< GGXRD-R2
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version= | |version=Charged | ||
|damage=44 | |damage=44 | ||
|tension=? | |tension=? | ||
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|cancel=S | |cancel=S | ||
|roman=YRP | |roman=YRP | ||
|startup=19~ | |startup=19~45 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=17 | ||
|frameAdv=-7~+11 | |frameAdv=-7~+7 | ||
}} | |||
{{AttackData-GGXRD-R2 | |||
|header=no | |||
|version=Max Charge | |||
|damage=44 | |||
|tension=? | |||
|risc= | |||
|prorate= | |||
|level=? | |||
|guard=Mid | |||
|cancel=S | |||
|roman=YRP | |||
|startup=46-47 | |||
|active=6 | |||
|recovery=17 | |||
|frameAdv=-+11 | |||
|inv= | |inv= | ||
|description= | |description= | ||
*Used for counter poking, anti-airing, pressure, frame traps. | *Used for counter poking, anti-airing, pressure, frame traps. | ||
*Above knees invulnerability from frames 1-18 (1- | *Above knees invulnerability from frames 1-18. 1-8f before active for partial charge, Retains invuln when held (1-39f for fully charged version). | ||
*Wallstick on full charge | *Knocks back on regular hit, knocks down on counter-hit. | ||
*Wallstick on full charge. | |||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, c.S, 5H, 2H, 5D, 2D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, c.S, 5H, 2H, 5D, 2D | ||
May punch. Great priority in anti-air situations, however difficult to use due to its slow startup. Useful counterpoke against long-reaching mid moves with extended hurtbox e.g. Ky and Johnny's f.S. Gattling to c.S for a quick confirm. Charge it in blockstring for frame traps and mind games. Does crazy amount of stun, especially on counter hit. | May punch. Great priority in anti-air situations, however difficult to use due to its slow startup. Useful counterpoke against long-reaching mid moves with extended hurtbox e.g. Ky and Johnny's f.S. Gattling to c.S for a quick confirm. Charge it in blockstring for frame traps and mind games. Does crazy amount of stun, especially on counter-hit or when fully held. Can be YRC'd at any point during the charge. | ||
}} | }} | ||
}} | }} |
Revision as of 17:30, 6 June 2017
May |
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Defense Modifier: x1.06 Guts Rating: 3
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Overview
22-year-old little girl with an anchor. Pixie brawler of the game.
Strengths
- Great ability to control space thanks to the new Beach Ball and Applause for the Victim mechanics
- Above average damage output
- Beefy normals with good rewards on counter hit
- Great oki and solid mixups with high/low and command grab
- Great mobility, especially in the air: good run, good backdash, amazing jump, fdc to alter jump arc, dolphin ride, and ball hop
Weaknesses
- No real way to escape pressure outside of universal system mechanics
- Has difficulty keeping safe pressure on opponent without summons
- Mediocre midscreen meterless damage without summons for combo extension
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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6K
6K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6H
6H |
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5D
5D |
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2P
2P |
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2K
2K |
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3K
3K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.2H
j.2H |
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j.D
j.D |
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Universal Mechanics
Throw
Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Mr. Dolphin Horizontal
Mr. Dolphin Horizontal [4]6S/H |
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Mr. Dolphin Vertical
Mr. Dolphin Vertical [2]8S/H |
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Applause for the Victim
Applause for the Victim 41236P/K/S/H |
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Hop on Dolphin
Hop on Dolphin Touch the Hoop dolphin during a jump |
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Don't Miss It!
Don't Miss It! 214P/K |
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Ball Jump
Ball Jump 1/2/3 near the ball during a jump |
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Ensenga
Ensenga? j41236HS |
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Overhead Kiss
Overhead Kiss 623K |
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Overdrives
Ultimate Whiner
Ultimate Whiner 63214H |
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Great Yamada Attack
Great Yamada Attack 236236S [236236D] |
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Ultimate Spinning Whirlwind
Ultimate Spinning Whirlwind 63214S |
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Deluxe Goshogawara Bomber
Deluxe Goshogawara Bomber P during Ultimate Spinning Whirlwind |
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Instant Kill
And Then She Said... Farewell in IK mode: 236236H |
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