< GGXRD-R2 | Leo Whitefang
System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | 12 | 144 | -8/+3 | - | 0 | Mid | CJS | YRP | 6 | 5 | 7 | -2 | - | Click! |
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5K | 16 | 264 | -7/+6 | - | 1 | Mid | S | YRP | 8 | 5 | 6 | +1 | 8-12F Lower Body | Click! |
c.S | 32 | 384 | -6/+14 | - | 3 | Mid | JS | YRP | 7 | 2 | 13 | +2 | - | Click! |
f.S | 34 | 264 | -7/+10 | - | 2 | Mid | JS | YRP | 10 | 6 | 19 | -11 | - | Click! |
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f.S~P | - | - | - | - | - | - | - | P | - | - | T51~91 | - | 1-47~77 High/Mid Guard Point | Click! |
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5H | 42 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 15 | 6 [3] | 16 | -3 | - | Click! |
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5H~P | - | - | - | - | - | - | - | P | - | - | T51~91 | - | 1-47~77 High/Mid Guard Point | Click! |
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2P | 10 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CS | YRP | 5 | 3 | 10 | -3 | - | Click! |
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2K | 12 | 264 | -7/+6 | Initial: 75% | 1 | Low | S | YRP | 7 | 5 | 8 | -1 | - | Click! |
2S | 26 | 264 | -7/+10 | - | 2 | Low | S | YRP | 10 | 3 | 7 | +4 | 5-9 Above Knees | Click! |
2H | 44 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 10 | 8 | 26 | -15 | - | Click! |
j.P | 8 | 144 | -8/+3 | - | 0 | High/Air | CJS | YRP | 5 | 2 | 9 | - | - | Click! |
j.K | 34 | 264 | -9/+10 | - | 2 | High/Air | JS | YRP | 10 | 14 | 21 | - | - | Click! |
j.S | 24*2 | 264 | -7/+10 | - | 2 | High/Air | JS | YRP | 7 | 3(1)3 | 18 | - | - | Click! |
j.H | 42 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 11 | 3 | 20 | - | - | Click! |
j.D | 18*3 | 264 | -7/+10 | - | 2 | All | S | YRP | 22 | 4,4,4 | Until Landing+8 | +3 | - | Click! |
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6P | 38 | 264 | -6/+20 | Initial: 80% | 4 | Mid | S | YRP | 13 | 4 | 20 | -5 | 5~14 Armor | Click! |
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6K | 30 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 15 | 3 | 10 | +4 | 3~15F Throw | Click! |
6H | 50 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 24 | 2 | 12 | +5 | 16~25F Feet | Click! |
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5D | 22 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 3 | 12 | -1 | - | Click! |
2D | 25 | 384 | -6/+14 | - | 3 | Low | - | YRP | 12 | 6 | 16 | -5 | 5~6, 18~19F Foot 7-17F Lower Body 5~21F Throw |
Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ground Throw | 0, 60 | 0, 480 | -6, -0/NA | Forced: 65% | 0, 4 | Ground Throw (85750) | - | R | 1 | - | - | +54 | - | Click! |
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Air Throw | 60 | 0, 480 | -6, -0/NA | Forced: 65% | 0, 4 | Air Throw (192500) | - | R | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 12 | 4 | 22 | -12 | 1~15F All, 16~19F Throw | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
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50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Graviert Würde(S) [4]6+S
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16*2 | 200 / 240*2 | -7/+3 | - | 2 | All | - | YRP | 10 | 31 | 36(46T) | -8 | - | Click! |
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Graviert Würde(H) [4]6+H
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16*4 | 200 / 240*4 | -7/+3 | - | 2 | All | - | YRP | 35 | Until Corner | (72T) | +11 | - | Click! |
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Eisen Sturm(S) [2]8+S
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36,32 | 250/600*2 | -7,-6/+10,+14 | Initial: 85% | 2,3 | Mid | - | R | 5 | 2,12 | 26+12 after landing | -32 | 1~4F All | Click! |
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Eisen Sturm(H) [2]8+H
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43,30,28 | 300/600*2,240 | -7,-6,-6/+10,+14,+20 | Initial: 75% | 2,3,4 | Mid | - | R | 8 | 2,12(11)6 | 30+12 after landing | -54 | 1~13F All | Click! |
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Keltos Gestöber Erst 236+S
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24 | 125/300 | -7/+10 | - | 2 | Mid | S* | YRP | 15 | 3 | 12 | -1 | - | Click! |
→Zweit Keltos Gestöber Erst>236+H
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25 | 125/300 | -7/+10 | - | 2 | Mid | S* | YRP | 11 [12] | 4 [5] | 14 | -3 | - | Click! |
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→Dritt Zweit>214+S
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40 | 125/480 | -6/+20 | - | 4 | Mid | - | YRP | 14 | 5 | 21 | -7 | 1-18F Throw 10-18 Foot |
Click! |
Kaltes Gestöber Zweit 236+H
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32 | 250/384 | -6/+20 | - | 4 | Mid | S*R | - | 24 [26] | 4 [5] | 14 | +1 [+2] | - | Click! |
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Siegesparade j.236+H
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16,24,10 | 250/480*3 | -7,-6*2/+10,+20*2 | - | 2,4*2 | All | - | YRP | 13 | Until landing + 6 | 24 | -13 | - | Click! |
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Brynhildr Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Brynhildr Stance | - | - | - | - | - | - | - | YRP | - | - | - | - | - | Click! |
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→Backdash Stance > 66
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- | - | - | - | - | - | - | YRP | - | - | 17T | - | - | Click! |
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→Frontdash Stance > 44
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- | - | - | - | - | - | - | YRP | - | - | 17T | - | 1~13F All | Click! |
Last frame can be canceled into any action except front or back walk | ||||||||||||||
→Cancel Stance>22
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- | - | - | - | - | - | - | YRP | - | - | 12T | - | - | Click! |
→bt.P Stance > P
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30 | 264 | -7/+10 | - | 2 | Mid | JS | YRP | 7 | 4 | 12 | -2 | 1~10F Above Knees 11~16F Above Waist 1~8F Throw |
Click! |
→bt.K Stance > K
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16 | 264 | -7/+6 | Initial: 70% | 1 | Low | S | YRP | 5 | 3 | 7 | +2 | 1~6F Throw | Click! |
→bt.S Stance > S
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28 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 6 | 6 | 14 | -1 | - | Click! |
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→bt.H Stance > H
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32 | 384 | -6/+20 | Initial: 90% | 4 | High | - | YRP | 18 | 4 | 9 | +6 | - | Click! |
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→Kahn Schild Stance > D
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0,60 | 720*2 | -8,-6/NA | Forced: 80% | 0,4 | Unb | - | RP | - | - | 37T | - | 1-2 Strike 3-20 Catch and Reflect |
Click! |
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→Kaltes Gestöber Dritt Stance > 214S
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60 | 250/720 | -6/+20 | Forced: 70% | 4 | All | - | YRP | 14 | 5 | 21 | -7 | 1-18 Throw 10-18F Foot |
Click! |
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→Blitzschlag Stance > 214H
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60 | 300/720 | -6/+20 | Forced: 60% | 4 | High* | - | YRP | 27 | 1 | 29 | +36~+3 (Stagger) | - | Click! |
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Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Windrad des Weltraum During IK Mode: 236236+H
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DESTROY | 0 | -6/+14 | - | 3 | All | - | - | 9+(30)+18 [5+(30)+17] |
6 | 32 | -21 | 9-32F All [5-27F All] |
Click! |
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P, 6P | 5K, 2K | cS, fS, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P[+], 6P | 5K, 2K | cS, fS, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | - | - | - | Sp, Su |
5K | - | - | cS, fS, 2S | 5H, 2H | 5D, 2D | Sp, Su |
2K | - | - | cS, fS, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Su |
6K | - | - | - | - | - | Sp, Su |
c.S | 6P | 6K | fS, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
f.S | - | 6K | 2S | 5H, 2H, 6H | 2D | Jump, Sp, Su |
2S | - | 6K | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | 6H | 2D | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
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BT P | - | BT K | BT S | BT H | BT D | Jump, Sp, Su |
BT K | BT P | - | BT S | BT H | BT D | Sp, Su |
BT S | - | - | - | BT H | BT D | Sp, Su |
BT H | - | - | - | - | - | - |
BT D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
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j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | - | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.