< GGXRD-R2
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=10 | |damage=10 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=CSJ |roman=YRP |startup=5 |active=4 |recovery=6 |frameAdv=0 |inv= |description= | |||
|cancel=CSJ | |||
*Used for pressure, setting up tick throws or frame traps, Burst-safe confirms, anti-airing, and disrespecting pressure. | *Used for pressure, setting up tick throws or frame traps, Burst-safe confirms, anti-airing, and disrespecting pressure. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=20 | |damage=20 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=SJ |roman=YRP |startup=9 |active=6 |recovery=9 |frameAdv=-3 |inv= |description= | |||
|cancel=SJ | |||
*Used as a fast, long-range poke. Also used for ranged pressure, jump-checks and punishes. | *Used as a fast, long-range poke. Also used for ranged pressure, jump-checks and punishes. | ||
*Foot invulnerability from frames 4-17. | *Foot invulnerability from frames 4-17. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=35 | |damage=35 |tension=? |risc= |prorate= |level=? |guard=High / Air | ||
|cancel= |roman=YRP |startup=20 |active=5 |recovery=8 |frameAdv=+1 |inv= |description= | |||
|cancel= | |||
* Used as an overhead attack in pressure, baiting wake-up throws, and setup her Hop on Dolphin mixups. | * Used as an overhead attack in pressure, baiting wake-up throws, and setup her Hop on Dolphin mixups. | ||
* Airborne from frame 6 | * Airborne from frame 6 | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=30 | |damage=30 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=SJ |roman=YRP |startup=7 |active=3 |recovery=15 |frameAdv=-1 |inv= |description= | |||
|cancel=SJ | |||
*Used for air converts, punishing, pressure, option selecting with forward throw, anti-airing, and setting up tick throws. | *Used for air converts, punishing, pressure, option selecting with forward throw, anti-airing, and setting up tick throws. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6P, 6K, f.S, 2S, 5H, 2H, 6H, 5D, 2D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6P, 6K, f.S, 2S, 5H, 2H, 6H, 5D, 2D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=33 | |damage=33 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=SJ |roman=YRP |startup=12 |active=3 |recovery=20 |frameAdv=-9 |inv= |description= | |||
|cancel=SJ | |||
*Used as a long-range poke. Also used for ranged pressure and punishes. | *Used as a long-range poke. Also used for ranged pressure and punishes. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, 2S, 5H, 2H, 5D, 2D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, 2S, 5H, 2H, 5D, 2D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=50 | |damage=50 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=SJ |roman=YRP |startup=13 |active=4 |recovery=8 |frameAdv=+7 |inv= |description= | |||
|cancel=SJ | |||
* Used for counter poking, anti-airing, pressure, frame traps, combo filler, and punishing. | * Used for counter poking, anti-airing, pressure, frame traps, combo filler, and punishing. | ||
* Causes stagger on ground CH. | * Causes stagger on ground CH. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=Normal | |version=Normal |damage=44 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=S |roman=YRP |startup=16 |active=6 |recovery=18 |frameAdv=-7 }} | |||
|cancel=S | |||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged |damage=44 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=S |roman=YRP |startup=19~45 |active=6 |recovery=17 |frameAdv=-7~+7 }} | |||
|cancel=S | |||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Maximum Charge | |version=Maximum Charge |damage=44 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=S |roman=YRP |startup=46~47 |active=6 |recovery=17 |frameAdv=+11 |inv= |description= | |||
|cancel=S | |||
*Used for counter poking, anti-airing, pressure, frame traps. | *Used for counter poking, anti-airing, pressure, frame traps. | ||
*Above knees invulnerability from frames 1-18. 1-8f before active for partial charge, Retains invuln when held (1-39f for fully charged version). | *Above knees invulnerability from frames 1-18. 1-8f before active for partial charge, Retains invuln when held (1-39f for fully charged version). | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=Normal | |version=Normal |damage=70 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=S |roman=YRP |startup=16 |active=6 |recovery=34 |frameAdv=-21 }} | |||
|cancel=S | |||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged |damage=70 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=S |roman=YRP |startup=20~25 |active=6 |recovery=31 |frameAdv=-18 }} | |||
|cancel=S | |||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Maximum Charge | |version=Maximum Charge |damage=90 |tension=? |risc= |prorate= |level=? |guard=High | ||
|cancel=SR |roman=YRP |startup=26 |active=6 |recovery=21 |frameAdv=-8 |inv= |description= | |||
|cancel=SR | |||
* Used for frame traps, catching jump outs, combo filler and combo ender. | * Used for frame traps, catching jump outs, combo filler and combo ender. | ||
* Knockdown on air hit, ground bounces on air hit at maximum charge | * Knockdown on air hit, ground bounces on air hit at maximum charge | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=25 | |damage=25 |tension=? |risc= |prorate= |level=? |guard=High | ||
|cancel= |roman=YRP |startup=27 |active=3 |recovery=18 |frameAdv=-7 |inv= |description= | |||
|cancel= | |||
* Used as an overhead attack in pressure and combo extender. | * Used as an overhead attack in pressure and combo extender. | ||
* Hits overhead, cancels to Homing Jump or Dash on hit only. | * Hits overhead, cancels to Homing Jump or Dash on hit only. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=10 | |damage=10 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=CSJ |roman=YRP |startup=4 |active=4 |recovery=6 |frameAdv=0 |inv= |description= | |||
|cancel=CSJ | |||
*Used for pressure, setting up tick throws or frame traps, and Burst-safe confirms | *Used for pressure, setting up tick throws or frame traps, and Burst-safe confirms | ||
*Proration: 80% | *Proration: 80% | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=14 | |damage=14 |tension=? |risc= |prorate= |level=? |guard=Low | ||
|cancel=S |roman=YRP |startup=5 |active=4 |recovery=9 |frameAdv=-3 |inv= |description= | |||
|cancel=S | |||
*Used as a quick low hit in pressure and okizeme, mid-range poke, setup for tick throws, and low profile under pokes/airdashes. | *Used as a quick low hit in pressure and okizeme, mid-range poke, setup for tick throws, and low profile under pokes/airdashes. | ||
*Proration: 80% | *Proration: 80% | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=24 | |damage=24 |tension=? |risc= |prorate= |level=? |guard=Low | ||
|cancel= |roman=YRP |startup=8 |active=21 |recovery=18 |frameAdv=-27 |inv= |description= | |||
|cancel= | |||
* Used for low profiling oncoming attacks or catching your opponent off-guard. | * Used for low profiling oncoming attacks or catching your opponent off-guard. | ||
* Low profile from frames 8-28 | * Low profile from frames 8-28 | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=26 | |damage=26 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=SJ |roman=YRP |startup=9 |active=3 |recovery=15 |frameAdv=-4 |inv= |description= | |||
|cancel=SJ | |||
*Used for counter poking, stopping ground approaches. | *Used for counter poking, stopping ground approaches. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, 5H, 2H, 5D, 2D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, 5H, 2H, 5D, 2D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=40 | |damage=40 |tension=? |risc= |prorate= |level=? |guard=Mid | ||
|cancel=S |roman=YRP |startup=11 |active=13 |recovery=29 |frameAdv=-25 |inv= |description= | |||
|cancel=S | |||
*Used for anti-airing and catching backdashes. | *Used for anti-airing and catching backdashes. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, 5D, 2D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] 6K, 5D, 2D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=30 | |damage=30 |tension=? |risc= |prorate= |level=? |guard=Low | ||
|cancel=S |roman=YRP |startup=7 |active=10 |recovery=8 |frameAdv=-1 |inv= |description= | |||
|cancel=S | |||
* Used for leading combos into knockdown and as a low hit in pressure and okizeme. | * Used for leading combos into knockdown and as a low hit in pressure and okizeme. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=8,8 | |damage=8,8 |tension=? |risc= |prorate= |level=? |guard=High/Air | ||
|cancel=CS |roman=YRP |startup=5 |active=2(2)2 |recovery=9 |frameAdv= |inv= |description= | |||
|cancel=CS | |||
*Used for a quick air-to-air. | *Used for a quick air-to-air. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.P, j.K, j.S, j.H, j.D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.P, j.K, j.S, j.H, j.D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=24 | |damage=24 |tension=? |risc= |prorate= |level=? |guard=High/Air | ||
|cancel=S |roman=YRP |startup=7 |active=6 |recovery=10 |frameAdv= |inv= |description= | |||
|cancel=S | |||
*Used for a quick air-to-air that hits above May. | *Used for a quick air-to-air that hits above May. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.P, j.S, j.H, j.D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.P, j.S, j.H, j.D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=30 | |damage=30 |tension=? |risc= |prorate= |level=? |guard=High/Air | ||
|cancel=SJ |roman=YRP |startup=12 |active=4 |recovery=5 |frameAdv= |inv= |description= | |||
|cancel=SJ | |||
*Used for jump-ins, anti-air, covering May's jump and controlling air space. | *Used for jump-ins, anti-air, covering May's jump and controlling air space. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.H, j.D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.H, j.D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=38 | |damage=38 |tension=? |risc= |prorate= |level=? |guard=High/Air | ||
|cancel=S |roman=YRP |startup=12 |active=10 |recovery=15 |frameAdv= |inv= |description= | |||
|cancel=S | |||
*Used for controlling air space and relaunch combos. | *Used for controlling air space and relaunch combos. | ||
*[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.D | *[[GGXRD-R2/May/Frame Data#Gatling Table|Gatling Options:]] j.D | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=34 | |damage=34 |tension=? |risc= |prorate= |level=? |guard=High/Air | ||
|cancel= |roman=YRP |startup=13 |active=until landing |recovery=0 |frameAdv= |inv= |description= | |||
|cancel= | |||
* Used for jump-ins and left/right mixups | * Used for jump-ins and left/right mixups | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=35 | |damage=35 |tension=? |risc= |prorate= |level=? |guard=High/Air | ||
|cancel=SJ |roman=YRP |startup=10 |active=12 |recovery=24/5 landing |frameAdv= |inv= |description= | |||
|cancel=SJ | |||
*Used for air combo and fuzzy overhead setups. | *Used for air combo and fuzzy overhead setups. | ||
Combo filler due to its jump cancel properties, great at building stun too. Stops air momentum and can be used occasionally to stall in the air for a short time. Used in fuzzy overhead setups as well. | Combo filler due to its jump cancel properties, great at building stun too. Stops air momentum and can be used occasionally to stall in the air for a short time. Used in fuzzy overhead setups as well. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=0, 55 | |damage=0, 55 |tension=? |risc= |level= |guard=Ground Throw: 75250 | ||
|cancel= |roman=R |startup=1 |active= |recovery= |frameAdv=+46 |inv= |description= | |||
|cancel= | |||
* Good defensive tool | * Good defensive tool | ||
* Proration: Forced 65% | * Proration: Forced 65% | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=0,60 | |damage=0,60 |tension=? |risc= |level= |guard=Air Throw: 210000 | ||
|cancel= |roman=R |startup=1 |active= |recovery= |frameAdv= |inv= |description= | |||
|cancel= | |||
* Great anti-air option | * Great anti-air option | ||
* Proration: Forced 65% | * Proration: Forced 65% | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=25 | |damage=25 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman= |startup=16 |active=6 |recovery=18 |frameAdv=-10 |inv= |description= | |||
|cancel= | |||
* Fully Invulnerable from frames 1-21 | * Fully Invulnerable from frames 1-21 | ||
* Throw Invulnerable from frames 22-36 | * Throw Invulnerable from frames 22-36 | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=Uncharged | |version=Uncharged |damage=50 |tension= |risc= |prorate=Initial: 55% |level=1 |guard=Mid | ||
|cancel= |roman=R |startup=(15-48)+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |frameAdv=-2 |inv= }} | |||
|cancel= | |||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Max Charge | |version=Max Charge |damage=50 |tension= |risc= |prorate= |level=4 |guard=Mid | ||
|cancel= |roman=R |startup=50+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |frameAdv=-+5 |inv=? |description= | |||
|cancel= | |||
*Partial charge version causes horizontal blowback on hit, wall sticks in corner. | *Partial charge version causes horizontal blowback on hit, wall sticks in corner. | ||
*Max charge version (and partial charge on Counter Hit) crumples on ground hit, floats and wall sticks in corner on air hit. | *Max charge version (and partial charge on Counter Hit) crumples on ground hit, floats and wall sticks in corner on air hit. | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=S | |version=S |damage=35 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=5 |active=14 |recovery=4 + 5 after landing |frameAdv=-4 |inv= |description= | |||
|cancel= | |||
* All around good tool for neutral, pressure and combos | * All around good tool for neutral, pressure and combos | ||
* Airborne from frame 3 | * Airborne from frame 3 | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=H | |version=H |damage=40 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=13 |active=20 |recovery=9 + 5 after landing |frameAdv=-5 |inv= |description= | |||
|cancel= | |||
* Airborne from frame 3 | * Airborne from frame 3 | ||
* Proration: 80% | * Proration: 80% | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=S | |version=S |damage=40 |tension=? |risc= |prorate= |level=? |guard=Mid/High/Air | ||
|cancel= |roman=YRP |startup=8 |active=20 |recovery=2 + 5 after landing |frameAdv=-9 |inv= |description= | |||
|cancel= | |||
|frameAdv=-9 | |||
*Used for gimmicky resets, anti-air, and disrespect specific pressure strings. | *Used for gimmicky resets, anti-air, and disrespect specific pressure strings. | ||
*Airborne from frame 4 | *Airborne from frame 4 | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=H | |version=H |damage=45 |tension=? |risc= |prorate= |level=? |guard=Mid/High/Air | ||
|cancel= |roman=YRP |startup=15 |active=26 |recovery=2 + 5 after landing |frameAdv=-9 |inv= |description= | |||
|cancel= | |||
*Used for juggle combos, ending combo with hard knockdown, and anti-air. | *Used for juggle combos, ending combo with hard knockdown, and anti-air. | ||
*Airborne from frame 3 | *Airborne from frame 3 | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=P | |version=P |damage=20 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel=Y |roman=YRP |startup=25 |active=36 |recovery=43 Total |frameAdv=+2 |inv= |description= | |||
|cancel=Y | |||
* Good for controlling space in neutral | * Good for controlling space in neutral | ||
* Good for oki and extending pressure | * Good for oki and extending pressure | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=K | |version=K |damage=20 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=24 |active=34 |recovery=37 Total |frameAdv=+7 |inv= |description= | |||
|cancel= | |||
K version summons the hoop up in the air in front of May, making the trajectory that the Dolphin will take great for making a wall to prevent your opponent's approach. If they're close enough, it can be useful for preventing in oki to prevent them from both jumping out. | K version summons the hoop up in the air in front of May, making the trajectory that the Dolphin will take great for making a wall to prevent your opponent's approach. If they're close enough, it can be useful for preventing in oki to prevent them from both jumping out. | ||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=S | |version=S |damage=20 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel=Y |roman=YRP |startup=25 |active=36 |recovery=43 Total |frameAdv=+2 |inv= |description= | |||
|cancel=Y | |||
S version summons the hoop at ground level about half a screen away from May. Great in neutral to make opponents with ranged options afraid to use them and against opponents standing full screen away in general. | S version summons the hoop at ground level about half a screen away from May. Great in neutral to make opponents with ranged options afraid to use them and against opponents standing full screen away in general. | ||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=HS | |version=HS |damage=20 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=24 |active=34 |recovery=37 Total |frameAdv=+7 |inv= |description= | |||
|cancel= | |||
HS version summons the hoop up in the air about half a screen away from May. Great in neutral for creating a wall that's hard to pass for opponent's standing far away. | HS version summons the hoop up in the air about half a screen away from May. Great in neutral for creating a wall that's hard to pass for opponent's standing far away. | ||
}} | }} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=yes | |header=yes | ||
|version=P | |version=P |damage=50 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=10 |active=12 |recovery=0 |frameAdv= |inv= |description= | |||
|cancel= | |||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=K | |version=K |damage=50 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=10 |active=18 |recovery=0 |frameAdv= |inv= |description= | |||
|cancel= | |||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=S | |version=S |damage=50 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=10 |active=24 |recovery=0 |frameAdv= |inv= |description= | |||
|cancel= | |||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=HS | |version=HS |damage=50 |tension=? |risc= |prorate= |level=? |guard=All | ||
|cancel= |roman=YRP |startup=10 |active=22 |recovery=0 |frameAdv= |inv= |description= | |||
|cancel= | |||
* Active frames are max distance on whiff (?) | * Active frames are max distance on whiff (?) | ||
* Used for okizeme, combos and closing distance | * Used for okizeme, combos and closing distance | ||
Line 1,101: | Line 583: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=P | |version=P |damage=40 |tension=? |risc= |level= |guard=All | ||
|cancel= |roman=YRP |startup=37 |active=? |recovery=45 Total |frameAdv= |inv= |description= | |||
|cancel= | |||
* Used to control space in neutral and for midscreen okizeme. | * Used to control space in neutral and for midscreen okizeme. | ||
Line 1,124: | Line 594: | ||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=K | |version=K |damage=40 |tension=? |risc= |level= |guard=All | ||
|cancel= |roman=YRP |startup=37 |active=? |recovery=55 Total |frameAdv= |inv= |description= | |||
|cancel= | |||
K version has a wider trajectory and comes down further away from May. With the extra 10f of recovery, this sees more use when the opponent is a full screen away. | K version has a wider trajectory and comes down further away from May. With the extra 10f of recovery, this sees more use when the opponent is a full screen away. | ||
}} | }} | ||
Line 1,149: | Line 607: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=40 | |damage=40 |tension=? |risc= |level= |guard=All | ||
|cancel= |roman=Y |startup=7 |active= |recovery=6 |frameAdv= |inv= |description= | |||
|cancel= | |||
*Used for anti-anti-air and okizeme. | *Used for anti-anti-air and okizeme. | ||
May uses the beach ball to do an extra jump. An interesting consequence of this is that it smashes the beach ball downwards. May's jump trajectory will change depending on which down direction is held. For instance, holding 3 will send May diagonally forward relative to her original position. This can be combined with an IAD on the opponent's wakeup for crossups or fake crossups (see [[GGXRD-R2/May/Strategy#Okizeme|Strategy]] for more info). | May uses the beach ball to do an extra jump. An interesting consequence of this is that it smashes the beach ball downwards. May's jump trajectory will change depending on which down direction is held. For instance, holding 3 will send May diagonally forward relative to her original position. This can be combined with an IAD on the opponent's wakeup for crossups or fake crossups (see [[GGXRD-R2/May/Strategy#Okizeme|Strategy]] for more info). | ||
Line 1,174: | Line 621: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=30,20 | |damage=30,20 |tension=? |risc= |level= |guard=All, High/Air | ||
|cancel= |roman=YRP |startup=16 |active=5(18)Till Landing |recovery=20 after Landing |frameAdv=-15 |inv= |description= | |||
|cancel= | |||
* Used to end air combo with a hard knockdown, or for extra air mobility with YRC. | * Used to end air combo with a hard knockdown, or for extra air mobility with YRC. | ||
Line 1,203: | Line 639: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=0, 40 | |damage=0, 40 |tension=? |risc= |level= |guard=Ground Throw: 157500 | ||
|cancel= |roman=RP |startup=4 |active=1 |recovery=44 Total |frameAdv= |inv= |description= | |||
|cancel= | |||
* Used in offensive pressure to catch blocking opponents. | * Used in offensive pressure to catch blocking opponents. | ||
* Throw invulnerabilty from frames 1-5 | * Throw invulnerabilty from frames 1-5 | ||
Line 1,236: | Line 661: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=16, 9x31 | |damage=16, 9x31 |tension= |risc= |prorate= |level=? |guard=Mid | ||
|cancel= |roman=YRP |startup=8+1 |active=1 |recovery=31 |frameAdv=-13 |inv= |description= | |||
|cancel= | |||
*Used for unburstable damage, and as an invulnerable reversal on defense. | *Used for unburstable damage, and as an invulnerable reversal on defense. | ||
*Full invulnerability from frames 1-9 | *Full invulnerability from frames 1-9 | ||
Line 1,267: | Line 680: | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=yes | |header=yes | ||
|version=Normal | |version=Normal |subtitle=236236S |damage=140 |tension= |risc= |prorate= |level=? |guard=Mid | ||
|cancel= |roman=YRP |startup=9+0 |active=27 |recovery=38 |frameAdv=-33 |inv= |description= | |||
|cancel= | |||
}} | }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Burst | |version=Burst |subtitle=236236D |damage=175 |tension= |risc= |prorate= |level=? |guard=Mid | ||
|cancel= |roman=YRP |startup=9+0 |active=27 |recovery=38 |frameAdv=-33 |inv= |description= | |||
|cancel= | |||
* Used in corner combos for unburstable damage, anti-air, or to create unblockable situation | * Used in corner combos for unburstable damage, anti-air, or to create unblockable situation | ||
* 20% minimum damage (65% for Burst) | * 20% minimum damage (65% for Burst) | ||
Line 1,319: | Line 704: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=18x10 | |damage=18x10 |tension= |risc= |prorate= |level=? |guard=Mid | ||
|cancel= |roman=YRP |startup=1+8 |active= [2(12)] x9, 2 |recovery=21 |frameAdv=-4 |inv= |description= | |||
|cancel= | |||
*Used for unburstable corner carry and confirming whiff punishes. | *Used for unburstable corner carry and confirming whiff punishes. | ||
*Strike invulnerability on frame 1 | *Strike invulnerability on frame 1 | ||
Line 1,348: | Line 721: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=48 | |damage=48 |tension= |risc= |prorate= |level=? |guard=Mid | ||
|cancel= |roman=YRP |startup=11 |active=10 |recovery=24 |frameAdv=+9 |inv= |description= | |||
|cancel= | |||
There's absolutely no reason not to do this move after Ultimate Spinning Whirlwind, as it adds extra damage and safe even if blocked. 20% minimum damage. | There's absolutely no reason not to do this move after Ultimate Spinning Whirlwind, as it adds extra damage and safe even if blocked. 20% minimum damage. | ||
}} | }} | ||
Line 1,376: | Line 737: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=DESTROY | |damage=DESTROY |tension= |risc= |prorate= |level=? |guard=Mid | ||
|cancel= |roman= |startup=9+19<br/>[5+14] |active=3 |recovery=34 |frameAdv=-20 |inv= |description=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | |||
|cancel= | |||
* Uses the animation of her 6H. | * Uses the animation of her 6H. | ||
* Full invulnerability from frames 9-30 [5-21] | * Full invulnerability from frames 9-30 [5-21] |
Revision as of 00:16, 11 August 2017
May |
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Defense Modifier: x1.06 Guts Rating: 3
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Overview
22-year-old little girl with an anchor. Pixie brawler of the game.
Strengths
- Great ability to control space thanks to the new Beach Ball and Applause for the Victim mechanics
- Above average damage output
- Beefy normals with good rewards on counter hit
- Great oki and solid mixups with high/low and command grab
- Great mobility, especially in the air: good run, good backdash, amazing jump, fdc to alter jump arc, dolphin ride, and ball hop
Weaknesses
- No real way to escape pressure outside of universal system mechanics
- Has difficulty keeping safe pressure on opponent without summons
- Mediocre midscreen meterless damage without summons for combo extension
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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6K
6K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6H
6H |
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5D
5D |
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2P
2P |
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2K
2K |
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3K
3K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.2H
j.2H |
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j.D
j.D |
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Universal Mechanics
Throw
Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Mr. Dolphin Horizontal
Mr. Dolphin Horizontal [4]6S/H |
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Mr. Dolphin Vertical
Mr. Dolphin Vertical [2]8S/H |
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Applause for the Victim
Applause for the Victim 41236P/K/S/H |
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Hop on Dolphin
Hop on Dolphin Touch the Hoop dolphin during a jump |
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Don't Miss It!
Don't Miss It! 214P/K |
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Ball Jump
Ball Jump 1/2/3 near the ball during a jump |
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Ensenga
Ensenga? j41236HS |
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Overhead Kiss
Overhead Kiss 623K |
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Overdrives
Ultimate Whiner
Ultimate Whiner 63214H |
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Great Yamada Attack
Great Yamada Attack 236236S [236236D] |
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Ultimate Spinning Whirlwind
Ultimate Spinning Whirlwind 63214S |
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Deluxe Goshogawara Bomber
Deluxe Goshogawara Bomber P during Ultimate Spinning Whirlwind |
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Instant Kill
And Then She Said... Farewell in IK mode: 236236H |
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