GGXRD-R2/Leo Whitefang/Frame Data

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< GGXRD-R2‎ | Leo Whitefang
Revision as of 00:49, 14 March 2018 by Shtkn (talk | contribs) (adding category)

System Data

Defense Modifier: X1.00
Guts Rating: 3
Weight: Slightly Heavy
Stun Resistance: 70
Prejump:
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): /

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 12 144 -8/+3 - 0 Mid CJS YRP 6 5 7 -2 - Click!
  • Can cancel into 5P, 2P, 5K(?) even on whiff from frame 12
5K 16 264 -7/+6 - 1 Mid S YRP 8 5 6 +1 8-12F Foot Click!
c.S 32 384 -6/+14 - 3 Mid JS YRP 7 2 13 +2 - Click!
f.S 34 264 -7/+10 - 2 Mid JS YRP 10 6 19 -11 - Click!
  • Can cancel into f.S~P or 5H from 17F onwards
f.S~P - - - - - - - P - - T51~91 - 1-37~77 High/Mid Guard Point Click!
  • Can cancel into 5H/6H/2H upon Guard Point activation and from 27F onwards on whiff
  • Can be held to prolong Guard Point from 37F up to 77F, with 14F of recovery after you let go of the button
  • Guard Point doesn't work against Overdrives and Instant Kills
5H 42 384 -6/+20 - 4 Mid S YRP 15 6 [3] 16 -3 - Click!
  • Pulls in opponent on hit or block
  • [ ] values are for the back sword
  • Stance transition is 11F long (last 1F can be canceled into any action other than walk)
  • Frame Adv on 5H > Stance is -3
  • Can cancel into 5H~P from 25F onwards
5H~P - - - - - - - P - - T51~91 - 1-37~77 High/Mid Guard Point Click!
  • Can cancel into 5H/6H/2H upon Guard Point activation and from 27F onwards on whiff
  • Can be held to prolong Guard Point from 37F up to 77F, with 14F of recovery after you let go of the button
  • Guard Point doesn't work against Overdrives and Instant Kills
2P 10 144 -8/+3 Initial: 90% 0 Mid CS YRP 5 3 10 -3 - Click!
  • Can cancel into 5P, 2P, 5K even on whiff from frame 9
2K 12 264 -7/+6 Initial: 75% 1 Low S YRP 7 5 8 -1 - Click!
2S 26 264 -7/+10 - 2 Low S YRP 10 3 7 +4 5-9 Above Knees Click!
2H 44 384 -6/+20 - 4 Mid S YRP 10 8 26 -15 - Click!
j.P 8 144 -8/+3 - 0 High/Air CJS YRP 5 2 9 - - Click!
j.K 34 264 -9/+10 - 2 High/Air JS YRP 10 14 21 - - Click!
j.S 24X2 264 -7/+10 - 2 High/Air JS YRP 7 3(1)3 18 - - Click!
j.H 42 264 -7/+10 - 2 High/Air S YRP 11 3 20 - - Click!
j.D 36 264 -7/+10 - 2 All S YRP 22 8 5 After landing -3~+6 - Click!
  • Advantage is higher when divekick hits lower
  • Landing recovery can be special cancelled
6P 38 264 -6/+20 Initial: 80% 4 Mid S YRP 13 6 18 -5 5~13 Armor Click!
  • Armor is for 1 hit, only works on strikes, not projectiles
6K 30 384 -6/+14 - 3 Mid S YRP 15 3 10 +4 3~15F Throw Click!
6H 50 384 -6/+20 - 4 Mid S YRP 24 2 12 +5 16~25F Feet Click!
  • Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
  • Stance transition is 14F long, frame adv. -3 (last 1F can be canceled into any action other than walk)
5D 22 264 -20/+10 Initial: 80% 2 High - YRP 25 3 12 -1 - Click!
2D 25 384 -6/+14 - 3 Low - YRP 12 6 16 -5 5~6, 18~19F Foot
7-17F Lower Body
5~21F Throw
Click!

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0, 60 0, 480 -6, -0/NA Forced: 65% 0, 4 Ground Throw (85750) - R 1 - - +54 - Click!
  • Transitions into Brynhildr stance afterwards
  • Stun value: 30
Air Throw 60 0, 480 -6, -0/NA Forced: 65% 0, 4 Air Throw (192500) - R 1 - - - - Click!
  • Stun value: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 12 4 22 -12 1~15F All, 16~19F Throw Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Graviert Würde(S)
[4]6+S
16*2 200 / 240*2 -7/+3 - 2 All - YRP 10 31 36(46T) -8 - Click!
  • 40f charge time
  • Special hit stop 6F
  • 3F gap between each hit
Graviert Würde(H)
[4]6+H
16*4 200 / 240*4 -7/+3 - 2 All - YRP 35 Until Corner (72T) +11 - Click!
  • 40f charge time
  • Special hit stop 6F
  • 3F gap between each hit
Eisen Sturm(S)
[2]8+S
36,32 250/600*2 -7,-6/+10,+14 Initial: 85% 2,3 Mid - R 5 3,12 26+12 after landing -32 1~4F All
8F onwards airborne
Click!
  • 40f charge time

Special hit stop 6F(For first hit)

Eisen Sturm(H)
[2]8+H
43,30,28 300/600*2,240 -7,-6,-6/+10,+14,+20 Initial: 85% 2,3,4 Mid - R 8 3,12(11)6 30+12 after landing -54 1~14F All
10F onwards airborne
Click!
  • 40f charge time
  • 1st hit has hitstop 6F
Keltos Gestöber Erst
236+S
24 125/300 -7/+10 - 2 Mid S* YRP 15 3 12 -1 - Click!
→Zweit
Keltos Gestöber Erst>236+H
25 125/300 -7/+10 - 2 Mid S* YRP 11 [12] 4 [5] 14 -3 - Click!
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 12F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
→Dritt
Zweit>214+S
40 125/480 -6/+20 - 4 Mid - YRP 14 5 21 -7 1-18F Throw
10-18 Foot
Click!
Kaltes Gestöber Zweit
236+H
32 250/384 -6/+20 - 4 Mid S*R - 24 [26] 4 [5] 14 +1 [+2] - Click!
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 25F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
  • 28F untech duration on air hit
Siegesparade
j.236+H
16,24,10 250/480*3 -7,-6*2/+10,+20*2 - 2,4*2 All - YRP 13 Until landing + 6 24 -13 - Click!
  • Only mortal counters from second hit
  • Unburstable until the end
  • On successful hit, frame advantage is +3

Brynhildr Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Brynhildr Stance - - - - - - - YRP - - - - - Click!
  • Static difference on entering stance
    • blocked 5H: -3
    • blocked 6H: -3
    • Throw: +54
    • blocked Kaltes Gestöber Erst→Zweit: -3
    • blocked Kaltes Gestöber Zweit: +2
    • Siegesparade: +2
    • blocked Leidenschaft Dirigen: -18
  • Cannot block
  • Cannot jump (except from jump cancels)
  • Jump canceling or getting hit exits stance
  • Normals and movement are changed while in stance
  • All specials and overdrives available normally are still available in stance
→Backdash
Stance > 66
- - - - - - - YRP - - 17T - - Click!
  • Can go through opponent
  • Last frame can be canceled into any action except front or back walk
→Frontdash
Stance > 44
- - - - - - - YRP - - 17T - 1~13F All Click!

Last frame can be canceled into any action except front or back walk

→Cancel
Stance>22
- - - - - - - YRP - - 12T - - Click!
→bt.P
Stance > P
30 264 -7/+10 - 2 Mid JS YRP 7 4 12 -2 1~10F Above Knees
11~16F Above Waist
1~8F Throw
Click!
→bt.K
Stance > K
16 264 -7/+6 Initial: 70% 1 Low S YRP 5 3 7 +2 1~6F Throw Click!
→bt.S
Stance > S
28 384 -6/+20 - 4 Mid S YRP 6 6 14 -1 - Click!

Special hit stop for 6F

→bt.H
Stance > H
32 384 -6/+20 Initial: 90% 4 High - YRP 18 4 9 +6 - Click!
  • Hits crouching opponents on 20F (tested on Sol)
→Kahn Schild
Stance > D
0,6 720*2 -8,-6/NA Forced: 80% 0,4 Unb - RP - - 37T - 1-2 Strike
3-20 Catch and Reflect
Click!
  • 90F wallstick upon successful counter
  • Rejected for 60F if done from a distance
  • Reflects projectiles(except Elphelt grenade)
  • Counters everything except throws and unblockables
→Kaltes Gestöber Dritt
Stance > 214S
60 250/720 -6/+20 Forced: 70% 4 All - YRP 14 5 21 -7 1-18 Throw
10-18F Foot
Click!
  • Exits stance
→Blitzschlag
Stance > 214H
60 300/720 -6/+20 Forced: 60% 4 High*/Air - YRP 27 1 29 +36~+3 (Stagger) - Click!
  • Staggers/Guard crushes opponents blocking while standing/crouching
  • Upon hit, applies ground bounce effect(lands face down)
  • Exits stance

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
→Stahl Wirbel
Brynhildr Stance>632146+S
130 -5000 / 0 -10/+2 Forced: 80% 4 All - YRP 5+(104)+0 - 24 +8 5 Full Click!
  • Stun: 65
  • Projectile lasts until it goes out of screen
Leidenschaft Dirigent
632146+H
26*4,60 -5000 / 0 -6/+20 - 4 Mid - YRP 10+(40)+1 8(15)11(14)8(10)8(36)11 28+13 after landing -18 1~14F All Click!
  • Hold H while landing to enter Brynhildr Stance

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Windrad des Weltraum
During IK Mode: 236236+H
DESTROY 0 -6/+14 - 3 All - - 9+(30)+18
[5+(30)+17]
6 32 -21 9-32F All
[5-27F All]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 73T [5+(63)+5]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K cS, fS, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
6P - - cS, fS, 2S 5H, 2H, 6H 5D Jump, Sp, Su
5K - - cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
2K - - cS, fS, 2S 5H, 2H, 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K fS, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - 6K 2S 5H, 2H, 6H 2D Jump, Sp, Su
2S - 6K - 5H, 2H 5D, 2D Sp, Su
5H - - - 6H 2D Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp, Su
BT K BT P - BT S BT H BT D Sp, Su
BT S - - - BT H BT D Sp, Su
BT H - - - - - -
BT D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K - - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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