | 6, 0 | R | ||||||
DAA | All | 2 | -12 | 12 | 4 | 22 | 1~15F All, 16~19F Throw | Initial: 50% | -5000 / 264 | 25 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | R | |||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50: Blitz | 50 | R |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
[4]6S | All | 2 | -8 | 10 | 31 | 36(46T) | 200 / 240×2 | 16×2 | 3 | 7 | YRP | ||||
[4]6H | All | 2 | +11 | 35 | Until Corner | (72T) | 200 / 240×4 | 16×4 | 3 | 7 | YRP | ||||
[2]8S | Mid | 2,3 | -32 | 5 | 2,12 | 26+12 after landing | 1~4F All | Initial: 85% | 250/600×2 | 36,32 | 10,14 | 7,6 | R | ||
[2]8H | Mid | 2,3,4 | -54 | 8 | 2,12(11)6 | 30+12 after landing | 1~13F All | Initial: 75% | 300/600×2,240 | 43,30,28 | 10,14,20 | 7,6,6 | R | ||
236S | Mid | 2 | -1 | 15 | 3 | 12 | S* | 125/300 | 24 | 10 | 7 | YRP | |||
236S > 236H | Mid | 2 | -3 | 11 [12] | 4 [5] | 14 | S* | 125/300 | 25 | 10 | 7 | YRP | |||
236S > 236H > 214S | Mid | 4 | -7 | 14 | 5 | 21 | 1-18F Throw 10-18 Foot | 125/480 | 40 | 20 | 6 | YRP | |||
236H | Mid | 4 | +1 [+2] | 24 [26] | 4 [5] | 14 | S*R | 250/384 | 32 | 20 | 6 | YRP | |||
j.236H | All | 2,4×2 | -13 | 13 | Until landing + 6 | 24 | 250/480×3 | 16,24,10 | 10,20×2 | 7,6×2 | YRP |
Brynhildr Moves
- Static difference on entering stance
- blocked 5H: -3
- blocked 6H: -3
- Throw: +54
- blocked Kaltes Gestöber Erst→Zweit: -3
- blocked Kaltes Gestöber Zweit: +2
- Siegesparade: +2
- blocked Leidenschaft Dirigen: -18
- Cannot block
- Cannot jump (except from jump cancels)
- Jump canceling or getting hit exits stance
- Normals and movement are changed while in stance
- All specials and overdrives available normally are still available in stance
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Stance 66 | 17T | YRP | |||||||||||||
Stance 44 | 17T | 1~13F All | YRP | ||||||||||||
Stance 22 | 12T | YRP | |||||||||||||
Stance P | Mid | 2 | -2 | 7 | 4 | 12 | JS | 1~10F Above Knees 11~16F Above Waist 1~8F Throw | - | 264 | 30 | 10 | 7 | YRP | |
Stance K | Low | 1 | +2 | 5 | 3 | 7 | S | 1~6F Throw | Initial: 70% | 264 | 16 | 6 | 7 | YRP | |
Stance S | Mid | 4 | -1 | 6 | 6 | 14 | S | - | 384 | 28 | 20 | 6 | YRP | ||
Stance H | High | 4 | +6 | 18 | 4 | 9 | Initial: 90% | 384 | 32 | 20 | 6 | YRP | |||
Stance D | Unb | 0,4 | 37T | 1-2 Strike 3-20 Catch and Reflect | Forced: 80% | 720×2 | 0,60 | NA | 8,6 | RP | |||||
Stance 214S | All | 4 | -7 | 14 | 5 | 21 | 1-18 Throw 10-18F Foot | Forced: 70% | 250/720 | 60 | 20 | 6 | YRP | ||
Stance 214H | High* | 4 | +36~+3 (Stagger) | 27 | 1 | 29 | Forced: 60% | 300/720 | 60 | 20 | 6 | YRP |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Stance 632146S | All | 4 | +8 | 5+(104)+0 | 24 | 5 All [1-5F All] | Forced: 80% | -5000 / 0 | 130 [162] | 2 | 10 | YRP | |||
632146H | Mid | 4 | -18 | 10+(40)+1 | 8(15)11(14)8(10)8(36)11 | 28+13 after landing | 1~14F All | -5000 / 0 | 26×4,60 | 20 | 6 | YRP |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | All | 3 | -21 | 9+(30)+18 [5+(30)+17] | 6 | 32 | 9-32F All [5-27F All] | 0 | DESTROY | 14 | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data.
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