< GGXRD-R2 | Leo Whitefang
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==[[GGXRD-R2/ | ==[[GGXRD-R2/Frame Data|System Data]]== | ||
{{#lsth:GGXRD-R2/Leo Whitefang/Data|SystemData}} | {{#lsth:GGXRD-R2/Leo Whitefang/Data|SystemData}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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{{FrameDataHeader-GGXRD-R2}} | |||
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{{AttackVersion|name=5P|subtitle=|rowspan=2}} | {{AttackVersion|name=5P|subtitle=|rowspan=2}} | ||
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{{#lsth:GGXRD-R2/Leo Whitefang/Data|6P Full}} | {{#lsth:GGXRD-R2/Leo Whitefang/Data|6P Full}} | ||
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{{Description|14|text=*Armor is for 1 hit, | {{Description|14|text=*Armor is for 1 hit | ||
*When armoring through an attack, the move becomes active 2f after exiting hitstop, potentially making its startup as short as 7f | |||
}} | }} | ||
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{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
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{{AttackVersion|name=Graviert Würde(S) |subtitle=[4]6S|rowspan=2}} | {{AttackVersion|name=Graviert Würde(S) |subtitle=[4]6S|rowspan=2}} | ||
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{{FrameDataHeader-GGXRD-R2}} | |||
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{{AttackVersion|name=Brynhildr Stance|subtitle=|rowspan=2}} | {{AttackVersion|name=Brynhildr Stance|subtitle=|rowspan=2}} | ||
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{{FrameDataHeader-GGXRD-R2}} | |||
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{{AttackVersion|name=→Stahl Wirbel |subtitle=Brynhildr Stance>632146S<br/>[Brynhildr Stance>632146D]|rowspan=2}} | {{AttackVersion|name=→Stahl Wirbel |subtitle=Brynhildr Stance>632146S<br/>[Brynhildr Stance>632146D]|rowspan=2}} | ||
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{{FrameDataHeader-GGXRD-R2}} | |||
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{{AttackVersion|name=Windrad des Weltraum|subtitle=|rowspan=2}} | {{AttackVersion|name=Windrad des Weltraum|subtitle=|rowspan=2}} | ||
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==Navigation== | ==Navigation== | ||
{{#lsth:GGXRD-R2/Leo Whitefang/Data|Links}} | {{#lsth:GGXRD-R2/Leo Whitefang/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGXRD-R2/Leo Whitefang/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} | ||
[[Category: Guilty Gear Xrd REV 2]] | [[Category: Guilty Gear Xrd REV 2]] | ||
[[Category:Frame Data]] | [[Category:Frame Data]] | ||
[[Category:Leo Whitefang]] | [[Category:Leo Whitefang]] |
Revision as of 01:22, 29 May 2019
System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
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5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
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f.S~P | |||||||||||||
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5H | |||||||||||||
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5H~P | |||||||||||||
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2P | |||||||||||||
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2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
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6P | |||||||||||||
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6K | |||||||||||||
6H | |||||||||||||
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5D | |||||||||||||
2D |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Graviert Würde(S) [4]6S | |||||||||||||
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Graviert Würde(H) [4]6H | |||||||||||||
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Eisen Sturm(S) [2]8S | |||||||||||||
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Eisen Sturm(H) [2]8+H | |||||||||||||
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Keltos Gestöber Erst 236S | |||||||||||||
→Zweit Keltos Gestöber Erst>236H | |||||||||||||
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→Dritt Zweit>214S | |||||||||||||
Kaltes Gestöber Zweit 236H | |||||||||||||
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Siegesparade j.236H | |||||||||||||
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Brynhildr Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Brynhildr Stance | |||||||||||||
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→Frontdash Stance>66 | |||||||||||||
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→Backdash Stance>44 | |||||||||||||
Last frame can be canceled into any action except front or back walk | |||||||||||||
→Cancel Stance>22 | |||||||||||||
→bt.P Stance>P | |||||||||||||
→bt.K Stance>K | |||||||||||||
→bt.S Stance>S | |||||||||||||
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→bt.H Stance>H | |||||||||||||
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→Kahn Schild Stance>D | |||||||||||||
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→Kaltes Gestöber Dritt Stance>214S | |||||||||||||
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→Blitzschlag Stance>214H | |||||||||||||
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Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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→Stahl Wirbel Brynhildr Stance>632146S [Brynhildr Stance>632146D] | |||||||||||||
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Leidenschaft Dirigent 632146H | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Windrad des Weltraum | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P, 6P | 5K, 2K | cS, fS, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P[+], 6P | 5K, 2K | cS, fS, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | - | - | - | Sp, Su |
5K | - | - | cS, fS, 2S | 5H, 2H | 5D, 2D | Sp, Su |
2K | - | - | cS, fS, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Su |
6K | - | - | - | - | - | Sp, Su |
c.S | 6P | 6K | fS, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
f.S | - | 6K | 2S | 5H, 2H, 6H | 2D | Jump, Sp, Su |
2S | - | 6K | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | 6H | 2D | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
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BT P | - | BT K | BT S | BT H | BT D | Jump, Sp, Su |
BT K | BT P | - | BT S | BT H | BT D | Sp, Su |
BT S | - | - | - | BT H | BT D | Sp, Su |
BT H | - | - | - | - | - | - |
BT D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
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j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | - | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.